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World Of Warcraft

SHAMAN SPELLS


The three categories of shaman spells are: Restoration, Elemental Battle and Enhancement.

Ordered By:
  Elemental Combat (needs to be ported to the wiki!)
Chain Lightning - Fires a bolt of lightning at a target. The bolt will then jump up to 3 times, dealing 30% less damage each time. Earth Shock - Deals instant Nature damage to the target, interrupting spellcasting and preventing any spell from being cast in that school for 2 seconds. Earthbind Totem - Summons a totem for 45 seconds that slows the movement speed of enemies within 10 yards. Elemental Focus - (talent) Gives you a 10% chance, when casting a Fire, Frost or Nature spell, to enter a clearcasting state in which the next damage spell cast will be 'free' and cost no mana. Elemental Mastery - (talent) Gives your next Fire, Frost or Nature spell a 100% critical chance. Fire Nova Totem - Summons a totem that lasts 5 seconds. Unless it is destroyed it will deal Fire damage to all nearby targets after 4 seconds. Flame Shock - causes instant Fire damage plus Fire damage-over-time. Frost Shock - Deals Frost damage, plus reduces target's speed by 50% for 8 seconds. Lightning Bolt - Casts a bolt of lightning at the target. Magma Totem - Summons a totem for 20 seconds that deals Fire damage every 2 seconds. Purge - Removes 2 beneficial buffs from the target. Searing Totem - Summons a totem for a set time that attacks targets within 20 yards with Fire damage. Stoneclaw Totem - Summons a totem for 15 seconds that causes enemies within 8 yards to attack it.
  
  Enhancement (needs to be ported to the wiki!)
Astral Recall - Acts as a second hearthstone, recalling you to a place set as 'home'. Far Sight - Casts your vision to the targetted sight; only useable outdoors. Fire Resistance Totem - Increases the Fire resistance of party members within 20 yards. Frost Resistance Totem - Increases the Frost resistance of party members within 20 yards. Nature Resistance Totem - Increases the Nature resistance of party members within 20 yards. Flametongue Weapon - Imbues the main-hand weapon with extra fire damage per hit; slower weapons do more fire damage. Flametongue Totem - Nearby party members within 20 yards have the effects of Flametongue Weapon. Frostbrand Weapon - Imbues the main hand weapon with a chance on hit to deal frost damage and to slow the target for 8 seconds. Ghost Wolf - Turns the shaman into a ghost wolf, increasing movement speed by 40%; only useable outdoors. Grace of Air Totem - Casts a totem that increases agility to all nearby party members within 20 yards. Grounding Totem - Absorbs one harmful spell against nearby party members within 20 yards every 10 second; does not work on AoE spells. Lightning Shield - Three balls of lightning will circle the shaman. When attacked, one will disperse and deal nature damage to the attacker every few seconds. Rockbiter Weapon - Increases the attack power of the main hand weapon by a set amount, in addition to increasing threat generated by it. Sentry Totem - Creates a totem that grants vision of the surrounding area and warns of attacks to it; shaman can swap control between sentry and themself. Stoneskin Totem - Creates a totem that reduces the damage taken by party members within 20 yards by a set amount. Stormstrike - (talent) Grants an extra attack in addition to increasing the effects of the next two nature spells by 20%. Strength of Earth Totem - Increases the strength of party members within 20 yards; lasts 90 seconds. Waterbreathing - Allows breathing underwater for 10 minutes. Waterwalking - Allows the recipient to walk on water for 10 minutes; damage cancels effects. Windfury Totem - Enchants the weapons of party members within 20 yards to have a 20% chance to have an extra attack that has extra attack power. Windfury Weapon - Grants the shaman a 20% chance to gain 2 extra swings of the mainhand weapon dealt with extra attack power. Windfall Totem - Reduces the ranged damage done to party members within 20 yard by a set amount.
  
  Restoration (needs to be ported to the wiki!)
Ancestral Spirit - Returns the spirit to the body and ressurects them; not useable in combat. Chain Heal - A healing spell that jumps to other nearby units as well with a reduction in effectiveness; heals 3 targets max. Cure Disease - Cures the target of 1 disease. Cure Poison - Cures the target of one poison. Disease Cleansing Totem - Attempts to remove 1 disease from party members within 20 yards every 5 seconds; lasts 90 seconds. Poison Cleansing Totem - Attempts to remove 1 poison effect from party members within 20 yards every 5 seconds; lasts 90 seconds. Healing Stream Totem - Heals nearby party members within 20 yards every 2 seconds for 60 seconds. Healing Wave - Heals a target for a set amount. Lesser Healing Wave - A much quicker healing spell that heals for a lesser amount. Mana Spring Totem - A totem that restores mana every 2 seconds to nearby party members within 20 yards for 60 seconds. Mana Tide Totem - (talent) Greatly restores the mana of nearby party members within 20 yards every 3 seconds for 12 seconds. Reincarnation - Allows the shaman to ressurect themselves with 20% health and mana; cooldown of one hour. Tremor Totem - Summons a totem that removes charm, fear and sleep effects off nearby party members within 30 yards; lasts 90 seconds.
  
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