Patch Notes


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Patch notes have been collected from the World of Warcraft website.
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Contents

[edit] Patch 1.0 Notes



- World of Warcraft Client Patch 1.1.2 (2004-12-6)



- Removed time zone tabs from realm list for U.S., all servers now appear

 in one list.




- World of Warcraft Client Patch 1.1.1 (2004-11-17)



Durability
Item durability costs have been greatly decreased for Superior (blue)
and Epic (purple) items.


Improved Unstuck 
We've added an auto-unstuck feature that you can use prior to
petitioning a GM. You can use this feature in situations where you
are caught in a part of the terrain and cannot get out. You can find
the unstuck option by clicking on the "Help Request" button found
on the bottom right hand side of the user interface.


Spirit Healer
Using the Spirit Healer now results in a 25% loss in durability for a
player's equipped gear and items in inventory, instead of the
previous 100% loss. The length of resurrection sickness suffered
from using the Spirit Healer has also been decreased to a maximum of
10 minutes.


Reagents
Reagent requirements have been removed from the following spells:
Druid: Mark of the Wild
Mage: Arcane Intellect
Priest: Power Word: Fortitude


General

- The Daze effect has been reworked to have a smaller chance of

 occurring against players level one to 29.  The chance of a 
successful Daze effect against players 30 and above remains the same.
Talents 

- The Improved Renew talent has been reduced in effectiveness per rank.
- The effect chance of Seal of Command has been reduced slightly.
- Redoubt now lasts either 10 seconds or five blocks, whichever comes

 first.  

- The effect of Improved Moonfire has been reduced per rank.


Druid

- Bear Form has been improved to hold aggro more effectively.
- Growl: removed rage cost and global cooldown.
- Cower: increased the effect, added a cooldown.


Paladin

- Judgment: Moved to level 4.
- Divine Protection: Moved to level 6.
- Purify: Moved to level 8.
- Seal of the Crusader: Now introduced at level 6.


Rogue

- Feint: increased the effect, added a cooldown.


Shaman

- New Spell: Reincarnation (Level 30). Reincarnation is a passive

 ability that will give you to option of letting you resurrect 
yourself once every half hour upon death.


Warlock

- Inferno: Now dismisses your pet before casting to allow the Infernal

 to start Enslaved.  Useable outdoors only.


Warrior

- Defensive Stance has been improved to hold aggro more effectively.
- Taunt: removed rage cost and global cooldown.


Bug Fixes

- Night Elf characters in Wisp form will now have correct collision

 detection.

- Damage modifiers will now be calculated before armor points are

 considered, instead of after.




- World of Warcraft Client Patch (2004-11-07)



Racial Traits
Racial traits are now available for all races. Each race receives at
least 4 traits (several passive and at least one active trait per
race). Undead racial traits have changed to be more consistent with
the new traits and Undead players are now considered Humanoid targets
rather than Undead targets. The following is a full list of traits:
Dwarf      
Stoneform: Activate to gain immunity to poison, disease, and bleed
Gun Specialization: Increase Gun Skill
Frost Resistance: Increase Cold Resistance
Treasure Finding: Activate to see treasure chests on mini map -
lasts until canceled - no cooldown
Gnome      
Escape Artist: Activate to break out of a Root or Snare effect
Expansive Mind: Increase Intelligence
Arcane Resistance: Increase Arcane Resistance
Engineering Specialist: Increase skill bonus to Engineering
Human      
Perception: Activate to increase stealth detection radius
The Human Spirit: Increase Spirit
Diplomacy: Bonus to faction point gain
Sword Specialization: Increase Sword skill
Night Elf     
Shadowmeld: Activate while immobile and out of combat to enter
stealth mode
Quickness: Dodge chance increased
Wisp Spirit: Become a wisp when dead with movement speed increase
Nature Resistance: Increase Nature Resistance
Orc     
Blood Fury: Activate to increase Strength
Hardiness: Increase resistance to stun & knockout effects
Command: Pet melee damage increased
Axe Specialization: Increase to Axe skill
Tauren     
War Stomp: Activate to stun opponents
Endurance: Max Health increased
Cultivation: Increase skill bonus to Herbalism
Nature Resistance: Increase Nature Resistance
Troll      
Berserking: Activate when "Wounded" to increase melee &
spellcasting speed
Regeneration: Increase health regen bonus
Beast Slaying: Increase damage bonus to Beasts
Throwing Weapon Specialization: Increase Throwing Weapon skill.
Undead     
Will of the Forsaken: Activate to become immune to fear, sleep,
and charm effects
Cannibalize: Increase health regeneration while consuming a corpse
Underwater Breathing: Underwater breath increased
Shadow Resistance: Increase Shadow Resistance


New Raid Encounters
Rumors of Onyxia, an enormous black dragon, have been heard through
out Azeroth. Be sure to bring many brave warriors for she won�t
take kindly to intruders in her lair. Both factions will need to
complete unique, and challenging quests to gain access to the
Onyxia encounter. **During the beta testing there will be a
temporary placeholder vendor who sells keys to Onyxia�s lair for
testing purposes.
 Discovered in the heart of Blackrock Mountain beyond the Depths, 
lies the Molten Core. Within the Molten Core lives a multitude of
ancient and powerful evil. Adventurers be ware, for the dangers found
within the Molten Core are many and takes many forms.
 **Raid loot is being worked on and temporary loot has been placed in 
raid encounters


New Kodo mounts!
There is but one creature in all of Kalimdor that possesses the
strength and stamina to bear a tauren rider into battle: the
majestic kodo beast. Swifter and slightly smaller than their
wild cousins, kodo mounts nevertheless demonstrate the same
resilience and fearlessness found in their untamed brethren, traits
that serve them well when bearing their equally resolute riders. It
is said that only the most virtuous of tauren can win the affection
of a kodo war mount, for these mighty beasts only serve those that
approach them with honor and respect in
their hearts.
 Tauren players will no longer have the Plainsrunning ability, due 
to the availability of Kodo mounts! Tauren players can purchase the
Kodo mount at Bloodhoof village.
 **Currently there is an active bug that prevents players from 
purchasing mounts from different races regarding of reputation, this
bug will be addressed in the next patch.


General

- Higher level dungeon monsters (level 30+) have had their experience

 values increased.

- Experience needed to gain levels from level 30+ has been increased

 (to compensate for the dungeon monster change).

- On death, all eqipped items will lose 10% durability.
- Durability loss through fighting has been decreased (mainly to

 accommodate the new penalty for dying)

- The penalty for using a Spirit Healer has been changed - there is no

 longer any experience loss, instead all items (equipped and 
inventory) will take 100% durability loss and the character will gain
resurrection sickness for a duration that scale according to level.

- Spells that activate (proc) on kill will work on all players, but only

 monsters that would give experience points.

- All spears are now polearms.
- Polearm proficiency can now be learned by Hunters, Paladins,

 Warriors.

- Spear proficiency has been removed.
- Minimum range on abilities now account for size of target and

 attacker.

- Armor can't be swapped out while in combat. Other equipment

 such as weapons and accessories can still be swapped out.

- Shift-click item info linking has been added to the auction

 interface.

- You now get a 10% discount at high reputation for buying items,

 item repair, training costs, and taxi flights.

- Line of sight calculation takes into account creature size.
- Creatures should be more adept at chasing players.
- Spawn animations for game objects are now visible.
- Skills will not increase from use while dueling or engaged in

 PvP.

- Texture linear filtering is turned on for the user interface.
- Escort NPCs will assist players more often.
- Escort NPCs and guards will no longer follow enemy players

 around.

- NPCs which are performing work emotes will pause them and turn to

 you when you interact with them.

- The Reanimated Corpse actually falls down now when it plays dead.
- New graveyards have been added to many zones.
- Players will not be able to train and purchase non-race specific

 mounts.  In the next patch, we plan to implement a system in which 
players can obtain mounts from other races once they have reached a
certain level of reputation with that race.


Quests

- Onyxia Key Quests for both the Horde and Alliance are in and

 fully functional.

- Eastern and Western Plaguelands have dozens of new quests.
- Tirion Fordring's questline is now complete.
- New PvP, Raid, and PvP Raid quests are live.
- Quests for Molten Core have been added.
- The completion of a quest may now result in a reputation

 adjustment of a faction or a group of factions.

- More quests added to Desolace, including several Horde

 specific quests.

- Horde quests added to Ashenvale, ranging from levels 19-30.
- Hemet Nesingwary and his companions now like Horde players in

 addition to Alliance players.

- More quests added to Stonetalon.
- More quests added to Blackfathom Deeps. Blackfathom has been

 moved to Ashenvale and now has Horde quests.


PvP

- Mind Control and Hunter's Mark flag you for PvP when used on

 enemy players.

- Healing and buffing NPCs will not flag you for PvP unless those

 NPCs are in combat.

- NPCs no longer tap creatures they are fighting.


Talents

- Paladin talents are now available.
- Hunter talents are now available.


Auctions

- The current high-bidder's name no longer displays in the auction

 interface.

- Each time a bid is made on an item, a small amount of time is

 added to the remaining auction duration.

- Items you are the high bidder on will be indicated as such in the

 interface.


Professions

- Leatherworking is now complete, you can make up to 300

 leatherworking skill items.

- Enchanting is now complete, you can perform enchantments that

 require up to 300 enchanting skill.

- Engineering is now complete, there are engineering recipes that

 require up to 300 engineering skill.

- Epic player crafted items that require raiding are now available.
- Skeleton Keys added to blacksmithing. Smiths can now open locks

 (though the keys are consumed)

- Expert and above skill tiers for secondary skills are no longer

 available on trainers, you need to find the books to teach you them.  
Expert level is on a vendor somewhere in the world, artisan level
requires a quest to be completed.

- Elixirs no longer stack with player spells that improve the same

 attribute

- Enchanting recipes generally require more reagents for 200-250

 skill items

- Limited Invulnerability Potion Re-added to Alchemy, but at a higher

 level than it was previously.

- Leatherworking recipes added to let light leather be turned into

 medium leather, medium leather into heavy and so on.   

- Light leather requirements for some 15-20th leather level items

 reduced to allow for faster skillup in that range.

- Leatherworking Scorpid Recipes now require 2x the scorpid scales,

 but scorpids now drop the scales 4x as frequently.

- Light leather now only takes 3 scraps to make instead of 4.
- Starting Leatherworking recipe items improved.
- Medium and Heavy leather now sells for less to vendors.
- Pick pocketing now has a chance of getting you a locked Junkbox,

 which is a locked item that generally has money in it.

- Ironweb Spider Silk now drops more often and some Tailoring

 Recipes require less.

- The ingredients required to make some gnomish engineering items

 were changed.

- Elixirs effects reduced somewhat for the higher level elixirs.
- Dark Iron Armor stats have been changed.
- Living Essence and Essence of Undeath drops decreased.
- Silk and Mageweave cloth now sell for less to vendors.
- All remaining profession trainers who train a single recipe

 have been turned into vendors.

- Catseye Ultra Goggles and Catseye Elixir reduced in effectiveness.
- Requirements to make blacksmithing recipes annihilator and

 invulnerable mail increased.

- Artisan Level Fishing, Cooking, and First Aid quests are in the

 game. Trainers will no longer train artisan level in the 
aforementioned professions. Players must complete quests to gain
artisan levels.


Pets

- Pets, summons and guardians are not susceptible to charm.
- Pets should be much better at chasing moving targets.
- Pets and summons will use their combat abilities as often as

 possible.

- When your pet or demon learns new spells and abilities they will

 show up on the pet action bar.

- Charmed creatures will no longer use their summon spells while

 charmed.

- The pet action bar is greyed out while the pet is confused or fleeing
- Imps no longer run around aimlessly if you turn off auto-cast for

 their firebolt.


Druid

- Removed facing direction requirement from Entangling Roots, Faerire

 Fire, Hibernate, and Soothe Animal.

- New Spell: Rebirth (Level 20).
- New Ability: Feline Grace (Level 40).
- Bear Form abilities that target one or more enemies now generate

 additional threat.

- Enrage: Cooldown increased.
- Growl: Now gives the target enough threat to attack you, cooldown

 added.

- Hibernate: Increased the chance of breaking early.
- Mark of the Wild: Ranks 5, 6, and 7 now require reagents.

Hunter

- Glimpse of Instincts: Removed.
- Outdoorsmanship skill line renamed Survival.
- Ranged Combat skill line renamed Marksmanship.
- Removed facing requirement from Hunter's Mark and Scare Beast.
- Aspect of the Cheetah: Speed increased.
- Aspect of the Pack: Speed increased.
- Concussive Shot: No longer causes additional threat, duration and

 cooldown slightly increased, mana cost reduced.

- Disengage: Effect boosted, cooldown added.
- Hunter's Mark: Duration increased, dispels itself if the Hunter dies.
- Mongoose Bite: Damage increased, mana cost increased.
- Scare Beast: Increased the chance of breaking early.
- Wing Clip: Slow effect now scales with level.
- Feign Death: Duration increased.
- New Spell: Track Beasts (Level 1).
- New Spell: Track Humanoids (Level 10).
- New Spell: Track Undead (Level 18).
- New Spell: Track Hidden (Level 24).
- New Spell: Track Elementals (Level 26).
- New Spell: Track Demons (Level 32).
- New Spell: Track Giants (Level 40).
- New Spell: Track Dragonkin (Level 50).
- New Spell: Distracting Shot (Level 12).
- New Spell: Aspect of the Wild (Level 46).

Mage

- Blink should work much more reliably and will not stop your movement.
- Removed facing requirement from Counterspell, Detect Magic, and

 Polymorph.

- Polymorph: Now dismounts the enemy target, increased the chance of

 breaking early.

- Blizzard: Deals its damage in more frequent intervals.
- Arcane Intellect: Ranks 4 and 5 now require reagents.
- Teleport: Now requires a reagent.
- Portal: Now requires a reagent.
- Slow Fall: Now requires a reagent.

Paladin

- Retribution Aura: Moved to level 16.
- Judgement: Moved to level 50, renamed Holy Wrath.
- Removed facing requirement from Hammer of Justice and Turn Undead.
- Cleanse: Moved to level 42, mana cost increased.
- Holy Light: Causes less threat, heal effect and mana cost increased.
- Purify: Mana cost increased.
- Turn Undead: Increased the chance of breaking early.
- Holy Strike: Removed.
- Crusader Strike: Removed.
- Seal of Reckoning: Removed.
- Healing Aura: Removed.
- Dominance Aura: Removed.
- Wisdom Aura: Removed.
- Redemption: Removed.
- Resurrection: renamed Redemption, no longer useable in combat.
- **All Seals renamed Blessings. Several new spells have been added,

 which now use the naming convention "Seal".

- New Spell: Seal of the Crusader (Level 12).
- New Spell: Seal of Justice (Level 22).
- New Spell: Seal of Light (Level 30).
- New Spell: Seal of Wisdom (Level 38).
- New Spell: Flash of Light (Level 20).
- New Spell: Judgement (Level 10).
- New Spell: Blessing of Might (Level 8).
- New Spell: Blessing of Wisdom (Level 14).
- New Spell: Blessing of Light (Level 40).
- New Spell: Concentration Aura (Level 22).
- New Spell: Divine Intervention (Level 30).
- Resistance Aura: Split up into 3 new spells...Shadow Resistance Aura

 (Level 28), Frost Resistance Aura (Level 32), and Fire Resistance Aura 
(Level 36).

- Seal of Fury has changed significantly.
- Seal of Righteousness has changed significantly.
- Blessing of Sacrifice: Moved to level 46, now transfers a flat amount

 of damage per hit, and has replacements.

- Blessing of Salvation: Moved to level 26, duration increased, cooldown

 removed, effect reduced.

- Blessing of Freedom: Moved to level 18.
- Blessing of Protection: Moved to level 10.

Priest

- Resurrect spells now use the same timer as when reclaiming your corpse.

 When a player is resurrected, they will have to wait for a set amount 
before they can click the accept button.

- Resurrect now teleports you to the location at which the spell was cast,

 not to the caster's present location.

- Removed facing requirement from Mind Control, Mind Soothe, Shackle

 Undead and Shadow Word: Pain.

- Resurrection: No longer useable in combat.
- Levitate will now be cancelled if any damage is taken, now requires a

 reagent.

- Power Word: Fortitude: Ranks 4, 5, and 6 now require reagents.
- Mind Control: Increased the chance of breaking early.
- Shackle Undead: Increased the chance of breaking early.
- New Spell: Desperate Prayer (Level 10). (Dwarf/Human only.) (Quest)
- New Spell: Starshards (Level 10). (Night Elf only.) (Quest)
- New Spell: Touch of Weakness (Level 10). (Undead only.) (Quest)
- New Spell: Hex of Weakness (Level 10). (Troll only.) (Quest)
- New Spell: Fear Ward (Level 20). (Dwarf only.) (Quest)
- New Spell: Feedback (Level 20). (Human only.) (Quest)
- New Spell: Elune's Grace (Level 20). (Night Elf only.) (Quest)
- New Spell: Devouring Plague (Level 20). (Undead only.) (Quest)
- New Spell: Shadowguard (Level 20). (Troll only.) (Quest)

Rogue

- Vanish will now cancel spells in progress and missiles in flight if

 they are being cast at the vanished player.

- Poisons: Should now be resistable.
- Removed facing requirement from Blind and Pick Pocket.
- Lockpicking: No longer auto-ranks. It must be used to improve.
- Sap: Increased the chance of breaking early.
- New Poison: Wound Poison (Level 32).
- New Ability: Safe Fall (Level 40).

Shaman

- Removed facing requirement from Purge.
- Rebirth: Renamed Ancestral Spirit, no longer useable in combat.
- Water Walking: Now cancelled if any damage is taken, requires reagent.
- Water Breathing: Now requires a reagent.
- Earth Shock: Now causes additional threat.
- Healing Stream Totem: Heals in smaller, more frequent intervals

 (roughly the same total over time).

- Mana Spring Totem: Restores mana in smaller, more frequent intervals

 (roughly the same total over time).

- Rockbiter Weapon: Now also makes your melee attacks cause additional

 threat.

- Windfury Weapon: Much more responsive.
- Windfury Totem: Much more responsive.

Warlock

- Only party members can participate in rituals.
- Voidwalkers will wait for enemies in the area before casting Suffering.
- Target of summoning ritual must already be in the same instance if

 caster is in an instance.

- Summoning gives a confirmation dialog to person being summoned.
- Ghosts can no longer be summoned.
- A bug has been fixed in the calculation of total mana for Warlock pets.
- Lash of Pain (Succubus): no longer requires the succubus to be behind

 the target.

- Seduction (Succubus): Mana cost reduced, increased the chance of

 breaking early.

- Soulstones: Now soulbound when created, are consumed to store the

 target's soul.  When that target dies, he may resurrect himself any 
time up until release. Cooldown added.

- Removed facing requirement from Banish, Corruption, all Curses,

 Enslave Demon, and Fear.

- Demon spells are now available as Grimoires from the Demon Trainers in

 the world.  Purchase the Grimoire and read it while the appropriate 
demon is summoned to teach it the spell.

- Enslave Demon once again requires a soul shard, increased the chance

 of breaking early if cast repeatedly on the same target.

- Howl of Terror: Increased the chance of breaking early.
- Fear: Increased the chance of breaking early.
- Rain of Fire: Duration, mana cost, and damage slightly reduced, deals

 its damage in more frequent intervals.

- New Spell (Imp): Phase Shift (Level 12).
- New Spell: Summon Felhunter (Level 30). (Quest)
- New Spell: Inferno (Level 50). (Monster Loot)
- New Spell: Curse of Doom (Level 60).
- New Spell: Ritual of Doom (Level 60). (Monster Loot)

Warrior

- Inner Rage: Removed.
- Pummel: Removed.
- Heroic Strike: Now available in all Stances, damage increased on some

 ranks, decreased on others.

- Sunder Armor: Now available in all Stances.
- Shield Bash: Now available in all Stances.
- Hamstring: Now available in Battle and Berserker Stance.
- Rend: Now available in Battle and Defensive Stance, damage slightly

 increased on some ranks.

- Recklessness: Moved to level 50, moved to Berserker Stance, can be

 cancelled early, now causes the Warrior to take extra damage instead 
of decreasing armor.

- Bloodrage: Available in all Stances, cooldown increased.
- Cleave: Moved to level 20, available in all Stances, damage reduced.
- Mocking Blow: Moved to level 16, damage increased, replaced more

 frequently.

- Shield Wall: Moved to level 28.
- Slam: Available in all Stances, damage reduced, casting is pushed back

 when hit.

- Thunder Clap: Damage increased.
- Defensive Stance: Now reduces damage taken and damage caused instead

 of increasing Defense skill.

- Intimidating Shout: Moved to level 22, no longer causes the targeted

 enemy to run in fear, but will cower in fear.  The cowering effect is 
broken by damage.

- Warrior abilities that target one or more enemies now generate

 additional threat.

- Taunt: Now gives the target just enough threat to attack you.

 Cooldown added.

- Berserker Rage: Moved to level 32.
- New Ability: Retaliation (Level 20).
- New Ability: Execute (Level 24).
- New Ability: Intercept (Level 30).
- New Ability: Whirlwind (Level 40).


Mac
Shader based options are still disabled on the Mac client and are
awaiting release of driver bug fixes from Apple and GPU vendors. We will
release a patch to re-enable shader based graphic effects in Mac WoW when
that becomes feasible


Bug Fixes
- Monsters with extra dodge chances have been corrected.
- Abilities that activate off critical hits work off critical hits from

 abilities as well (Blood Craze, Enrage).

- Blessing of salvation correctly affects healing over time spells.
- If you tame the leader of a herd of Kodo with the Kodo Kombobulator the

 whole herd won't follow you.

- If you close the disenchanting loot pane without looting the item, the

 Dust or Essence or Shard is automatically looted for you.  (You no 
longer destroy the enchanted item if you close the loot pane with the
results of the disenchantment)


Miscellaneous

- Vocal emotes now display a normal emote to the chat window, instead of

 the "Player says..." text.  Voice Emote Audio is unchanged.   

- There is now a checkbox to turn off audio emotes.
- Many boxes and crates ready to be looted have been added around the

 world.

- Many new rare vendors selling weapons/armor/potions have been added

 around the world.


[edit] Patch 1.10 Notes

Patch 1.10 - Storms of Azeroth


New High-Level Armor Sets!

</p>

    Adventurers of Azeroth can now quest to upgrade their previous Rare-quality Dungeon set to a new, higher-quality set, including epic gear! These tasks include all-new boss encounters, so prepare your finest group of dungeon-delvers and prepare for a challenge!


<a name="weather"></a>
Weather!


    Weather has been introduced in the following areas around Azeroth:


    • Elwynn Forest
    • Tirisfal Glades
    • Dun Morogh
    • Darkshore
    • Alterac Mountains
    • Stranglethorn Vale
    • Feralas
    • Un'Goro Crater
    • Tanaris
    • Winterspring
    • Ahn'Qiraj

    We will be adding more weather to the world as time progresses; this is simply the beginning!



<a href="instances"></a>
High-Level Instance Changes


    Along with the new Armor Sets, the high-level 5-10 man dungeons have received some changes regarding loot. Many items have been improved in quality and use. In addition, several epic items, such as Headmaster's Charge and the Runeblade of Baron Rivendare, have had their drop rates significantly increased. In order to preserve the challenge of these dungeons, they have had their instance caps lowered. Stratholme, Scholomance, and Blackrock Depths now allow a maximum of five players inside, and Blackrock Spire allows a maximum of ten.



<a name="gold"></a>
Quest Experience to Gold Conversion at Level 60


    Previously, quest experience was wasted if one completed a quest at level 60. In this patch, any quests done at maximum level will have their experience reward converted to a healthy amount of gold, thus adding additional incentive to completing those quests in your log once you hit 60.



<a name="flight"></a>
New Final Destination Flight Paths!


    If you're making several jumps to get to your destination, you will now be able to choose that flight path from your initial Flight Master. The costs will remain the same, but you no longer need to manually click on each path. The UI has also been improved significantly.



General


  • All spells/abilities that remove existing effects (e.g. Dispel Magic, Cleanse, Remove Curse etc...) will now verify that there is an effect that can be removed before casting.
  • You will no longer lose your current target when affected by a crowd control spell (e.g. Fear, Polymorph etc...).
  • Various tooltips updated.
  • Pets no longer modify your reputation if you kill them.
  • You no longer teleport to your flight destination when hit by snowballs.
  • Passive damage effects like Oil of Immolation will cause creatures to attack when they are hit.
  • Turning off the At-War flag will no longer stop neutral guards from attacking you.
  • Trying to spoof item links will disconnect you.
  • Fixed error message when attempting to start melee combat while unable to attack.
  • Channelled spells are cancelled when a rogue vanishes.
  • Channelled spells are cancelled when you zone.
  • Damage over time spells are no longer affected by changes in equipment after the cast.
  • You are no longer kept in combat while on auto-attack at long range.
  • Area effect spells and abilities will no longer consider totems as valid targets.
  • Charm spells on charmed creatures are no longer available to the players that charm them.
  • Fixed a bug which could cause lava flows to be improperly rendered or invisible.
  • Traps can now be detected in the same way stealthed units can be detected.
  • Stealth and Invisibility effects will now be canceled at the beginning of an action (spellcast, ability use etc...), rather than at the completion of the action.
  • Reputation will no longer be gained if a pet kills a monster without aid.
  • Added support for widescreen video resolutions.




PvP & Battlegrounds


  • Alterac Valley

    • Flavor items from player loot in Alterac Valley will now stack and can be sold for a small value. These are items like Documents from Boomstick Imports, Worn Running Shoes, etc.
    • Players in Alterac Valley will no longer drop Darkspear Troll Mojo, Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the quests have been removed for these items. Instead when a player is slain in Alterac Valley, any enemies that were in that player's threat list will gain 1 point of reputation with either the Frostwolf or Stormpike factions.
    • Frostwolf and Stormpike faction will now be gained by killing players of the opposite faction. Reputation will no longer be split up among the entire raid group.
    • Tower Banners in Alterac Valley can no longer be used through walls.
    • Korrak the Bloodrager and his band of trolls have packed up their bags and left Alterac Valley for greener pastures.

  • Arathi Basin

    • The Horde can no longer bypass the gate before the match officially begins.

  • The reputation gain in Warsong Gulch and Arathi Basin has been significantly increased.
  • Several Civilian NPCs that would assist the guards in attacking players no longer do so.


Druids


  • Healing Touch - Mana cost on all ranks reduced approximately 9%.
  • Ravage - Can no longer be dodged, parried, or blocked.
  • Cure Poison - Can no longer be cast while in Moonkin form.
  • Gift of the Wild - Range and area of effect increased.
  • Rip - Is now properly considered a Bleed effect.
  • All shapeshift forms can now use equipped items.
  • Nature's Swiftness - Now makes Rebirth and Soothe Animal spells instant cast.
  • Bear Form and Dire Bear Form - It is no longer possible at very low health to die when shifting out of these forms.
  • Pounce - This ability will no longer apply its bleed effect when the attack misses or is dodged.
  • Some creature Mana Drain spells were previously able to mana drain druids in forms that do not display mana. That has been fixed.
  • Previously, shifting into an animal form granted a one-second immunity to roots and snares. That has been changed to dispelling roots and snares.
  • A new level 52 druid quest that takes place in Un'Goro crater has been added.


Hunters


  • Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
  • Aimed Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
  • Improved Aspect of the Hawk - The buff from this talent has had its duration increased from 8 seconds to 12 seconds. Note that the haste it provides does not begin until the second shot after the triggering shot. This change is to compensate for that delay.
  • Hunter's Mark - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
  • Claw and Bite - Pets using these abilities will now generate the correct amount of threat. Only ranks 7 and 8 of claw were generating the correct amount previously.
  • Bestial Wrath - No longer generates threat for the Hunter.
  • New high-level boars now exist in the Eastern Plaguelands and have a new rank 6 version of the pet ability: Charge.
  • The special turtle ability Shell Shield has been improved to no longer root or pacify the turtle, but instead apply a 30% melee slow for the duration of the effect. Cooldown has been improved from 5 minutes to 3 minutes.
  • Freezing Traps are now affected by diminishing returns.
  • Pet Frenzy - This effect will now trigger off any kind of critical hit by the pet.
  • Fixed problem where a tamed pet would be lost if the hunter died as the tame completed.
  • Distract no longer rotates hunters who have feigned death.
  • Hunter traps now use the same rules as stealth rather than being invisible. Detect Trap has been changed to reflect this.
  • The Hunter�s Flare spell now has a visual effect for the duration that it is active.



Mages


  • Improved Frost Ward - This ability now functions properly again.
  • Improved Fire Ward - This ability now functions properly again.
  • Detect Magic - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
  • Ignite - This talent will now only trigger off fire damage generated by mage spells. In addition, when a fire spell is reflected back at the caster, the caster will now correctly receive the Ignite damage.
  • Arcane Brilliance - Range and area of effect increased.


Paladins


  • Judgement of Justice - This judgement will now always hit.
  • Righteous Fury - Righteous Fury will now always generate the correct amount of additional threat on all holy damage. There were some abilities, such as Retribution Aura, where this did not work correctly.
  • Holy Shock - This ability now works with Divine Favor and Illumination.
  • Holy Shield - Mana cost reduced approximately 15%. The effect now has a small bonus coefficient from spell damage items and effects.
  • Eye for an Eye - This talent can now trigger while you are mounted.
  • Blessing of Sacrifice - This Blessing can no longer be used to prevent the death of a target that is supposed to die for a spell effect (e.g.: Sacrifice, Demonic Sacrifice, Divine Intervention, Ritual of Doom).
  • Seal of Command - Will now be able to proc when the Paladin is silenced.
  • Improved Seal of Righteousness - Tooltip updated to reflect actual functionality. This talent increases Seal of Righteousness and Judgement of Righteousness by 3-15%.
  • Lay on Hands - Range increased.
  • Divine Intervention - Range increased.
  • Holy Shield - Tooltip updated to reflect that damage caused by Holy Shield causes 20% additional threat. This has been active since 1.9, but was undocumented.
  • All Greater Blessings now have increased range.
  • Holy Shock - Mana cost reduced.
  • Most creatures that were previously immune to Scorpid Sting are now also immune to the Paladin Talent Vindication.
  • Fixed problem where occasionaly repeated casts of Consecration will not deal damage.
  • If a paladin avoids damage with Divine Shield, Eye for an Eye will not react.
  • Fixed stacking of paladin auras so they overlap, but only the best aura in a given category is in effect.


<a name="priests"></a>
Priests


  • Due to significant talent changes, Priests will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
  • All racial priest spell replacements have had their training costs reduced.
  • Prayer of Fortitude - Range and area of effect increased.
  • Holy Fire - Is now available to all priests, starting at level 20.
  • Mind Soothe - Is now instant cast.
  • Shadowform - Now reduces all physical damage taken (melee and ranged), as the tooltip suggests.
  • Feedback (Human) - Redesigned. The priest surrounds himself with anti-magic energy. Any successful spell cast against the priest will burn mana from the attacker and cause Shadow damage.
  • Elune's Grace (Night Elf) - Now also increases chance to dodge. Ranged damage reduction increased, duration decreased, mana cost decreased, now has a cooldown.
  • Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect that damage caused by Shadowguard causes no threat. This was previously the case, but was undocumented.
  • Inner Fire - Redesigned. Now increases armor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased.
  • Desperate Prayer (Dwarf/Human) - Cooldown reduced.
  • Touch of Weakness (Undead) - Now a 10 min. buff on the caster that is triggered when they are struck in melee. The effect is otherwise the same. Mana cost decreased substantially.
  • Hex of Weakness (Troll) - Now also applies a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty now stacks with either Touch of Weakness or Curse of Weakness. Mana cost decreased substantially.
  • Starshards (Night Elf) - This spell now works like Curse of Agony, with lower initial damage which increases as the duration continues. Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2 increased to 6 second duration. Damage increased approximately 17%.
  • Lesser Heal - Mana cost dropped approximately 9%.
  • Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has been reduced to generate the same amount of healing per cast time as before the cast time was reduced. Rank 2, 3, and 4, the mana cost was reduced to cost approximately 9% less mana per point of healing generated. The net effect on all ranks is that the healing per mana is 10% higher, the cast time is limited to 3 seconds, and the healing per second is unchanged. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
  • Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost reduced so that the healing per second is unchanged, but the healing per mana is increased approximately 10%. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
  • Vampiric Embrace - Damage resisted by the target will no longer be counted as damage caused for the purposes of the healing from this ability.
  • Power Word: Shield - This spell will now get a small bonus from items and effects which increase your healing.
  • Holy Nova - Self cooldown on this spell removed. Mana cost increased.
  • Devouring Plague - No longer keeps players in combat for its duration.


Rogues


  • Slice and Dice - This ability can no longer be blocked, dodged, or parried, and cannot miss. If you attempt to use this ability when your target is dead, you will now receive an error message instead of displaying the spell animations.
  • Sap - Lightning Shield will no longer break Stealth when the Sap is resisted.
  • Remorseless Attacks - This ability will no longer trigger off killing creatures that do not award experience, or players that do not award honor.
  • Distract - This ability will no longer trigger a Shaman's Lightning Shield (which caused the Rogue to lose stealth).
  • Blade Flurry - The additional attacks generated by this ability will now properly take into account the armor of the second target.
  • Blind - Now considered a ranged attack. It can no longer be dodged or parried.
  • Creatures will no longer get one hit on a rogue before cheap shot takes effect.
  • Applying Rogue poisons will no longer break Stealth.



Shaman


  • Lightning Shield - Bonfires and other environmental damage sources will no longer consume charges of the Lightning Shield. Warsong Gulch power-ups will also no longer consume the charges.
  • Grounding Totem - This totem will no longer absorb the procs from: Frostguard, Annihilator, Bludgeon of the Grinning Dog, The Chief's Enforcer, The Judge's Gavel, Hammer of the Titans, Blackblade of Shahram, and Bonereaver's Edge. Tooltip updated to be more clear.
  • Flurry - Your haste will now last only the intended next 3 swings.
  • Healing Wave - Mana cost on all ranks reduced approximately 9%.
  • Shaman can now use equipped items while in Ghost Wolf form.
  • Shaman will no longer stop falling when they use a Sentry Totem.


