World of Warcraft


The Burning Crusade


WoW: TCGnew

User Reviews

World Of Warcraft

RACES


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  Humans
  
In the eastern continent of Azeroth the resilient Humans defend their Stronghold of Stormwind from enemy races. The Gnomes have built a tram linking their capital to that of the Dwarves and Gnomes, so friends are close at hand. The devout Humans can be warriors, priests, rogues, paladins, mages, and warlocks. Start Location: Elwynn Forest Home City: Stormwind Racial Mount: Horse The racial abilities of the Human are: Perception - active Activate to dramatically increase stealth detection - Lasts 20 sec - 3 min cooldown The Human Spirit - passive Increase Spirit by 5% Diplomacy - passive 10% bonus to faction point gain Sword Specialization - passive Humans get +5 to Sword skill Mace Specialization - passive Humans get +5 to Mace skill
  
Item id #5323
  Dwarves
  
The hardy dwarves have carved deeped cities in the mountainsides. In addition to having a tram in their central city to that of the Human's, they are also the closest race that a Night Elf is likely to discover. The stalwart Dwarves can be warriors, priests, rogues, paladins, and hunters. Start Location: Dun Morogh Home City: Ironforge Racial Mount: Ram The racial abilities of the Dwarf are: Stoneform - active While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 5% and speed reduced to 70% of normal. Lasts 20 sec. - 3 min cooldown Gun Specialization - passive Dwarves get +5 to Gun Skill Frost Resistance - passive All Dwarves get +10 Frost Resistance Find Treasure - passive Activate to see treasure chests on mini map - lasts until canceled - no cooldown
  
Item id #5324
  Night Elves
  
The elusive Night Elves live atop the great tree Teldrassil off the western Kalimdor coast. Reclusive by nature, the Night Elve's starting area is far from any other races, including friendly races. Long ago, the Night Elves swore off magic and the destruction it can cause. Night Elves can be warriors, rogues, priests, druids, and hunters. Start Location: Teldrassil Home City: Darnassus Racial Mount: Nightsaber The racial abilities of the Night Elf are: Shadowmeld - active Activate while immobile and out of combat to enter stealth mode - lasts until canceled - 10 sec cooldown Shadowmeld - passive Passively raises the level of active stealth of a druid or rogue by 1 Quickness - passive Dodge chance increased by 1% Wisp Spirit - passive Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost) Nature Resistance - passive All Night Elves get +10 Nature Resistance
  
Item id #5321
  Gnomes
  
The brilliant gnomes work tirelessly to construct marvels of technology across Azeroth that vex other races. During the second war their absense from battle was due to an invasion of their home city, Gnomeregan, which was sadly lost. The resilient Gnomes can be warriors, mages, warlocks and rogues. Start Location: Dun Morogh Home City: Ironforge Racial Mount: Mechano-Strider The racial abilities of the Gnome are: Escape Artist - active Activate to break out of a Root or Snare effect - 1 sec cast - 1 min cooldown Expansive Mind - passive Increase Intelligence by 5% Arcane Resistance - passive All Gnomes get +10 Arcane Resistance Engineering Specialization - passive 15 skill bonus to Engineering
  
Item id #5325
  Orcs
  
The honorable orcs, settled in their new home of Durotar on the eastern coast of Kalimdor strive to settle their place in the world and rid themselves of the taint of the Burning Legion. The brutish Orcs can be warriors, hunters, warlocks, rogues, and shaman. Start Location: Durotar Home City: Orgrimmar Racial Mount: Wolf The racial abilities of the Orc are: Blood Fury - active Activate to increase base melee attack power by 25% for 15 sec but take a 25% decrease in base melee attack power for 45 sec after Bloody Fury wears off - lasts 15 sec - 2 min cooldown. Hardiness - passive 25% resistance to stun and knockout effects. Command - passive Pet melee damage increased by 5%. Axe Specialization - passive Orcs get +5 to Axe skill.
  
Item id #5322
  Undead
  
The fearsome undead are the unfortunate victims of the Burning Legion's scourge, now under Arthas' control. At the end of the second war the banshee Sylvannas Windrunner gathered those who wished revenge against Arthas and those who posed a threat to them and amassed a grand hall under the fallen city of Lordaeron, calling their new society the Forsaken. Undead can be warriors, rogues, priests, warlocks, and mages. Start Location: Tirisfal Glades Home City: Undercity Racial Mount: Undead Steed The racial abilities of the Undead are: Will of the Forsaken - active Activate to become immune to Fear, Sleep, and Charm effects. Can also be used while already afflicted by Fear of Sleep - lasts 5 sec - 2 min cooldown Cannibalize - active Activate to regenerate 7% of total health every 2 sec. by consuming Humanoid or Undead corpses within 5 yds - lasts 10 sec - 2 min cooldown Underwater Breathing - passive Underwater breath lasts 300% longer than normal Shadow Resistance - passive All Undead get +10 Shadow Resistance
  
Item id #5329
  Trolls
  
The mystical trolls originate from the eastern continent, but one tribe, the Darkspear tribe, formed an alliegance with Thrall and his orcish horde. Though exiled from their home in Stranglethorn vale, they now find a new home amoung the orcs in Durotar and the Echo Isles. Trolls can be warriors, shaman, priests, rogues, mages, and hunters. Start Location: Durotar Home City: Orgrimmar Racial Mount: Raptor The racial abilities of the Troll are: Berserking - active Activate after being the victim of a critical strike to increase attack and casting speed by 25% but take 10% more damage in the process - lasts 20 sec - 2 min cooldown Regeneration - passive 10% health regen bonus, 10% active in combat Beast Slaying - passive 5% damage bonus to Beasts Throwing Specialization - passive +5 to Throwing Weapon skill
  
Item id #5328
  Tauren
  
The huge beast-like creatures known are tauren like in the grassy plains of central Kalimdor in a generally peaceful existance with nature. The hardy tauren is a worthy fighter though and difficult to fell in battle. The noble Tauren can be warriors, hunters, shaman, and druids. Start Location: Mulgore Home City: Thunder Bluff Racial Mount: Kodo The racial abilities of the Tauren are: War Stomp - active Activate to stun up to 5 opponents within 8 yards - lasts 2 sec - 2 min cooldown Endurance - passive Max Health increased by 5% Cultivation - passive 15 skill bonus to Herbalism Nature Resistance - passive All Tauren get +10 Nature Resistance
  
Item id #5330
(0.1361088753)
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