The Icon of Technology, Gnomes the Masters of Invention
|Current Leader||Gelbin Mekkatorque, High Tinker-in-Exile|
|Height||3' - 3'8" (males), 2'10" - 3'6" (females)|
 Starting Attributes
 Racial Traits
Most nets weren't made for the small Gnomes, so activating the Escape Artist ability will break all root and snare effects on you. The requirements are one and a half seconds to cast and a one minute cooldown.
All a Gnome needs is it's mind and nimble fingers then nothing can hold them, All the enemies that root or snare you are in for a huge surprise for when they are fleeing from you or attacking.
Gnomes may be on the small side, but they have the mind as big as a Tauren, all Gnomes then have an extra 5% increase to there Intellect.
The higher the Intellect makes training a weapon faster, gives more Mana and gives a higher chance to get a critical strike.
Gnomes have been resisting Arcane attacks for quite a while now, with the +10 Arcane Resistance they can do it for even longer.
Having Arcane Resistance lower damage taken from Arcane attacks and effects, or to resist them completely.
The skilled art of Engineering takes the use of mind and talent, apart from maybe the Goblins, Gnomes are natural Engineers, with an added 15 to their maximum Skill.
This is a good advantage when you want to be a better Engineer.
 Starting Location
Anvilmar, a small town in southern Dun Morogh is the starting place for both Gnomes and Dwarves. The wolves and troggs that dominate the hunting grounds nearby are of low level. To receive quests simply go to the friendly people of Anvilmar.