Warlocks


  • Shadowburn - The debuff which produces the soul shard upon death is now visble to the player and has a 5 sec duration. The Warlock will no longer sometimes receive two soul shards upon the victim's death. Targets which do not grant experience or honor will no longer produce shards.
  • Rain of Fire - This ability will correctly trigger Pyroclasm again.
  • Master Demonologist - Pets that were crowd controlled at the moment of summon prevented you from receiving the buff from this talent. That has been fixed.
  • Curse of Doom - This curse can no longer be cast on players who are under the control of a creature.
  • Shadowburn - This spell will no longer apply its debuff to the creature when the spell is resisted. Targets which do not grant experience or honor will no longer produce shards.
  • Curse of Weakness - Mana cost decreased substantially.
  • Curse of Recklessness - Mana cost decreased.
  • Creatures immune to fear are now also properly immune to the fear effect of Death Coil.
  • Suffering (Voidwalker) - Radius increased, tooltip updated.
  • Death Coil - The horrify component no longer affects undead creatures (they've seen it all before.)
  • Siphon Life - No longer keeps players in combat for its duration.


Warriors


  • Execute - This ability will now work with Sweeping Strikes again. If the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage.
  • Whirlwind - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.
  • Flurry - Ranks 1 through 4 of this talent will now activate correctly again.
  • Retaliation - This ability will now function correctly at full melee range.
  • Intimidating Shout - The cowering in fear effect will no longer be applied when the target resists this shout. In addition, this shout will now affect a maximum of 5 targets.
  • Flurry - Your haste will now last only the intended next 3 swings.
  • Sweeping Strikes - The additional attacks generated by this ability will now properly take into account the armor of the second target.


Items


  • Relics have been introduced to the game. These are class specific items for Druids, Paladins, and Shaman which can be equipped in the ranged slot. Currently there are a handful for each class which can be found scattered throughout Blackrock Depths, Blackrock Spire, Dire Maul, Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope that you enjoy the first round of available relics and we will continue to add more in future patches.
  • Many items in Blackrock Depths, Stratholme, Scholomance, and Blackrock Spire have been re-evaluated and adjusted to make them more appealing. In addition several new items have been added to all of these instances.
  • The following item sets have had their set bonuses adjusted: Valor, Magister's, Lightforge, Shadowcraft, Dreadmist, Devout, Wildheart, Beaststalker, and Elements.
  • The locations of some of the waist, wrist, and hand slot pieces of the dungeon armor sets have been moved from their old creatures, including the Lightforge Gauntlets and the Magister's Boots. Additional creature types can also drop many of the previously difficult to obtain armor pieces.
  • All of the hand slot items in the dungeon armor sets are now bind on equip. The Belt of Valor is also now bind on equip.
  • Death's Head Vestment and Wolfrunner Shoes now have stats more appropriate for cloth wearers.
  • The value of Health per 5 seconds items was re-evaluated and has been changed to be the same as Mana per 5 items. As a result most items that restore Health per 5 seconds will see an increase in effectiveness.
  • Biznicks 247x127 Accurascope now only affects ranged attacks, and Elemental Sharpening Stones no longer will affect ranged weaponry. The schematic for the Accurascope will now drop once again in the Molten Core.
  • Item use can no longer trigger the effect on the Five Thunders set or the Darkmoon Card: Blue Dragon trinket.
  • The On Use ability on the Blade of Eternal Darkness has been changed to an On Equip triggered effect with a chance to occur on any damage spell.
  • The Netherwind Regalia Set's instant cast spell bonus will no longer be consumed if the mage is not facing his or her target. In addition, the instant cast bonus will not be consumed if Presence of Mind is active; only Presence of Mind's effect will be consumed.
  • The Lightning Shield bonus on the Ten Storms set will now work the same way as all other Lightning Shield auras, including increased damage from bonus spell damage effects.
  • The tooltip on Thunderfury has been clarified to indicate that only the primary target will receive the slowing effect. In addition, the two effects have been broken down into two different debuffs to prevent incorrect information from appearing in the debuff tooltip for secondary targets (previously secondary targets were told they were slowed when they were not actually slowed).
  • Wrath of Cenarius will now trigger off all damaging spells.
  • The charges from the Zandalarian Hero Charm will now be consumed by melee and ranged abilities and spells which do non-physical damage. This includes: Hammer of Wrath, Judgement of Righteousness, Seal of Command, Judgement of Command, Volley, and Arcane Shot. The trinket will also now burn charges from each casting of a damage over time spell, heal over time spell, and area aura spells such as Blizzard and Consecration. Only one charge will be burned per area spell cast, rather than multiple charges per target hit as was previously the case.
  • The Panther Hide Bag from High Priestess Arlokk will no longer take the place of other items. Instead, this item will now sometimes drop in addition to the normal loot.
  • The following items were found to be more powerful than intended and have been tuned to be more in line with their level: Satyr's Bow, Inventor's Focal Sword, and Scepter of the Unholy.
  • Green Whelp Armor no longer affects targets above level 50 and the sleep duration was reduced to 10 seconds.
  • Many Recipes now have different icons. Recipe icons should correspond with the item color; a green-glowing scroll is a green recipe, and a blue-glowing scroll is a blue recipe, for example. As a reminder, white recipes can be purchased from a vendor somewhere in the world, so players should not pay too much for them at the Auction House.
  • The Phantom Blade's effect will now prevent players from trying to become stealthed or invisible.
  • The Luffa and Talisman of Ephemeral Power now have sell prices.
  • The Crystal Force, Crystal Ward, and Oil of Immolation effects now have effect tooltips.
  • The Royal Sceptre of Vek'lor has the proper spell hit chance instead of melee hit chance.
  • The damage dealt by Demonic Rune and Dark Rune will no longer be affected by the user's increased spell damage items.
  • The target of the Demon Forged Breastplate's effect no longer has to be in front of the wearer.
  • The spell hit effect on the Felheart Robes is now properly listed as an On Equip effect.
  • The Augural Shroud and Spidertank Oilrag now have stats more appropriate for cloth wearers.
  • The Skeletal Guardian and Skeletal Berserker now drop loot appropriate to their non-elite status.
  • Flavor items from the Stratholme postbox are now listed as poor quality.
  • The Black Diamond and Pristine Black Diamond now stack to 20, the same as other gems.
  • The tooltip of the Seeping Willow's effect has been reworded for clarity.
  • The Chromatic Boots and Boots of the Fallen Hero have had their stats adjusted.
  • The duration of the Fetish of the Sand Reaver's effect has been increased, but the effect lowered.
  • Many trinkets will now trigger a cooldown equal to the duration of their effects that will prevent simultaneous use of more than one of these trinkets. The Trinkets affected include the Zandalarian Hero Charm, Zandalarian Hero Badge, Zandalarian Hero Medallion, and most all the other Trinkets available from Zul'Gurub, Earthstrike, the Talisman of Ephemeral Power, and the level 50 class quest trinkets such as the Devilsaur Eye.
  • Rumsey Rum gained from fishing is no longer soulbound.
  • The Innkeeper in Everlook now sells Winter Kimchi.
  • The drop rate for Essence of Air has been increased.
  • The Diablo Stone now has a unique icon.
  • Fixed typos in the names of Last Month's Mutton and Last Year's Mutton.
  • The Expose Weakness effect of the Hunter's Dragonstalker set can no longer be resisted as a magical spell.
  • The Dawn Treaders, Timbermaw Brawlers and Might of the Timbermaw now make sounds when moved in your inventory.
  • The Zulian Stone Axe has the proper inventory icon again.
  • Clarified the Hand of Justice and Force of Will tooltips to better describe their functionalities.
  • The Bonereaver's Edge's triggered effect has been changed. Instead of lowering your victim's armor, it will cause you to ignore a portion of your victim's armor. Its triggering rate was substantially increased as well as the magnitude of the effect. In addition, the item now has 16 stamina.
  • Players will no longer be stuck in zoomed vision if they zone while using the Ornate Spyglass.
  • Abyssal Cloth Pants were missing their Spell Critical bonus; this has been corrected.




Professions


  • Players that unlearn Engineering or Leatherworking may now respecialize if they decide to relearn the professions.
  • Blacksmithing

    • The Statues in Ahn'Qiraj now drop chunks of obsidian that can be crafted by blacksmiths in to various types of armor. The Recipes come from both Cenarion Circle vendors as well as drops and other sources.
    • The materials required to make the Gloves of the Dawn have been reduced.
    • New high level World Drop epic recipes have been added for Hammersmiths, Swordsmiths and Armorsmiths.

  • Engineering

    • The Alarm-o-Bot now pulses its detection every 7 seconds rather than every 30 seconds.
    • Fused Wiring now stacks to 5.
    • Rocket Clusters now require Solid Blasting Powder and Large Rocket Clusters require Dense Blasting Powder.
    • Target Dummies now have a much shorter duration, but have significantly more health. They also have a general 3 minute cooldown on their use.
    • The Goblin Mortar's maximum range has been increased from 20 yards to 40 yards.

  • Tailoring

    • Mooncloth Bag recipe only requires a single mooncloth to make.
    • Tailors can now make bags with up to 24 slots that can only hold enchanting materials or herbs. The recipes can mostly be found on vendors that sell enchanting materials or on vendors in Silithus.

  • Enchanting

    • A new enchanting recipe that adds +25 Agility to two-handed weapons has been added to the Timbermaw Furbolgs that requires Friendly reputation.
    • Enchant Gloves - Healing only requires a single Righteous Orb.

  • Leatherworking

    • Many of the beast bosses in the game will now be skinnable for significantly more leather.
    • There is now a fourth item in the Stormshroud Armor set: Stormshroud Gloves.
    • The recipe for the Heavy Scorpid Vest is no longer soulbound.
    • The Dreamscale Breastplate is now Bind on Equip.
    • Red Dragonscales drop significantly more often off the dragonkin in the Wetlands.
    • Golden Mantle of the Dawn no longer requires Righteous Orbs.
    • The Dreamscale Breastplate only requires 6 Dreamscales instead of 12 to make.

  • Alchemy

    • There is now an Elixir of Greater Firepower recipe in the world. The Dark Iron Dwarves of the Searing Gorge hold the secret.



Quests


  • The Hexxer's Head is no longer a requirement for the Collection of Heads quest in Zul'Gurub.
  • Realms that have Ahn'Qiraj open have access to a new questline at Cenarion Hold.
  • The Deathly Usher in the Blasted Lands will now transport a whole group up to the Rise of the Defiler as long as one person is on the quest 'You Are Rakh'likh, Demon.'
  • Fragments for the quest Uncovering the Past in the Wetlands are now easier to find.
  • Magma Elementals in the Searing Gorge can now drop the Heart of Flame quest item.
  • Dire Maul library book quests are no longer repeatable.
  • Drop frequencies for Tactical Task Briefing V and Logistics Task Briefing XI have been improved considerably. These were needed for the Mark of Cenarius and the Mark of Remulos, their drop rates are now comparable to the other task briefings.


Raids & Dungeons


  • The Four Green Dragons will now spawn as originally intended. They should all now spawn at the same time everytime.
  • Ruins of Ahn'Qiraj

    • Ayamiss the Hunter now flies down from the air much earlier.
    • Lieutenant General Andorov will now offer supplies if kept alive through the battle.
    • Certain monsters have had their hitpoints reduced.
    • Qiraji Scorpions and Qiraji Scarabs now yield a small amount of experience.

  • Temple of Ahn'Qiraj

    • The Plague effect from Anubisath Defenders and Anubisath Sentinel's is no longer amplified by +damage gear.
    • Spawn of Fankriss will now enrage if not dealt with in a timely manner.
    • Fixed a bug that was causing Battleguard Sartura's low-health enrage to have very little effect.
    • Removed the stacking acid from the Flesh Tentacles in the C'thun encounter.
    • Digestive Acid now increases its effect over time during the C'thun encounter.
    • Fixed a bug that could allow for the Digestive Acid debuff to be removed.
    • Lowered the amount of knockback dealt by Giant Tentacles.
    • Tentacles should no longer spawn on players who have just been knocked back by a previous tentacle.

  • Molten Core

    • You no longer charge into the lava when charging Ragnaros.

  • Dire Maul

    • Magister Kalendris has been moved in to the middle of the hall.
    • Guard Slip'kik's patrol path has been altered.
    • Tendris Warpwood will now call upon any protectors still alive to aid him.

  • Blackrock Spire

    • Some monsters were removed to reduce the time it takes to run the dungeon.
    • Mother's Milk off Mother Smolderweb will now only affect players.
    • Spire Spiderlings now have fewer hitpoints.

  • Blackrock Depths

    • Lord Roccor is no longer a rare spawn. His patrol path was altered accordingly.
    • Pick lock and Seaforium now work on the Shadowforge Gates Mechanism.
    • The difficulty of the Lord Incendius and Ambassador Flamelash encounters has been increased.
    • Marshal Windsor will now open the door to the supply room during the escort 'Jail Break,' instead of walking through it.

  • Stratholme

    • Some of the undead that invade the Scarlet Bastion after Balnazaar's death have been removed to make exiting faster.
    • Added new crates to Stratholme that only hold Stratholme Holy Water. The old crates still exist.

  • Scholomance

    • Skin of Shadow now has a chance to drop from creatures in the Scholomance.

  • Zul'Farrak

    • The summoned zombies will now attack any player in the instance after their grave has been disturbed.



<a name="ui"></a>
User Interface


  • The Reputation UI has gotten a significant overhaul:

    • You can now click on a faction in the reputation pane to get additional details/options.
    • You can display one of your reputations on your main display where your experience bar currently displays. If you are not level 60 it displays two thin bars - experience and reputation.
    • You can mark any of your factions as "Inactive". These factions will be moved to the bottom of your reputation pane in a callout that is closed by default.

  • Your experience bar will no longer display when you are level 60. The primary benefit of this relates to the improvements to the Reputation systems.
  • Shift-R will now reply to the last person that you sent a tell to rather than the last person who sent a tell to you.
  • Purchasing Bank Slots now has a confirmation dialogue to prevent accidental purchase.
  • All Set bonuses for a set now display even if you do not have all the required items for that set. The set bonuses that you do not have yet display in gray and also show in parenthesis the number of pieces of the set required for that bonus.
  • You can now mouseover items in your mailbox and get item mouseover information without opening the mail.
  • The raid option to "Show Castable Buffs" should now work correctly.
  • If a /who search brings up few enough names that those names are displayed to the chat interface, those names will be right clickable for invite/whisper purposes.
  • Fixed a bug that would prevent health and mana display in group or raid from updating properly.
  • Fixed problem where character specific macros could be overwritten by account-wide macros.
  • You are no longer able to modify the Blizzard XML and Lua files.
  • Addons and macros may not call or hook functions that initiate movement.
  • Addons can no longer use RegisterForSave().
  • SpellStopCasting() requires input to work, like spell casting does.
  • Toggling autocast for pet actions requires input to work, like commanding your pet does.
  • New API Functions

    • frame = CreateFrame("frameType" [,"name"] [, parent]) -- Dynamically create a new frame of the specified type
    • font = CreateFont("name") -- Dynamically create a font object
    • num = GetNumFrames() -- Get the current number of frames created
    • nextFrame = EnumerateFrames(currentFrame) -- Get the Frame which follows currentFrame (in internal order, use currentFrame=nil for the first one)
    • seterrorhandler(errfunc) -- Sets a new script error handler (a function taking error message as its argument)
    • errfunc = geterrorhandler()
    • version, buildnum, builddate = GetBuildInfo()
    • MouselookStart()
    • MouselookStop()
    • mouselook = IsMouselooking()

  • New Object Methods (inherited by all fonts, frames, textures and fontstrings)

    • type = Object:GetObjectType()
    • isType = Object:IsObjectType("type")

  • New Font Object

    • name = Font:GetName()
    • a = Font:GetAlpha()
    • Font:SetAlpha(a)
    • font = Font:GetFontObject() -- Get the 'parent' of the Font.
    • Font:SetFontObject(font or nil) -- Set the 'parent' of the Font.
    • Font:CopyFontObject(font) -- Set this Font's attributes to be the same as those of font.
    • fontFile, fontHeight, flags = Font:GetFont()
    • wasFound = Font:SetFont("fontFile", fontHeight [, flags]) -- Returns 1 if specified font was valid, and nil if it was not (the change will not occur).
    • r,g,b,a = Font:GetTextColor()
    • Font:SetTextColor(r, g, b [, a])
    • r,g,b,a = Font:GetShadowColor()
    • Font:SetShadowColor(r, g, b [, a])
    • x,y = Font:GetShadowOffset()
    • Font:SetShadowOffset(x, y)
    • Font:SetSpacing(spacing)
    • spacing = Font:GetSpacing()
    • Font:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
    • justifyh = Frame:GetJustifyH()
    • Font:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
    • justifyv = Frame:GetJustifyV()

  • New LayoutFrame Methods (inherited by all frames, textures and fontstrings)

    • x,y = LayoutFrame:GetCenter()
    • x = LayoutFrame:GetLeft()
    • x = LayoutFrame:GetRight()
    • y = LayoutFrame:GetTop()
    • y = LayoutFrame:GetBottom()
    • width = LayoutFrame:GetWidth()
    • LayoutFrame:SetWidth(width)
    • height = LayoutFrame:GetHeight()
    • LayoutFrame:SetHeight(height)
    • numPoints = LayoutFrame:GetNumPoints()
    • "point",relativeObject,"relativePoint",xOfs,yOfs = LayoutFrame:GetPoint(index)
    • LayoutFrame:SetPoint("point" [, LayoutFrame] [, "relativePoint"] [, offsetX, offsetY])
    • LayoutFrame:SetAllPoints(LayoutFrame)
    • LayoutFrame:ClearAllPoints()

  • New Texture Methods

    • parent = Texture:GetParent()
    • Texture:SetParent(parent or "parent")
    • layer = Texture:GetDrawLayer()
    • Texture:SetDrawLayer("layer")
    • blendMode = Texture:GetBlendMode()
    • Texture:SetBlendMode("blendMode") -- blendMode is one of "DISABLE", "BLEND", "ALPHAKEY", "ADD", "MOD"
    • r,g,b,a = Texture:GetVertexColor()
    • isFound = Texture:SetTexture("path") -- Now returns 1 if the path was found, nil if not.

  • New FontString Methods

    • parent = FontString:GetParent()
    • FontString:SetParent(parent or "parent")
    • layer = FontString:GetDrawLayer()
    • FontString:SetDrawLayer("layer")
    • font = FontString:GetFontObject()
    • FontString:SetFontObject(font or nil)
    • fontFile, fontHeight, flags = FontString:GetFont()
    • wasFound = FontString:SetFont("fontFile", fontHeight [, flags]) -- Returns 1 if specified font was valid, and nil if it was not (the change will not occur).
    • a = FontString:GetAlpha()
    • r,g,b,a = FontString:GetTextColor()
    • FontString:SetTextColor(r, g, b [, a])
    • r,g,b,a = FontString:GetShadowColor()
    • FontString:SetShadowColor(r, g, b [, a])
    • x,y = FontString:GetShadowOffset()
    • FontString:SetShadowOffset(x, y)
    • spacing = FontString:GetSpacing()
    • FontString:SetSpacing(spacing)
    • justifyh = Font:GetJustifyH()
    • FontString:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
    • justfiyv = FontString:GetJustifyV()
    • FontString:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")

  • New methods for all Frames

    • texture = Frame:CreateTexture(["name"] [,"layer"]) -- Create a new Texture object as a child of a frame.
    • fontstring = Frame:CreateFontString(["name"] [,"layer"]) -- Create a new FontString object as a child of a frame.
    • numRegions = Frame:GetNumRegions() -- Return the number of regions (Textures/FontStrings) attached to a frame.
    • a, b, c, ... = Frame:GetRegions() -- Return the regions attached to a frame.

  • New methods for MessageFrames, ScrollingMessageFrames, and EditBoxes

    • font = Frame:GetFontObject()
    • Frame:SetFontObject(font or nil)
    • fontFile, fontHeight, flags = Frame:GetFont()
    • wasFound = Frame:SetFont("fontFile", fontHeight [, flags]) -- Returns true if specified font was valid, and nil if it was not (the change will not occur).
    • r,g,b,a = Frame:GetTextColor()
    • Frame:SetTextColor(r, g, b [, a])
    • r,g,b,a = Frame:GetShadowColor()
    • Frame:SetShadowColor(r, g, b [, a])
    • x,y = Frame:GetShadowOffset()
    • Frame:SetShadowOffset(x, y)
    • spacing = Frame:GetSpacing()
    • Frame:SetSpacing(spacing)
    • justifyh = Font:GetJustifyH()
    • Frame:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
    • justfiyv = Frame:GetJustifyV()
    • Frame:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")

  • New SimpleHTML Methods ("header" is "H1" "H2" or "H3")

    • font = SimpleHTML:GetFontObject(["header"])
    • SimpleHTML:SetFontObject(["header",] font or nil)
    • fontFile, fontHeight, flags = SimpleHTML:GetFont(["header"])
    • wasFound = SimpleHTML:SetFont(["header",] "fontFile", fontHeight [, flags]) -- Returns true if specified font was valid, and nil if it was not (the change will not occur).
    • r,g,b,a = SimpleHTML:GetTextColor(["header"])
    • SimpleHTML:SetTextColor(["header",] r, g, b [, a])
    • r,g,b,a = SimpleHTML:GetShadowColor(["header"])
    • SimpleHTML:SetShadowColor(["header",] r, g, b [, a])
    • x,y = SimpleHTML:GetShadowOffset(["header"])
    • SimpleHTML:SetShadowOffset(["header",] x, y)
    • spacing = SimpleHTML:GetSpacing(["header"])
    • SimpleHTML:SetSpacing(["header",] spacing)
    • justifyh = SimpleHTML:GetJustifyH(["header"])
    • SimpleHTML:SetJustifyH(["header",] "LEFT" or "CENTER" or "RIGHT")
    • justfiyv = SimpleHTML:GetJustifyV(["header"])
    • SimpleHTML:SetJustifyV(["header",] "TOP" or "MIDDLE" or "BOTTOM")

  • New Button Methods

    • font = Button:GetTextFontObject()
    • Button:SetTextFontObject(font or nil)
    • font = Button:GetDisabledFontObject()
    • Button:SetDisabledFontObject(font or nil)
    • font = Button:GetHighlightFontObject()
    • Button:SetHighlightFontObject(font or nil)
    • Button:SetNormalTexture("texturePath" or TextureObject) -- Added Texture Object option.
    • Button:SetPushedTexture("texturePath" or TextureObject) -- Added Texture Object option.
    • Button:SetDisabledTexture("texturePath" or TextureObject) -- Added Texture Object option.
    • Button:SetHighlightTexture("texturePath" or TextureObject) -- Added Texture Object option.

  • New Slider Methods

    • orientation = Slider:GetOrientation() -- Return slider orientation
    • Slider:SetOrientation("orientation") -- Set slider orientation ("HORIZONTAL","VERTICAL")

  • New StatusBar Methods

    • orientation = StatusBar:GetOrientation() -- Return bar orientation
    • StatusBar:SetOrientation("orientation") -- Set bar orientation ("HORIZONTAL","VERTICAL")
    • filename = StatusBar:GetStatusBarTexture()
    • r, g, b, a = StatusBar:GetStatusBarColor()

  • New ScrollingMessageFrame Methods

    • ScrollingMessageFrame:SetFading(isFading) -- Renamed from ScrollingMessageFrame:EnableFading()
    • isFading = ScrollingMessageFrame:GetFading()
    • duration = ScrollingMessageFrame:GetFadeDuration() -- Get time it takes for lines to fade once they start fading.
    • visTime = ScrollingMessageFrame:GetTimeVisible() -- Get time it takes before a line starts fading.

  • New Minimap Methods

    • Minimap:SetMaskTexture("file") -- Set the texture for the minimap mask
    • Minimap:SetIconTexture("file") -- Set the texture for the minimap POI icons
    • Minimap:SetBlipTexture("file") -- Set the texture for the minimap tracking blips



<a name="newpaths"></a>
World Environment


  • New flight paths have been added between:

    • Ironforge and Light's Hope Chapel
    • Stonetalon Peak and Astranaar
    • Talendris Point and Everlook
    • Theramore and Talendris Point
    • Sepulcher and Tarren Mill

  • Stable master added to Grom'gol.
  • Arcane Aberrations will no longer attack hunters who cast Flare nearby.
  • Incendosaurs in the Searing Gorge should now spawn much faster.
  • Riding Instructors Velma Warnam and Xar'Ti will now let Tauren know in advance that they cannot be taught to ride Skeletal Mounts and Raptors.


Mac


  • Fixed a bug which could cause the sky to be improperly rendered when the UI overlay was shut off in full screen.
  • Improved the Mac sound engine to handle "multiple simultaneous buff" events without excessive audible distortion, such as the Warchief's Blessing in Orgrimmar.
  • Fixed a bug which could cause doodads in the Dwarven District to be incorrectly fogged.
  • Fixed a bug which could cause terrain to be improperly rendered if "Enable All Shader Effects" was on but "Terrain Highlights" was off.
  • Fixed a bug which would sometimes cause a selection circle under a character to be drawn as a double image.
  • Improved smoothness of mouse input for camera turns ("mouselook").


    [edit] Patch 1.11 Notes

    World of Warcraft Client Patch 1.11.0</p>



    Shadow of the Necropolis


      Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King's most powerful officers, the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King's servants prepare their assault. The Scourge marches again...


      Naxxramas is the new 40-man raid dungeon that will present even the most experienced and powerful players with an epic challenge.
      </ul>


      General


      • The cost to unlearn talents will now decay over time. This cost will be reduced by a rate of 5 gold per month to a minimum of 10 gold.
      • Logging back in after a disconnect from the server has been greatly improved, and players should now rarely receive the message "A character with that name already exists."
      • Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will persist through zoning or logging out.
      • Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. In addition, Intimidating Shout now follows that player versus non-player distinction, while previously it did not.
      • Periodic Healing: Spells which do periodic healing will now have their strength determined at the moment they are cast. Changing the amount of bonus healing you have during the duration of the periodic spell will have no impact on how much it heals for.
      • Reflection: Effects which cause reflection will no longer reflect triggered effects separately from their base effects (e.g. Impact, Improved Shadow Bolt, Aftermath, etc.)
      • Spell and Item Auras with Charges: These auras will now correctly remember their number of charges when you enter or leave an instance, change continents, or log out.
      • All controlled units will now be titled based on the creature type. All beasts will be referred to as Pets, for example (no matter how they are controlled). Previously, there were several inconsistencies.
      • Beneficial spells and abilities that target multiple units will no longer consume resources (i.e. mana, rage etc...) if they fail to affect anyone.
      • Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain Lightning) will no longer land if target cannot be seen by the caster due to stealth or invisibility.
      • Character model transparency has been modified to fix an issue where PC's would appear to have a large hole in their model (be on the lookout!).
      • Optimization code known as "M2Faster" is now enabled by default. M2Faster can improve performance in crowded scenes when "Vertex Animation Shaders" is turned on. This function can be turned off by setting M2Faster to "0" in the config.wtg.

        • Reduces the unique number of vertex shader permutations that we will choose to use in rendering
        • Sorts the drawing of items in the scene a little differently to reduce the number of times we re-program the vertex shader hardware.



      PVP


      • In an effort to keep their armies better outfitted the Horde and Alliance have both taken it upon themselves to update their available rewards.

        • An updated set of armor rewards have been added to vendors for Honor ranks 7, 8, and 10.
        • The armor rewards for Honor ranks 12 and 13 have been increased in level and stat point allocation.
        • New rank 14 weapons have been added! In order to give casters the same diversity of selection that melee currently enjoy we have added new caster items that are available to be purchased by Grand Marshals and High Warlords.



      Battlegrounds


      • Alterac Valley

        • Most of the NPC guard units have been removed.
        • Players now drop more quest items.
        • Creatures that remain in Alterac Valley have had their hit points reduced.
        • The buff that is periodically cast by each faction's Captain has been changed to a flat 20% hit point buff.
        • Upgrading troops through armor scrap turn-ins will also now result in your team's General enabling a periodic buff to your melee and spell damage.

      • This buff scales from 10% at the Seasoned unit level, 20% at the Veteran unit level, and 30% at the Champion unit level.
      • Warsong Gulch - Epic leggings have been added to the Warsong Outrider and Silverwing Sentinel supply officers for all armor types. These items require Exalted status with their respective reputations.


      Druids


      • Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead.
      • Nature's Grace: You will no longer consume this effect when casting a spell which was made instant by Nature's Swiftness.
      • Swiftmend: This new talent has been added to the Druid Restoration tree, replacing Innervate as the 31 point ultimate talent. It consumes a Rejuvenation or Regrowth aura to produce an instant heal.
      • Enrage: Tooltip edited to clarify functionality.


      Hunters


      • Counterattack (Survival Talent) - All ranks of this talent will now share the same cooldown.
      • Scorpid Poison: Duration slightly lengthened.
      • Changed the way hunter pet family armor bonuses and penalties are applied to allow the exact value from the Natural Armor talent to be applied correctly. This may result in a very slight loss of armor to some pets (less than a third of a percent).
      • Improved Scorpid Sting: The aura from this Sting will now be removed (as intended) when a different Sting aura is placed on the victim.


      Mages


      • Due to significant talent changes, mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
      • New ability added - Winter's Chill.
      • Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
      • Evocation - Is now available to all mages (via trainer), starting at level 20.
      • Conjure Food now has a new rank (Rank 7) available in Stratholme.
      • Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
      • Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by Mana Shield.
      • Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
      • Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
      • Counterspell - Fixed a bug that made Counterspell unresistable.
      • Improved Scorch - Duration of Fire Vulnerability increased to 30 seconds.
      • Blast Wave: The bonus this spell receives from effects that increase spell damage has been increased.
      • Cold Snap: This talent will now always clear the cooldown for Frost Ward, even if the cooldown was triggered by casting Fire Ward.
      • Cone of Cold: The bonus this spell receives from effects that increase spell damage has been increased.
      • Fire Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.
      • Frost Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.
      • Arcane Power: This ability will no longer stack with Power Infusion. If you gain both at the same time, Arcane Power will take precedence.
      • Added a new level 60 quest available from Archmage Xylem in Azshara for mages.
      • Fire Ruby now has a sell value and can be disenchanted.


      Paladins


      • Benediction: This talent will no longer incorrectly provide a double discount to Seal of Justice.
      • Blessing of Light: It is no longer possible for a target to appear to have multiple ranks of Blessing of Light. These multiple auras had no beneficial effect, merely causing confusion. Problems with targeting the spell when the caster has Blessing of Light effect on them have also been fixed.
      • Divine Favor: It is no longer possible to cast this immediately after a healing spell and "retroactively" make it a critical hit.
      • Illumination: When several critical effect healing spells are cast very quickly, you will now receive the correct mana refund for each one.
      • Judgement of Command: Now consumes a charge of the Zandalarian Hero Charm. In addition, when this spell is resisted it will no longer erroneously still do damage.
      • Judgement of Righteousness: Now consumes a charge of the Zandalarian Hero Charm.
      • Seal of Command: Clarified tooltip.
      • Vengeance: Seal of Command critical hits can now trigger this ability.
      • Vindication: This effect will no longer be absorbed by Grounding Totem.


      Priests


      • Lightwell - Casting time reduced. Lightwell object increased in size to make it easier to click; relative click radius decreased slightly.
      • Mind Control: If you cast Power Word: Shield while Mind Controlling a target, the Recently Shielded aura will now appear on the correct target instead of yourself.
      • Spirit of Redemption: This spell has a number of fixes: Spirit of Redemption form now has casting animations. Priests prematurely leaving battlegrounds with this aura on will now receive the Deserter debuff (as intended); Priests in Spirit of Redemption form at the completion of a battleground will have the aura removed without dying; It will now work correctly with the Darkmoon Card Twisting Nether item, resurrecting you after Spirit of Redemption has run its course; If you should die underwater the Spirit of Redemption will no longer have a breath bar appear; the Warlock Drain Soul spell will terminate producing 1 shard when the Priest switches to Spirit of Redemption form; You will no longer have to wait 30 seconds for graveyard resurrection upon your first death while using Spirit of Redemption.
      • Vampiric Embrace: This ability will no longer heal for damage caused when the target had no life remaining.
      • Shadowguard: This Troll Priest racial spell now works with Vampiric Embrace, Blackout, and Shadow Weaving. In addition, the damage from Shadowguard will now consume charges of the Zandalarian Hero Charm's Unstable Power aura. The range on Shadowguard has been extended to hit anyone within vision range.


      Rogues


      • Detect Traps is now a passive skill.
      • Pick Pocket: This ability will no longer trigger effects on your target.
      • Slice and Dice: This ability will no longer play its sound effect twice.
      • Vanish: Canceling your Stealth aura while Vanish is running will now cause Vanish to be canceled as well.
      • Hemorrhage: Your damage over time effects will no longer consume charges of Hemorrhage.


      Warlocks


      • Shadow Ward now has a new rank (Rank 4) available as item loot in dungeons. The amount of damage absorbed by this ward was increased substantially on all ranks.
      • Soul Link: If your pet is banished, Soul Link will stop functioning until Banish wears off. In addition, Soul Link's tooltip has been clarified to indicate it only works with your imp, voidwalker, succubus, or felhunter.
      • Curse of Agony: The damage from this spell will now continue even if the caster dies or leaves the area.
      • Emberstorm: This talent will now correctly increase the damage the Warlock takes from Hellfire.
      • Hellfire: Aftermath can now be triggered by this spell.
      • Improved Shadow Bolt: Periodic damage spells and non-damaging spells will no longer consume charges of Shadow Vulnerability.
      • Shadowburn: If you cast Drain Soul while this aura is on the victim, you will no longer receive two soul shards upon the victim's death.


      Shaman


      • Due to significant talent changes, Shaman will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
      • Anticipation: Now increases chance to dodge by 1-5%.
      • Following durations have been increased - Disease Cleansing Totem, Fire Resistance Totem, Flametongue Totem, Frost Resistance Totem, Grace of Air Totem - Ranks 1 and 2 increased, Nature Resistance Totem, Poison Cleansing Totem, Stoneskin Totem, Strength of Earth Totem - Ranks 1 through 4 increased, Tremor Totem, Windfury Totem, Windwall Totem.
      • The following mana costs have been reduced - Searing Totem, Mana Spring Totem, Healing Stream Totem, Rockbiter, Frostbrand, Flametongue and Windfury.
      • Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained with these two weapons will now be retained if you decide to unspend this talent point and return to it later.
      • Flame Shock - Damage over time portion of all ranks slightly increased. Mana cost of ranks 3 through 5 decreased.
      • Improved Reincarnation (Restoration Talent) - Fixed a bug where rank 1 of this talent was not decreasing the cooldown properly.
      • Elemental Fury: Tooltip now indicates it increases the critical damage for Searing Totem, Magma Totem, and Fire Nova Totem.
      • Fire Nova Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.
      • Grounding Totem: This totem will no longer reflect the Mage talent Combustion back onto the Mage.
      • Healing Stream Totem: This totem now receives increased healing from effects that increase the Shaman's healing.
      • Lightning Bolt: Mana cost reduced approximately 17%.
      • Lightning Shield: Some battleground power-up effects were consuming charges of Lightning Shield. They no longer cause charges to be consumed. The range on Lightning Shield has been extended to hit anyone within vision range.
      • Magma Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.
      • Searing Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.
      • Elemental Mastery: If you have this effect and Clearcasting at the same time, the Clearcasting effect will be consumed first.


