Night Elf

Night Elf
NightElfCrest.jpg
Icon of Wisdom, Night Elves the Children of the Stars
FactionAlliance
Character ClassesClasses
CapitalDarnassus
Racial MountSaber
Racial TraitsRacials
  • Shadowmeld
  • Quickness
  • Wisp Spirit
  • Nature Resistance
LanguagesDarnassian, Common
Current LeaderHigh Priestess Tyrande Whisperwind
HomeworldAzeroth
Height6'6" - 7'6" (male), 6'2" - 7' 2" (female)

Contents

[edit] In-Game

[edit] Starting Attributes

Base Druid Hunter Priest Rogue Warrior
Strength 17 18 17 17 18 20
Agility 25 25 28 25 28 25
Stamina 19 19 20 19 20 21
Intellect 20 22 20 22 20 20
Spirit 20 22 21 23 20 20

[edit] Racial Traits

Shadow Meld:

The Night Elf race has adapted from their time beneath the canopy of the forest and can therefore enter stealth mode by activating this Racial when out of combat and immobile. Lasts until cancelled and has a 10 second cooldown, however if you preform any action it is considered a movement and will automatically cancel.

Shadow Meld becomes very helpful by stealthing to recover from the previous battle against a NPC. It will also work against other players, to guarantee it's a start on your terms.

Quickness:

Night Elves are naturally agile therefore, with the added 1% bonus to dodge it shows.

Whenever you are being attack by a melee weapon this ability could save you. This added dodge is very useful for both casters and melee attackers.

Wisp Spirit:

While all the other races have a 25% speed bonus as ghosts, Night Elves can travel the after life in style with an added 50% movement speed in the form of a wisp.

This is a huge bonus when solo fighting, it gives you the opportunity to return to your body faster, therefore continuing your leftover work faster.

Nature Resistance:

Night Elves honour the nature around them, Natures gift back is an added 10 Nature Resistance.

This means lower damage from Nature based attack or effect.

[edit] Starting Location

The Starting Location for all Night elves is Aldrassil just in the north-east of Teldrassil. As with all the other starting places, most of the monsters are neutral. The large building in the centre of the valley, houses the many trainers you might need.

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Last edited by Fluroclad on 21 July 2010 at 12:41
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