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World Of Warcraft - Debuffs - Neoseeker
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World Of Warcraft

Debuffs

  

Damage-Over-Time

    The counter to a heal-over-time, this effect damages you for small amounts over a set time. If these aren't connected to some manner of status ailment they usually can't be debuffed.


Decreased Resistance/Increased Damage

    This usually applies to some form of magic, whereby your resistance to that school of magic is lowered, or perhaps those spells against you are augmented.


Stun/Slow

    Not a debuff in the traditional sense, but certain there is enough abilities in existance which hinder a unit's ability to escape or act at all. Stuns render the player unable to do anything but become mad, and slow effects are often the bane of those wishing to flee the battle. Both traditionally last for a sec amount of time, and usually stuns cannot occur at the same time as each other.


Status Ailments

    There are 4 types of debuffs that are dispellable. certain classes have abilities to remove these debuffs depending what type they are.

    • Poison
      Poisons all follow the formula of doing 'X' amount of damage over 'Y' period of time. Since they can often be applied many times, and since removing said debuffs late yields diminishing returns, some abilities that remove the debuffs attempt to remove them for an extended period of time.


    • Disease
      Diseases can yield any number of effects, but they usually lower your stats or positive spells against you. This can include lowering, for instance, 'stamina and spirit by 25'. It is best to remove diseases early, depending on what they are and if the raid values stats.


    • Curse
      Curses are varied in their effects. Some can reduce positive effects done towards you significantly, while others can deal a large amount of damage if not dispelled after a certain amount of time, while still others can summon enemies from the host. These are often the highest priority debuffs to be dispelled quickly.


    • Magic
      Another debuff type in which the effects are varied. Everything from mind control to fearing to magic resistance lowering can be the result of a magic debuff. Some act much like curses while others act more like diseases.

  
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