      Warriors


      • Improved Bloodrage talent changed to generate additional rage when the ability is used.
      • Improved Revenge ranks evened out, resulting in an additional 5% for the final rank. Chance to stun at each rank changed to 15/30/45%.
      • Bloodrage - Fixed a bug that caused Bloodrage to cost twice the intended health.
      • Flurry: The tooltip for this talent has been adjusted to indicate it only works on normal melee swings.
      • Shield Slam: This ability has received a redesign. It now costs 20 rage to use and the damage it does is modified by your shield block value. However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously.
      • Sweeping Strikes: This spell has a number of fixes: When used in conjunction with Execute and the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage; If the ability you are using does not deal damage, it will not use a charge of Sweeping Strikes; The extra attack it generates when used with Whirlwind now has the correct damage range; The additional attacks generated by this ability will now properly take into account the armor of the second target.


      Items


      • Key rings have been added to the game.

        • Level 1-39 = 4 slots
        • Level 40-49 = 8 slots
        • Level 50-60 = 12 slots

      • Permanent Dungeon Keys

        • Key to Searing Gorge
        • Workshop Key
        • The Scarlet Key
        • Shadowforge Key
        • Key to the City
        • Skeleton Key
        • Prison Cell Key
        • Crescent Key

      • Stack sizes have been updated:

        • Stacks of 20
        • Leather (Light, Medium, etc.)
        • Cured Hides (Light, Medium, etc.)
        • Shards (Small Brilliant, etc.)
        • Enchanting Dusts (Strange, Illusion, etc.)
        • Flash Powder
        • Rogue Poisons (Instant, Crippling, etc.)
        • Rogue Poison Reagents (Essence of Pain, Deathweed, etc.)


        • Stacks of 10
        • Hides (Light, Medium, etc.)

      • We have re-evaluated the mechanics of consumable items in the game and concluded that these should work in a more intuitive manner. As such, most items that can not be equipped with right click abilities have been streamlined into one of three categories. Using an item of a particular category will trigger a shared cooldown among all other items in the same category. The categories break down as follows with category cooldowns as listed.

        • Potions 2 minutes: This includes items such as Health Potion, Mana Potion, Invisibility Potion and Mighty Rage Potion.
        • Aggressive 1 minute: This includes items such as explosives, Really Sticky Glue and Discombobulator Ray.
        • Non-Aggresive 2 minutes: This includes items such as Healthstone, Night Dragon's Breath, Whipper Root Tuber and Target Dummy.

      • Many items that can be equipped have had their cooldown category removed and will be controlled exclusively by the item's self cooldown. For example, the Gnomish Mind Control Cap should no longer trigger the cooldown of the Talisman of Arathor.
      • We have re-evaluated the class specific quest rewards for both Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the effort required to attain them we have upgraded the superior items to epic quality.
      • Updated the set bonus tool tip for The Elements and The Five Thunders set to better explain it's function
      • Antenna of Invigoration's damage type has been changed to Nature, it was never intended to do physical damage. It will also now properly display it's firing animation.
      • Slave Master Blackheart will now drop loot appropriate of a rare NPC.
      • The binding on Amulet of the Redeemed and Shroud of Arcane Mastery have both now been changed to the intended Bind on Acquire.
      • The Gnomish Mind Control Cap may now only be used on targets that are not in combat.
      • Deathdealer's Spaulders were unintentionally given higher stats than they should have had for an item of their level, this has been corrected.
      • Uther's Strength is now properly flagged as Bind of Equip.
      • The Tome of Divine Right has it's mana regen function changed to the intended On Equip instead of On Use.
      • Perdiot Circles have been properly renamed to Peridot Circles
      • Low level boars/wolves drop boar meat and wolf meat much more frequently now to facilitate cooking
      • A number of items have had their stacking limits increased including leather, enchanting dust/shards and rogue poisons/reagents among others.
      • Ashwood seeds can now be placed in herb bags.
      • All food/drink can be eaten while silenced. Previously some food/drink could not be consumed when under the effect of a silence.
      • The Mantle of the Timbermaw will now make the correct inventory sounds.
      • The Spirit of Zandalar will no longer persist through death.
      • Ancient Hakkari Manslayer: This item will no longer trigger erroneously on the strike which kills the target.
      • Badge of the Swarmguard: The Insight of the Quiraji aura no longer displays any duration. It is removed when The Badge of the Swarmguard aura is removed.
      • Black Grasp of the Destroyer: Losing targeting on your enemy will no longer prevent you from gaining the mana when this item triggers its effect.
      • Blade of Eternal Darkness: This item can now correctly trigger its effect from any harmful spell.
      • Bloodfang Set Bonus: The damage effect from the 8-piece bonus on this set will no longer trigger on (and break) Gouge.
      • Bonfires: This stationary fires will no longer create two messages in the combat log each time they deal damage.
      • Clutch of Foresight: This item now functions when the user is silenced.
      • Darkmoon Fair Card Twisting Nether: If you are Soulstoned, Soulstone will now always take priority over Twisting Nether's effect.
      • Earthfury Set: When Healing Wave chains to additional targets from this set bonus, it will no longer pick uninjured targets.
      • Darkmoon Fair Card Blue Dragon: This item will no longer trigger from using any ability which does not cost mana.
      • Enigma Set: The Enigma's Answer effect will no longer trigger from items.
      • Health Regen Every 5 Seconds: Items with this bonus have been fixed so that the health regeneration occurs during combat again.
      • Holy Mightstone: The spell damage bonus from this item will no longer increase the melee damage done against undead. The attack power bonus will still function as intended.
      • Hurricane: This weapon was not dealing the listed frost damage. That listed frost damage has been replaced with a chance to trigger a damaging frost effect.
      • Implements of Unspoken Names: This set bonus had an error that made it not properly affect base damage from pets. That error has been corrected.
      • Primal Hakkari Tokens: These items from Zul'Gurub now identify which classes can use them in their item descriptions.
      • Rejuvenation Potions: Any type of potion or consumable that grants mana and healing will no longer be consumable unless either your health or your mana are below maximum.
      • Robes of Insight: This item's effect will no longer lose charges when casting spells that have no mana cost.
      • Rune of the Dawn: This trinket will no longer have any effect on melee damage done to undead.
      • Scarab Brooch: Holy Nova and healing from Holy Shock will now properly trigger this item's ability.
      • Shadowstrike: The cooldown on transforming this item is now always 60 seconds.
      • Stormshroud Set: The Lightning effect from this set will no longer break your Gouge.
      • Temporary Spell Damage Auras: (eg. Unstable Power, Power Infusion, etc.) All of the items which grant temporary spell damage bonuses are now correctly set not to trigger off items, and to trigger off any appropriate spell the player knows.
      • The Elements Set: This set bonus will no longer trigger from tradeskills.
      • The Five Thunders Set: This set bonus will no longer trigger from tradeskills.
      • The Ten Storms Set: The Lighting Shield bonus placed on other players will function correctly again. In addition, it will no longer be possible to gain more than one Lightning Shield effect from this set bonus anymore.
      • Totem of Life: Effect increased.
      • Thunderstrike: The cooldown on transforming this item is now always 60 seconds.
      • Trappings of The Unseen Path: This set bonus had an error that made it not properly affect base damage from pets. That error has been corrected.
      • Troll's Blood Potions: These potions have been fixed that so that the health regeneration occurs during combat again.
      • Ultra-Flash Shadow Reflector: This item can now reflect the damage caused by the Troll Priest racial spell Shadowguard.
      • Zandalarian Hero Charm: The damage and healing on this item have been reduced by 30%. Instead of granting 35 damage and 70 healing per charge, it now grants 25 damage and 50 healing per charge. Several Paladin spells, Starshards, and Lightning Shield were not consuming charges of this trinket. All those spells have been fixed. In addition, totems which now benefit from increased damage and healing will also consume charges (Healing Stream Totem, Searing Totem, Magma Totem, and Fire Nova Totem)
      • Eating and Drinking: You will no longer fall through a chair you are sitting in if you eat or drink.


      Professions


      • Fishing

        • Schools of Fish have been spotted off the coast of Azshara
        • Swarms of Eels have been spotted off the shores of Feralas, Tanaris, Azshara and southern Stranglethorn.
        • Bloated Fish will no longer be found in wreckage

      • Tailoring

        • Dreamweave Circlet is now a Superior quality item
        • Four new nature resist cloth armor recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation.

      • Leatherworking

        • Three new nature resist leather armor recipes have been added to the ghost leatherworker of Silithus for those with high Cenarion Circle reputation.

      • Blacksmithing

        • A number of weapons made with Fiery and Lava cores have had their material requirements reduced. Black Amnesty, Blackfury, Ebon Hand, Blackguard, Nightfall are the affected weapons.
        • The Dark Iron Bracers and Fiery Chain Girdle have had the materials required to make them reduced significantly.
        • The Ebon Hand has had its attack speed decreased somewhat.
        • The axesmith weapon Nightfall effect has been changed from -60 resistance to +15% spell damage taken. Also its speed has been decreased somewhat.
        • Three new nature resist plate recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation.

      • Mining

        • Smelting Bronze, Silver and Iron will give increases to mining skill for somewhat longer than they used to.

      • Enchanting

        • The two-handed agility Enchanting recipe now provides a green glow on those weapons.

      • Alchemy

        • The Gift of Arthas now uses the elixir cooldown rather than the potion cooldown.

      • Engineering

        • Grenades and Mortars now are set to use the "Controlled Stun" mechanic so using grenades in conjunction with other stuns (such as Hammer of Justice) may give you diminishing returns.
        • The materials used in sapper charges have become less stable and now on occasion sapper charges will only affect the user lighting them on fire for a period of time.
        • A player is now much more likely to break out of the The Reckless Charge effect of the Rocket Helmet early. This is to maintain consistency with all other effects that take control away from a player (Sheep, Stun, Hibernate, etc...). This change only affects players, there is no change in using it against monsters.
        • When a Paladin is replaced by their Evil Twin due to transporter malfunction, they can no longer revert to their normal self using divine shield.
        • Tranquil Mechanical Yetis are no longer unique.



      Quests


      • Light's Hope Chapel has been revamped and is now a fully functional quest hub.

        • A new mailbox has been added.
        • The chapel is now flagged as an inn.
        • A guard system is in place.
        • New vendors have been added.

      • Dozens of new quests have been added to Light's Hope.
      • A new LEGENDARY item quest has been added! Casters rejoice (and druids too)!
      • Aurel Goldleaf at Cenarion Hold in Silithus has a new quest.
      • New quests available in Zul'Gurub and Light's Hope Chapel for head and leg resistance enchantments.
      • Several new tradeskill quests have been added to assist players in obtaining frost resistance armor and items.
      • Dire Maul Librams may now drop in any wing.
      • Blood of the Black Dragon Champion is now a multi-drop quest item. Everyone on their respective faction's quest will be able to loot the blood.


      Reputations


      • Cenarion Circle

        • A new quest is available at Cenarion Hold for players who wish to turn in Combat, Logistics and Tactical Badges for reputation.
        • Encrypted Twilight Texts now stack to 250
        • Combat Missions from the Field Duty questline in Silithus are now received in batches of four (all hitting the same hive)
        • Envelopes for all Field Duty Assignments are now non-unique
        • Unsigned Field Duty Papers now need to be "prepared" by players by right-clicking on them. This action has a 3-minute cooldown.
        • Completing the Field Duty quest has a reputation reward once again.

      • Bloodsail Buccaneers

        • New repeatable "turn-in" quests have been added to each of the goblin cities as a vehicle to raise the player's faction with them (while decreasing the player's Bloodsail Buccaneer faction)

      • Hydraxian Waterlords

        • New revered option for Hydraxian Waterlords faction allows players to receive a non-consumable version of Aqual Quintessence



      Raids and Dungeons


      • Release timers have been be removed from instances. This includes dungeons, battlegrounds, and raid instances.
      • Instituted an anti-exploit measure on certain encounters (almost entirely raid bosses). These encounters will prevent people from zoning into the instance while that encounter is engaged. If you attempt to zone into the instance while that encounter is engaged, you will be resurrected at the outside entrance. We will be making adjustments to the entrances to Molten Core and Blackwing Lair to accommodate this change. Combat resurrections, soulstones, reincarnate, etc. will still work fine. This is primarily to combat graveyard rushing in instances.
      • Zul'Gurub

        • Class specific armor quests given by the Zandalarian trolls of Yojamba Isle no longer require Bijous or coins for completion. Armor quests now only require a Primal Hakkari piece and appropriate faction with Zandalar.
        • Class specific enchantments given by Zanza the Restless no longer require Arcanum (Librams) from Dire Maul. The requirements have been changed to items found within Zul'Gurub. Speak with Zanza the Restless for more information.
        • The various clan speakers (Bloodscalp Speaker, Sandfury Speaker, etc) have had their hit points reduced considerably.
        • Zandalarian Armor Replacement - Due to the changes made to the armor rewards from the Paragons of Power quests, the trolls of Yojamba Isle will now offer to replace pieces of armor that have been lost or deleted.
        • After careful consideration we have decided to add an additional loot table to the High Priests of Zul'Gurub. Players should now see two items in addition to the tokens when slaying these bosses.
        • When Hakkar gains the Berserk effect, Hakkar will now emote that he is berserk instead of emoting that he is enraged.

      • Ruins of Ahn'Qiraj

        • Ossirian the Unscarred - There is a new crystal that will be visible before the encounter begins. Players can use this crystal just like any other crystal in the encounter, but it cannot come back up during the encounter.
        • Ruins of Ahn'Qiraj Class Set Reward Replacement - Due to the changes made to the rewards from the Ruins of Ahn'Qiraj class set quests, players can obtain replacements for lost or deleted quest rewards from Warden Haro, Keyl Swiftclaw, and Windcaller Yessendra in Cenarion Hold.
        • The hitpoints of every creature in the General Rajaxx encounter has been lowered.
        • Damage of General Rajaxx has been lowered.
        • The wait time between waves in this encounter has been shortened.

      • Princess Huhuran's Acid Spit can no longer be redirected by Grounding Totems.
      • Arygos in the Temple of Ahn'Qiraj will now offer to teleport players to the following places given the following conditions have been met:

        • If the Twin Emperors have been defeated, Arygos will teleport players to their lair.
        • If Ouro has been defeated, Arygos will teleport players to the chamber where the dragons are being held prisoner.
        • Arygos will not teleport players that are in combat.

      • Emeriss, Lethon, Taerar, Ysondre - Some of their abilities will be less predictable than before
      • Tinkerer Gizlock can now throw Flash Bombs
      • The Gordok Inner Door Key will now properly be destroyed if you are ever outside the instance and alive.


      User Interface


      • If the master looter assigns a unique item to a player that already has that item, or any item to a player whose inventory is full, he will get an error message and be able to reassign the loot
      • Text that a raid leader sends to chat will now be displayed in a different color and will have the [Raid Leader] label.
      • There is now a new raid warning chat channel available to raid leaders and assistants. Text that is sent to this channel will appear in the center of the screen for all players in the raid. The channel is called Raid Warning and text can be sent to it with "/rw"
      • Raid leaders now have a Ready Check button on their raid interface. This can also be sent with /readycheck from the chat line. A Ready Check sends an "Are you ready?" window with Yes/No buttons to all players in the raid. The raid leader will get feedback in 30 seconds on all the players who were not ready or who did not respond.
      • Players now have a Raid Info button on their raid interface that functions the same way /raidinfo worked before. This function will display a pane showing all of the raid instances that a player is saved to, rather than displaying it to the chat window.
      • Players in a party may now select an option that allows them to reset all currently open instances.

        • You only get the reset all instances option if you are a party leader.
        • The UI option appears if you are a party leader, you have one or more instances open, and you are not currently in an instance.
        • The UI option is a right-click option off of your own portrait (like party loot options).
        • You get a warning dialogue when you select this option asking if you really want to reset all instances.
        • If you select reset all instances, all non-raid instances will be reset to their starting condition.

      • Auction Search Results.

        • It should say "Searching for Items" when it is still seeking results.
        • It should only say "No Items Found" when it has completed a search and not gotten any hits from your criteria.

      • The Repair all button on NPC's that repair will now repair all of the items that you are carrying whether you have them equipped or not.
      • Parties and Raids now can mark targets for their party/raid in the gamefield. A party leader or raid leader/assistant can right-click the portrait of their target to select a symbol to associate with that target. All players in the party/raid will see the selected symbol over the head of the target as well as on the portrait of that target.
      • Players can now turn on the "Target of Target" in the Raid and Party section of the interface options. When this is turned on, anytime a player is in a party or raid, it will show the portrait and health of whatever your current target has targeted. You can click on that portrait to target that thing directly or if you have the spell glove up you can cast spells on the target of target without targeting it directly.
      • Bags that you are carrying now have a brown background when opened and bags that are in your bank have a gray background when opened. This will allow a player to more easily tell the difference between a bag they are carrying and one that is in their bank.
      • When reputation increases from one level to the next (Friendly to Honored for instance) that text will be displayed to the chat log instead of to the combat log.
      • The Group Loot/Need before Greed dialogue will now show a golden dragon border around Bind on Pickup items.
      • The party leader can now reset a dungeon instance from the interface. If the party has recently been inside an instance but is now outside of the instance, the party leader will have a right-click option from their own portrait (where you select the loot UI preference) that is "Reset all Instances". If this is selected all non raid instances will be reset for the party.
      • Players now automatically have Keyrings. When a player first acquires a key, they will automatically acquire a keyring that can only hold permanent dungeon keys. The size of the keyring will increase as the player goes up in level up to 12 key slots at level 60.
      • Additional action bars now have range indicators on them. If a button in one of a players additional action bars has a range component, it will display a red dot when a target is out of range.
      • You can now target a player by <right> clicking their name from the chat log and selecting the "Target" option.
        </right>
      • Spells that have a lasting effect on a player and have charges such as the Shaman's Lightning Shield spell will now display how many charges are left on spell icon.
      • The icons of negative effects on that appear on the player now have a color to indicate their type. Curses are purple, disease is yellow, poison is green and magic is blue. In addition when a party member is struck by one of these four types of negative effects, their portrait will pulse the appropriate color for 30 seconds or until the effect is removed.
      • Using <shift>B at the bank will now toggle open/closed all of your bags and all of your bank bags.
        </shift>
      • When you are at the bank and your open bags would start to overlap with your bank pane, your bags will scale down to a smaller size so you can access all of your bags and the bank at the same time.
      • Many new Tips of the Day have been added.
      • The interface event processing has been optimized while zoning.
      • Your interface windows are no longer closed when you zone.
      • You can now bind the mousewheel to button actions.
      • You can now rebind the screenshot action, though the print screen button cannot be reassigned
      • When you kill a creature, the combat log will report "You have slain <creature>!"
        </creature>
      • Reloading the UI requires user input.


      Logitech G-15 keyboard support added


      • Will display "World of Warcraft" during splash/login screen
      • Will display position and time estimation when in a queue to enter the world
      • When in game world LCD will display 1 of 3 screens (selectable using buttons below the screen)

        • Character info screen

          • Character stats (str, int, spi, etc)
          • Attack power
          • DPS
          • Chance to Crit
          • Armor
          • Ammo count

        • Battleground info screen

          • Displays not in BG when not currently in one or in a queue
          • Displays alert when the queue to enter a BG triggers (Enter or Hide)
          • Displays BG stats when in a BG

        • Chat Alert

          • Displays chat info when player is sent a tell
          • Notification when auctions are outbid
          • Alert when player is idle and about to be kicked from the world
          • Alerts that come up not pertaining to the current screen selection will revert within 30sec
          • Requires keyboard drivers 1.02.




      World Environment


      • New flight points can be found at Ratchet and Marshall's Refuge, Un'Goro Crater.
      • Flight paths added between:

        • Morgan's Vigil - Lakeshire
        • Revantusk Village - Light's Hope Chapel
        • Aerie Peak - Chillwind Point
        • Stonetalon Peak - Nijel's Point
        • Cenarion Hold - Feathermoon Stronghold
        • Cenarion Hold - Camp Mojache
        • Cenarion Hold - Un'Goro Crater
        • Gadgetzan - Un'Goro Crater
        • Crossroads - Ratchet
        • Theramore - Ratchet
        • Ratchet - Talendris Point
        • Moonglade - Talonbranch
        • Splintertree - Valormok
        • Hammerfall - Revantusk Village
        • Camp Mojache - Freewind Post

      • Several flight paths adjusted for smoother transitions on linked flights.
      • Hive'Ashi Workers, Hive'Zora Tunnelers and Hive'Regal Burrowers have ben set to much quicker respawn times.
      • Lord Skwol, Prince Skaldrenox, Baron Kazum and High Marshal Whirlaxis in Silithus have had their balance reviewed. They should be much closer in difficulty to one another and are tuned for a 20 person raid group.
      • Buru the Gorger's Creeping Plague has been slightly reduced
      • Creatures that enrage at low health will no longer be enraged after combat.
      • The group pulls before General Drakkisath once again have linked agro.
      • Fixed several typographical errors in various guard directions.
      • A few more civilians, who previously assisted guards, no longer do so.
      • Incendosaur should now be giving the correct amount of experience when killed.
      • Blackwater Deckhands no longer respawn instantly.
      • Plague Swine now can be skinned.
      • The plague trap crate in Stratholme will now correctly show up as trapped when using detect trap.
      • Skeletal Shadowcasters in Razorfen Downs no longer drop loot.
      • Emperor Dagran Thaurissan will once again use his Avatar of Flame ability.
      • The Goblin Craftsman's Melt Ore ability will be properly modified by Amplify and Dampen Magic.
      • Slaughterhouse Protectors can no longer be feared.


      Mac


      • "Maximized Windowed Mode" on a multiple display setup now leaves extra displays available for desktop use.
      • In windowed mode, the window position and size is now saved on exit.
      • Command-clicking the zoom button in windowed mode will now toggle amongst a few standard sizes.
      • The desktop is no longer displayed when switching between full-screen resolutions.
      • Cinematic support on 10.4.x systems has been revised to use CoreVideo for playback.
      • Fixed a bug that could disrupt window sizes of other apps and desktop icons when switching in and out of fullscreen mode.
      • Keyboard event processing has been improved and is less likely to drop keystrokes.
      • The config.wtf variable "screenshotFormat" allows the user to choose "png", "jpeg", or "tga" (Targa) format for screen shots.
      • Fixed an issue in WoW where pasting in multi-line text from the clipboard would result in one long line of text in the text view.
      • Fixed an issue where international characters were not being copied and pasted correctly in some situations.
      • Conditional support for future OpenGL performance enhancements in OS X.
      • Fixed a bug which could cause improper on-screen positioning of game scene when using a mod such as CTWorldFrame, in conjunction with fullscreen effects such as the glow & death effects.


      Bug Fixes


      • You no longer take durability damage if you die from a player-cast debuff after zoning.
      • You get a failure message if you fail to dispel debuffs on yourself.
      • If Heroic Strike or Raptor Strike fails, your combat swing will do normal damage.
      • Fixed cursor tooltip positioning in widescreen video modes.
      • You will be removed from combat when Bloodrage ends, unless you are engaged with the enemy.
      • The range for resurrection is the same whether the target player has released or not.
      • The Warlock Succubus will no longer auto-cast Seduction on a creature with damage over time effects on them.
      • Warlock minions are now properly labeled as minions when logging in.
      • Pets can no longer agro creatures in rooms above or below them.
      • Mind Vision now cancels when the target is not visible.
      • Shapeshifted Druids now maintain proper voice over.
      • Spell charges are properly retained after zoning.
      • Heals from the priest's Vampiric Embrace will no longer keep the priest in combat.
      • Right-clicking on a lower rank Lightwell while a higher rank Lightwell Renew is on will no longer expend a charge.
      • Ghost icons now appear appropriately in Raid UI pullouts.
      • Friendly creatures' pets no longer occasionally attack a player's pet.
      • Area-of-effect spells will no longer occasionally damage creatures with which you are not at war.
      • The Warriors's ability Execute now dims properly when the target is dead.
      • If a Hunter dies just as a pet is tamed, the pet won't lose its innate abilities.
      • The Rogue's ability Distract now works properly against other players.
      • Fixed a bug that caused abilities to lock up after being feared, charmed, or polymorphed.
      • Other players will properly see the changes when you toggle the Show Helm or Show Cloak option.
      • Fixed a bug where characters were able to exceed 100% of their normal mana regeneration while casting.


      UI Scripting


      • Frame XML Change - There is a new "clampToScreen" attribute, which will prevent the frame from being dragged off the screen.
      • Button XML Changes

        • The button implementation has been changed from three fontstrings to a single fontstring with three font objects. This is more efficient, uses less memory, and reduces the complexity of defining a button. To support this, the existing NormalText, HighlightText, and DisabledText elements have been deprecated (though they will still work in 1.11 for backwards compatibility), and new elements ButtonText, NormalFont, HighlightFont, and DisabledFont are defined to replace them.

      • New API Functions

        • SetCursor() can now be passed a 32x32 texture filename, as well as a cursor mode, or nil to reset the cursor.
        • GetAddOnMetadata("addon", "field") - returns the value of the following fields in the addon TOC file: Title, Notes, Author, Version, and any field starting with X-

      • Region Script Object - Region is the base object type for all frames, textures and fontstrings. Region is also the type of object returned by the new Frame:GetTitleRegion() method. Region:GetObjectType() returns "Region", and Region:IsObjectType("type") returns true if "type" is "Region".

        • All regions have the following member functions:
        • type = Region:GetObjectType()
        • isType = Region:IsObjectType("type")
        • name = Region:GetName()
        • frame = Region:GetParent()
        • Region:SetParent(frame)
        • x,y = Region:GetCenter()
        • x = Region:GetLeft()
        • x = Region:GetRight()
        • y = Region:GetTop()
        • y = Region:GetBottom()
        • width = Region:GetWidth()
        • Region:SetWidth(width)
        • height = Region:GetHeight()
        • Region:SetHeight(height)
        • numPoints = Region:GetNumPoints()
        • "point",relativeObject,"relativePoint",xOfs,yOfs = Region:GetPoint(index)
        • Region:SetPoint("point" [, LayoutFrame] [, "relativePoint"] [, offsetX, offsetY])
        • Region:SetAllPoints(LayoutFrame)
        • Region:ClearAllPoints()

      • New Texture Methods

        • ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = Texture:GetTexCoord()
        • isDesaturated = Texture:IsDesaturated()

      • New FontString Methods - nonSpaceWrap = FontString:CanNonSpaceWrap()
      • New Frame Methods

        • Frame:RegisterAllEvents() - For debugging purposes only!
        • enabled = Frame:IsKeyboardEnabled()
        • enabled = Frame:IsMouseEnabled()
        • enabled = Frame:IsMouseWheelEnabled()
        • region = Frame:CreateTitleRegion()
        • region = Frame:GetTitleRegion()
        • Frame:SetHitRectInsets(left, right, top, bottom)
        • left, right, top, bottom = Frame:GetHitRectInsets()
        • minWidth, minHeight = Frame:GetMinResize()
        • maxWidth, maxHeight = Frame:GetMaxResize()
        • backdropTable = Frame:GetBackdrop(backdropTable) - backdropTable will be filled in and returned.
        • r, g, b, a = Frame:GetBackdropColor()
        • r, g, b, a = Frame:GetBackdropBorderColor()
        • Frame:SetClampedToScreen(clamped)
        • clamped = Frame:IsClampedToScreen()

      • New Button Methods

        • Button:SetFontString(fontstring)
        • texture = Button:GetNormalTexture()
        • texture = Button:GetPushedTexture()
        • texture = Button:GetDisabledTexture()
        • texture = Button:GetHighlightTexture()
        • r, g, b, a = Button:GetTextColor()
        • r, g, b, a = Button:GetDisabledTextColor()
        • r, g, b, a = Button:GetHighlightTextColor()
        • Button:SetPushedTextOffset(x, y)
        • x, y = Button:GetPushedTextOffset()

      • New CheckButton Methods

        • texture = CheckButton:GetCheckedTexture()
        • texture = CheckButton:GetDisabledCheckedTexture()

      • New EditBox Methods

        • EditBox:SetAutoFocus(isAutofocus)
        • isAutofocus = EditBox:IsAutoFocus()
        • EditBox:SetMultiLine(isMultiline)
        • isMultiline = EditBox:IsMultiLine()
        • EditBox:SetNumeric(isNumeric)
        • isNumeric = EditBox:IsNumeric()
        • EditBox:SetPassword(isPassword)
        • isPassword = EditBox:IsPassword()
        • EditBox:SetBlinkSpeed(speed)
        • speed = EditBox:GetBlinkSpeed()
        • bytes = EditBox:GetMaxBytes()
        • letters = EditBox:GetMaxLetters()
        • l, r, t, b = EditBox:GetTextInsets()

      • New MessageFrame Methods

        • MessageFrame:SetInsertMode("TOP" or "BOTTOM")
        • mode = MessageFrame:GetInsertMode()
        • MessageFrame:SetFading(fading)
        • fading = MessageFrame:GetFading()
        • MessageFrame:SetTimeVisible(seconds)
        • seconds = MessageFrame:GetTimeVisible()
        • MessageFrame:SetFadeDuration(seconds)
        • seconds = MessageFrame:GetFadeDuration()
        • MessageFrame:Clear()

      • New ScrollingMessageFrame Methods - isAtTop = ScrollingMessageFrame:AtTop()
      • New SimpleHTML Methods - format = SimpleHTML:GetHyperlinkFormat()
      • New Model Methods

        • filename = Model:GetModel()
        • r, g, b, a = Model:GetFogColor()
        • value = Model:GetFogNear()
        • value = Model:GetFogFar()
        • enabled, omni, dirX,dirY,dirZ, ambIntensity[,ambR,ambG,ambB], dirIntensity[,dirR,dirG,dirB] = Model:GetLight()

      • New Slider Methods - texture = Slider:GetThumbTexture()
      • New ColorSelect Methods

        • ColorSelect:SetColorWheelTexture(texture or nil)
        • ColorSelect:SetColorValueTexture(texture or nil)
        • ColorSelect:SetColorValueThumbTexture(texture or "texture" or nil)
        • texture = ColorSelect:GetColorWheelTexture()
        • texture = ColorSelect:GetColorWheelThumbTexture()
        • texture = ColorSelect:GetColorValueTexture()
        • texture = ColorSelect:GetColorValueThumbTexture()

      • New Minimap Methods

        • MiniMap:SetArrowModel("file")
        • MiniMap:SetPlayerModel("file")


          [edit] Patch 1.12 Notes

          World of Warcraft Client Patch 1.12.0 </font> (8/22/2006)



          Drums of War


          Cross-Realm Battlegrounds


            For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!



          World PvP


            The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Head out for Silithus and Eastern Plaguelands to engage the enemy on the field!



          General


          • Threat Reduction Effects

            • This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). They are now all multiplicative. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously.

            </li>
          • Haste and Slow effects

            • Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects. The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). Those tooltips that changed will now display larger numbers than they used to display. Conceptually, haste values indicate how much more of that activity you can perform in a given time. 30% melee haste means 30% more swings in a given time. Slow values indicate how much longer an activity takes to complete. 30% slow means an action takes 30% longer to finish.

