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World Of Warcraft

PALADIN SPELLS


Paladins have three types of spells - Holy, Retribution and Protection.

Ordered By:
  Holy (needs to be ported to the wiki!)
Blessing of Light - Increases the effects of Holy Light and Flash of Light spells on the target. Blessing of Wisdom - Grants mana to the target every 5 seconds for 5 minutes. Cleanse - Removes 1 poison, disease and magic effect from the target. Consecrate - (talent) The ground beneath the paladin becomes holy, dealing Holy damage to those who enter it for 8 seconds. Divine Favor - Gives your next Flash of Light or Holy Light spell a 100% critical chance. Exorcism - causes Holy damage to an undead or demon target. Flash of Light - A quick healing spell. Holy Light - A more impactful but slower healing spell. Greater Blessing of Light - Casts Blessing of Light on the party for 15 minutes. Greater Blessing of Wisdom - Casts Blessing of Wisdom on the party for 15 minutes. Hammer of Wrath - Throws a damaging hammer at a target of 20% or less health. Holy Shock - (talent) Blasts an enemy with Holy damage, or heals an ally for the same amount. Holy Wrath - Sends bolts of Holy energy in all directions, damaging undead and demon targets. Purify - Removes 1 disease and poison from the target. Lay on Hands - Heals target for amount of paladin's maximum health plus some mana; drains paladin's remaining mana. Redemption - Ressurects a dead player back to life with some health and mana; cannot be used in combat. Seal of Light - Gives a chance on hit for meelee attacks to heal the paladin. Unleashing the seal judges the target; giving each hit against it the chance to heal the paladin and refresh the judgement. Seal of Righteousness - Gives each attack an extra amount of Holy damage (Slower weapons will cause more Holy damage). Unleashing the seal causes Holy damage to the target. Seal of Wisdom - Gives a chance on hit for meelee attacks to grant the paladin mana. Unleashing the seal judges the target; giving each hit against it the chance to grant the paladin mana and refresh the judgement. Sense Undead - Tracks all nearby undead on the minimap. Summon Warhorse - Summons a holy warhorse to ride on; increases movement speed by 60%. Turn Undead - Causes an undead target to flee for a set time; damage may interrupt.
  
  Protection (needs to be ported to the wiki!)
Blessing of Freedom - Protects the target from movement-impairing effects for 10 seconds. Blessing of Kings - Increases the target's stats by 10% for 5 minutes. Blessing of Protection - Makes the traget immune to attack for a short time, also making them unable to attack. Blessing of Sacrifice - Causes a small amount of the damage dealt to the targetted ally to be transferred to the paladin; last for 30 seconds. Blessing of Salvation - Lowers the target's threat generated by 30% for 5 minutes. Blessing of Sanctuary - reduces the amount of damage taken by the target ally by a set amount, as well as allowing them to return Holy damage upon a block; lasts 5 minutes. Concentration Aura - Gives allies within a 30 yard range a 35% chance to avoid spellcasting interruptions. Devotion Aura - Greatly increases the armor of surrounding allies within 30 yard. Divine Intervention - Sacrifices the paladin while protecting a player, removing them from combat and disabling them to act for 30 minutes. Divine Protection - Makes the paladin immune to all forms of attack for a short time, also disabling their own ability to attack. Divine Shield - Protects the paladin from attacks and damage spells for a short time, but slowing his attack speed by 50%. Fire Resistance Aura - Surrounding party members within 30 yards have increased resistance to Fire magic. Frost Resistance Aura - Surrounding party members within 30 yards have increased resistance to Frost magic. Shadow Resistance Aura - Surrounding party members within 30 yards have increased resistance to Shadow magic. Greater Blessing of Kings - Casts Blessing of Kings to the entire party for 15 minutes. Greater Blessing of Salvation - Casts Blessing of Salvation on the entire party for 15 minutes. Greater Blessing of Sanctuary - Casts Blessing of Sanctuary on the entire party for 15 minutes. Hammer of Justice - Stuns the target for a short time. Holy Shield - Increases chance to block by 30%. In addition, blocks deals Holy damage to the target up to 4 times per buff; lasts 10 seconds. Righteous Fury - Increases the threat generated by the paladin's Holy spells by 60%. Seal of Justice - Gives the paladins meelee attacks a chance to stun for 2 seconds. Unleashing the seal judges the target, preventing it from fleeing. The paladin's meelee attacks have a chance of refreshing this judgement.
  
  Retribution (needs to be ported to the wiki!)
Blessing of Might - Increases the target's attack power by a set amount for 5 minutes. Greater Blessing of Might - Increases the entire party's attack power by a set amount for 15 minutes. Judgement - Unleashes a seal effect. Repentance - Incapacitates a target for up to 6 seconds; damage interrupts. Retribution Aura - Causes Holy damage to be inflicted to attackers of all party members within a 30 yard range. Sanctity Aura - Increases the effects of Holy spells used by party members within 30 yards by 10%. Seal of Command - Gives a chance on hit to inflict 70% of the paladin's attack damage in Holy damage in addition. Unleashing the seal instantly judges the target for Holy damage; more if the target in incapacitated. Seal of the Crusader - Gives the paladin extra attack power and increased attack speed, but deals less damage on every attack. Unleashing the seal increases Holy damage done to the target to be increased by a set amount. The paladin's meelee attacks have a chance to refresh the judgement.
  
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