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World Of Warcraft

ROGUE SPELLS


Rogues are devious, cunning, stealthing warriors often attacking their enemies unexpectedly to gain advantage of them. They spells and abilities are designed for fast-paced combat, some of them can only be used while stealthing.

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  Assassination (needs to be ported to the wiki!)
Eviscerate - Finishing move that causes more damage per extra combo point. Slice and Dice - Finishing move that increase melee attack speed by 20%, duration varies on how many combo points the user has attained. Expose Armour - Finsihing move that lowers the opponents armour for 30 seconds, amount of armour exposed depends on how many combo points the user has attained. Garrote - Causes damage over time, the user must be behind the target and in stealth mode. Awards one combo point. Ambush - Causes 250% weapon damage plus extra damage depending on the level of the skill. Must be behind the target, stealthed and have a dagger in your main hand. Awards one combo point. Relentless Strikes - Your finishing moves have a 20% chance to add 25 energy. Rupture - Finishing move that causes damage over time, the more combo points you have mean the longer the effect lasts. Cheap Shot - Stuns target for 4 seconds and awards two combo points, user must be stealthed. Cold Blood - Once initiated the critical hit chance of yournext Backstab, Eviscerate, Ambush or Sinister Strike increases by 100%. Kidney Shot - A finishing move that stuns the target. The duration increases the more combo points you have.
  
  Combat (needs to be ported to the wiki!)
Backstab - Deals high damage and awards 1 combo point to the user. To use this attack you must be behind your target and have a dagger in your main hand. Gouge - Very low damage but incapacitates your target for 4 seconds and switches your focus off them. Any damage will revive them and it awards 1 combo point. Sinister Strike - Causes increased weapon damage and awards 1 combo point. Evasion - The users dodge chance increases by 50% for 15 seconds. Sprint - Increases the rogues movement speed drastically for 15 seconds. % increase in speed goes up per ability level. Kick - Deals a small amount of damage but also interrupts the targets spell casting and stops them from casting a spell from the same school for a short amoutn of time. Feint - Lowers your threat but causes no damage. Riposte - Used after you parry an attack. Causes 150% weapon damage and disarms the target for 6 seconds. Blade Flurry - Increases your attack speed by 20% and attacks 2 enemies, last for a short amount of time. Adrenaline Rush - Increases your energy regeneration rate by 100% for 15 seconds.
  
  Lockpicking (needs to be ported to the wiki!)
Pick Lock - Allows a rogue to open chests and doors.
  
  Poisons (needs to be ported to the wiki!)
Crippling poison - Slows the enemies movment speed drastically for a medium amount of time. Mind-Numbing Poison - Increases the casting time of the affected player by a large amount. Deadly Poison - Does nature damage every few seconds for a period of time. Wound Poison - Reduces the effect of healing items and spells on the target for a period of time. Instant Poison - Chance on hit of dealing instant Nature damage to the target
  
  Subtlety (needs to be ported to the wiki!)
Stealth - Allows the user to go invisible but reduces your speed. Lasts until cancelled. Sap - Disorients the target for a long amount of time. Can only be used when in stealth mode and on humanoids who are currently not in combat mode. Will last until it runs out or until the target recieves damage. Ghostly Strike - Deals a nice amount of damage and also increase your dodge chance by a small amount for a short period of time. Distract - Attracts the attention of all nearby monsters for a short period of time. Doesn't break stealth. Vanish - Allows the rogue to vanish into stealth mode and gets rid of any movement impairing effects. Requires a reagent. Detect Traps - Hidden traps will become visible for 3 minutes. Disarm Trap - Allows the rogue to disarm any traps they find. Preparation - Finishes the cooldown on all rogue abilities. Has a long cooldown itself however. Blind - Causes the target to wander at reduced speed without control of their character. ANy damage will negate the effect. Hemorrhage - Increases physical damage per hit on the target for a certain amount of time or a certain amount of attacks. Premediatation - Adds 2 combo points to a target, however you must add more combo points or use them within 10 seconds or they will disappear. Safe Fall - Reduces damage receieved when you fall from a great height.
  
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