            </li>
          • The deserter debuff will now continue to expire even while you are offline.
            </li>
          • Honorable Kills now diminish at a rate 10% per kill rather than 25% per kill.
            </li>


          Druids


          • Barkskin: The tooltip has been changed to 25% due to the haste effect change.
            </li>
          • Cat Form: This form now has an innate threat reduction component.
            </li>
          • Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The Beast in Black Rock Spire. In addition, Ferocious Bite now increases in potency with greater attack power.
            </li>
          • Furor: This talent now works correctly with Cat Form again.
            </li>
          • Improved Shred: The discounted cost for Shred will now be displayed correctly even when you are not in Cat Form.
            </li>
          • Rip: Lesser potency Rips will no longer overwrite greater potency ones.
            </li>
          • Fixed a bug where the incorrect sound was being played by the Claw attack.
            </li>


          Hunters


          • Spirit Bond: This ability will now be correctly reapplied when you resurrect in a battleground and your pet is polymorphed or otherwise unable to act normally.
            </li>
          • Improved Concussive Shot: The effect of this talent will now still be placed on the victim if the hunter is killed before their shot reaches the target.
            </li>
          • Growl now correctly initiates combat when used by a pet in passive mode.
            </li>
          • The Ferocity talent now correctly applies to non-physical hunter pet abilities such as Lightning Breath and Thunderstomp.
            </li>
          • If a hunter has tamed one of the following creature types, they will no longer potentially change colors if resummoned:

            • Son of Hakkar - Red
            • Frenzied Bloodseeker Bat - Brown
            • Deep Stinger - Red
            • Dark Screecher - Gray
            • Cave Creeper - Brown
            • Bloodaxe Worg - Black
            • Scarshield Worg -Brown

            </li>


          Mages


          • Arcane Missiles: It is no longer possible to cast this spell on an evading mob. In addition, the animation will now stop when the target is dead.
            </li>
          • Arcane Power: It is no longer possible to gain the benefit of this spell and Power Infusion at the same time by careful timing.
            </li>
          • Frost Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
            </li>
          • Ice Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
            </li>
          • Ignite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
            </li>
          • Impact: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
            </li>
          • Frostbite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
            </li>
          • Polymorph: This spell will now be removed when a player leaves a battleground. This prevents some bugs involving polymorph from occurring.
            </li>
          • Evocation will no longer be usable while silenced.
            </li>
          • Reduced the number of messages that appear in the combat log when using Combustion.
            </li>
          • Winter's Chill: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
            </li>


          Paladins


          • Divine Shield: Due to the haste effect change, the tooltip has been changed to 100%.
            </li>


          Priests


          • Mind Control: Due to the haste effect change, the tooltip has been changed to 25%.
            </li>
          • Psychic Scream: This spell now uses the same resistance checks as the Warlock spell Fear.
            </li>
          • Spirit of Redemption: Fixed an issue preventing Twisting Nether from retriggering when the Spirit of Redemption effect runs out.
            </li>


          Rogues


          • Due to significant talent changes, Rogues will have all talent points refunded and can be re-spent. Training costs for all talent spell replacements have been significantly reduced.
            </li>
          • Vanish now removes effects that allow the caster to always remain aware of their target (currently Hunter's Mark and Mind Vision).
            </li>
          • Pickpocket can now be used on targets that are in combat, as long as the rogue remains stealthed.
            </li>
          • All manner of rogue reagents can be found in locked junkboxes (obtained from pickpocketing).
            </li>
          • Fixed a bug where the Slice and Dice ability wasn't playing an animation.
            </li>
          • Lethargy Root has been removed from poison vendors and is now a gray item.
            </li>
          • Reduced the number of messages in the combat log when using the Vanish ability.
            </li>
          • Fixed a bug that made Combo Points disappear from your target when using Vanish.
            </li>
          • Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand Assassins in Black Rock Spire. In addition, Eviscerate now increases in potency with greater attack power.
            </li>
          • Garrote: The damage from this ability has been increased. In addition, Garrote now increases in potency with greater attack power.
            </li>
          • Relentless Strikes: This ability will no longer trigger when your finishing move does not hit your target.
            </li>
          • Rupture: Rupture now increases in potency with greater attack power.
            </li>
          • Sap: Enemy rogues will now always lose stealth when you Sap them.
            </li>


          Shaman


          • Reincarnation should now display the cooldown timer when used.
            </li>
          • Chain Heal - After the initial target is healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals.
            </li>
          • Lightning Shield: Air Bubble pockets in underwater regions will no longer consume a charge from this spell.
            </li>


          Warlocks


          • Cripple (Doomguard): Due to haste effect change, the tooltip has been changed to 45%.
            </li>
          • Curse of Tongues: This spell will no longer debuff the target if they are immune to the spellcast slowing effect
            </li>
          • Enslave Demon: Due to haste effect change, the tooltip has been changed to 40%.
            </li>
          • Health Funnel: This spell will now work correctly on low-level enslaved demons.
            </li>
          • Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear.
            </li>
          • Siphon Life will now properly gain a benefit from Shadow Mastery.
            </li>
          • A soul shard will be refunded to the caster any time a summoned pet despawns rather than dies.
            </li>
          • Aftermath: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
            </li>
          • Improved Shadow Bolt: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
            </li>
          • Life Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.
            </li>


          Warriors


          • Bloodthirst: This ability will now correctly benefit from attack power bonuses versus specific creature types.
            </li>
          • Flurry: The text on the tooltip has been corrected to indicate it triggers on all types of attacks.
            </li>
          • Shield Slam: This ability will sometimes no longer remove more than one beneficial effect from the target.
            </li>
          • Thunderclap: This ability was left at 10% despite the haste effect changes. This means its potency has been reduced slightly.
            </li>


          Items


          • +30 Spell Damage Enchantment: Fixed a bug with this enchantment which was preventing it from benefiting healing spells.
            </li>
          • Blade of Eternal Darkness: The triggered effect from this weapon will no longer occur when the spell being cast has its effect broken by causing damage.
            </li>
          • Blazefury Medallion: The triggered effect from this item will no longer break Gouge.
            </li>
          • Bonescythe Armor: The Eviscerate bonus will no longer trigger when your Eviscerate does not hit your target.
            </li>
          • Darkmoon Card- Twisting Nether: The dialog for this resurrection will now always reappear after the Spirit of Redemption effect has completed.
            </li>
          • Earthfury Set: The mana refund effect can now only occur once per Healing Wave spell cast.
            </li>
          • Earthshatter Set: The Lightning Shield bonus will now be removed if you lose the set bonus.
            </li>
          • Eye of the Dead: Holy Shock now interacts properly with this item.
            </li>
          • Ranged Elemental Damage: Our ranged combat system does not allow a ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.) and Physical damage. Many ranged weapons existed which were listed as doing Elemental damage and did not function properly (the damage was dealt, but was treated as Physical). All of those weapons have been changed to deliver the Elemental damage as a chance on hit effect. Hurricane was previously changed this way in 1.11. The following ranged weapons are also fixed in 1.12: Bow of Searing Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle, Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun, Venomstrike, and Verdant Keeper's Aim.
            </li>
          • Talisman of Ascendance: This item will no longer trigger from physical damage effects. In addition, if either of the buffs from the item are canceled, they will both be canceled.
            </li>
          • Talisman of Ascendance: Holy Shock heals will now trigger the effect from this trinket.
            </li>
          • Zandalarian Hero Charm: Item tooltip corrected to match the effect tooltip.
            </li>
          • The Items that summon mounts have been changed in their color/quality. Items that summon normal mounts are now blue(superior)items and items that summon swift mounts are now purple(epic) items.
            </li>
          • Fixed a bug that allowed you to use items which restored health or mana while you were already full health or mana.
            </li>
          • Fixed a bug with the Jom Gabbar trinket which was causing it to trigger a category cooldown for a duration longer than intended.
            </li>
          • Wrath of Cenarius: This item will now trigger from Arcane Missiles.
            </li>
          • Clarified the tooltips for the Stormshroud armor and Kalimdor's Revenge to explain that they deal Nature damage.
            </li>
          • Fixed a bug that caused the Blooddrenched Mask to hide a character's hair.
            </li>
          • Warbear leather now stacks to 20.
            </li>
          • Thunderfury, Blessed Blade of the Windseeker may now be equipped in either hand.
            </li>
          • Argent Shoulders no longer require a righteous orb to make.
            </li>
          • The cooldown timer on transforming Anathema and Benediction may no longer be circumvented by zoning or logging out.
            </li>


          Professions


          • Engineering: The damage from sapper charges can now be resisted. The overall DPS of the charges should not be significantly altered from what it currently is.
            </li>
          • Engineering: Explosive sheep do fire damage instead of physical damage.
            </li>
          • Goblin Land Mines and Compact Harvest Reapers will no longer lock out using other engineering devices until the land mine/reaper dies. Harvest Reaper was given a 10 min self cooldown to prevent too many reapers from being summoned at once.
            </li>


          Raids and Dungeons


          • Uldaman

            • Reduced the number of Shadowforge Ambushers that attack after looting the quest chest.
            • Shadowforge Ambushers are no longer elite.
            • The respawn of the Stone Stewards has been changed to 2 hours (from 30 minutes).

            </li>
          • Zul'Farrak

            • The respawn of the 2 Troll/1 Basilisk patrollers should now be 2 hours.
            • Reduced the damage dealt by the Sul'lithuz Abomination and Sul'lithuz Sandcrawler.
            • Zul'Farrak Dead Heroes are no longer elites.
            • Theka the Martyr will now only remain immune to physical damage for 30 seconds before reverting to normal.
            • Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are significantly weaker.
            • Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies to his aid when aggroed.
            • Weegli Blastfuse now has slightly more hit points.
            • Antu'sul's Warden no longer attempts to knock adventurers into Antu'sul's lair.
            • Sandfury Cretins who engage the party during the pyramid event are no longer able to cast Shadow Bolt.

            </li>
          • Maraudon

            • Noxxious Scions will no longer spawn when you cleanse Celebrian Vines.

            </li>
          • Ruins of Ahn'Qiraj

            • Lieutenant General Andronov's Aura of Command should no longer generate threat. This will hopefully prevent him from pulling aggro on the entire wave, leading to his untimely death.
            • Hive'Zara Hatchlings can now swim.
            • Egg Explosion will no longer burn charges from spells such as Lightning Shield.
            • It should no longer be possible for Emperor Vek'lor and Vek'nilash to Unbalancing Strike or Arcane Burst immediately after a teleport.

            </li>


          User Interface


          • V key functionality has been improved in several ways.

            • V key now shows summoned monsters (such as the gargoyles in Stratholme.)
            • V key now shows both monsters and player enemies.
            • V now shows enemies only (no longer shows friendly targets.)
            • Shift-V now shows friendly targets only, not enemies (with a new bindable hotkey.)
            • Control-V shows both friendly targets and enemy targets (with a new bindable hotkey.)

            </li>
          • New floating combat text has been added to the game with a number of options. You can see when you take damage, when you are healed and how much, when you acquire and lose auras and much more. You can turn on the new options in the newly revised options screen.
            </li>
          • There is now an option to turn on the display of your own name above your head. You can find the option in the interface options screen.
            </li>
          • The Need Before Greed and Group Loot countdown timers will now have a 3 minute countdown when there is a bind on acquire item on the corpse. This should allow a bit more time in making a decision to roll for an item.
            </li>
          • Automatic Quest Tracking has been added to the game and is turned on by default. Any time you advance a quest by advancing one of the requirements, the quest information will appear on your screen for 5 minutes before fading. You can turn this option off from the options screen.
            </li>
          • The options screen has be redone and expanded due to space required for additional options. Also the location of various options has been changed in the options screen. They should make more sense now, though they will not be in quite the place you remember them being.
            </li>
          • There is now a confirmation dialogue when you attempt to disband your guild.
            </li>
          • When you destroy a superior quality (blue) or better item, you will get a dialogue that has you confirm deletion of that item.
            </li>
          • Raid Pullout frames are now created on demand and will not take up any memory if you are not using them.
            </li>
          • The player inspect range has been increased to 10 yards.
            </li>
          • New API Functions

            • Add-ons can send hidden chat messages to players in the party, raid or guild, using SendAddonMessage("prefix", "message", "PARTY"|"RAID"|"GUILD"|"BATTLEGROUND"). When players receive these messages, a new event "CHAT_MSG_ADDON" is sent, with arg1-arg3 being the parameters to SendAddonMessage(), and arg4 being the name of the player that sent it. The combined length of "prefix" and "message" must be less than or equal to 254 bytes.
            • Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid().

            </li>
          • We added "Auto Self Cast" as an option that if checked makes all friendly target spells automatically cast on self if you don't have another valid
            target selected when you cast it. (You can be fighting an enemy and stun them and use a bandage and it knows automatically that you meant to use it
            on yourself, even though you don't have yourself targeted).
            </li>


          Bug Fixes


          • Flasks and player buffs should now be behaving according to the priority system. This means flasks should no longer
            be the first buff erased when a player exceeds the current 32 buff limit. The general buff priority philosophy is: Flasks, Stances
            and Shapeshifts > All other Buffs.
            </li>
          • Fixed a bug that caused some non-combat pets to be referred to as Minions instead of Pets. Mini Diablo however has escaped this fate and will continue to be referred to as a Minion.
            </li>
          • Fixed a bug that was causing Ice Block to trigger a 5 minute cooldown on the Gnomish Cloaking Device.
            </li>
          • Summon Dreadsteed no longer briefly puts you into combat.
            </li>
          • Chain-targeted abilities cast by creatures no longer hit stealthed or invisible players.
            </li>
          • Will of the Forsaken is no longer gray on the action bar while you are charmed.
            </li>
          • Fixed a bug where large amounts of damage could go negative.
            </li>
          • Non-combat pets are no longer affected by environmental damage.
            </li>
          • The dressing room window will remain open and functional while zoning.
            </li>
          • Fixed a bug allowing linked combat groups to be split when pathing fails.
            </li>
          • Soul Link will persist across instance boundaries.
            </li>
          • Item bonuses, buffs, and enchants will no longer be lost when swapping an equipped item with another equipped item.
            </li>
          • Stats will no longer fluctuate when putting points into stat improving talents.
            </li>
          • Devouring Plague will continue to heal the caster after the target is Mind Controlled.
            </li>
          • Using /assist on a Mind Controlled target works properly now.
            </li>
          • Recasting Feed Pet while using Feed Pet will reset the duration of the cast.
            </li>
          • Activating passive pet abilities while targeting an opposite faction player will no longer aggro neutral town guards.
            </li>
          • If a Hunter is unflagged for PvP, an enemy faction rogue won't be able to disarm his trap.
            </li>
          • Fixed a bug causing the floating combat text from a killing blow to be delayed until another unit is attacked.
            </li>
          • Text with a scroll bar should no longer get clipped while in windowed mode.
            </li>
          • Heals from spells such as Frenzied Regeneration will no longer close the loot window.
            </li>
          • Casting a spell while a loot window containing a disenchantment is open will autoloot the item.
            </li>
          • Pet spells can now be toggled in the pet spell book.
            </li>
          • Grand Widow Faerlina's Rain of Fire no longer damages players outside the area of effect.
            </li>
          • Players can no longer drop from combat by repeatedly placing their pet into passive mode.
            </li>

          World Environment


          • Cities

            • Neutral guards are now able to see through the rogue Vanish ability.

            </li>
          • Silithus

            • Tortured Druids and Sentinels will now call only one Hive'Ashi drone on death.

            </li>

          Mac


          • Added support for controlling iTunes from within World of Warcraft. You can bind a set of keys for play/pause, next track, back track and volume up and down.
            </li>


          [edit] Patch 2.0.1

          World of Warcraft Client Patch "Before the Storm" (12/5/2006)

          Looking for Group Interface Tool
          </p>

          A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.


          <a href="http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html">http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html</a>




          General


          • All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
          • All pets will now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.
          • Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
          • HoTs, DoTs, and channeled spells have been re-balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
          • HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
          • New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
          • Weapon Skill now does the following:
            • Weapon skill will no longer reduce the percentage damage lost due to glancing.
            • The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.

          • When casting a buff on a low level target, the appropriate rank of the buff will automatically be applied.
          • In PvP, Crowd Control effects will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
          • Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.
          • Several improvements have been made to the Macintosh client, including support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher.



          PvP


          • Honor System Revamp
            • Current honor totals have been reset.
            • Players may display their highest lifetime rank title (accessible from character sheet).
            • Honor points earned each day may now be spent as a form of currency.
            • Check the PvP tab of your character sheet to see your honor information.
            • PvP rewards are no longer unique.

          • Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.
          • Two New Arenas are now available in three different modes.
            • 2v2, 3v3, and 5v5 matches
            • Players may queue up at Goblin NPC's in Stormwind, Ironforge,
            • Orgrimmar, Undercity, and Gadgetzan




          Druids



          • The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".

          • "Omen of Clarity's" duration has been increased to 30 min.


          Hunters


          • Traps can be set while in combat, but require a 2 second arming time.
          • "Auto shot" will be automatically enabled if the Hunter steps out of melee range while in combat with target.
          • 1 Agility will now grant 1 Ranged Attack Power.
          • "Auto shot" is now reset when casting Aimed Shot.
          • "The Beast Within's" Bonus damage caused has been reduced to 10%, but now also reduces the mana cost of all spells by 20%.
          • Freezing Traps will now cancel combat when cast.

          Mages


          • "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze".

          Shaman


          • Shaman with the appropriate talent spec are now able to dual-wield.
            • Self-weapon buffs such as Windfury Weapon can be applied to both main and off-hand weapons.

          • Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
          • Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.



          Warlocks


          • The range of "Drain Life" and "Drain Mana" spells have been increased.



          Warriors


          • Rage generation from dealing damage has been normalized.
            • All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).




          Items


          • The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."
          • Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkle's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.
          • Items that give bonuses, such as critical strike percentage, have been modified to adhere to a combat rating system.
          • All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.
          • Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.
          • The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.
          • Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.
          • Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.
          • The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".
          • The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.


          • The Backfire effect on the "Net-O-Matic" will no longer break on damage.



          Professions


          • All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.
          • Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.
            • New Max times required.
              • Level 31+ Green Items at least 8 sec
              • Level 31+ Blue Items at least 15 sec


              • Level 31+ Purple Items at least 25 sec


          • Skill level now determines what items you can disenchant.
            • Skill 1= Level 1-20
            • Skill 25= Level 20-25
            • Skill 50= Level 25-30
            • Skill 75= Level 30-35
            • Skill 100= Level 35-40
            • Skill 125= Level 40-45


            • Skill 150= Level 45-50
            • Skill 175= Level 50-55
            • Skill 200= Level 55-60
            • Skill 225= Level 60-65

          • Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.



          User Interface


          • Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.
          • LFG/LFM UI
            • Tips have been added to Loading Screen tips and new player tips
            • Meeting Stones now function similar to a Warlock Summon spell.
              • Players select party member to be summoned and right click the stone. A second party member then clicks the portal to summon.


          • Enchanting UI has been vastly improved.
          • Raid UI now supports frame for Main Tank.
          • Spell Alert (Enemy Cast bar)
            • Defaults to off
            • Enabled through Interface Options
            • Displays targeted enemy's cast bar when they are casting.
            • May also be displayed with "V" key functionality.

          • Auto-loot may be enabled with just one click in the Interface Options.
          • Character sheet UI now displays more precise melee, ranged, and spell stats.
          • Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.
          • Semi-charged items can no longer be placed in the Auction House.
          • A knowledge base has been added to the in-game UI.
            • Searchable database of FAQ's and common support issues.

          • Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.
          • The Hunter ability, "Mend Pet," will now turn red when a pet is out of range.
          • Players will now be able to disable ability messages in the floating combat text.
          • Players will now be able to scroll down their ignore list if it extends beyond one page.
          • The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.
          • Significant changes have been made to User Interface customization.




          Bugs


          • The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.
          • Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.
          • Fixed an issue where effects with 100% chance to be applied were being resisted.
          • Fixed an issue where high level players were not being properly credited the right amount of faction reputation.
          • Party members will now be properly credited for completing the "Dead Man's Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.
          • Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.
          • Fixed an issue where players were re-taining talent based abilities even after re-training.
          • Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming two Soul Shards.
          • Fixed an issue where players were unable to click on anything if they had any add-ons installed.
          • Fixed an issue where players were able to use "Mana Burn" on mobs and players without mana.
          • Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.
          • Fixed many interface overlapping graphic issues.
          • Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.
          • Blood Elf mobs in Azshara will now have the correct model.
          • Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.
          • Fixed an issue that was putting Hunters back into combat when they have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
          • Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.
          • Fixed an issue where players interrupted while casting would have a longer cast time than normal.
          • Fixed an issue where players could not see enchants when inspecting another player.
          • Fixed an issue where extra attacks from "Windfury Weapon" would not proc "Flurry" when they crit.
          • Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.
          • Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul Shard"in the Battlegrounds.
          • Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an equipped weapon.
          • Fixed an issue where players were able to consume a Mana Emerald at full mana.
          • The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.
          • Fixed an issue where Warrior "Battle Shout" was causing too much threat.
          • Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.
          • Fixed an issue where the Warlock spell "Death Coil" gained double the benefit from the talent "Shadow Mastery".
          • Player pets will no longer attack CC'ed targets while in Passive mode.
          • "Prayer of Spirit" will no longer cast on the user if there is no other target selected.
          • "Lightning Shield" will now have the appropriate cool-down time between uses.
          • Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.
          • The Hunter, "Auto Shot," ability will no longer activate on resurrection.
          • Fixed a bug where "Inner Focus" was not being consumed when using "Mind Soothe."
          • Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when not facing their target.
          • Warlock pet dismiss sounds will now play properly.
          • Fixed an issue where Fist weapons were sheathing improperly.
          • Bags will no longer overlap the Bank UI when the game window is resized.
          • Players will no longer be able to whisper to enemy players in Battlegrounds.
          • The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.
          • Players will no longer be able to jump onto the top of the Dun Baldar Fortress in Alterac Valley and get behind the terrain to attack other players.
          • Shapeshifting will now break "Nogginfogger Elixir" effect.
          • You will no longer die when Feign Death is finished channeling.
          • "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect.
          • "Aspect of the Cheetah" will now properly trigger with absorbed damage.
          • Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.
          • The talent, "Master of Elements," will now properly proc off of totems.
          • Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.
          • "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party.
          • The talent, "Improved Chain Heal," will now properly add to the base healing done.
          • "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent, "Healing Way."
          • "Improved Curse of Agony" will now properly increase the base and spell power.
          • Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.
          • Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.
          • Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.
          • Casting "Dark Pact" after exiting combat will no longer put you back in combat.
          • The tool tip for the "Great Staff of the Guardian" now shows the proper increase of 28 to the party spell critical rating.
          • Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
          • Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.
          • "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets.
          • Fixed a bug where you can end up with overlapping bags after resizing the window.
          • Various graphical errors will be noticeable while viewing maps.



          Mac


          • Added support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher. Depending on hardware, scene and graphical settings, this can raise frame rates up to a factor of 2X.
          • Improved video hardware detection and default settings, especially with Intel video.
          • Vertex Animation Shaders have been disabled for systems with Intel video.
          • Improved iTunes key-binding feature for smoothness and track name display.
          • Fixed a bug where Tutorial Tips would not be marked as viewed correctly on PowerPC Macs.
          • Fixed a rare crash bug in the audio code.
          • Improved support for Weather Shaders.
          • Added support for changing the mouse sensitivity in WoW. Previously, the Mac version ignored the value from the slider in the Interface Options dialog.


            [edit] Patch 2.0.3

            World of Warcraft Client Patch 2.0.3 (01/09/2007)


            </font>

            </p>

            The latest patch notes can always be found at <a href="http://www.worldofwarcraft.com/info/underdev/implemented/">http://www.worldofwarcraft.com/info/underdev/implemented/</a>




            The Burning Crusade


              Several years have passed since the Burning Legion's defeat at the Battle of Mount Hyjal - and the races of Azeroth have continued to rebuild their once shattered kingdoms. With renewed strength, the heroes of the Horde and Alliance have begun to explore the broken lands beyond the Dark Portal. What dangers or rewards await mortal champions in Draenor? And what will the Alliance and Horde do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade?



            General


            • A stirring of events has begun throughout Azeroth and rumor points to the Dark Portal as its source.
              </li>
            • Mazk Snipeshot in Booty Bay now sells bullets.
              </li>
            • The Auction House now sorts by buyout price first, then by current price. This should filter all of the items with outlandish buyout prices to the bottom of the list.
              </li>
            • Players will now need to be level 58 to pass through the Dark Portal. (The Burning Crusade Expansion must be installed.)
              </li>
            • Collector Edition pets are now blue items and a confirmation dialogue will appear to prevent accidental deletion.
              </li>
            • Pets will no longer attack targets that are under the influence of crowd control (sheep, banish, etc.).
              </li>
            • The title "Scarab Lord" can now be chosen in game for select players.
              </li>


            PvP


            • Players can use the /teamquit or /teamdisband command in order to leave an Arena team.
              </li>
            • A new bracket has been added to Alterac Valley for level 61-70.
              </li>
            • Added a sorting function so that the battleground and scoreboard can be sorted by any of the categories.
              </li>
            • Healthstones and summoned warlock pets will no longer cost a soulshard to summon in the Arena preparation area. All summoned items and pets will be dismissed on leaving the arena.
              </li>
            • The last pet a player had summoned will be resummoned outside the Arena upon leaving.
              </li>


            Druids


            • Due to various talent changes, all Druids will have all their talent points refunded.
              </li>
            • "Feline Swiftness" has been renamed "Feral Swiftness". The dodge % increase now also applies to Bear and Dire Bear Forms.
              </li>
            • "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
              </li>
            • "Insect Swarm" has had its damage on all ranks increased. The mana cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5 and 6 has been decreased.
              </li>
            • "Nurturing Instinct" now grants its benefit at all times, but the bonus has been reduced to 25/50% of Strength.
              </li>
            • "Improved Starfire" has been renamed to "Celestial Focus" and now also increases the chance to resist casting pushback when casting Wrath by 25/50/70%.
              </li>
            • "Blood Frenzy" benefits have merged with "Primal Fury".
              </li>
            • "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total health healed.
              </li>
            • "Pounce" no longer requires the druid to be behind the target.
              </li>
            • "Barkskin" is now usable while stunned.
              </li>
            • Druids now need substantially less agility per dodge.
              </li>
            • "Dire Bear Form" armor bonus increased to 450% and health bonus changed to a 25% percent health increase instead of a flat increase.
              </li>
            • The Health bonus of "Bear Form" has changed to a 25% percent health increase instead of a flat increase.
              </li>
            • "Swipe" has had its threat bonus multiplier removed.
              </li>
            • "Maul" has had its threat bonus multiplier changed to a flat value similar in threat per time to "Heroic Strike".
              </li>
            • "Regrowth" has had its mana cost reduced by approximately 18%.
              </li>
            • "Tree of Life" healing bonus now increases the healing received by your party members instead of the healing dealt by your party members.
              </li>
            • The "Tranquility" base amount healed per second has increased by approximately 273%. The radius of effect has increased from 20 yards 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes to 10 minutes. The Duration has decreased from 10 seconds to 8 seconds.
              </li>
            • "Mangle" will not stack multiple copies from multiple forms or druids anymore. This was never intended behavior. The percentage modification on bleeds has increased from 25% to 30% and "Mangle" now increases the damage from "Shred" as well. In addition, "Mangle" will now benefit from the damage boost from "Tiger's Fury".
              </li>
            • "Enrage" will now show up in the combat log and in floating combat text.
              </li>
            • "Lifebloom" will now correctly consume clearcasting.
              </li>
            • "Predatory Instincts" has had its tooltip adjusted to indicate it only works in feral forms, and that it increases damage by a percent, not damage bonus by a percent.
              </li>
            • If a spell is resisted, it will no longer break stealth.
              </li>
            • "Tree of Life's" bonus healing aura will now reactivate correctly when "Banish" wears off.
              </li>
            • Shapeshifted druids will now be able to speak to npcs while shapeshifted.
              </li>


            Hunters


            • "Multi-Shot" has had its mana cost adjusted back to a value closer to its pre 2.0.1 version.
              </li>
            • If your pet has been recently revived by using "Call Pet", it will no longer reset back to full health.
              </li>
            • If a Hunter "Wyvern Stings" an enemy already asleep from "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied correctly.
              </li>


            Mages


            • "Frost Nova" (Water Elemental Spell) has been renamed to "Freeze".
              </li>
            • "Ice Lance" is now correctly affected by "Elemental Precision".
              </li>
            • "Ice Armor"is now correctly affected by "Elemental Precision".
              </li>
            • "Frost Armor" is now correctly affected by "Elemental Precision".
              </li>
            • Mages will no longer see line of sight errors if the target moves behind an obstacle after the spell "Arcane Missiles" has begun casting.
              </li>
            • "Blazing Speed" no longer PROCs while the caster is mounted.
              </li>


            Paladins


            • "Blessing of Might" now also increases ranged attack power.
              </li>
            • "Improved Righteous Fury" now also reduces all damage taken while active by 2/4/6%.
              </li>
            • "Improved Divine Shield" (Protection Talent) has been renamed "Sacred Duty" and now also increases total Stamina by 3/6%.
              </li>
            • "Improved Resistance Auras" has been renamed "Spell Warding", reduces all spell damage taken by the Paladin and is no longer tied to Resistance Auras.
              </li>
            • We have fixed a bug where the damage bonus from "Holy Guidance" was being added to physical attacks.
              </li>
            • "Divine Illumination's" duration has been increased to 15 sec, from 10 sec.
              </li>
            • There will no longer be a slight delay on receiving the buff from "Light's Grace" when it occurs.
              </li>
            • The bonus "Avenger's Shield" receives from bonus spell damage effects has been increased.
              </li>


            Priests


            • "Mass Dispel" will no longer cause stealthed Rogues and prowling Druids to lose stealth.
              </li>
            • "Surge of Light" (Holy Talent) can no longer be triggered by using items.
              </li>


            Rogues


            • Due to various talent changes, Rogues will have all talent points refunded.
              </li>
            • "Evasion" (Rank 2) now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level 50.
              </li>
            • The "Cloak of Shadows" cooldown has been reduced to 1 min, from 2 min. Now a trainable ability at level 66.
              </li>
            • "Shadowstep" (New Subtlety Talent) attempts to step through the shadows and reappear behind your enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased by 20% and lasts 10 sec. This is only usable while stealthed.
              </li>
            • "Premeditation" (Subtlety Talent) has had its range increased to 30 yards.
              </li>
            • "Preparation" now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.
              </li>
            • "Wound Poison" now causes damage and reduces all healing by 10%, stacks up to 5 times.
              </li>
            • The Cooldown for "Blind" has been reduced to 3 min, from 5 min.
              </li>
            • There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
              </li>
            • Each rank of "Weapon Expertise"now provides 5 weapon skill.
              </li>
            • "Surprise Attacks" now increases the damage from "Sinister Strike", "Backstab", "Shiv" and "Gouge" by 10% instead of 8%.
              </li>
            • Resisted spells will no longer break "Stealth"/"Vanish".
              </li>
            • Combo points added to a target should not be reset until you add a combo point to a different target.
              </li>


            Shaman


            • "Earth Shock" no longer causes increased threat.
              </li>
            • "Frost Shock" now causes increased threat.
              </li>
            • The training cost for "Strength of Earth Totem (Rank 5)" is now correct.
              </li>
            • "Nature's Guardian" will now work properly even when you don't have an enemy targeted.
              </li>


            Warlocks


            • Melee damage of "Felguard" has been reduced.
              </li>
            • The damage increase component of "Soul Link" has been improved. The damage mitigation component has been reduced.
              </li>
            • The cooldown of "Shadowfury" has been reduced to 20 sec, from 1 min.
              </li>
            • The mana cost of "Soul Fire" has been reduced by approximately 45%.
              </li>
            • The feedback from dispelling "Unstable Affliction" is now affected by "Shadow Mastery".
              </li>
            • Pets will again have their mana reset to full in addition to their health when first summoned.
              </li>
            • "Demonic Resilience" will now properly reduce pet damage taken.
              </li>
            • Fire objects in the game world (bonfires, braziers) will no longer trigger "Nether Protection".
              </li>
            • When a Warlock is under the effects of "Backlash" and "Nightfall", only one of the effects will be consumed by a "Shadow Bolt" cast.
              </li>
            • The bonus that the spells "Corruption" and "Curse of Agony" receive from bonus spell damage effects has been decreased by approximately 10%.
              </li>


            Warriors


            • "Weapon Mastery" Rank 2 of this talent now grants full immunity to "Disarm" mechanics, and will properly display "Immune" when a "Disarm" is attempted.
              </li>
            • "Slam's" swing time is no longer slowed by damage taken.
              </li>
            • "Rampage's" rage cost has been reduced to 20.
              </li>
            • The daze portion of "Piercing Howl" will now still land even if the target is already snared.
              </li>
            • The bonus threat of "Devastate" on all ranks has been increased. Bonus threat will no longer decrease as ranks increase.
              </li>


            Items


            • The energy gained from "Thistle Tea" now decreases with levels past 40.
              </li>
            • "Idol of Ferocity" now increases "Claw" and "Rake" damage instead of reducing energy cost.
              </li>
            • "Idol of Brutality" now increases "Maul" and "Swipe" damage instead of reducing rage cost.
              </li>
            • "Idol of Health" now provides bonus healing on "Healing Touch" instead of reducing its cast time.
              </li>
            • The rage gained from "Gri'lek's Charm of Might" now decreases with levels past 60.
              </li>
            • The energy gained from "Renataki's Charm of Trickery" now decreases with levels past 60.
              </li>
            • "Renataki's Charm of Beasts" no longer resets the cooldown on Arcane Shot.
              </li>
            • "Wushoolay's Charm of Nature" now provides haste rating instead of reducing "Healing Touch" cast time.
              </li>
            • "Wushoolay's Charm of Spirits" now increases "Lightning Shield" damage by a flat amount instead of a percentage.
              </li>
            • "Hazza'rah's Charm of Destruction" now increases spell crit rating instead of spell crit percent.
              </li>
            • "Hazza'rah's Charm of Magic" now increases Arcane spell damage instead of providing a spell crit bonus.
              </li>
            • "Tidal Charm" Now has a chance of failure against targets over level 60.
              </li>
            • "The Black Book" now provides a flat amount of spell power, attack power, and armor to your pet, instead of by a percentage.
              </li>
            • "Rune of Metamorphosis" now reduces mana cost of shapeshifting by a flat amount, instead of by a percentage.
              </li>
            • "Lifegiving Gem" now provides 1500 healing and bonus max health instead of a percentage of your max health.
              </li>
            • "Venomous Totem" now increases damage dealt by "Instant Poison" and "Deadly Poison" instead of increasing poison land chance.
              </li>
            • "Natural Alignment Crystal" now increases Nature spell damage by a flat amount instead of by a percentage.
              </li>
            • "Pristine South Seas Kelp" now provides spell crit rating instead of spell crit chance.
              </li>
            • "Devilsaur Tooth" now grants your pet crit rating instead of a guaranteed crit.
              </li>
            • "Wail of the Banshee" now has a chance of failure against targets over level 60.
              </li>
            • The threat reduction from "Fetish of the Sand Reaver" now decreases with levels past 60.
              </li>
            • The threat reduction from "Eye of Diminution" now decreases with levels past 60.
              </li>
            • "Stygian Buckler" now has a chance of failure against targets over level 60.
              </li>
            • "Horned Viking Helmet" now has a chance of failure against targets over level 60.
              </li>
            • "Gnomish Mind Control Cap" now has a greater chance of failure against targets over level 60.
              </li>
            • "Goblin Rocket Helmet" now has a chance of failure against targets over level 60.
              </li>
            • "Clutch of Foresight" now has a chance of failure against targets over level 60.
              </li>
            • "Flash Bomb" now has a chance of failure against targets over level 60.
              </li>
            • The "Green Dragon Mail" Set +15% mana regenerationhas been replaced with 20 mana per 5 sec.
              </li>
            • The "Vestments of Transcendence" Set +15% mana regeneration has been replaced with 20 mana per 5 sec.
              </li>
            • The "Stormrage Raiment Set" +15% mana regeneration has been replaced with 20 mana per 5 sec.
              </li>
            • The Thunderclap set bonus for "Conqueror's Battlegear" is no longer cumulative with the "Thunderclap" talent.
              </li>
            • The reduction in cooldown on Rapid Fire from the "Striker's Garb" Set bonus is no longer cumulative with the "Rapid Killing" talent.
              </li>
            • The Paladin abilities Flash of Light and Holy Light will again correctly use charges from the "Zandalarian Hero Charm".
              </li>
            • The Paladin abilities Flash of Light and Holy Light will again correctly activate charges from the "Talisman of Ascendence".
              </li>


            Professions


            • Enchantments
              • The Crusader Enchantment now decreases in potency for wielders above level 60.
              • The Icy Chill Enchantment now decreases in potency for wielders above level 60.
              • The Lifestealing Enchantment now decreases in potency for wielders above level 60.

              </li>
            • Blacksmithing/Leatherworking specialization has changed with specialization providing recipes to make powerful items that only you can wear. You can now unlearn a blacksmithing or leatherworking specialization and learn a different one by finding the appropriate NPC, paying the fee to unlearn your old specialization, and then find the new specialist to learn a new one. Also, all of the old blacksmithing/leatherworking recipes that required specialization no longer require it and can be learned by any blacksmith/leatherworker.
              </li>
            • Silver/Golden/Mystic/Runic Spellthread have been increased in power.
              </li>


            User Interface


            • Added a new option to the Looking for Group and Looking for More panel to choose Heroic Mode Dungeons.
              </li>
            • Players will now be able to pull out a pet window to see all the pets in the raid.
              </li>
            • Added Ranged and Spell stats as a display option for the G15 keyboard.
              </li>
            • Updated the Sound Options menu to include a checkbox for Hardware Acceleration and a slider for Sound Channels.

              • PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW".
              • Players that experience poor system performance can set "Hardware Acceleration=OFF" which may improve performance but will disable any EAX (reverberation) effects supported by their sound card.
              • Players with more powerful systems can raise the "Sound Channels" slider to increase the number of simultaneous sounds in the game, providing a more immersive soundscape.
              • Mac users will not have a checkbox or slider available due to the Mac's default setting of "Hardware Acceleration = OFF" and the "Sound Channels = HIGH".

              </li>
            • API Changes

              • NEW: Dismount()
              • NEW: equippable = IsEquippableItem(item)
              • NEW: link = GetInboxItemLink(index)
              • NEW: button = GetMouseButtonClicked() -- Returns the name of the button that triggered a mouse down/up/click/doubleclick event.
              • NEW: hasMacro = CursorHasMacro()
              • NEW: "item", itemID, link = GetCursorInfo() OR "spell", slot, "spell" or "pet" = GetCursorInfo() OR "macro", index = GetCursorInfo() OR "money", amount = GetCursorInfo()

              </li>
            • Macro Features
              • NEW: /dismount
              • /castsequence will equip items if they need to be equipped, and use them otherwise.
              • The following commands now support the [target=unit] macro option syntax: /startattack, /petattack, /target, /assist, /focus
              • If you add a #showtooltip line to your macro, it will show the tooltip of the item or spell in addition to the normal visual feedback.
              • A unit's name can be used anywhere a unit token can be used. e.g. if you had the player Desmondia in your party, /cast [target=Desmondia] Flash Heal, would cast Flash Heal on her. This will only work for the player, pet, party members and pets, and raid members and pets. You can use "-target" or "-pet" to indicate the target or pet of the named unit, e.g. /cast [target=Desmondia-target,harm] Shadow Word: Pain

              </li>
            • Key Bindings

              • Holding down ctrl, alt, shift, x will check keybindings in the following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X, ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X
              • Key bindings that directly cast spells or use items now respect the self-cast modifier.

              </li>
            • Frame Methods

              • UPDATED: protected, explicit = Frame:IsProtected() -- New 'explicit' return value

              </li>
            • Tooltip Methods

              • NEW: isUnit = Tooltip:IsUnit("unit")
              • NEW: name = Tooltip:GetUnit()
              • NEW: name, link = Tooltip:GetItem()
              • NEW: name, rank = Tooltip:GetSpell()
              • Added several script handlers which are called when the tooltip is set to a unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem, OnTooltipSetSpell

              </li>
            • Cooldown Indicators

              • There's a new cooldown indicator frame that replaces the previous model file. The old syntax: <Model inherits="CooldownFrameTemplate"/> should be replaced by <Cooldown inherits="CooldownFrameTemplate"/>

              </li>
            • Secure Templates

              • Added an action type "attribute" to secure action buttons which sets an arbitrary attribute on an arbitrary frame.
              • Added support for state header resizing and re-parenting on state changes.

              </li>
            • Saved Variables

              • Arrays that are stored as saved variables are now saved using lua's array initializer syntax for optimal memory usage and performance on load.

              </li>
            • Bug Fixes
              • Unit frames will respond to modified clicks by default.
              • Action buttons no longer use shift-click to pick up actions, but instead use shift-drag. This frees up the shift modifier for use in macros or as a self-cast modifier.
              • MovePad will work again.
              • Fixed taint issues with the unit menus (dueling, dismissing pets, etc.)
              • Fixed taint issues with CloseLoot()
              • Fixed taint issues with PickupContainerItem()
              • Fixed taint issue with raid UI not showing in combat (buttons in main raid UI are no longer secure unit buttons)
              • Fixed /reply in macros
              • Fixed a bug where /petattack would target the nearest unit, not the nearest live enemy unit.
              • The macro "button:N" conditional will work with either the real button clicked or the state-header-remapped button that launched the macro.
              • /click now works with secure action buttons
              • Fixed issue whereby creating Textures/FontStrings from a template used the template name instead of the specified region name.

              </li>


            Mac


            • The "Enable sound in background" option is now implemented, default on Mac is "on" as before.
              </li>
            • Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacro LUA functions.
              </li>
            • Addressed a graphics issue where changing the WorldFrame's coordinates would show a field of the fog color in the area outside of the world view instead of black, on NVIDIA GPU's, when indoors, with Full Screen Glow enabled.
              </li>
            • Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti GPU's when certain particle effects were visible on screen such as Naxxramas loot.
              </li>
            • Music looping is now fixed.
              </li>


            Bug Fixes


            • Characters on your friends list that are deleted will now properly be removed from the friends list.
              </li>
            • Players will now be put back into the cross-realm battleground raid group after relogging from a force quit.
              </li>
            • You will now be able to remove players from other realms from your ignore list after leaving the battleground.
              </li>
            • Players who return from a disconnect in an Arena battle will now be correctly credited as being alive by the scoreboard.
              </li>
            • When you craft an item with a random property, it will now display it has random properties in the crafting UI.
              </li>
            • Characters will no longer be rooted in place until logout when being force-quit during the opening cinematic.
              </li>
            • Pet statistics will now appear in green when being buffed by an outside source.
              </li>
            • You should now get the mail indicator when your inventory is too full after leaving a battleground.
              </li>
            • Spell penetration should now properly update on the character sheet.
              </li>
            • Certain throwing weapons will no longer be consumed when used as a throwing weapon.
              </li>
            • Certain throwing weapons have had a damage range added to their tooltip.
              </li>
            • Reduced the cost of some battleground rewards.
              </li>
            • The druid Restoration Talent "Tree of Life" healing buff is no longer being removed from the Druid if afflicted by a "Banish" spell.
              </li>
            • "Moonkin Form" and "Tree of Life" form now have a casting animation for "Warstomp".
              </li>
            • The druid talent skill "Tree of Life" now has a swimming animation.
              </li>
            • Adjusted the tooltip for Barkskin to reflect the proper functionality.
              </li>
            • "Insect Swarm" Rank 6 will now benefit from the clearcasting effect from "Omen of Clarity".
              </li>
            • The hunter spell "Volley" has had its tooltip updated to reflect that it is channeled.
              </li>
            • The hunter spell "Flare" will now properly reveal Mages that used "Invisibility".
              </li>
            • The tooltip for the crit bonus granted to feral druid from the talent "Predatory Instincts" will now reflect the proper amount.
              </li>
            • The hunter Marksmanship ability "Silencing Shot" is now triggering the "Auto-Shot" ability after using the ability.
              </li>
            • "Misdirection" will now redirect the threat from "Distracting Shot".
              </li>
            • "Serpent Sting's" initial, non-threatening application no longer consumes a charge of Misdirection.
              </li>
            • "Disengage" now reduces threat on the misdirected target and also consumes one charge of "Misdirection".
              </li>
            • Hunter Survival talent "Wyvern Sting" at Rank 4 will now cause the correct amount of damage as indicated in the tooltip.
              </li>
            • The hunter Survival Talent "Readiness" will now finish the cooldown of the ability "Wyvern Sting".
              </li>
            • Mages using "Molten Armor" on themselves and being hit while casting "Arcane Missiles" or "Blizzard" will no longer cancel the spells.
              </li>
            • The mage spell "Ice Armor" will now be affected by the talent "Frost Warding".
              </li>
            • "Spellsteal" and "Detect Magic" now benefit from the mage talent Arcane Focus.
              </li>
            • The mage spell "Arcane Blast" will now receive the mana reduction benefits from "Clearcasting".
              </li>
            • The mage spell "Fire Ward" rank 6 will now properly overwrite previous ranks of "Fire Ward".
              </li>
            • "Ice block" will now make a mage immune to "Avenger's shield".
              </li>
            • "Blazing Speed" will now remove movement impairing effects when it procs.
              </li>
            • Casting "Ice Lance" will no longer consume the mage's talent "Presence of Mind" buff.
              </li>
            • "Arcane Missiles" will no longer continue to channel after the target is dead.
              </li>
            • "Ice Lance", "Frost Armor", and "Ice Armor" will now receive the benefits from the mage talent Elemental Precision.
              </li>
            • The mage Fire talent "Critical Mass" will now properly update on the character sheet UI.
              </li>
            • The paladin holy talent "Holy Guidance" will now effect damage from "Seal of Righteousness".
              </li>
            • "Benediction" will now decrease the mana cost of "Seal of Blood".
              </li>
            • "Shadow Word Death" will no longer do damage to the casting priest when resisted.
              </li>
            • "Holy Fire" (rank 9) cast time has been adjusted for consistency with all other ranks of "Holy Fire" to 3.5 seconds.
              </li>
            • The priest Discipline talent "Reflective Shield" will no longer cause the recipient of the shield to perform a cast animation every time the shield reflects damage.
              </li>
            • "Prayer of Mending" no longer procs the heal when all damage is absorbed.
              </li>
            • Priests backlash effect of "Shadow Word: Death" will now properly be applied and can no longer be resisted.
              </li>
            • The visual effect of "Shadowform" will no longer persist if disabled while mounted.
              </li>
            • Updated the tooltip on "Cloak of Shadows" with the additional line, "Does not remove effects that prevent you from using Cloak of Shadows."
              </li>
            • The rogue Assassination Talent "Quick Recovery" will no longer refund energy back to the Rogue if a finishing move is partially blocked.
              </li>
            • A "Vanished" rogue will no longer be taken out of their "vanished state" when they resist a spell.
              </li>
            • The rogue Assasination talent "Find Weakness" will now work properly with the finishing move "Deadly Throw".
              </li>
            • Using the rogue ability "Mutilate" when not behind your target will no longer initiate combat.
              </li>
            • The rogue ability "Slice and Dice" will no longer be reported twice in floating combat text when used.
              </li>
            • "Mind-Numbing Poison" will no longer stack with both "Curse of Tongues" and "Slow".
              </li>
            • The shaman talent "Totemic Mastery" will now increase "Wrath of Air Totem's" radius.
              </li>
            • The shaman talents "Elemental Mastery","Shamanistic Rage" and the troll racial "Berserking" can no longer be used in "Ghost Wolf" form.
              </li>
            • The shaman "Greater Fire Elemental" and "Greater Earth Elemental" will now spawn in with full health.
              </li>
            • The shaman abilities "Water Shield" and "Earth Shield" can no longer be over written by lower ranks.
              </li>
            • The shaman talent "Mental Quickness" will now properly reduce the casting cost of "Bloodlust" and "Heroism".
              </li>
            • The damage dealt from "Greater Fire Elemental" and "Greater Earth Elemental" is now displayed in the combat log.
              </li>
            • The shaman Restoration talent "Totemic Focus" will now be applied to "Earth Elemental Totem" and "Fire Elemental Totem".
              </li>
            • "Lightning Overload" no longer incorrectly charges mana for the free Lightning Bolt.
              </li>
            • "Rockbiter Weapon" no longer charges twice the listed mana when cast.
              </li>
            • The warlock talent "Demonic Resilience" does will now properly reduce the amount of damage pets are taking.
              </li>
            • "Unstable Affliction" is now improved by the talent "Shadow Mastery".
              </li>
            • Pyroclasm will now properly function with all ranks of "Soul Fire" and "Hellfire" rank 4.
              </li>
            • The warlock Demonology talent "Fel Intellect" (all ranks) will now properly affect Felhunter intellect.
              </li>
            • Crit chance of the spell "Incinerate" is now being affected by the 2nd rank of the Warlock Destruction talent "Devastation".
              </li>
            • Warlock pet "Felguard" will now use the appropriate sounds.
              </li>
            • Warlock pet "Imp" will now correctly receive their spell damage bonus.
              </li>
            • Using a grimoire to teach your demon pet a spell while it is under the effects of "Banish" will no longer consume the grimoire, but the pet is immune and will not learn the spell.
              </li>
            • Warriors with full "Weapon Mastery" talent will now be shown to have immunity towards disarm.
              </li>
            • The "Shield Bash" rank 4 daze effect will now properly slow the target and has had its tooltip updated.
              </li>
            • Warriors will no longer being re-entered into a combat state if the character switches stances after killing a mob.
              </li>
            • "Second Wind" will no longer improperly proc off of a mob's daze.
              </li>


            <img src="/shared/wow-com/images/layout/hr.gif" height="1" width="100%">


            World of Warcraft Client Patch "Before the Storm" (12/5/2006)



            The latest patch notes can always be found
            at <a href="http://www.worldofwarcraft.com/info/underdev/implemented/">http://www.worldofwarcraft.com/info/underdev/implemented/</a>



            Looking for Group Interface Tool


            A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.


            <a href="http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html">http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html</a>




            General


            • All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
            • All pets will now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.
            • Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
            • HoTs, DoTs, and channeled spells have been re-balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
            • HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
            • New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
            • Weapon Skill now does the following:
              • Weapon skill will no longer reduce the percentage damage lost due to glancing.
              • The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.

            • When casting a buff on a low level target, the appropriate rank of the buff will automatically be applied.
            • In PvP, Crowd Control effects will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
            • Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.
            • Several improvements have been made to the Macintosh client, including support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher.



            PvP


            • Honor System Revamp
              • Current honor totals have been reset.
              • Players may display their highest lifetime rank title (accessible from character sheet).
              • Honor points earned each day may now be spent as a form of currency.
              • Check the PvP tab of your character sheet to see your honor information.
              • PvP rewards are no longer unique.

            • Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.
            • Two New Arenas are now available in three different modes.
              • 2v2, 3v3, and 5v5 matches
              • Players may queue up at Goblin NPC's in Stormwind, Ironforge,
              • Orgrimmar, Undercity, and Gadgetzan




            Druids



            • The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".

            • "Omen of Clarity's" duration has been increased to 30 min.


            Hunters


            • Traps can be set while in combat, but require a 2 second arming time.
            • "Auto shot" will be automatically enabled if the Hunter steps out of melee range while in combat with target.
            • 1 Agility will now grant 1 Ranged Attack Power.
            • "Auto shot" is now reset when casting Aimed Shot.
            • "The Beast Within's" Bonus damage caused has been reduced to 10%, but now also reduces the mana cost of all spells by 20%.
            • Freezing Traps will now cancel combat when cast.

            Mages


            • "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze".

            Shaman


            • Shaman with the appropriate talent spec are now able to dual-wield.
              • Self-weapon buffs such as Windfury Weapon can be applied to both main and off-hand weapons.

            • Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
            • Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.



            Warlocks


            • The range of "Drain Life" and "Drain Mana" spells have been increased.



            Warriors


            • Rage generation from dealing damage has been normalized.
              • All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).




            Items


            • The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."
            • Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkle's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.
            • Items that give bonuses, such as critical strike percentage, have been modified to adhere to a combat rating system.
            • All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.
            • Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.
            • The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.
            • Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.
            • Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.
            • The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".
            • The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.
            • The Backfire effect on the "Net-O-Matic" will no longer break on damage.



            Professions


            • All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.
            • Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.
              • New Max times required.
                • Level 31+ Green Items at least 8 sec
                • Level 31+ Blue Items at least 15 sec
                • Level 31+ Purple Items at least 25 sec


            • Skill level now determines what items you can disenchant.
              • Skill 1= Level 1-20
              • Skill 25= Level 20-25
              • Skill 50= Level 25-30
              • Skill 75= Level 30-35
              • Skill 100= Level 35-40
              • Skill 125= Level 40-45
              • Skill 150= Level 45-50
              • Skill 175= Level 50-55
              • Skill 200= Level 55-60
              • Skill 225= Level 60-65

            • Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.



            User Interface


            • Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.
            • Sound Preferences Window

              • Enable Sound in Background has been added as an option.
              • A Sound Channels slider has been added with Low to High setting options. A default setting of "Low" has been set for PC s and a setting of "High" has been set for Macs.


            • LFG/LFM UI
              • Tips have been added to Loading Screen tips and new player tips
              • Meeting Stones now function similar to a Warlock Summon spell.
                • Players select party member to be summoned and right click the stone. A second party member then clicks the portal to summon.


            • Enchanting UI has been vastly improved.
            • Raid UI now supports frame for Main Tank.
            • Spell Alert (Enemy Cast bar)
              • Defaults to off
              • Enabled through Interface Options
              • Displays targeted enemy's cast bar when they are casting.
              • May also be displayed with "V" key functionality.

            • Auto-loot may be enabled with just one click in the Interface Options.
            • Character sheet UI now displays more precise melee, ranged, and spell stats.
            • Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.
            • Semi-charged items can no longer be placed in the Auction House.
            • A knowledge base has been added to the in-game UI.
              • Searchable database of FAQ's and common support issues.

            • Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.
            • The Hunter ability, "Mend Pet," will now turn red when a pet is out of range.
            • Players will now be able to disable ability messages in the floating combat text.
            • Players will now be able to scroll down their ignore list if it extends beyond one page.
            • The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.
            • Significant changes have been made to User Interface customization.




            Bugs


            • The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.
            • Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.
            • Fixed an issue where effects with 100% chance to be applied were being resisted.
            • Fixed an issue where high level players were not being properly credited the right amount of faction reputation.
            • Party members will now be properly credited for completing the "Dead Man's Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.
            • Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.
            • Fixed an issue where players were re-taining talent based abilities even after re-training.
            • Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming two Soul Shards.
            • Fixed an issue where players were unable to click on anything if they had any add-ons installed.
            • Fixed an issue where players were able to use "Mana Burn" on mobs and players without mana.
            • Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.
            • Fixed many interface overlapping graphic issues.
            • Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.
            • Blood Elf mobs in Azshara will now have the correct model.
            • Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.
            • Fixed an issue that was putting Hunters back into combat when they have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
            • Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.
            • Fixed an issue where players interrupted while casting would have a longer cast time than normal.
            • Fixed an issue where players could not see enchants when inspecting another player.
            • Fixed an issue where extra attacks from "Windfury Weapon" would not proc "Flurry" when they crit.
            • Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.
            • Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul Shard"in the Battlegrounds.
            • Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an equipped weapon.
            • Fixed an issue where players were able to consume a Mana Emerald at full mana.
            • The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.
            • Fixed an issue where Warrior "Battle Shout" was causing too much threat.
            • Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.
            • Fixed an issue where the Warlock spell "Death Coil" gained double the benefit from the talent "Shadow Mastery".
            • Player pets will no longer attack CC'ed targets while in Passive mode.
            • "Prayer of Spirit" will no longer cast on the user if there is no other target selected.
            • "Lightning Shield" will now have the appropriate cool-down time between uses.
            • Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.
            • The Hunter, "Auto Shot," ability will no longer activate on resurrection.
            • Fixed a bug where "Inner Focus" was not being consumed when using "Mind Soothe."
            • Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when not facing their target.
            • Warlock pet dismiss sounds will now play properly.
            • Fixed an issue where Fist weapons were sheathing improperly.
            • Bags will no longer overlap the Bank UI when the game window is resized.
            • Players will no longer be able to whisper to enemy players in Battlegrounds.
            • The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.
            • Players will no longer be able to jump onto the top of the Dun Baldar Fortress in Alterac Valley and get behind the terrain to attack other players.
            • Shapeshifting will now break "Nogginfogger Elixir" effect.
            • You will no longer die when Feign Death is finished channeling.
            • "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect.
            • "Aspect of the Cheetah" will now properly trigger with absorbed damage.
            • Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.
            • The talent, "Master of Elements," will now properly proc off of totems.
            • Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.
            • "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party.
            • The talent, "Improved Chain Heal," will now properly add to the base healing done.
            • "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent, "Healing Way."
            • "Improved Curse of Agony" will now properly increase the base and spell power.
            • Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.
            • Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.
            • Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.
            • Casting "Dark Pact" after exiting combat will no longer put you back in combat.
            • The tool tip for the "Great Staff of the Guardian" now shows the proper increase of 28 to the party spell critical rating.
            • Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
            • Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.
            • "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets.
            • Fixed a bug where you can end up with overlapping bags after resizing the window.
            • Various graphical errors will be noticeable while viewing maps.



            Mac


            • Added support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher. Depending on hardware, scene and graphical settings, this can raise frame rates up to a factor of 2X.
            • Improved video hardware detection and default settings, especially with Intel video.
            • Vertex Animation Shaders have been disabled for systems with Intel video.
            • Improved iTunes key-binding feature for smoothness and track name display.
            • Fixed a bug where Tutorial Tips would not be marked as viewed correctly on PowerPC Macs.
            • Fixed a rare crash bug in the audio code.
            • Improved support for Weather Shaders.
            • Added support for changing the mouse sensitivity in WoW. Previously, the Mac version ignored the value from the slider in the Interface Options dialog.


              [edit] Patch 2.1.0



              - World of Warcraft Client Patch 2.1.0



              The latest patch notes can always be found at
              http://www.wow-europe.com/en/patchnotes/


              The Black Temple

              The Temple of Karabor was the center of draenei worship until its
              priests were slaughtered by demonically corrupted orcs. In the
              massacre's aftermath the warlocks of the Shadow Council seized the
              structure and gave it a new name: the Black Temple.

              When the Alliance invaded Draenor after the Second War, the orc shaman
              Ner'zhul hastily opened several dimensional portals in order to escape.
              The resulting magical backlash ripped the world apart. Drawn by these
              portals, the pit lord Magtheridon arrived in what had come to be known
              as Outland and took the temple as his seat of power.

              His dominion over Outland remained unchallenged until the arrival of
              Illidan the Betrayer. The pit lord proved no match for the wielder of
              the Twin Blades of Azzinoth. Today Illidan occupies the temple,
              awaiting any and all who would challenge his rule.

              Druid Epic Flight Form Introduced

              The Druid Epic flight form will be available through a series of quests,
              similar to the Warlock and Paladin Epic mount quests before it. This
              quest series will also open up a new boss in Sethekk Halls, and
              ultimately lead to the epic flight form.

              Ethereum Prison

              Players in good standing with the Consortium will be tasked to deal with
              the most recent activities of the nefarious Ethereum. With new quests,
              items, and content for the solo and small-group level 70 player, the
              Ethereum Prison will be the proving grounds for many aspiring to
              greatness.

              Skettis

              The Skyguard, Sha�tari warriors specializing in their command of the
              skies above Shattrath, have taken the offensive directly to the Arakkoa
              capital city, Skettis. Perched high in the mountains of Terrokar, and
              only accessible with use of a flying mount, Skettis holds new and
              exciting content for the solo or small-group level 70 player. All new
              quests, 5-person bosses, rare and epic items, and a new type of flying
              mount await those willing to lend their sword or stave to the battle.

              Nether Drake

              The Netherwing faction and quest line continues and the long awaited
              Nether Drake becomes available. The Nether Drake is a special 280% speed
              epic flying mount that is obtainable through solo and small-group play.
              The quest to obtain one will be difficult, but the reward will surely
              show your dedication to the Netherwing cause as you soar through the
              skies of Outland on your very own ethereal drake.

              Ogri�la

              The ogre plateau of enlightenment opens to those who prove their worth
              in Blade�s Edge Mountains. Level 70 players will be able to help the
              ogres of Ogri�la battle invading forces and engage in new and exciting
              quests, such as a repeatable and ever popular bombing-run, this time
              using your own flying mount but with a dangerous twist! Featuring tons
              of new quests, the Ogri�la faction, 5-person bosses, and rare and epic
              items, Ogri�la is a place we�re hoping all will aspire to enter.

              The Ruins of Lordaeron Arena

              For those combatants engaging in the Steamwheedle Cartel�s gladiatorial
              combat, an arena nestled within the Ruins of Lordaeron has been added
              to the mix of venues. Players taking part in either rated battles or
              skirmishes may now find themselves battling for glory within the new
              arena.

              General
              - The Black Temple is now available for play and Illidan awaits. Are

                you prepared?

              - The Consortium and Protectorate need your help! Players with Honored

                or higher reputation with the Consortium should seek out Protectorate
              Advisor Rahim at the Stormspire in Netherstorm or Commander Ameer at
              the Protectorate Watch Post in Netherstorm to get a briefing on the
              most recent nefarious activities of the Ethereum.

              - Skettis is now available. Players will need a flying mount to reach

                this new area.

              - Nether Drakes are now in the game and can be gained by continuing the

                Netherwing faction and quest line.

              - Ogri'la is now available. Level 70 players can find this new quest

                line in Blade's Edge Mountains.

              - Glancing Blows have significantly less of a chance to occur during a

                player�s melee attacks when targets are near the player�s level.

              - Magtheridon and Kael'thas now drop items that may be turned in for

                rewards.

              - Spell Haste: The amount of spell haste rating needed per percentage

                of haste has been increased substantially. However, spell haste will 
              now affect channeled spells, increasing the rate of their effects and
              decreasing their total duration. The same amount of damage/healing
              per casting will occur, but will take less time.

              - Chance to break crowd control from damage: The increased chance for

                a spell to break from taking a critical strike has been removed.  
              Instead, all targets over level 60 have a slightly larger chance to
              break out of crowd-controlling effects when they take damage.

              - Screenshots captured using the Print Screen key are now saved in JPG

                format.

              - Inspect distance has been increased to 30 yards (from 10 yards).
              - The amount of parry rating needed to get 1% parry has been reduced

                by 25%.

              - Many set bonuses did not work properly when combined with an item or

                enchantment that had the exact same effect at the exact same 
              magnitude. That issue has been corrected on all set bonuses.

              - Taunts: The taunt system has been adjusted so that Warrior Taunt,

                Druid Growl, and Paladin Righteous Defense will now grant the player
              the correct amount of threat even when the creature or its target is
              crowd controlled.

              - Dodge Rating: Low level players now calculate dodge from dodge rating

                at the same rate as level 34 players.

              - The negative effect of the orc racial ability Blood Fury no longer

                stacks with other effects that reduce healing (Mortal Strike, 
              Wounding Poison, etc.)

              - Characters can now speak with Orphan Matron Mercy in Shattrath City

                during Children�s Week to mentor a draenei (Alliance) or blood elf 
              (Horde) orphan. Shattrath orphans have a whole new line of sight-
              seeing requests across both Outland and Azeroth and three new pets
              to offer to their mentors.

              PvP
              - Arenas

                The Ruins of Lordaeron Arena is now available for play.
              The Shadow Sight buff now allows players to see other stealthed
              players at a greater range.

              - Battlegrounds

                The new battleground matchmaking system is now implemented and 
              active. This system allows the battleground to select teams of
              similar equipment quality and organizational level to battle each
              other. For now, the system will be very forgiving about creating
              matchups in order to keep queue times low. However, the parameters
              will be adjusted as necessary when more organized teams become active
              in the battlegrounds.

              Druids
              - The Druid Epic Flight Form is now available through a series of

                quests.

              - Barkskin now reduces all damage taken, with its duration reduced

                to 12 seconds and cooldown reduced to 1 minute. The tooltip has been
              adjusted to indicate this ability can be used while frozen,
              incapacitated, or cowering in fear. That functionality was already
              present, but not listed in the tooltip.

              - Bear Form and Dire Bear Form: The bonus health from shapeshifting

                into these forms will again be removed correctly when shifting out of
              these forms.

              - Bestial Wrath: The immunity granted by thtis ability now lasts the

                full duration of the ability. Bestial Wrath now grants immunity to 
              Cyclone. Cyclone will no longer prevent the immunities from being
              granted.

              - Celestial Focus: The delay on the stun effect for Starfire has been

                reduced. 

              - Cyclone: This ability will no longer work on hunters with The

                Beast Within active or hunter pets with Bestial Wrath active.

              - Feral Charge now suppresses all Slowing effects while charging the

                target.

              - Fixed a data error that caused Swiftmend to generate more threat

                than intended.

              - Force of Nature: These pets will now come into the game with full

                health, including that gained from a percentage of their master's 
              stamina.

              - Force of Nature: The Treants summoned by this spell will now

                correctly attack your target even if it is neutral or non-aggressive.

              - Gift of the Wild, ranks 1 and 2, are now available on trainers.
              - Gift of the Wild: Rank 3 of this ability now has the same range as

                ranks 1 and 2.

              - Improved Leader of the Pack: This ability will no longer generate

                threat.

              - Lacerate: The tooltip has been adjusted to indicate it does initial

                bleed damage when the ability first lands.

              - Lifebloom: Each additional application of this spell will now

                include the full bonus from effects which increase healing. The final
              heal, however, is still unaffected by stacking multiple applications
              of this spell.

              - Mangle(Bear): Damage increased by 15%, but bonus threat reduced so

                that overall threat generation will be unchanged.

              - Nature's Grace: This talent is now triggered by Swiftmend and

                Lifebloom, and is triggered by and affects Cyclone.

              - Nature's Grasp: The mana cost has been removed from all ranks as

                intended.

              - Omen of Clarity: This spell is no longer castable in Tree of Life

                Form or Moonkin Form.

              - Prowlwill now be broken correctly by damage shields such as Oil

                of Immolation.

              - Rake: The tooltip has been adjusted to indicate the initial damage

                done is bleed damage. In addition, Rake can now always be 
              re-applied, even when Mangle is active.

              - Shapeshifting will no longer remove the Rotting

                Putrescence creature debuff.

              - Subtlety (Restoration Talent) now applies to all spells, not just

                healing spells.

              - Swiftmend: This ability will now be correctly penalized for casting

                low rank Rejuvenations and Regrowths just as other healing spells
              are penalized.

              - Swiftmend: The button for this ability will now be greyed out when

                your current target does not have Rejuvenation or Regrowth.

              - Teleport: Moonglade: This spell is no longer castable in Tree of

                Life Form.

              - Tree of Life Form: The tooltip has been corrected to indicate

                Nature's Swiftness and Rebirth are castable in this form.

              Hunters
              - A new Avoidance ability can now be taught to hunter pets. This

                effect reduces the damage they take from area of effect spells and
              abilities.

              - A new Cobra Reflexes ability can now be taught to hunter pets. This

                effect increases attack speed but reduces damage.

              - Arcane Shot: Casting lower ranks of Arcane Shot than your maximum

                rank will now reduce the bonus you receive from attack power.

              - Aspect of the Cheetah/Pack: Wand damage will again correctly daze

                players with this effect active.

              - Clever Traps now affects Snake Trap.
              - Entrapment (Survival): Effect duration reduced to 4 seconds and is

                now subject to diminishing returns in PvP.

              - Entrapment: The tooltip has been corrected to indicate it works on

                Snake Trap.

              - Expose Weakness: The chance for this talent to trigger has

                increased to 33/66/100% chance at 1/2/3 talent points.

              - Ferocious Inspiration: This ability will now trigger Kill Command

                correctly.

              - Flare cooldown increased to 20 seconds, and duration reduced to 20

                seconds.

              - Frenzy: This talent can now trigger from Kill Command.
              - Frost Trap: This trap no longer breaks stealth from its slowing

                effect.

              - Go for the Throat no longer causes additional threat.
              - Hunter's Mark: This ability now becomes stronger each time the

                target is struck by a ranged attack.

              - Improved Hunter's Mark: Adjusted the tooltip to indicate this

                talent only grants melee attack power equal to the base ranged attack
              power on the Hunter's Mark.

              - Kill Command has been removed from the global cooldown. The shout

                animation has been removed.

              - Kill Command: This ability will now still work even when your pet

                is out of your line of sight.

              - Readiness: Now resets the cooldown on Misdirection.
              - Revive Pet: The tooltip has been adjusted to indicate the pet

                returns with a percentage of its base health. It will not get an 
              increased percentage of the bonus health it receives from a
              percentage of its master's stamina.

              - Scatter Shot: This ability will now trigger Kill Command when

                it critically strikes.

              - Scorpid Poison: Ranks of this ability now appear in correct order

                in the pet training window. 

              - Survival Instincts now also increase attack power by 2/4%.
              - The quest creature, Death Ravager, is no longer able to be tamed.
              - The Razorfang Ravager can now be tamed.
              - Hunter Mend Pet/Improved Mend Pet Changes:

                   Replaced the current Mend Pet channel spell with an instant cast
              heal over time.
              No combat reset, resets global cooldown
              The mana cost has been reduced and the heal value increased.
              Duration on Heal Over Time increased to 15 seconds in 3 second
              increments.
              Changed the graphic to better represent the Heal Over Time effect
              on the pet.
              The Mend Pet heal over time buff is now able to be dispelled.
              Bonus healing gear will no longer effect Mend Pet.
              Added a 10% and 20% reduction to the mana cost of Mend Pet in
              Improved Mend Pet talent (Beast Mastery).

              Mages
              - Added a new rank of Ice Barrier to mage trainers.
              - Arcane Brilliance, rank 1, is now available from trainers.
              - Arcane Brilliance: Rank 2 of this ability now has the same range

                as rank 1.

              - Arcane Missiles: Rank 3-11 will now consistently pulse 5 shots of

                arcane damage.

              - Arcane Missiles: This spell is now affected by Spell Haste.
              - Arctic Winds (Frost Talent) now also increases all Frost damage

                caused by 1-5%.

              - Cold Snap: The tooltip has been adjusted to indicate it only resets

                cooldowns caused by Frost spells. e.g.: Cold Snap will not reset 
              the cooldown caused by Dragon's Breath.

              - Conjure Mana Emerald: This spell now triggers a global cooldown as

                intended.

              - Counterspell duration reduced to 8 seconds, and the cooldown reduced

                to 24 seconds.

              - Fixed some data errors that caused Arcane Blast, Ice Lance and

                Molten Armor to generate more threat than intended.

              - Frostbite effect is now subject to diminishing returns in PvP.
              - Frostbolt: Damage on rank 12 has been increased slightly to ensure

                it did more damage than rank 11 at all levels.

              - Hypothermia: If this debuff would prevent you from casting a spell

                on a given target, the button for that ability is now grayed out.

              - Ice Armor: Rank 5 will now still trigger when all

                damage received is prevented by a damage shield, such as Mana 
              Shield.

              - Ice Block: This ability no longer makes mages immune to Weakened

                Soul from Power Word: Shield. However, using this ability now 
              causes Hypothermia, making the mage unable to cast Ice Block
              again for 30 sec.

              - Improved Fire Ward: This talent will now work correctly with rank

                6 of Fire Ward.

              - Invisibility: Clarified the tooltip on this ability to indicate

                any action breaks the invisibility affect.

              - Molten Armor: This ability will no longer be triggered erroneously

                by some non-melee attacks, such as Feral Faerie Fire. It will also 
              no longer break crowd controlling affects such as Polymorph.

              - Spell Steal: Stolen buffs that affect specific spells from the

                original target's class will no longer have any effect for the mage.

              - The Arcane Blast debuff can no longer be dispelled.
              - Water Elemental: This pet will now come into the game with full

                health and mana, including that gained from a percentage of its 
              master's stamina and intellect.

              Paladins
              - Ardent Defender (Protection Talent) now reduces damage taken by

                6-30% when below 35% health.

              - Avenger's Shield no longer has a minimum range. It may be used on

                any target within 30 yards.

              - Avenger's Shield: The damage portion of this ability will now be

                applied even if the victim is immune to snare.

              - Blessing of Light: Paladins can now cast this as intended when they

                have Greater Blessing of Light on themselves.

              - Consecration: Corrected a tooltip typo. Low ranks of this ability

                being cast by high-level players are now being properly penalized.

              - Divine Shield: This ability no longer removes or prevents the

                Weakened Soul debuff.

              - Eye for an Eye: Some spells did not trigger Eye for an Eye

                correctly. That has been fixed.

              - Fixed some data errors that caused Seal of Command and Seal of

                Blood to generate more threat than intended.

              - Forbearance: It is no longer possible to use a macro to gain the

                benefit of Avenging Wrath and Divine Shield at the same time.

              - Forbearance: If this debuff would prevent you from casting a spell

                on a given target, the button for that ability is now grayed out.

              - Greater Blessing of Kings: The cost for this blessing is now twice

                the cost of Blessing of Kings, instead of a fixed cost of 150.

              - Greater Blessing of Sanctuary 2: The range on this spell was

                incorrectly set to 30 yards. It has been changed to 40 yards.

              - Greater Blessing of Wisdom 3: The range on this spell was

                incorrectly set to 30 yards. It has been changed to 40 yards.

              - Hammer of Wrath: Rank 4, damage increased.
              - Illumination: This talent now only gives 50% of the mana cost of

                the critical heal. It also now returns the correct amount of mana 
              when used with ranks 4 and 5 of Holy Shock.

              - Improved Concentration Aura (Protection Talent) no longer increases

                resistance to Interrupt/Silence mechanics, but instead reduces the 
              duration of Interrupt/Silence mechanics by 10/20/30%.

              - Improved Sanctity Aura now increases all damage caused by affected

                targets by 1/2% and no longer increases healing done to affected 
              targets.

              - Improved Seal of Righteousness: The percentage increase in damage

                from this talent is now applied after all bonuses from items and 
              effects which increase your spell damage.

              - New Protection Talent added: Improved Holy Shield, 2 ranks:

                Increases damage caused by Holy Shield by 10/20% and increases the
              number of charges of Holy Shield by 2/4.

              - One-Handed Weapon Specialization (Protection): Now increases

                all damage caused by the paladin by 1-5% while a one-handed weapon is
              equipped.

              - Seal of Blood: This seal will no longer cause additional chances

                for weapon procs to trigger.

              - Seal of Righteousness: This seal will no longer cause additional

                chances for weapon procs to trigger.

              - Seal of the Crusader: The rank 7 tooltip has been fixed to read

                the same as other ranks of this spell.

              - Spiritual Attunement: First-aid generated healing will no longer

                trigger this ability. However, Lifebloom, Earth Shield, and 
              Improved Leader of the Pack will now trigger it correctly. The
              tooltip has been adjusted to indicate it only works on healing from
              spells.

              - Spiritual Attunement: Mana is no longer healed if the paladin is

                at full health.

              - Stoicism (Protection) should now properly affect all magic effects cast by the

                Paladin and no longer applies double its intended benefit to 
              Blessing of Might and Blessing of Wisdom.

              - Vengeance (Retribution Talent) now increases Holy and Physical damage

                by 1/2/3/4/5% for 15 seconds following a critical hit, but the effect
              now stacks up to 3 times.

              - Vindicator Aesom at Blood Watch will now correctly train a full range of paladin

                spells.

              Priests
              - Binding Heal: The mana cost has been reduced by 32%. The tooltip

                has been adjusted to indicate it is a low threat spell, which was 
              already the case.

              - Blackout: The delay on the stun effect has been reduced.
              - Circle of Healing (Holy) effect increased.
              - Empowered Healing and Holy Concentration now affect Binding

                Heal.

              - Focused Power (Discipline) now also increases the chance to hit with

                Mass Dispel, reduces the cast time of Mass Dispel but no longer 
              increases the damage against feared targets.

              - Holy Fire: The rank 9 tooltip has been corrected to indicate it

                does Holy damage.

              - Holy Nova: Rank 2 will no longer receive double the

                intended increase in range from Holy Reach.

              - Mass Dispel mana cost reduced.
              - Mind control no longer has a 100 yard range limitation in instances.
              - Pain Suppression now reduces damage taken by 65% and increases

                resistance to Dispel mechanics by 65% for the duration.

              - Power Infusion: This ability is now unuseable on Rogues or Warriors.
              - Power Word: Shield: The Weakened Soul effect will no longer

                sometimes be re-applied while zoning with this buff on.

              - Prayer of Fortitude: The range on rank 3 has been changed to match

                all other ranks of this spell.

              - Prayer of Fortitude, ranks 1 and 2, are now available on trainers.
              - Prayer of Mending: This spell is now affected by Silent Resolve,

                Amplify Magic, and Dampen Magic.

              - Prayer of Shadow Protection, rank 1, is now available on trainers.
              - Reflective Shield: When this effect is triggered, the priest will

                no longer be forced to stand up.

              - Shadowfiend: This pet will now come into the game with full health

                and mana, including that gained from a percentage of its master's 
              stamina and intellect.

              - Shadowfiend: The Shadowfiend will now correctly attack your target

                even if it is neutral or non-aggressive.

              - Shadowfiend: Increased the Shadowfiend's chance to hit higher level

                enemies. 

              - Shadowguard: The rank 7 tooltip is now consistent with all other

                ranks of Shadowguard.

              - Shadow Weaving (Shadow): Effect reduced by 1% per rank and Mana Burn

                will now correctly trigger this talent.

              - Shadow Word: Death: Cooldown increased to 12 sec and will now

                properly damage the casting Priest when it is reflected.

              - Silent Resolve: Some priest spells were unaffected by this talent.

                They should now all be affected.

              - Spirit of Redemption and Spiritual Guidance now work while the

                priest is in Shadowform.

              - Spirit Tap: This ability will no longer be triggered by killing

                some creature-cast totems.

              - Spiritual Guidance: This talent now works while the Priest is in

                Shadowform.

              - Surge of Light: Smite spells triggered by this talent will no

                longer sometimes critically strike. In addition, the free Smite 
              granted will not consume the effect of Inner Focus. Holy Nova
              heals can now trigger Surge of Light as well.

              - Touch of Weakness: This spell can now activate Surge of Light.
              - Vampiric Touch: This spell now consumes the Inner Focus buff.
              - Weakened Soul: If this debuff would prevent you from casting a spell

                on a given target, the button for that ability is now grayed out.

              Rogues
              - Added a new double-attack animation for Mutilate.
              - Added a visual, sound, and combat log message when the Cheat Death

                talent saves the rogue from death. 

              - Blade Twisting: The delay on the daze effect has been reduced.
              - Cloak of Shadows: The tooltip has been adjusted to indicate this

                ability removes hostile effects, rather than dispels them. Cloak 
              of Shadows does not count as a dispel, and will not interact with
              dispel resistance or effects triggered by dispelling. This ability
              no longer removes the Weakened Soul debuff.

              - Deadly Throw: This ability will now damage hunters and their pets

                when they are affected by The Beast Within or Bestial Wrath. 
              Those targets will still be immune to the movement impairing portion
              of Deadly Throw.

              - Fixed a data error that caused Ghostly Strike and Riposte to

                generate more threat than intended.

              - Fixed a bug where the Silence effect on Garrote was getting

                resisted too often.

              - Gouge: This ability will no longer trigger poisons (and thus break

                itself). 

              - Insignia of the Alliance/Horde and Medallion of the

                Alliance/Horde now remove Fear, Stun and Polymorph effects 
              and no longer remove Charm effects.

              - Improved Sap (Subtlety) renamed Dirty Tricks: Increases the

                range of your Sap and Blind abilities by 2/4 yards and reduces 
              the energy cost of your Sap and Blind abilities by 25/50%.

              - Increased the frequency and amount of Blinding Powder found in

                pickpocketed junk boxes.

              - Mutilate: This ability will now always consume the Cold Blood

                buff when it strikes an opponent.

              - Poisons: The difficulty of dispelling these is now based off the

                level of the player, not the level of the weapon the poison is 
              applied to.

              - Reduced the reagents required to create most poisons.
              - Remorseless Attacks(Assassination): Hemorrhage added to the buff

                tooltip. This ability will no longer trigger from killing totems.

              - Rogue poisons no longer have charges.
              - Sap no longer removes you from stealth when used.
              - Shadowstep (Subtlety): The cooldown has been reduced to 15 seconds.
              - Stealthwill now be broken correctly by damage shield such as Oil

                of Immolation.

              - Surprise Attacks (Combat): This talent now correctly prevents

                Envenom from being dodged.

              - Sword Specialization: This ability now grants extra yellow attacks

                instead of extra white attacks.  This change will make Sword 
              Specialization no longer reset the weapon swing timer when it
              triggers off special attacks, and results in a net increase in damage
              dealt.

              Shaman
              - Earth Elemental Totem: This pet will now come into the game with

                full health, including that gained from a percentage of its master's 
              stamina.

              - Earth Shield: Adjusted the tooltip to indicate this ability works

                against all types of attacks, not just melee. This ability will also
              now properly trigger only from taking direct damage effects.

              - Earth Shock: Rank 8 is now properly considered an Interrupt effect

                for talents and abilities that affect interrupts. 

              - Elemental Focus: This talent now reduces the cost of the next

                damage spell by 60%. It will also now trigger from bonus spells cast
              by Lightning Overload.

              - Eye of the Storm (Elemental): Clarified the tooltip on this talent

                to indicate it only works with Shaman spells.

              - Fire Elemental Totem: This pet will now come into the game with

                full health and mana, including that gained from a percentage of its 
              master's stamina and intellect. It will also now properly get
              increased stamina from a percentage of its master's stamina.

              - Flametongue Weapon: This effect will no longer trigger while you

                are disarmed.

              - Frostbrand Weapon: Rank 6 now properly receives increased

                effect from spell damage bonuses.

              - Healing Focus: The tooltip has been adjusted to indicate it only

                works with Shaman spells. e.g.: Does not work with Gift of the 
              Naaru.

              - Healing Way: This talent now correctly modifies the healing done

                after all bonus effects have been applied.

              - Heroism: Training cost increased to match the cost of Bloodlust.
              - Lightning Shield: Ranks 8 and 9 of this spell now trigger correctly

                while mounted.

              - Magma Totem: This totem will now correctly do damage on its 10th

                tick, right before despawning.

              - Mana Spring Totem: Duration increased to 2 minutes.
              - Mana Tide Totem: This totem will no longer sometimes grant mana

                after it has been destroyed. It will also consistently grant mana 4
              times instead of sometimes 3 and sometimes 5.

              - Healing Stream Totem: Duration increased to 2 minutes.
              - Mental Quickness: This talent now correctly reduces the cost of

                Purge, Flame Shock, Frost Shock, Earth Shock, Bloodlust, 
              Heroism, Lightning Shield, Cure Poison, and Cure Disease.

              - Nature's Guardian (Restoration): Some spells and abilities did not

                trigger this talent. That has been fixed.

              - Restorative Totems (Restoration): This talent no longer gives a

                bonus to a variety of jewelcrafting items.

              - Trainer Animations: All new Shaman abilities will now correctly play

                the training animation when learned.

              - Water Shield: When a Shaman with this spell active is afflicted

                with Cyclone, the charge burned will now grant mana.

              - Windfury Weapon: Mixing two different ranks of Windfury Weapon

                while dual-wielding will no longer increase the number of Windfury 
              Weapon procs.

              - Windfury Weapon: A bug with this spell was making off-hand procs

                receive less bonus damage than intended.  It is now fixed.

              Warlocks
              - Aftermath: The delay on the daze effect has been reduced.
              - Amplify Curse: This ability is now consumed correctly by a

                Curse of Doom casting.

              - Conflagrate: The button for this ability will now be greyed out when

                your current target does not have Immolate.

              - Create Healthstone: These abilities will now be sorted in rank

                order in your spellbook.

              - Create Spellstone: These abilities will now be sorted in rank order

                in your spellbook.

              - Curse of the Elements and Curse of Shadow now have a duration of

                2 minutes when used on PvP targets.

              - Curse of Tongues now has a 12 second duration when used on PvP

                targets.

              - Dark Pact: This ability is now unuseable while the mana and health

                of a pet are being adjusted by pet scaling. 

              - Death Coil is now is now subject to diminishing returns in the Horror

                category.  Currently, only Death Coil is in this category.

              - Demonic Knowledge: This ability will now work with enslaved demons.
              - Enslave Demon: The health bar and mana bar for enslaved demons will

                no longer appear to go down when they become enslaved.

              - Felguard: This pet will periodically check to see if you know the

                talent which allows you to summon it, and die if you do not know the 
              talent.

              - Fixed some data errors that caused Soul Leech and Conflagrate to

                generate more threat than intended.

              - Improved Drain Soul: This talent will no longer trigger when a

                creature other than the one you are draining dies.

              - Insignia of the Alliance/Horde and Medallion of the

                Alliance/Horde now remove Fear, Stun and Slowing effects and 
              no longer remove Charm and Polymorph effects.

              - New art added for Ritual of Souls channeling focus and Soulwell

                created by the spell.

              - Ritual of Souls no longer consumes a Soul Shard when cast in

                arenas.

              - Seed of Corruption: This spell will now interact properly with

                town guards when bystanders are hit by its detonation in a duel. 

              - Shadowfury now properly benefits from the Intensity talent.
              - Soulstones: Soulstones can no longer be used on targets not in

                your party or raid.  In addition, the soulstone buff will now be 
              removed if the target or caster leaves the party or raid.

              - Spell Lock (Felhunter) duration reduced to 5 seconds (rank 1) and 6

                seconds (rank 2), and cooldown reduced to 24 seconds.

              - Soulwell now plays a sound and visual effect when you create a

                Healthstone through using it.

              - Soul Link: Adjusted tooltip to explain that the damage transferred

                to the pet cannot be prevented. The functionality remains unchanged. 
              This ability will now work with enslaved demons.

              - Unholy Power: The tooltip has been corrected to indicate it works

                with the Imp's Firebolt.

              Warriors
              - Bloodrage: It is no longer possible to gain extra rage from this

                ability by using tradeskills to keep you in combat.

              - Charge, Intercept and Intervene now suppress all Slowing

                effects while charging the target.

              - Charge: This ability will now properly cause the warrior to go into

                combat with its target. 

              - Commanding Shout: This ability now increases your max health, but

                keeps your percentage health constant.

              - Death Wish and Enrage effects no longer stack.
              - Execute: When used with Sweeping Strikes, ranks 6 and 7 of this

                ability will no longer cause full damage to secondary targets who are
              not wounded.

              - Flurry: Ranks 1-4 will no longer trigger from ranged critical

                strikes.

              - Flurry, Fury Talent, now increases attack speed by 5/10/15/20/25%,

                reduced from 10/15/20/25/30.

              - Heroic Strike: The rank 10 tooltip now includes specific

                values for the bonus damage against dazed targets.

              - Improved Hamstring: The delay on the immobilize effect has been reduced.
              - Improved Revenge: Reduced the delay on the stun landing from a

                successful Revenge.

              - Insignia of the Alliance/Horde and Medallion of the

                Alliance/Horde now removes Immobilizing, Stun and Polymorph
              effects and no longer remove Slowing effects.

              - Shield Slam: Rank 3 of this ability no longer gets its cost reduced

                twice by the Focused Rage talent (Protection).

              - Spell Reflection no longer has a global cooldown.
              - Sweeping Strikes: This ability will no longer be modified erroneously

                on additional targets by percent modifiers to your damage. 

              - Sword Specialization: This ability now grants extra yellow attacks

                instead of extra white attacks.  It also grants rage based on the 
              speed of your weapon. This change will make Sword Specialization
              no longer reset the weapon swing timer when it triggers off special
              attacks, and results in a net increase in damage dealt.

              - Victory Rush: The tooltip has been adjusted to calculate the damage

                it deals correctly, 45% of Attack Power, not 35%.


              Pets
              - Abilities and items that are triggered when you kill a target are

                also now triggered when your pet kills a target.

              - Fixed the amount of happiness lost when you dismiss a Nether Ray pet.
              - Voidwalkers will stop while they are consuming shadows.
              - Warlock and Hunter pets will now be automatically dismissed when

                you summon a mount. These pets will return on dismount. This does 
              not affect pet happiness for Hunters.

              - Warlock and Hunter pets will now be automatically dismissed when you

                untalent.

              Items
              - The majority of level 70 epic items have been upgraded to reflect

                their intended power.

              - Armor: All Burning Crusade items that spent part of their budget on

                increased armor have been re-evaluated. Some gained additional armor,
              while others gained other additional bonuses.

              - Common unique items will not drop for you if you already have them in

                your inventory.

              - Items which start quests you've already completed will show the

                correct feedback if you try to use them.

              - Heroic difficulty instances end bosses will now always drop an epic

                item, in addition all bosses in Heroic difficulty instances will have
              a chance to drop an epic gem!

              - Additional darkmoon cards can now be found on high level outland

                creatures. They can be turned in to the darkmoon faire to make 
              powerful new darkmoon card trinkets. Look for Lunacy, Storms, Furies
              and Blessings cards.

              - Serpent-Coil Braid: The bonus spell damage from this trinket is now

                removed if the trinket is unequipped.

              - Argussian Compass: A bug where this trinket sometimes caused all the

                damage from an attack to be absorbed has been fixed.

              - Health Regeneration: This effect on random property items has been

                renamed to Health per 5 sec.

              - Khorium Lockboxes will now drop occasionally off creatures over

                level 65.

              - Devilsaur Tooth: This item has been reverted to pre-Burning Crusade

                design, granting an automatic critical strike to your pet's next 
              attack.

              - Nethershard, Ceremonial Kris, Illidari-Bane Mageblade,

                Summoner's Blade, Thunderlord Scalpel, Vibro Dagger, Vibro 
              Sword, and Revered Mother's Crysknife: These weapons can now only
              be used in the main hand.

              - The Serpentshrine Shuriken can now be sold to vendors.
              - Xavian Stiletto can now be sold to vendors.
              - Wand of Biting Cold can now be sold to vendors.
              - Bloodseeker now can now be sold to vendors.
              - The Ironscale War Cloak can now be disenchanted.
              - Boots of the Infernal Coven can now be disenchanted.
              - Crown of Endless Knowledge can now be disenchanted.
              - Valanos' Longbow can now be disenchanted.
              - Ravager's Cuffs can now be disenchanted.
              - Deep Core Lantern can now be disenchanted.
              - The Devilshark Cape can now be disenchanted.
              - Demon Hide Spaulders can now be disenchanted.
              - Gladiator's Heavy Crossbow can no longer be disenchanted.
              - Tranquilien Reputation Items: Some of the items on this vendor were

                disenchantable. They no longer are disenchantable.

              - Gladiator's Endgame can no longer be disenchanted.
              - Corrected a typo in the tooltip of The Hammer of Destiny's proc.
              - Corrected a typo in the tooltip of Anesthetic Poison in regards to

                the number of charge applied.

              - Malefic Raiment: Corrected a tooltip calculation error.
              - Bangle of Endless Blessings: Fixed tooltip error on Meditation

                effect.

              - Cataclysm Harness: Fixed a tooltip error on Invigorated effect.
              - Updated the tooltip for Vengeance of the Illdari to clarify that it

                increases spell damage.

              - Blade of Eternal Darkness: The tooltip has been adjusted to

                indicate it only works with direct damage spells.

              - Wushoolay's Charm of Nature: The tooltip has been corrected to

                indicate it grants spell haste.

              - Corrected a naming inconsistency with Windchanneller's items.
              - Figurine of the Colossus corrected a typo in the tooltip of the

                buff provided by this item.

              - Marsh Lichen: This food is now considered a fungus.
              - Stromgarde Muenster is now correctly considered cheese for the

                purposes of feeding pets.

              - Edible Fern now triggers a global cooldown on use.
              - Rumsey Rum, Rumsey Rum Light, Rumsey Rum Dark, Rumsey Rum

                Black Label, Halaani Whiskey, Gordok Green Grog, Raptor Punch,
              Stormstout, Trogg Ale, and Thunderbrew Lager: The stat bonuses
              from these drinks no longer stacks with stamina bonuses from other
              foods.

              - Felguard Annihilators will now drop the proper loot in Heroic

                difficulty.

              - Khorium Lockboxes will now contain loot of the appropriate level.
              - Aeonus will now properly drop a Primal Nether in Heroic

                Difficulty.

              - Coilfang Collaborators will now drop the proper loot in Heroic

                Difficulty.

              - Demon Hunter Supplicants now drop the proper loot.
              - Auchenai Death-Speakers and Doomsayers will now drop the

                appropriate loot.

              - Netherstrike armor has had it's socket bonuses changed.
              - PvP Set Bonuses: Set bonuses of 35 resilience rating will now stack

                correctly if received from two different sets.

              - Alliance Shaman PvP Sets: These sets now have set bonuses as

                intended.

              - General�s Dreadweave Boots: Now available for purchase from the PvP

                vendor as intended.

              - Assassination Set: The haste bonus from this set will no longer be

                triggered if your attack does not land on the target.

              - Avatar Regalia Set: Tooltips corrected on the Shadow Word: Pain

                set bonus to indicate the triggered bonus works on the next spell 
              cast only. The bonus also now correctly affects healing spells.

              - Black Dragonscale Set: The hit rating bonus from this set now

                stacks properly with hit rating bonuses from other effects.

              - Black Dragon Mail Set: The hit rating and critical strike rating

                set bonuses from this set will now stack correctly with other 
              sources of those ratings.

              - Cataclysm Harness Set: The cast time reduction to Lesser Healing

                Wave will now be displayed correctly as 1.5 sec in the Invigorated
              tooltip.

              - Cenarion Raiment Set: The spell critical strike rating set bonus

                will now stack properly with other effects that give spell critical 
              strike rating.

              - Defiler's Purpose Set: The critical strike rating rom this set

                bonus will now be applied properly.

              - Defiler's Resolution Set: The critical strike rating from this set

                will now stack correctly with other bonuses to critical strike 
              rating.

              - Devilsaur Armor Set: The hit rating bonus from this set now stacks

                properly with hit rating bonuses from other effects.

              - Devilsaur Set: The hit rating set bonus will now stack correctly

                with hit rating bonuses from other items.

              - Earthfury Set: The set bonus that increases totem radius now works

                on Wrath of Air Totem.

              - Ebon Netherscale Set: The hit rating bonus from this set will now

                stack correctly with other hit rating bonuses.

              - Frostfire Set: The 4 piece set bonus now works correctly with rank

                4 Mage Armor.

              - Frozen Shadoweave Set: The set bonus from these items will no

                longer have its tooltip modified by the Vampiric Embrace talent 
              and can no longer cause a critical strike heal.

              - Hallowed Raiment Set: The Binding Heal set bonus on this set has

                been changed to 30% chance to resist losing casting time off Binding
              Heal when taking damage.

              - Imbued Netherweave Set: The critical strike rating set bonus now

                stacks correctly with other effects that grant critical strike 
              rating.

              - Incanter's Set: Corrected precision error in display of cast time

                reduction in Flamestrike. The actual value is unchanged; it was 
              displaying a rounded-off value before.

              - Justicar Armor Set: The bonus to Seal of Vengeance now functions

                correctly.

              - Malefic Raiment Set: The set bonus granting heals from periodic

                spells can longer get critical strikes.

              - Netherblade Set: The set bonus giving a chance to gain combo points

                on finishers now works correctly with Slice and Dice and Deadly 
              Throw.

              - Overlord's Resolution Set: The dodge rating bonus from this set

                now stacks correctly with all other dodge rating effects.

              - Voidheart Set: This set bonus will now trigger correctly from all

                shadow and fire spells.

              - Warbringer Armor Set: The Revenge set bonus will no longer apply

                an excessive bonus to Heroic Strike.

              - Wyrmhide Set: Adjusted the tooltip on Moonfire cost reduction to

                indicate it is a reduces by a percentage of the base cost, not the 
              talented cost.

              - Nordrassil Regalia: The Regrowth set bonus will now correctly be

                consumed by the first casting of Regrowth.

              - Clefthoof Hide Leggings: There were two items with this name. The

                world drop item has been renamed as Elekk Hide Leggings.

              - Fathom-Brooch of the Tidewalker: Healing spells and spells which

                are not critical strikes can now trigger this trinket.

              - Heavenly Inspiration no longer shares a cooldown with other

                trinkets which temporarily increase spell damage.

              - The Talon of Al'ar: This trinket now applies correctly to Scatter

                Shot and Silencing Shot.

              - Energized Wristwraps: This item was incorrectly set to superior

                quality. It has been changed to good quality with the stat bonuses
              unchanged.

              - Murloc Eggs: These pet-summoning items are now set to superior

                quality.

              - Swift Flying Mounts: All the swift flying mounts will now display

                as epic items, rather than superior-quality items.

              - The Twin-Bladed Ripper icon has been changed.
              - The Netherwhelp's Collar now has it's own unique icon.
              - The Lightsworn Hammer icon has been changed to a mace icon.
              - Replaced the placeholder art for Zeth'gor Shield and Dragonscale

                Shield with permanent art.

              - Staff of Prehistoria: A placeholder icon will no longer become

                visible when creating this staff.

              - Corrected the stats of Girdle of the Endless Pit.
              - Corrected the stats of Supple Leather Boots.
              - Scroll of Strength V will now give the proper stat increase.
              - Corrected many issues with helmets displaying and not displaying hair

                correctly.

              - The Stealther's Helmet of Second Sight will now properly hide

                facial hair.

              - Warmaul Helmet: This helmet no longer displays facial hair clipping

                through the helm.

              - The Citrine Pendant of Golden Healing should now properly work on

                players of all levels.

              - Removed the level requirement on Battle Scarred Leggings.
              - The Consortium Combatant's Robes level requirement has been

                removed.

              - The Spellfire and Shadoweave tunics have been changed to robes.
              - Robes of Insight will again correctly have its effect consumed by

                casting Blink.

              - Masquerade Gown will now be triggered correctly by any spell, not

                just critical strikes.

              - Adamantite Weight Stones now work on staves and fist weapons.
              - Fel Weightstone now works on fist weapons.
              - Spymaster's Crossbow can now be used by non-hunters.
              - The Azerothian Longbow will now properly display it's firing

                animation.

              - Halaa Ammo has been reduced in damage and soulbound, but you can

                carry any number of them.

              - Draenic Light Crossbow now correctly uses arrows and has had it's

                firing animation corrected.

              - Lead Slug Shotgun: Correct sounds and animations are now attached.
              - Longbeard Rifle now has a gun animation and sound.
              - Dragonbreath Musket, PC-54 Shotgun, Sporting Rifle, and Tauren

                Runed Musket all now have a gun sound and animation instead of 
              crossbow.

              - The Night Blade: The chance for the effect on this item to trigger

                has been reduced.

              - The Flarethorn will now display properly when sheathed.
              - Aldor Guardian Rifle will now work correctly.
              - Mag'hari Light Recurve will now work correctly.
              - Ragehammer again grants increased damage instead of attack power.
              - Searing Needle: The damage effect from this item is fixed and now

                works correctly.

              - Atiesh, Greatstaff of the Guardian: The party aura from these

                items will now be reapplied correctly when a player logs into the 
              game while already mounted.

              - Hammer of Destiny: The mana restoring effect from this item will

                now display in the combat log.

              - Earthwarden: Damage when not shapeshifted reduced on this weapon;

                this was intended to be reduced like other feral weapons, but was 
              overlooked.

              - The Silver Star: This low-level quest reward has been fixed to

                match the new system for thrown weapons. For technical reasons, all 
              old Silver Stars are now listed as Broken and cannot be used. New
              ones gained will work correctly.

              - Grunt's Waterskin: This item now has the same effect as Footman's

                Waterskin.

              - The Decapitator should no longer give an immune message when used

                on certain creature types.

              - The Discombobulator Ray no longer works on flying targets.
              - Goblin Rocket Launcher: When this item stuns a warrior opponent, it

                can now trigger Second Wind.

              - Cosmic Infuser: This item now works with Gift of the Naaru and

                Holy Nova. It does not work with affects which cause a target to 
              heal themselves, Earth Shield, Lifebloom, Prayer of Mending,
              etc., or which are caused by draining life or vampirism. Health
              potions and other consumables will no longer trigger it either.

              - Mana Thistle: Picking this herb will no longer case abilities such

                as Lightning Shield to trigger and burn changes.

              - Nightmare Vine: The poison from picking this herb is now considered

                Nature damage instead of Physical damage.

              - Pendant of the Violet Eye will no longer trigger from spells with

                no mana cost. It will also no longer get double procs from some 
              Paladin spells.

              - Pendant of Golden Healing: This item no longer gains benefit from

                bonus healing effects.

              - Bangle of Endless Blessings will no longer proc off of tradeskills.
              - Bogslayer Bracers now make the proper sound when moved in your

                inventory.

              - Reduced the Silence and Interrupt reduction provided by Talisman

                of the Breaker.

              - Band of the Eternal Champion: This item is no longer triggered from

                being hit by ranged attacks.

              - Band of the Eternal Defender: The effect from this item now only

                affects the wearer, instead of the whole party.

              - Eye of Gruul has been redesigned to give a chance of healing

                discount each time a heal is cast.

              - Oculus of the Hidden Eye: The tooltip for this item now specifies

                the user must kill a creature to gain its benefit.

              - Lesser Rune of Warding: This effect will now continue to work

                correctly after the target dies and resurrects.

              - Greater Rune of Warding: This effect will now continue to work

                correctly after the target dies and resurrects.

              - Mark of Conquest: The mana energizing effect from this item now

                correctly occurs on dealing ranged damage instead of taking it.

              - Glyph of Renewal: The mana regeneration from this enchantment will

                now stack correctly with all other mana regeneration effects.

              - Libram of Eternal Rest was causing Judgement of the Crusader not

                to refresh on each hit. That has been fixed.

              - Auslese's Light Channeler: Avenger's Shield will now consume the

                effect from this item.

              - Hazza'rah's Charm of Healing now provides haste rating as intended,

                instead of a fixed reduced cast time.

              - Aegis of Preservation: This item will now correctly heal the user;

                it was showing up in the log, but not increasing actual health.

              - Mystical Skyfire Diamond: The triggering rate on this item has been

                increased, but it now only reduces the cast time on spells by half; 
              and Warlocks casting Corruption with maximum ranks in Improved
              Corruption will no longer consume the Focus buff from this gem.

              - Lifegiving Gem: This item will now only increase maximum and

                current health of the user by 1500. It will not also heal the user 
              for 1500.

              - Enraged Fel Sparks now properly drop Motes of Fire instead of

                Motes of Shadow.

              - Primal Nethers may now be purchased from G'eras for Badges of

                Justice.

              - Oracle Belt of Timeless Mystery: The On Use effect changed to

                On Equip as intended.

              - Abyssal Cloth Slippers: There were two items with this name. The

                ones from the Burning Crusade have been renamed Abyssal Cloth 
              Footwraps.

              - Updated the General's Leather Boots to properly reflect the

                Alliance counterpart.

              - Area 52 Defender's Pants: Arcane resistance on this item was

                unintended and has been removed.

              - Brood Mother Leggings: Now has a spell price and can be worn by

                non-hunters.

              - Razaani-Buster Leggings: This item can now be sold to a vendor.
              - Mok'Nathal Hero's Pantaloons now has a sell price and can be worn

                by non-hunters.

              - Enchant Boots - Vitality: The health regeneration from this

                enchantment will now work in combat.

              - Enchant Weapon- Spellsurge: The mana gained from this enchantment

                will now show up in the combat log.

              - Malorne Raiment and Malorne Regalia: These sets no longer erroneously

                apply a reduction in cost to some Druid spells.

              - Cyclone Regalia: The chance for a mana cost reduction to occur has

                been reduced.

              - Warrior Tier 4 Tanking Set: The Blade Turning Bonus now prevents the

                correct amount of damage, 200.

              - Priest Tier 5 Shadow Set: The Sadist buff will no longer be consumed

                when casting a spell which does neither damage nor healing.

              - Priest Tier 4 Shadow Set: Mind Flay will now benefit correctly from

                the 4 piece bonus.

              - Shaman Tier 5 Spell Damage Set: The 4 piece bonus will no longer be

                triggered by Shocks and Chain Lightning.

              Professions
              - Alchemy

                The chance of a discovery occurring while making potions has been 
              substantially increased.
              Elixirs now stack in two categories, Battle (Offensive) and Guardian
              (Defensive) Elixirs. You can only have one of each type of Elixir up
              at a time. As a result Elixirs now stack with class abilities such as
              Arcane Intellect.
              Elixirs now stack to 20.
              Four new defensive elixirs have been added. Two are on trainers, one
              is in Halaa and one is in Cenarion Expedition.
              Flask of Petrification can no longer be turned off during its
              duration, but it now will clear all threat from all monsters for
              the duration of the effect. Though monsters may reacquire you after
              the effect ends.
              Cooldown time on Earthstorm and Skyfire Diamond transmutes has
              been reduced to 1 day.
              Invulnerability potions now stop the first 120 damage per hit for
              8 seconds, rather than making the imbiber physically immune.
              The major protection potions made by Alchemy now require more Mana
              Thistle and vials, but create 5 potions instead of just one.
              Fel Strength elixirs now work correctly with elixir mastery.
              Elemental Absorption potions now have a 2 minute duration rather
              than the 60 min duration they used to have.
              Alchemy transmute of Heart of Fire to Elemental Fire changed to
              15 minute cooldown.
              Reagent costs and potency of all flasks has been reduced.
              The cost of Imbued Vials has been reduced.
              The chance to find a Fel Lotus while picking an herb has been
              increased.
              Juju Chill and Juju Ember are now considered Guardian Elixirs and
              do not stack with other resistance buffs.
              Juju Flurry is now considered a Battle Elixir and has been converted
              from haste to haste rating.
              Ground Scorpok Assay, Juju Might, Juju Power, Lung Juice
              Cocktail, and R.O.I.D.S are now considered Battle Elixirs.
              Crystal Force, Crystal Ward,Gizzard Gum, Infallible Mind,
              Juju Escape, Juju Guile, Sheen of Zanza and Swiftness of Zanza
              are all now considered Guardian Elixirs.
              Sheen of Zanza is now considered a Guardian Elixir. Stamina and
              Spirit bonuses have been reduced to 25.
              Elixir of Fortitude now correctly displays its name in its buff
              tooltip.
              The Alchemist's Stone bonus now works on potions that restore both
              health and mana.
              Super Mana Potions now require 2 Dreaming Glory instead of 2
              Netherbloom to create.
              Super Healing Potions now require 2 Netherbloom instead of 2 Dreaming
              Glory to create.
              Reduced the number of Stonescale Oil required to make Greater
              Stoneshield Potions.
              Reduced the reagents required to make Ironshield Potions.
              New cauldron recipes can now be discovered when making most major
              protection potions. Cauldrons can provide an entire raid with a
              major protection potion.

              - Enchanting

                Enchant Bracer-Spellpower had its primal costs reduced slightly.
              Enchanting recipes that increase spell damage now also increase
              healing as well.
              The Major Defense Bracer enchantment has been moved from Ethereum
              Researchers to Ethereum Nullifiers.

              - Engineering

                11 new epic goggles have been introduced at 350 engineering skill 
              and are available from the trainer. They range from cloth to plate,
              and have a variety of stats to appeal to most talent specs.
              A recipe for Frost Grenades and the Icy Blasting Primers needed
              to make them are now on engineering trainers.
              Engineering recipes can now be placed in engineering bags, as can
              engineer made fireworks.
              Many engineering recipes will now give skillups for longer than the
              previously did.
              An engineering recipe to make Fused Wiring can be found in both
              Everlook and Shattrath.
              Engineering Skill required to make the Felsteel Stabilizer,
              Hardened Adamantite Tube and Khorium Power Core have been reduced
              slightly.
              Adamantite Shells now require less adamantite and do slightly more
              damage.
              The recipe for Elemental Blasting Powder now gives 4 powder when
              creating it, though it now requires an additional mote of earth.
              Engineers now make 3 Smoke Flares instead of just one when they
              create them. Also Smoke Flares now have a buy/sell price.
              Seaforium now opens locked chests as well as locked doors.
              The Consortium Vendor Karaaz now sells the engineering recipe for an
              Elemental Seaforium Charge if you are revered with them.
              The Poultryizer has a smaller chance of getting malfunction effects
              and is now a superior quality item.
              The Nigh Invulnerability Belt now has a smaller chance of failure.
              Healing Potion Injectors and Mana Potion Injectors created by
              engineers now have new icons and the engineering requirement to use
              them has been reduced.
              Goblin Rocket Launcher now has a 2 minute cooldown, and had its
              casting time reduced to 3.5 sec.
              Gnomish Flame Turret now creates 3 turrets instead of 1. Thorium Tube
              requirement changed to Fel Iron Casing.

              - Fishing

                The fishing timer has been reduced from 30 to 20 seconds and it now
              takes less time to fish.-->You now catch fish faster.
              The fishing timer can no longer run through its duration without a
              fish biting.
              Fishing has been removed from Arathi Basin and Alterac Valley.
              Fixed a bug where you could catch 2 fish at once in some zones.
              You can now fish in Underbog.

              - Jewelcrafting

                The jewelcrafting UI now has gems split up by color so it is easier
              to find gems of a specific color to create.
              A new set of more powerful gems can be found by raiding Hyjal and
              Black Temple. Their stats exceed those of previous gems that could
              be found.
              A number new gem cuts to existing gems have been added to the game.
              Included among them are a spell hit gem and more multi-stat gems that
              have attack power on them.
              Jewelcrafters can make two new melee oriented meta gems. One is found
              randomly as a world drop and the other sold by the reputation vendor.
              Thorium Setting only requires 1 thorium bar now.
              Many Jewelcrafting recipes that required 200-280 skill to learn now
              have changed/reduced materials required to make them
              Mithril filigree has a slightly reduced range that it gives skillups.
              A number of jewelcrafting gems now give skill increases for slightly
              longer than they used to.
              Pendant of Blasting and Necklace of Battle will now grant their
              click effects to players correctly, previously they only worked on
              characters higher than level 47.
              Jewelcrafting Onslaught ring thorium cost reduced
              The vendor value for the raw green gems have been reduced. This will
              also make these gems cheaper to put up on the auction house (Blood
              Garnet, Golden Draenite, etc...)
              Prospecting now always yields at least 1 gem.
              Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The
              Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may teach
              all levels of Jewelcrafting.
              The recipe for Figurine - Golden Hare no longer requires a
              Cut Citrine. It now requires copper bars.
              Several new recipes that use Jaggal and Shadow Pearls have been added
              to jewelcrafting trainers.
              Increased the chance to find blue gems when prospecting.
              Removed the 1 hour cooldown when cutting diamonds.
              Reduced the matching requirements for some diamonds.

              - Leatherworking

                Knothide Armor kits now require less leather to make and give 
              skill increases for longer.
              Leatherworking made Primalstrike set now has an attack power set
              bonus rather than a strength set bonus.
              Additional snakes that drop cobra scales are in the highlands of
              nagrand as well as in shadowmoon valley.
              Leatherworker made Drums of Restoration had their health/mana
              effects reduced slightly.
              Nethercobra Leg Armor and Nethercleft Leg Armor have been
              slightly improved.
              Heavy Clefthoof Boots, Heavy Clefthoof Leggings, and Heavy
              Clefthoof Vest have had their armor increased at the expense of
              some stamina and defense rating.
              Changed the socket bonuses on the Windhawk set to something more
              appropriate.

              - Herbalism

                The Dreaming Glory buff now correctly works in combat. 
              Netherbloom no longer causes negative effects, although the positive
              effects happen less frequently. Additionally, the effects will not
              replace one another.
              Nightmare Vine has a reduced chance to poison the herbalist.
              Nightmare Seed found with herbalism now requires level 60 to use.
              Underbog Colossus have an increased number of herbs on them when
              harvested by an herbalist.

              - Additional Profession Changes

                You can now unspecialize in tailoring and alchemy, and then select
              a new specialization. This is a repeatable choice, but costs gold
              each time.
              Skinning higher level creatures will give more leather; you will no
              longer get a single leather scrap.
              Reduced the time required to skin.
              Gathering skills no longer fail when you have reached the maximum
              skill possible.
              The Stoneforged Claymore model has been updated.
              Fel Iron Bars now have an icon unique from Felsteel Bars.
              Felsteel Bars are now good quality (green items).
              The Tailoring recipe Ebon Shadowbag no longer drops from Spirit
              Walkers.
              Profession recipes that had 24 hour or longer cooldowns, have had
              their cooldowns reduced by 1 hour.
              Added Warped Flesh to high level warpstalkers.
              Alliance Cooks can now purchase the Mok'Nathal Shortrib and
              Crunchy Serpent recipes at Toshley's Station.
              Monsters will now attack players who are mining mineral nodes near
              to them, even if they didn't notice them previously.
              Golden Spellthread and Runic Spellthread have been slightly improved.
              Enchant Weapon- Major Spellpower enchant has been stolen from the
              Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are
              more likely to have the recipe than the Razaani previously did,
              however.
              Imbued Netherweave Tunic and Robe recipes are vendor purchased so
              are now white instead of blue.
              The location of many of the Outland mineral nodes have been adjusted
              both to put them in locations that are more traveled and to make them
              more likely to be near creatures.
              Essences (Earth, Fire, Air, Water, Living) have had their drop rates
              significantly increased. Also Outland creatures that dropped motes
              will now have a chance of dropping essences as well.
              Materials required to make the Blacksmithing Adamantite plate armor
              have been reduced.
              Motes of Shadow now primarily drop from void creatures and have been
              removed from nearly all demons.
              Void Crystals maximum stack size increased to 20 from 10.

              Quest
              - You can now interact with wanted posters while mounted.
              - Grishnath Orbs can no longer be interacted with unless the

                character is on the quest, Exorcising the Trees.

              - The Ammen Vale quest, Rescue the Survivors! is now properly flagged

                as draenei-only. Non-draenei who have this quest in their log should 
              abandon it.

              - Fixed a grammatical error in the quest, The Ring of Mmmrrrggglll.
              - The quest, Defiling Uther's Tomb no longer has a time limit

                attached to it.

              - The level for the Hellfire Peninsula quest, Natural Remedies has

                been dropped from 64 to 63.

              - The Shadowy Disguise for the quest, Who Are They? can no longer

                be gained while shapeshifted.

              - Adjusted a few Restless Bones piles in the Bone Wastes so that they

                were not under the ground.

              - Fixed an issue with the quest, Sabotage the Warp-Gate!, which would

                sometimes fail the escort as it began.

              - The Blade's Edge Mountains quest, On Spirit's Wings is no longer

                shareable.

              - Fixed some typos in the quest, Reunion.
              - Completing the Horde quest, Reunion, will now auto-launch the next

                quest in the series, On Spirit's Wings.

              - Directions to the Bloodmaul Camp are now included in the quest, The

                Smallest Creatures.

              - The Horde version of the quest, Gorgrom the Dragon-Eater is no

                longer shareable.

              - Completing the Horde version of the quest Gorgrom the Dragon-Eater

                will now auto-launch the quest, Prisoner of the Bladespire.

              - Directions to Gruul's Lair are now included in the quest, Prisoner

                of the Bladespire.

              - The Scrap Reaver X6000 from the quest, You, Robot, no longer has

                its Repair ability.

              - Matron Varah of Mok'Nathal Village no longer offers the quest,

                Understanding the Mok'Nathal. Now, only Leoroxx has that 
              distinction, as was intended.

              - Minimap arrow for the quest, Report to the Allerian Post fixed.
              - Whispers of the Raven God: Understanding Ravenspeech will now hit

                players at range.

              - Bash'ir Landing and Razaan's Landing in Blade's Edge Mountains have

                been significantly expanded to support questing.

              - Skettis in Terokkar Forest has had some adjustments to support

                questing.

              - Millhouse Manastorm will now only award players credit for completing

                the Trial of the Naaru: Tenacity upon the death of Harbinger 
              Skyriss and only ONCE. Players will no longer receive credit through
              a gossip option on Millhouse.

              - Goliathon, involved in the Natural Remedies quest, is now level

                63. Goliathon Shardlings are now level 60-61.

              - Uvuros in Shadowmoon Valley has had its powers and abilities reduced.
              - The Brain Damage buff given from Ethereum Essences now lasts 60

                seconds.

              - Ethereum Relay corpses will now be viewable and lootable without

                having to be under the influence of Brain Damage.

              - The quests Trouble at Auchindoun, The Codex of Blood, Into the

                Heart of the Labyrinth, Find Spy To'gun, and 
              

              [edit] Patch 1.2 Notes

              Happy Holidays!


              <p>
              The holidays are here and the citizens of Azeroth are celebrating the occasion with festive decorations and winter time activities. Keep an eye out for some fun and exciting surprises throughout the world!
              <p>
              <a name="1"></a>

              New Dungeon - Maraudon

              <p>

              <p>
              In the vast gray of Desolace lies the earthen tomb of Zaetar, fallen Keeper of the Grove and son of Cenarius. Zaetar rejected his Keeper heritage when he joined with the princess of the chaotic earth elementals, Theradras. Their unholy union gave birth to the misshapen and cursed centaur, who promptly slew their father for his part in their misbegotten creation. Fearful of Cenarius' wrath, the grief-stricken Theradras sequestered her dead lover's body in her secret sanctuary, the Crystal Caverns of Therramok, where she watches over him to this day. Travelers who come to Desolace have little trouble spotting Zaetar's tomb, for the blessing of nature that permeates his being transformed his resting place into a verdant paradise of flora and tranquil pools. Today, this tomb is now trodden by the hooves of Zaetar's children, who have claimed this great cavern as their sacred stronghold Maraudon.
              <p>
              Maraudon, a level 40-49 dungeon in Desolace, is now open and ready for business
              <p>
              <a name="3"></a>

              Cloak & Helm Graphics

              <p>

              There are now interface options that let you not display your helm and/or cloak on your character. These options will allow a player to wear a cloak or helm, but not have it show up in the game world. The check boxes to control this functionality are in the Options menu under "Interface Options."

              <img src = "http://www.worldofwarcraft.com/shared/wow-com/images/layout/hr.gif" width = "100%" height = "1">

              General Changes


              <p>(detailed information for each below)

              <img src = "http://www.worldofwarcraft.com/shared/wow-com/images/layout/hr.gif" width = "100%" height = "1">



              General

              <p>

              • Players will now receive credit for killing a monster even if they die during battle.
              • Players will now be able to purchase and train mounts from other races in their faction. However, you will first need to obtain "exalted" reputation status with that race in order to do so. Mounts of the opposing faction are not available for purchase.
              • A "Looking for Group" channel has been added. Additional improvements in looking for group functionality will be added in future patches.
              • Daze chance has been reduced in degrees depending on the level of the monster versus the level of the player. Thus, a monster will have a better chance to Daze a player equal in level than it would Dazing a player five levels higher.
              • If you die in Molten Core, you will now be able to retrieve your corpse at the Blackrock Depths instance line.
              • Several instance bosses and sub-bosses have had their levels slightly lowered.
              • Giant Clams in the Vile Reef now drop Blue Pearls.
              • Spell Reflection no longer reflects abilities.
              • You can initiate a trade by dropping money onto a player.
              • You can no longer select targets while under the effects of charm.
              • Most non-elite creatures in non-instanced areas of the world have had their hit points slightly increased starting from level 20.
              • Messages in the chat window provide feedback when you are getting drunk or sober.
              • Skill gain messages will no longer appear for auto-ranking class skills when you gain a level.
              • Training costs for all classes are in the process of being rebalanced. For this patch, training costs have been adjusted for the Rogue and Warlock classes and we will be making similar adjustments to all classes in the future.

              Talents

              <p>

              • Damage bonus for the Warrior's One-Handed Weapon Specialization (Protection tab) increased to 2% per rank.
              • Amount of threat generated by Shield Bash when Shield Discipline is active has been increased.
              • Mortal Strike changed to deal weapon damage + a flat amount (85, 110, 135, 160) instead of percentage-based damage. Additional ranks available on Warrior trainers.
              • A bug causing the Hurricane talent to not require channeling has been fixed. This spell now correctly requires channeling.

              <a name="2"></a>

              Player versus Player

              <p>

              • Gurubashi Arena - The arena in Stranglethorn Vale has been changed so that free-for-all PvP will only take place on the floor of the arena, and no longer in the stands or on the entrance ramp. Please keep in mind that on PvP realms, members of the opposite faction can still attack you anywhere in the arena because Stranglethorn Vale is a contested area.
              • There is now a short countdown before a duel starts.

              Professions

              <p>

              • Fishing for high-level zones has been restored.
              • Monetary value of fished items sold to vendors has been significantly reduced.
              • Chances of acquiring green weapons and armor from fishing have been reduced.
              • Fishing profession now requires a minimum character level, like the other professions do. Any character who already has a fishing profession past the intended level will not be affected.
              • The recipes for Heavy Mageweave Bandage, Runecloth Bandage, and Heavy Runecloth Bandage can be learned by visiting your faction's Artisan First Aid questgiver.
              • Sell prices on Runecloth Bandages and Heavy Runecloth Bandages have been reduced.
              • Expert First Aid books moved to a more appropriate vendor for the Horde. New vendor is still within the same general area as the previous one.
              • Spider Sausage added to cooking trainers.
              • Negative effect on Fletcher's Gloves has been changed.
              • Alchemists' Stone effects have been changed.
              • Gnomish Death Ray ingredients have been changed.
              • Small Spider Legs drops have been increased to aid night elf cooks.
              • Embossed Leather Boots are now correctly marked as Soulbound.
              • Enchant 2H Weapon with Intellect is now correctly giving +3 to Intellect.
              • Enchanter's Cowl minimum level to use set to 28 instead of 38, as was originally intended.
              • Decrepit Darkhounds are now skinnable.
              • Bloodstone Ore was made easier to mine.

              Items

              <p>

              • The damage effect on Deathblow, Diabolic Skiver, and Pendulum of Doom is now considered physical damage instead of Shadow damage.
              • Area effect of Piccolo of the Flaming Fire has been reduced.
              • Common shields sold at the shops have had their levels shifted to provide for a greater variety of choices.
              • The damage effect from Circle of Flame no longer gets increased by items with fire bonuses.
              • Area effect on Explosive Rockets has been reduced.
              • Damage over time effect on Demonshear should no longer be increased by items with Shadow bonuses.
              • Effects from Stormstout, Trogg Ale, Raptor Punch, and Keg of Thunderbrew Lager no longer stack.
              • Enriched Manna Biscuit now regenerates mana correctly.
              • Wolfmane Wristguards are now Uncommon instead of Common.
              • Lowered stats and armor on the Forcestone Buckler, which is rewarded from the Compendium of the Fallen quest. Existing Forcestone Bucklers have not been modified.
              • Smokey's Explosive Launcher and Smokey's Fireshooter from When Smokey Sings, I get Violent quest have been improved. Additional item reward added to this quest as well.
              • Heart of the Scale should apply the correct Fire resistance now.
              • Fixed a bug that caused Wildheart Boots to have duplicate stats.
              • Loamflake Bracers now have stats.
              • Effect on Cloak of Flames has been reduced.
              • Dog Training Gloves are now Uncommon instead of Common.
              • Murkgill Murlocs in Stranglethorn no longer drop Encrusted Tail Fin.
              • Fixed texture on Rageclaw Belt to look like a belt instead of pants.
              • Armor values for some Leather and Mail armor between levels 15 - 36 have been slightly changed to address an error with armor values.

              Quests

              <p>

              • Many Stranglethorn Vale quests had their experience rewards changed to be more in line with the difficulty of the quests. Some Stranglethorn Vale quests were also increased in difficulty, due to increased kill requirements or balance changes to the quest target creatures. The Green Hills of Stranglethorn and Big Game Hunter quests also now reward different items upon completion.
              • Two new quests added to Desolace involving the Kodo Caravan.
              • Number of centaur required to kill to unleash Warlord Krom'zar in the Barrens Counterattack! quest has been reduced to 20.
              • Time limit for the Counterattack! quest has been increased to 20 minutes.
              • Thazz'ril's Pick is now easier to spot.
              • Bloodfury quest in Stonetalon Mountains is now marked elite.
              • Catch of the Day quest in Desolace now requires 2 Bloodfish instead of the previous 5.
              • New quest rewards added to the Allegiance to the Old Gods quest in Ashenvale.
              • Wildhunter Cloak reward item from the Ashenvale Hunt quest has been improved.
              • Vagash in Dun Morogh now properly shows his Elite status.
              • The Encrusted Tail Fin quest item now only drops off the Saltscale Murlocs in Stranglethorn.
              • The Bloodfury Ripper's Remains quest item now only drops off the Bloodfury Ripper in Stonetalon Mountain.
              • The Blueleaf Tubers requirement of the Barrens' Blueleaf Tuber quest was decreased to 6.
              • Quest text for the Elemental War quest is changed. It no longer implies that a choice of rewards is available.
              • The Summoning Shadra quest level has been increased from 50 to 55, to reflect the level of Shadra.
              • Fixed the problem that was causing Mikhail in Menethil Harbor to become inactive after someone failed The Missing Diplomat quest.
              • Besseleth and Arikara now have statistics appropriate to their status as elite creatures.
              • Quest monsters for Arachnophobia quest in Stonetalon Mountains now drop the proper required quest item.
              • Kodo Roundup quest in Desolace has been fixed to give proper quest credit.
              • Homeward Bound quest in Thousand Needles can no longer be activated by anyone other than the player that is escorting the Non-player Character.
              • Free at Last quest in Thousand Needles can no longer be activated by anyone other than the player that is escorting the Non-player Character.
              • Fixed a bug with the Tower of Althalaxx quest line that allowed you to skip the step that leads into Fire Scar Shrine.
              • Quest related drop items from A Sample of Slime quest and a Batch of Ooze quest have been reduced in value.

              Druids

              <p>

              • Entangling Roots: Rank 4 moved to level 38.
              • New Spell: Gift of the Wild (Level 50) - Longer lasting Mark of the Wild spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only.)
              • Bear Form: Armor bonus increased from 65% to 180%.
              • Dire Bear Form: Armor bonus increased from 125% to 360%.
              • Hibernate: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.

              Hunters

              <p>

              • Hunters can no longer sit while under the effects of Feign Death.
              • Disengage will cause the Hunter's target to immediately check for a new target.
              • Hunters will no longer show mana while they are under the effects of Feign Death.
              • Claw: Ranks 3-8 focus costs increased to match ranks 1-2.
              • Beasts under the effect of Beast Lore will now display whether they are tameable or not.
              • Pets: Bite and Claw tooltips now list the damage that is dealt when the pet is content. Actual damage is unchanged.
              • Scare Beast: Beasts now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.

              Paladins

              <p>

              • Sense Undead: No longer available via the trainer; quest reward only.

              <p>

              Priests

              <p>

              • Power Word: Shield: Now usable on party members only.
              • New Spell: Prayer of Fortitude (Level 48) - Longer lasting Power Word: Fortitude spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only.)
              • Mind Control: Can no longer be cast on tapped targets.

              <p>

              Rogues

              <p>

              • Backstab will automatically target the nearest enemy if no target is selected.
              • Distract is now effective against creatures that are already distracted.
              • Sap: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
              • Training costs adjusted. Total training cost was decreased.
              • Vanish will now break root and slow effects.

              <p>

              Shaman

              <p>

              • Earthbind Totem: Added a 15-second cooldown.

              <p>

              Warlocks

              <p>

              • Warlock demons have a wide selection of names based on the demon type. This only affects new demons; existing demons will keep their names.
              • Warlocks can no longer kill players in duels.
              • Death Coil won't give health until it actually hits the target.
              • Death Coil will only give the amount of health that it actually drained from the target.
              • Create Soulstone: Reduced the Soul Shard cost from two shards to one shard.
              • Curse of Shadow: Increased duration from two minutes to five minutes.
              • Curse of the Elements: Increased duration from two minutes to five minutes.
              • Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
              • Devour Magic (Felhunter): Fixed a bug where the felhunter would be healed every time the spell was used, in addition to the healing gained from successful dispelling.
              • Tainted Blood (Felhunter): The reactive effect no longer causes threat.
              • Training costs adjusted. Total training cost was decreased.
              • Enslave Demon: Can no longer be cast on tapped targets.

              <p>

              Warriors

              <p>

              • Warriors will now resume attacking after performing a Slam attack.
              • New Ability: Pummel (Berserker Stance) (Level 38) - Instant attack that causes damage and interrupts spellcasting for a short duration.
              • Shield Bash: No longer usable in Berserker Stance.
              • Intercept: Cost reduced from 15 rage to 10 rage, damage reduced accordingly.
              • Bloodrage: Now generates 10 rage immediately and 10 rage across the duration.
              • Improved Bloodrage: Now reduces the health cost of Bloodrage by 25% (rank 1) and 50% (rank 2).
              • Berserker Stance: Now increases critical strike chance by 3% instead of granting 10% melee haste. Extra damage taken reduced from 20% to 10%.

              <p>

              Mac

              <p>

              • The vertex and pixel shader based graphic options have been reactivated on certain combinations of drivers and GPU hardware. As Apple releases future improvements to drivers we will continue to re-test and re-activate features on a case by case basis. A more detailed list of which driver/hardware combinations are enabled for shader capabilities, along with any known bugs will be posted on the Tech Support forum. Further optimization work on the client is ongoing, and we welcome your feedback at wowmacteam123@blizzard.com.
              • Added reverb to sound effects when a player is in enclosed spaces.

              <p>

              User Interface

              <p>

              • The Minimap arrows that point to locations/players/etc. are now easier to see.
              • Tooltip information on players and monsters in the game has been expanded.
              • Alternative keyboard types (such as Dvorak) will now work correctly.
              • Macros that cast spells will show spell feedback (e.g. cooldowns, etc.) on the action bar.
              • Lua single line comments now work in script blocks embedded in XML files.
              • There is a new user interface to enable and disable add-ons for the current account, available at the character selection screen.
              • FontString has a new attribute, "maxLines," which is used to limit the number of lines the FontString will render.
              • Any text that goes beyond the extents of a FontString will be truncated and replaced with "�"

              <p>

              Miscellaneous

              <p>

              • When a player breaks the surface of the water going up (i.e. heading out of the water), the camera will move to the above-water position regardless of whether or not the player is holding down the right mouse button.
              • The visual effect for unlearning talents will happen after you accept the dialog instead of immediately.

              <p>

              Bug Fixes

              <p>

              • A bug with bandages has been fixed. Previously, only the lowest rank bandage (Linen Bandage) was working correctly in that it brought up a channeling bar and required you to remain still while bandaging. All of the other bandage types (Heavy Linen through Heavy Runecloth) were working incorrectly, but have been fixed to operate the same way that Linen Bandages do.
              • Cenarion Vindicators no longer summon Forces of Nature as quickly.
              • Severed Dreamers no longer summon Nightmares as quickly.
              • Several elite creatures that were missing their elite tags have been fixed.
              • Will of the Forsaken is no longer grayed out on the action bar while you are fleeing.
              • The Emerald Dragon Whelp will assist you when summoned.
              • Aquatic creatures will no longer eventually teleport to you if you harass them from land.
              • Undead players will no longer be invisible when they first log in after watching the intro cinematic.
              • Fixed the rotating animations of the crystals in Un'Goro Crater.
              • Reginald Windsor's yell can be heard during The Great Masquerade.
              • Kodos in the Barrens will no longer stomp incessantly while in combat.
              • The Ward of Laze is now summoned at a more appropriate level, instead of level one.
              • Some elite creatures in outdoor areas of the world had higher than normal experience modifiers, and were corrected to award the proper amount of experience.
              • Rare creatures in many of the higher level outdoor zones will now use their appropriate combat abilities.
              • Autoloot has been fixed to work with skinning.
              • Fixed durability display on vendor buyback items.
              • Some creatures in the outdoor world had much less armor than intended. This has been corrected.
              • A bug causing war stomp to not affect some targets within melee range has been fixed.

              </div>
              </div>
              </td>
              </tr>
              </table>
              </td>
              </tr>
              </table>


              [edit] Patch 1.3 Notes


              • We have fixed a crash bug that would happen infrequently when teleporting.
              • We have fixed a UI error that could occur in certain zones.

              <p>

              Updated Changes



              • Players who have completed the Molten Core discovery quest can now port directly to the zone, bypassing Blackrock Depths.
              • Divine Favor - Fixed a bug that prevented the effect from being removed, allowing all Flash of Light and Holy Light spells to crit for the full duration.
              • Bind on Pickup items that are of a quality below the default group loot threshold (white/gray) will no longer require confirmation before looting.
              • Various Bind on Pickup items that were previously of common quality (white) have been changed to green (ie: Corruptor's Scourgestone).
              • Several of the dungeon and raid armor sets have been updated with their non-placeholder textures. These sets include the Devout, Prophecy, Elements, Arcanist's and Wildheart sets. Future patches will update more dungeon and raid sets.
              • Quests that are not completable while in a raid group are no longer allowed if the instance is owned by a raid group, regardless of whether you are currently in that raid group or not.


              Major Changes



              <p>

              Diremaul



               Diremaul, a new dungeon for players level 56-60, is now open and ready for business. Diremaul is populated by a fierce tribe 
              of ogres and is located in the western region of Feralas. Diremaul will be limited groups of no more than five players each.
              <a href="/info/underdev/diremaul.html">Click here to read more</a>.
              <p>

              New Outdoor Raid Bosses



               Two new outdoor raid bosses have been introduced to Azeroth. 
              <a href="/info/underdev/images/azuregos.jpg">Azuregos</a>, a monstrous blue dragon, has landed in Azshara, while
              <a href="/info/underdev/images/kazzak.jpg">Lord Kazzak</a> the demon can be found in the Tainted Scar of the Blasted Lands.
              <p>

              Meeting Stones



               <a href="/info/underdev/images/meetingstone.jpg">Meeting Stones</a> are located outside of each dungeon to help players find a group to adventure with in the dungeon. 
              The meeting stone will try to find you a viable five-person group by looking for a tank, a healer, and so on.
              As time passes and you are unable to find a group, the meeting stone will become less picky about who it groups you with.

              <p>

              Dungeon Player Caps



               All dungeons now have a cap on group size to limit the number of players that may enter the dungeon. It was necessary to add this cap as raiding these dungeons trivialized much of the content. Because of this change we can now look to adding better loot to them during future content patches.

              <p>

               With that in mind, the dungeons below now have the following caps:

              • Onyxia/Molten Core - 40 members
              • Blackrock Spire - 15 members
              • Diremaul - 5 members

                All other dungeons in the game will be capped at 10 members.Several dungeons will be re-examined for balancing in light of thischange.  In addition, will have their loot improved significatnly forthe next content patch.

              <p>

              General Changes

              (detailed information for each below)


              General



              • Previously, in many cases, a Block, Parry, or Dodge was translated into a "Miss," thus causing confusion over actual miss rates. We've made the following changes in an attempt to be more clear as to what is actually happening in combat:

                • Block: All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a "Miss." Creatures will no longer be able to Block attacks from behind.
                • Dodge: Every time a creature Dodges, it will report a Dodge. We will no longer translate a creature's Dodge of a rear attack to a "Miss."
                • Parry: All creatures will now report a Parry on attacks from the front instead of translating them into a "Miss." Creatures will no longer be able to Parry attacks from behind.<p>

              • Blocking an ability that takes place on the next swing now blocks the normal amount of damage instead of all of it.
              • Skill-up rate improved for bows, crossbows, guns, thrown, and wands.
              • Improved line of sight for large creatures.
              • In-game mail sent from GMs will now use official Blizzard stationery.
              • The Drunk effect has been greatly enhanced.
              • If you resurrect without releasing your spirit, your resurrection timer will decrease normally.
              • You can no longer accept a warlock summoning while you are in combat.
              • Increased stun resistance will now also help resist some non-melee based stun spells from creatures.
              • Mounts now are Horde or Alliance restricted in the tooltip. We do not intend to allow Horde players to ride Alliance vendor-purchased mounts and vice versa.

               

              PvP



              • Numbers and punctuation will not be passed through chat communication to members of the opposing faction.
              • Spells in PvP now have a slight increase in range and area of effect when targets are moving. This should improve the overall usability of spells and ranged attacks.
              • Priests can no longer kill players with Shadow Word: Pain and Mind Control in duels.
              • Certain key NPCs (such as bankers and auctioneers) in the cities and main outposts are now harder to kill. Additionally, when they die, they will respawn more quickly.
              • Patrolling scouts that can see through stealth and invisibility have been added to both Orgrimmar and Ironforge.
              • Players under Mind Control pass reputation changes due to kills to the controlling player, and do not receive the reputation changes themselves.
              • You cannot see your enemies' buffs while you are charmed.
              • Dueling players can now cast helpful spells on their allies (but not vice versa).

               

              Druid



              • Training costs adjusted. Total training cost was decreased.
              • Rebirth - Casting time and mana cost reduced; now ignores resurrection timers.
              • Swiftshifting - Talent changed. When leaving a shapeshift form, the next shapeshift form you take will have a 20%/40%/60% mana cost reduction if used within 6 seconds.
              • Gift of the Wild - This spell is now cast on the target's party.
              • Cat Form - DPS increase at levels 40-60.
              • New Ability (Cat Form): Ferocious Bite (available at level 32) - Finishing move that causes damage per combo point and converts each extra point of energy into additional damage.
              • New Spell: Barkskin (available at level 44) - The druid's skin becomes as tough as bark. Physical damage taken is reduced. While protected, taking damage will not cause spellcasting delays, but non-instant spells take longer to cast and melee combat is slowed.
              • New Ability (Bear Form): Frenzied Regeneration (available at level 36) - Converts an amount of rage into health every second for a short duration.

              Hunter



              • Training costs adjusted. Total training cost was decreased.
              • Sandfury Guardians are no longer tameable.
              • Fixed a bug where Hunter pets were sometimes unattackable by opposing faction players.
              • Fixed a bug where creatures were keeping their innate resistances after being tamed. This was unintentional and the fix will affect all existing pets.
              • Distracting Shot - Is now properly improved by the Efficiency and Hawk Eye talents.
              • You can no longer use Eyes of the Beast to leave a flight path.

              Mage



              • Training costs adjusted. Total training cost was decreased.
              • Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5 seconds w/ Permafrost) and refreshes with each damage tick rather than at the beginning of the spell. In addition, a target that resists the damage will also resist the chill effect.
              • Blink - Using this spell should no longer cause you to fall through the world.
              • Blink can now be used to escape more of the stun effects used by creatures in the world.
              • Blink is no longer useable on boats or zeppelins.
              • Blast Wave damage radius fixed so damage properly extends to 10 yd.
              • Dampen Magic - Duration and mana cost increased. Now castable on all raid targets.
              • Amplify Magic - Duration and mana cost increased. Now castable on all raid targets.
              • Frost/Ice Armor - Mana cost reduced.
              • New Spell: Mage Armor (Available at level 34) - Allows for 30% of mana regeneration to function while casting and increases resistance to all magic schools. Does not stack with Frost/Ice Armor.
              • New Spell: Conjure Water (Rank 7) (Available through quest at level 60).
              • Arcane Missiles: Fixed a bug where the spell would not function properly against spell-reflecting targets.

                 

              Paladin



              • Training costs adjusted. Total training cost was decreased.
              • Seal of Command - The damage effects can now be resisted instead of dodged, blocked, or parried.
              • Blessing of Protection - Now castable on all raid targets.
              • Blessing of Sacrifice - Now castable on all raid targets.
              • Blessing of Salvation - Now castable on all raid targets.
              • Divine Intervention - Now castable on all raid targets.

              Priest



              • Training costs adjusted. Total training cost was decreased.
              • Holy Fire - Fixed a bug with the bonus damage gained from +fire damage items. Such items now have a greater effect on this spell.
              • Prayer of Fortitude - This spell is now cast on the target's party.
              • Power Word: Shield - Now castable on all raid targets.

              Rogue



              • A number of areas in the world now have footlockers in them. These areas are in place for rogues to visit to increase their lockpicking skills. The contents of these footlockers are only token amounts of treasure, but they should allow for a more interesting experience while increasing lockpicking skill. The difficulty of the locks in the area correspond to the level of the zone, so if your lockpicking skill is around 100, you would go to Durnholde Keep in Hillsbrad. But if your skill is 250, you might head to Tyr's Hand in Eastern Plaguelands.

                • Hillsbrad Foothills - Durnholde Keep
                • Redridge Mountains - Lake Everstill
                • Ashenvale Forest - Zoram Strand
                • Stonetalon Mountains - Windshear Crag and Associated Mines
                • Wetlands - Murloc Camps
                • Desolace - Sar'theris Strand
                • Badlands - Angor Fortress
                • Swamp of Sorrows - Pool of Tears
                • Searing Gorge - The Slag Pit
                • Tanaris Desert - Lost Rigger Cove
                • Azshara - Bay of Storms
                • Eastern Plaguelands - Tyr's Hand (elite)<p>

              • Very high-end gems will no longer be acquired from junk boxes or pickpocketing.
              • Added a visual to Sword Specialization "proc" that will now show up in the combat log as well.

              Shaman



              • Training costs adjusted. Total training cost was decreased.
              • Tremor Totem - Now creates the appropriate looking earth totem; tooltip updated to clarify what effects it counters; radius of effect increased; now pulses more frequently.
              • Astral Recall - The tooltip now includes the home point the spell will recall you to.
              • We've changed the spell icon of several totem spells. They should now all be unique.
              • Searing Totem - Damage slightly increased.
              • Reincarnation - No longer causes resurrection sickness.

              Warlock



              • Improved Drain Mana - Will now report to the combat log all damage caused.
              • Inferno - The duration the Infernal is enslaved when first summoned has been increased. The area of effect damage caused by the Inferno spell, and all threat generated by it, will now originate from the Infernal. The Infernal will now immediately attack targets within the radius of the spell.
              • Enslave Demon - Is no longer dispellable.
              • Curse of Agony - Now benefits from items that increase shadow damage.
              • Nightfall - Fixed a bug where the Shadow Trance effect was lost without benefit. Previously, the talent had a 3%/4% chance of triggering. It now has a 2%/4% chance of triggering, and the tooltips have been updated to accurately reflect this change.
              • Ritual of Doom - The death caused at the completion of the ritual no longer causes durability loss.
              • Firestone - Equipping Firestones will now increase damage caused by fire spells.
              • Spellstone - Equipping Spellstones will now improve your chance to get a critical strike with spells.
              • Fear - Mana cost changed to a percentage of base, which results in an increase in cost.
              • The Shadow Trance buff granted by the Nightfall talent will no longer be used up by a shadowbolt that was in mid-cast.

               

              Warrior



              • Training costs adjusted. Total training cost was slightly increased.
              • Battle Shout - Rage cost reduced.
              • Bloodrage - Health cost reduced.
              • Heroic Strike - Damage increased.
              • Parry - Moved to level 6.
              • Thunder Clap - Now causes Physical damage instead of Nature damage; damage increased; duration increased with each new rank. Improved Sunder Armor - Now decreases rage cost by 1/1/1. Improved Thunder Clap - Now decreases rage cost by 1/1/2.
              • Execute - Full rage is no longer consumed when the ability does not hit.
              • Overpower - Should now be usable when a special attack is dodged.
              • Fixed a bug where rage was not being generated when normal melee attacks were parried, dodged, and blocked.
              • Charge has been improved so it will work through doorways and won't path you through an entire dungeon.
              • Sweeping Strikes bug fixed. It will hit more reliably and show up in combat log correctly.
              • Added a visual to Sword Specialization "proc" that will now show up in the combat log as well.

                 

              Monsters



              • Ogres in Azeroth have undergone a visual upgrade.
              • Yeti will no longer flee when at low health.
              • Mummified Atal'ai will no longer cast Fevered Plague so often.
              • Some outdoor creatures will now use their Fear abilities less often.
              • Reduced the number of pirates on the boats in Stranglethorn Vale.
              • Reduced the number of Syndicate in Strahnbrad.
              • Reduced the respawn rate of the troggs on the islands in Loch Modan.
              • Some wildlife that was stationary in Desolace should now be more active.
              • Mechanical Whelps have been boosted by five levels in order to be effective longer. Their damage has been slightly decreased to compensate for the additional damage that would have occured with the change.
              • Battle Chicken has had its level boosted by five.
              • The monster ability Skull Crack now only stuns for two seconds instead of six.
              • Warbringer Constructs now have less armor than before.

              Items



              • The Reactive Mana set bonus effect on the Arcanist set had an incorrect tooltip. The proper chance of the effect triggering is 1%, not 100%.
              • Restorative Elixir tooltip is now more clear.
              • Weightstones may now be used on fist Weapons.
              • Postmaster's Treads now have stats more appropriate for clothwearers.
              • Crown of the Penitent effect made more appropriate for the quality and level of item.
              • Bloodlust Epaulets stats improved to the appropriate amount for the item's level and quality.
              • The effect of the Spirit of Aquamentas and Choker of Enlightenment has changed to a +damage and +healing of all spell schools effect.
              • Ramstein's Lightning Bolts effect reduced to 200 points of damage and a 10-yard radius.
              • Magister's Mantle, Robe, Belt, Crown, and Binding changed to include more stamina in lieu of spirit.
              • Gnomish earrings will no longer appear outside the Bloodlust Helm.
              • Deathstriker name changed to Felstriker.
              • The Lion Horn of Stormwind now properly gives AC to members of the party.
              • Priests can now use scrolls and the Heart of Noxxion while in Shadowform.
              • The costs of Enriched Manna Biscuits, Blessed Sunfruit, and Blessed Sunfruit Juice have been lowered to 60 silver per stack of five.
              • The buff effect of Blessed Sunfruit has been changed from Stamina to Strength.
              • Horn of the Arctic Wolf now correctly summons an arctic wolf (Instead of a light-gray one).
              • White Bandit Mask is now Uncommon and Bind on Equip.
              • Fixed a bug that was causing Judgement Sabatons to have two instances of Spirit.
              • Green Lens items can no longer call Stamina as one of its random properties. Existing Green Lens have not been changed.
              • Frenzied Striker is now Bind on Equip instead of Bind on Pick Up.
              • Sorcerer Sphere is no longer Warlock only.
              • Twilight Orb is no longer Warlock only.
              • Fixed a bug that was causing Dog Training Gloves to not be Bind on Pick Up.
              • Fixed a bug that was causing Thrash Blade, Flurry Axe, and Ironfoe to have an additional attack when the effect went off.
              • Fixed a bug on Gearforge Girdle (awarded by the Felwood quest, A Final Blow) that caused it to have more stats than it should. It no longer has +12 defense.
              • Shadowcraft Boots now have +21 Agility instead of +21 Intellect.
              • Fixed a bug with Jungle Remedy that was causing it to be on the non-combat potion timer of three seconds. It is now on the combat potion timer of two minutes.
              • Fixed a bug with Fist of Stone that caused it to have stats that it shouldn't have. Existing Fist of Stone items have not been changed.
              • Finkle's Skinner is now Main hand only.
              • Drop rates of gems have been increased at lower levels and decreased at higher levels.
              • Fixed a bug that was causing Outrunner's Cord to appear incorrectly on characters.
              • Fixed a bug that was causing Vosh'gajin's Strand to appear incorrectly on characters.
              • Fixed a bug that was causing Omokk's Girth Restrainer to appear incorrectly on characters.
              • Holy spell damage bonuses will no longer appear on random property items.
              • Silithus has been itemized.
              • Royal Seal of Alexis no longer drops off of Baron Bloodbane. It is now only obtainable via the quest Ramstein, no longer has a minimum level requirement, and is Bind on Acquire. Existing Royal Seal of Alexis items have not been changed.
              • 16-slot bags are now set to Uncommon.
              • Razorlash Root should now restore mana as intended and should no longer apply the first aid debuff.
              • Re-worded tooltips on Shard of Afrasa and Demon's Blood to better explain their effects.
              • Changed the tooltip on random property items with the suffixes "of Concentration" and "of Regeneration" to more clearly state their effects.
              • Lunar Wands that drop should now have random properties.
              • Hurley Blackbreath's treasure table has been modified.
              • Rend's treasure table has been modified.
              • Goraluk Anvilcrack treasure table has been modified.
              • General Drakkisath treasure table has been modified.
              • Deathcharger's Reins can now be used by Tauren.
              • Items that periodically restore health and mana no longer show up in the combat log.
              • Vanquisher's Sword and Amberglow Talisman, the rewards for the quests Bring the Light (Alliance) and Bring the End (Horde), have been upgraded to be rare instead of uncommon.
              • Modified Crystal Charge, Crystal Force, Crystal Restore, Crystal Spire, Crystal Ward, and Crystal Yield to be on appropriate cooldown timers. Completing the Crystal Pylon quest to obtain them will now reward five each instead of three.
              • Mark of the Dragon Lord has had its visual changed to better fit its effect, and the tooltip has been corrected.

              Professions



              • A new engineering recipe is available in Blackrock Depths for a repair robot. This robot acts as a repair vendor for 10 minutes and will repair and purchase items for normal cost. This will allow dungeon groups and raids to get items repaired and sold without returning to town.
              • The Horde version of the tribal leatherworking quest now requires the appropriate amount of leatherworking skill to complete.
              • The item requirements for the elemental leatherworking quest have been lowered from four of each kind of elemental item to two.
              • A number of high-end profession reagents were changed to good quality (green) to indicate their value and so that they are distributed properly by group loot (Essences, Orbs of Righteousness, etc.).
              • All of the creation professions have had one or more dropped recipes added to raid level targets.
              • Bottomless Bag requires significantly more mooncloth and two core leather to make now.
              • Invulnerability Potion - Now makes you immune to all physical attacks and damage rather than just damage.
              • The effects of flasks and elixirs are no longer dispellable. This should make their use more compelling in PvP situations.
              • Fused Wiring will now drop more often from target dummies.
              • Quickdraw Quiver now requires cured thick hide (instead of thick hide) as one of its required components.
              • Crimson Lotus changed to a gray item as it is currently unused by professions.
              • Green Lens now requires more ingredients to make, but has special effects rather than just stats on it.
              • Red dragonscales have had their vendor price reduced.
              • Drop rates of very high-end gems have been somewhat increased on rich thorium veins.
              • Improvements have been made to many potions: Troll's Blood potions, Stoneshield potions, Magic Resistance potions, Flasks of Power, and Greater Defense potions.
              • Chimeric Glove recipe is no longer bind on pick up.
              • There is now a recipe at leatherworking trainers that allows thick leather to be turned into rugged leather.
              • Turtle Scale Gloves recipe has been added to vendors in Feralas to make completion of the tribal leatherworking quest easier.
              • You will now catch ocean fish when fishing from Rut'theran village.
              • The cooking trainer in Dolanaar now sells cooking recipes for several types of fish.
              • Owls in Teldrassil now drop more eggs than they used to.
              • A new type of turtle is now found on the beaches of northern Tanaris in the level 42-43 range. They can be skinned for turtle scales.
              • The Recipes for Robe of the Void, Robe of the Archmage, and Truefaith Vestments are no longer soulbound.
              • Engineering guns level 40 and above now have attributes on them to bring them in line with the random property guns.
              • Cooking recipe, Tender Wolf Steak, added to vendors in Aerie Peaks and Gadgetzan. Allows players to cook tender wolf meat.
              • Horde cooks can now cook up raptor eggs from a recipe found in Gromgol and Hammerfall.
              • Elixir of Giants duration increased to 60 minutes.
              • Shadowskin Gloves recipe added so there is a non-rare recipe that requires Shadowcat Hide.
              • Hot Wolf Ribs now count as meat for purposes of being fed to hunter pets.
              • Mooncloth recipe moved to a different vendor in Everlook.
              • Storm Gauntlets fixed so they deliver their lightning damage correctly.
              • Enchantment for boots that increase speed improved significantly.

               

              Raids & Dungeons



              • "Raid lockout" is fixed. If the leader of your raid group is saved in a different instance than you would otherwise go to, you are added to your leader's instance.
              • Added /raidinfo command showing remaining time on saved raid instances. Also shows an ID to compare with other players (if you have the same saved ID as them, you will go into the same instance)
              • Added a chat window message when you are first saved to an instance.
              • Raid members will show up on the world map.
              • If you enter an instance in a group, and then leave that group, you will not be able to complete quest objectives until you rejoin the group.
              • Extended the decay time of boss corpses in dungeons.
              • Lengthened the respawn time of many of the creatures in Ragefire Chasm, Gnomeregan, Uldaman, Razorfen Downs, Scholomance, and Stratholme.
              • <p>Molten Core

                • Added in-game voice for Ragnaros and Majordomo Executus.
                • Fixed an issue that was causing the first Firelord to stop moving.
                • Garr will now lose his enrage buff when he leaves combat.
                • Majordomo Executus will now make the Flamewaker Healers immune to polymorph at the appropriate time, even after failed attempts.
                • Bringing Flamewaker Healers too far away from Majordomo Executus will now result in the Healers becoming immune to Polymorph.
                • Line of Sight checks removed from many creature abilities in Molten Core.
                • Sons of Flame now despawn when everyone wipes.
                • Ragnaros will reset properly if the raid wipes while submerged.

              • <p>Onyxia

                • Onyxia's fireballs will no longer result in a confuse effect (Engulfing Flames). The impact damage of these fireballs has been slightly increased to compensate for the loss of the damage over time.
                • Onyxia's egg pit will now heat up when she does a strafe breath across the room.
                • Onyxian Warders now respawn in the hallway while Onyxia is in combat.
                • Increased the delay before Onyxia will try to tail sweep.
                • Fixed a bug that could cause Onyxia to occasionally not reset correctly.
                • Fixed a bug that was causing Onyxia to get stuck under the world
                • Players no longer leave combat while Onyxia is in flight.
                • The Onyxia Key quest for the Horde has experienced some changes.
                • The Test of Skulls for Scryer, Somnus, and Chronalis can now all be obtained simultaneously. The drop rates for black dragonspawn eyes have been increased substantially.

              • <p>Stratholme

                • Baroness Anastasi in Stratholme will now leave the possessed target when the target is below 50% health, instead of 30%. She will also cast Possession slightly less often.
                • Roaming Gargoyles will be set to a 30-minute respawn.
                • Roaming Shades set to 15-30 minute respawn (previously 5-15).
                • Patchwork Horrors set to 15-30 minute respawn (previously 6-10).
                • Overall respawn in the entire dungeon made longer.
                • Crimson Conjurers will no longer roam in pairs.
                • Crimson Conjurers can now only have a max of two "pets" at one time.
                • Changed the way the Gauntlet area works. The Crystals no longer respawn.
                • The Crystals no longer fire ribbon of souls (this was causing in-combat issues).
                • Fixed a bug that was causing monsters to leave combat in mid-fight, thus regaining all their health.
                • Various tweaks made to the Baroness encounter.

              • <p>Scholomance

                • Lengthened the overall respawn of the dungeon.
                • Risen Aberration health and damage reduced.

                  • Reduced the duration of Dark Plague from three minutes to 90 seconds.
                  • Fixed a bug that caused the Cloud of Disease spell, cast by Diseased Ghouls, to do more damage than intended.
                  • Blood of Innocents will now drop off both Doctor Theolen Krastinov (The Butcher) and Jandice Barov for players that have completed the Sarkhoff questline in Scholomance.
                  • Shadow resistance now will be more effective at mitigating the damage from Unholy Aura.
                  • The creature spell, Call of the Grave, has had its damage reduced by half.



              • <p>Blackrock Spire

                • Spire Spiders now only summon four Spire Spiderlings instead of five.
                • Health and damage on these Spire Spiderlings has been reduced.
                • Crystallize has been reduced from eight seconds to six seconds.
                • Some Blackrock Spire bosses will now properly display their true level, instead of being considered world bosses (who do not display level).


              • <p>Blackrock Depths

                • The doors to the Lyceum will now re-open after Magmus has been killed.
                • Vault encounter has been toned down slightly.
                • Mind Flay and Cripple will now work on Blackrock Depths bosses.

                  
              • <p>Maraudon

                • Princess Theradras - Boulders thrown will now cause a knockdown as well. She will also be more intelligent about deciding when to use her Dust Field ability.
                • Noxxion encounter made easier for groups lacking area of effect damage.
                • Creeping Sludge poison proc has been changed to a pulsing point-blank area of effect short-range damage spell called Poison Shock.

              • <p>Zul'Farrak

                • Dead Hero will now always drop an uncommon random item.
                • Witch Doctor Zum'rah's loot table was improved.
                • Toned down the Zigguraut event.
                • Toned down the Antu'sul event.
                • Fixed stuck NPCs that were causing "in combat" issues.
                • Scarabs will no longer flee when at low health.


              • <p>Scarlet Monastery

                • Doors requiring the Scarlet Key can now also be opened with a Large Seaforium Charge in addition to the lockpick ability.

              • <p>Gnomeregan

                • Doors requiring the Workshop Key can now be opened with a Small Seaforium Charge.

              • <p>Deadmines

                • The "cannon door" can now be opened with a Small Seaforium Charge in addition to the lockpick ability.


              Quests



              • Quests that take you into dungeons are now denoted "Dungeon" in the quest log, and are sorted under the dungeon to which they take you.
              • Decrepit Guardians in Andorhal were changed to non-elite.
              • The Heroes of Darrowshire quest in Eastern Plaguelands now gives an experience reward.
              • Increased the drop rate of Shadowmaw Claws for Mok'thardin's Enchantment.
              • Fixed an issue with the Green Hills of Stranglethorn quest. If players destroy one of the chapters, Barnil will now help them relocate it.
              • The quest, Scarlet Diversions, should now be easier to complete.
              • Reduced the speed at which the Magrami ghosts are attracted to the Ghost Magnet in the Ghost-o-plasm Round Up quest. Modified quest text to suggest players move away from where they place their magnet.
              • Princess Poobah now waits for 60 seconds before despawning after the completion of the Message in a Bottle quest.
              • Fixed pathing on the assassins of the Protect Kanati Greycloud quest, to prevent them from getting stuck.
              • Arei the Treant is now PvP-enabled. If Horde players attack him while Alliance players are escorting him, the Horde players will nowbe flagged for PvP.
              • The It's Dangerous to Go Alone quest in Un'goro no longer requires a deprecated item to complete.
              • The health of the Corrupted Saber (escortee in the Corrupted Sabers quest) was increased.
              • The Scarab Shells quest in Zul'Farrak's item requirement was reduced from nine Uncracked Scarab Shells to five
              • Zaricotl no longer drops an NYI (Not Yet In) quest item (the Pocked Black Box) for Horde players.
              • The epic item questline for the turning in of the Beast's hide has had its monetary requirements lowered to 50 gold.
              • The Molten Core Dark Iron turn-in quests (Favor Amongst the Brotherhood) have had several major changes. Turning in Dark Iron Ore will now result in half of its previous faction reward. However, the turn-in requirements for Fiery Core, Core Leather, and Lava Core have been substantially reduced and their faction rewards quadrupled.
              • For the Kodo Roundup quest in Desolace, bringing a Tamed Kodo back to Smeed Scrabblescrew now works.
              • The King of the Foulweald quest event in Ashenvale now has the Enraged Foulwealds spawn as soon as Karang's Banner is placed.
              • The Zamek's Distraction quest event in Thousand Needles now causes Rizzle to leave his hut (and leave his Indurium Plans behind).
              • End quest added to Hydraxis quest line, offering players a reward.
              • The amount of waves players must fight in the Belnistrasz quest event has been reduced.
              • Argent Dawn Valor Tokens, Minion's Scourgestones, Invader's Scourgestones, and Corruptor's Scourgestones now stack in quantities greater than 20.
              • You may now turn in Thorium Shells in exchange for Thorium Headed Arrows. Both Orgrimmar and Ironforge have a turn-in NPC.
              • Smudge Thunderbrew in Ravenholdt Manor now sells the recipe for Thistle Tea to those rogues who completed the quest and inadvertently destroyed their recipes.
              • The Horde version of the quest A Call to Arms: The Plaguelands! should now only be available once after accepting the quest.
              • The text for the Je'neu and the Earthen Ring quest has been clarified.
              • The completion point for the The Fragments Within quest should now appear in the mini-map.
              • The Araj's Scarab quest should now properly reflect that it is an elite difficulty quest.
              • The WANTED: Murkeep! quest is now sharable.
              • The duration of Arcane Quickeners has been increased to 30 minutes.
              • The reward for completing the quest Morrowgrain to Feathermoon Stronghold has been increased to 10 packets of seeds per five morrowgrain.
              • The Evergreen Pouch as used by Herbalists with a skill of 150+ has been modified.
              • The chance of getting morrowgrain when the pouch is used has been slightly increased.
              • The Order Must Be Restored quest now gives a Stormwind reputation boost upon completion.
              • The Roll the Bones quest has been lowered in level.
              • There are now more lockboxes available in the Ruins of Andorhal for the Counting Out Time quest.
              • The Mangled Journal found in Un'Goro Crater now drops for all members of a group.
              • The Shattered Necklace in Badlands and Uldaman now drops for all members of a group.
              • The Winterfall Activity quest is now available to players who are at the minimum point of Friendly reputation with the Timbermaw Furbolgs.
              • Ghede and Jenal in the Un'Goro Soil quest now appear in the mini-map when it is time to talk to them. It is also clearer where they are in the quest text.
              • Quests marked as Gadgetzan in the header of the quest log should now be displayed as Tanaris.
              • Typos fixed for many quests.

                 

              Pets



              • Pets in defensive mode that respond to attacks will no longer flag their masters for PvP. If the master issues an explicit attack command, the master will be flagged.
              • You can issue pet commands while you are stunned, fleeing, etc.
              • Pets and summons no longer get stuck when you get on a boat or zeppelin.
              • Non-aggressive enemy NPCs no longer attack pets and summons.

              Faction & Reputation



              • Felicia Maline in Stormwind is now giving a discount on gryphon rides for players who have Honored or greater reputation with Stormwind.
              • The Argent Dawn is offering new rewards to heroes who are Revered and Exalted to the Dawn. Speak to a quartermaster of the Argent Dawn for more information!
              • If a player is under the effects of mind control by another player, then reputation adjustments for killing creatures go to the controlling player.
              • Larger factions (Horde, Alliance, Steamwheedle Cartel, etc.) now report reputation increases and decreases across the board if so affected.
              • Rivern Frostwind's death no longer gives reputation adjustments for Horde and Alliance factions.
              • Winterfall Pathfinders in Winterspring now give Timbermaw reputation adjustments when killed.
              • The loss of overall reputation when a player loses reputation at the higher tiers of a faction (Friendly, Honored, Revered, Exalted) has been substantially reduced.

                 

              User Interface



              • You can now have <a href="/info/underdev/images/bubbles.jpg">multiple action bars</a> onscreen at the same time. You can activate the
                <a href="/info/underdev/images/bubbles.jpg">additional action bars</a> through the Interface options menu.
              • You can now have <a href="/info/underdev/images/tracker.jpg">quest completion criteria</a> for the quests you are currently on display on the game screen as well as in the quest log. If you shift-click on a quest in the quest log, it will display the completion criteria on the main game screen underneath the mini-map.
              • You will now be able to tell how many other players in your group have the same quest you do. When you are in a group, it will display the number of other players in the group who have the quest in parenthesis to the left of the quest name. If you mouse over the quest name, it will display the names of the other players in the party who have the quest in the bottom right hand corner of the screen.
              • <a href="/info/underdev/images/bubbles.jpg">Chat bubbles</a> have been added to the game. Now when a player or NPC uses a /say or /yell chat command, it is displayed in the game screen by default as a chat bubble as well as in the chat log. It displays above the head of the character talking, but only if you can see the character. This functionality can be turned off should you desire. This functionality also exists for party chat, but is turned off by default. Both options are turned on or off in the "Interface" options window.
              • The /bug and /suggest commands have been removed from the game. This functionality was mainly for beta test purposes and not intended for our live audience. To submit bug reports, please petition a GM. To make a suggestion about the game, please use the Suggestions forumon the WorldofWarcraft.com website.
              • Level information is no longer available to the scripting system for dangerously high-level enemies.
              • Improved client performance with chat filter enabled.
              • Added /golfclap.
              • You can no longer change armor sets while your enemies are stunned.
              • If more than one player ties a loot roll, a random player will receive the loot.
              • Monster tooltips now display the hostile color in an easier to read shade of red.
              • Loot sparkles will disappear appropriately after group loot or master loot is distributed.
              • An option has been added to display the time remaining on your buffs all the time. The option is found in the "Interface" options window under "Buff Durations."
              • If the current round robin looter closes the loot window without looting money, other players may loot the money.
              • Targeting with the tab key has been fixed so hitting tab will acquire creatures in a cone up to 30 yards in front of you or a circle 10 yards around you. It no longer only hits targets off to your left.
              • When you are using group loot or need before greed looting systems and are looting a bind on pick up item, the "This item will bind to you" yes/no dialog box pops up after you click the "roll dice" button, but before it accepts your roll.
              • You can now lock your action bar so spells cannot be dragged out of it while it is locked. This functionality can be assigned to a hotkey toggle in the keybindings UI.
              • Trading with a player no longer closes his auction interface (you get a busy message).
              • Added subclasses to recipes in the auction house interface (tailoring, leatherworking, etc...)
              • A message will be sent to group members if everyone passes on a loot item roll.
              • An "unbind" button has been added to the key bindings page.
              • Guild names can no longer have consecutive spaces, or start or end with a space. This prevents confusingly similar guild names such as "My Guild" and "My    Guild".
              • Added a right-click menu to the social pane for whispering and inviting players into groups.
              • The guild interface remembers whether or not to show offline members between sessions.
              • If you are holding down the move forward key, and press the move backwards key, you will stop moving.
              • Increased the quest share distance to 10 yards.
              • The "|" character will show up in general chat channels.
              • You will get informative feedback if you try to share a quest with someone who is already on the quest or has completed it.
              • Added UI to the addon customization screen to specify how much memory is available to the scripting system.
              • Added the "date" and "time" functions to the UI scripting system.
              • You will see an error message if you tell your pet to attack a target that it can't find a path to.
              • If you are sitting and press a turn key, you will stand up and start turning.
              • Riding Kodos have new icons for when you are mounted.
              • NPC chat log color changed to light yellow by default instead of gray, which was not very readable.
              • If you have files in the Interface\FrameXML folder, they will be moved to Interface\FrameXML.old after a patch.
              • After the game is patched, you will be prompted to disable addons that are out of date.
              • Added IsMovable(), SetMovable(), IsResizable(), SetResizable() member functions to frames in the scripting system.
              • Added the "pcall" and "xpcall" functions to the UI scripting system.
              • The .toc file for addons supports a new keyword: "DefaultState," which can be enabled or disabled, and specifies whether or not an addon is enabled or disabled by default when first installed.


              World Environment



              • The bridges in northern Stranglethorn Vale are now fixed so they will not dismount you when you ride across them.
              • The names of many more points of interest have been added to various area maps.
              • The Ashenvale, Felwood, and Azshara Crater areas are using a new graveyard system that should help to place dead characters at appropriate graveyards.
              • Fixed several places throughout the world where monsters and profession nodes were spawning underground, floating or inside of objects.
              • You can now design guild tabards in Ironforge and Thunder Bluff.
              • Characters dying in the instanced portions of Blackfathom Deeps, Scholomance, Maraudon, Onyxia's Lair, and Ragefire Chasm will now correctly receive a corpse marker in the minimap and see the message letting them know that they need to enter the instance before they will be able to resurrect.
              • The Argent Dawn base at the southern edge of the Western Plaguelands is now named Chillwind Camp.
              • Quartermaster Miranda Breechlock in Eastern Plaguelands is now in a more accessible position.
              • Krinkle Goodsteel in Gadgetzan no longer repairs durability damage. His brother, Wrinkle Goodsteel, and his friend Blizrik Buckshot, who share a nearby shop, are still more than happy to provide their durability repair services.
              • Reagent Vendors have been added to Feathermoon Stronghold and Camp Mojache in Feralas.
              • Added a mailbox to the Darnassus Bank.

              Flight Paths



              • The following flight times have been reduced:

                • Auberdine - Talonbranch Glade
                • Thunder Bluff - Orgrimmar
                • Theramore (Dustwallow Marsh) - Nijel's Point (Desolace)

              • <p>The following flight paths have been added:

                • Gadgetzan - Brackenwall Village
                • Gadgetzan - Valor's Rest (Silithus)
                • Gadgetzan - Camp Mojache
                • Gadgetzan - Crossroads
                • Orgrimmar - Everlook


               

              Bug Fixes



              • Fixed framerate problem with UI modifications that use overlapping buttons.
              • Hunter pets immediately gain training points when they level up.
              • Creatures that are quickly respawning to repopulate an area will often wait a few seconds after they spawn before attacking players.
              • Fixed bug where Seal Fate and Blood Frenzy were giving two combo points instead of one.
              • You can no longer disenchant an item while you have the disenchant loot window open for another item, which caused you to lose the original item and its loot.
              • Fixed bug where Primal Frenzy was giving 10 rage instead of five.
              • Fixed bug where melee weapon abilities were causing durability damage to ranged weapons.
              • Fixed a bug where abilities that give extra attacks, like the paladin Reckoning talent, could cause the following swing to take longer than it should.
              • Fixed a bug where instant melee attacks were not blockable.
              • Fixed a bug where "On Next Swing" melee attacks (e.g. Heroic Strike)that were blocked were fully blocked instead of having their damage reduced by the block amount.
              • Fixed a bug where off-hand attacks were being skipped when using "On Next Swing" melee attacks.
              • Fixed a bug where Ammo Pouch and Quiver bonuses were stacking together. Now only the better bonus should be considered.
              • Fixed a bug where Quivers and Ammo Pouches were granting a larger haste bonus than intended in some cases. Haste bonuses on Quivers and Ammo Pouches have been unchanged, but should now grant the listed bonus.
              • Items like the Eye of the Beast will correctly increase your spell critical hit chances.
              • Players will no longer become stuck behind a structure in the Ruins of Eldarath, Azshara.
              • Players will no longer become stuck near the entrance to an ogre mound in the Mo'Grosh Stronghold in Loch Modan.
              • Players will no longer become stuck in a steep location in Forest Song, Ashenvale.
              • Players will no longer fall through the ground in a cave location in Duskwood.
              • Players will no longer fall through the ground at the Cauldron area of the Searing Gorge.
              • Players can no longer gain access to Zul'Gurub through Duskwood.
              • Turning in a guild charter signed by a player who later joins another guild no longer destroys the charter. You get it back and have to get a replacement signature.
              • Turning in a guild charter with the same name as an existing guild will no longer destroy the charter. You can then rename your charter and turn it in again.
              • Tab targeting works properly now.
              • Fixed exploit allowing non-grouped players to remove other players from groups.
              • Hyperlinks for wrapped items no longer show random property of the wrapped item.
              • Fixed bug with incorrect minimum bid display when outbid while monitoring your auctions at the auction house.
              • The auction interface now displays the gold, silver, and copper values for all items, even if those values are zero. This should make it more difficult to "hide" an item that costs several gold among items that only cost several silver, for example.
              • Items with charges now work properly from the action bar.
              • Removed unnecessary happiness icon for warlock petsSelf-casting (ALT+action button) when your current target is out of range works properly now.
              • The quest NPC Khan Jehn no longer becomes confused and unresponsive.
              • The stove at Sentinel Hill in Westfall can be used for cooking.
              • Campfires amongst the murloc encampments in Dreadmurk Shore, Dustwallow Marsh can now be used for cooking.
              • Fixed a problem with the Horde flight path from Light's Hope Chapel in Eastern Plaguelands to the Undercity.
              • You will now properly receive COD payments and returned mail from those on your ignore list.
              • Fixed item links from the character inspect window.
              • Fixed item links from beyond the first page of the loot window.
              • Fixed a bug allowing a guild master to promote himself to guild master, which incorrectly set the guild master as an officer, leaving the guild without a leader.


              [edit] Patch 1.4 Notes

              Patch 1.42 Changes



              • Fixed an infrequent crash bug which occurred during certain database queries.

              Patch 1.41 Changes



              • Fixed a bug where players could become locked in to incorrect raid instances. Players may need to enter and immediately exit an improperly locked out instance once to clear up the problem.
              • Honorless Target - Players who just land from a gryphon/wyvern, or step out of an instance will gain this buff for 30 seconds during which this target will give no contribution points if killed. This was originally implemented in the previous patch, but was kept invisible.
              • Druid ability: Rip - greatly increased in attack power.
              • Archbishop Benedictus staged a temporary coup, and has taken the title of NPC leader of Stormwind City from Highlord Bolvar! Horde seeking to take out the leader of Stormwind should focus their efforts on Archbishop Benedictus for the duration. These changes will remain until the next content patch, when Highlord Bolvar reclaims his rightful throne:

                • Highlord Bolvar should be respawning between 5 and 8 minutes.
                • Archbishop Benedictus should be respawning every 2 hours.
                • Bolvar will give no contribution points.
                • Archbishop Benedictus will give 15,000 contribution points.<p>


              • Added minimum level requirements to all instances to prevent exploitive behavior. The minimum levels are very generous and should not affect the normal course of gameplay.
              • Fixed a number of disconnect problems.
              • Fixed a bug where periods would appear as commas.
              • Fixed a font issue that could cause distortion of game text.



              Patch 1.4 Additional Patch Changes



              • The /pvp flag has been changed to a toggle. Now once /pvp is turned on, you will be flagged for PvP until it is turned off. The /pvp flag will remain even after logging out, so please remember to turn off the /pvp flag if you do not wish to engage in PvP. This option is only available to players on Normal and Role Play realms.
              • Item effects that increase the chance of a critical hit with spells will now work properly with healing spells.
              • Fixed a bug with Cho'Rush the Observer where he wasn't properly contributing to the tribute loot mechanic in the North wing of Dire Maul.

              <img src = "/shared/wow-com/images/layout/hr.gif" width = "100%" height = "1">

              Patch 1.4 World of Warcraft Client Patch Changes


              <img src = "/shared/wow-com/images/layout/hr.gif" width = "100%" height = "1">
               PvP Honor System


              The Player versus Player Honor System is now active. Players will be able to gain rankings based on their PvP performance, with lucrative rewards for those who distinguish themselves on the field of battle! Read more about the <a href="http://www.worldofwarcraft.com/pvp/pvp-article-part2.html">PvP Honor system.</a>

              <P>
               <b class="blood">Children's Week


              Children's Week is celebrated in Orgrimmar and Stormwind City at the start of May and lasts for a week. It is a time to give back to the innocents of war: the orphans!

              <P>
               <b class="blood">Gurubashi Arena event


              There is now a regular event in Gurubashi Arena in Stranglethorn Vale. Every three hours starting at midnight, a pirate with too much treasure on his hands will drop a chest in the center of the arena. Whoever can open the chest first gets the contents! Of course, the arena is a PvP Free for All area, so there might be other players who are trying to open it first...

              <P>
               <b class="blood">Elemental invasions!


              Invasions by elementals at different locations on Kalimdor have reportedly been occurring sporadically every few days. Concerned adventurers should investigate Silithus, Un'Goro Crater, Azshara, and Winterspring to counter these incursions.

              <P>
               <b class="blood">General


              • Charm and Polymorph mechanics can now be reactively countered by spells and abilities (e.g. Druid Shapeshifting will now cancel Polymorph effects).
              • Mana regeneration is now disrupted when a spell has completed casting rather than at the start of casting. It will resume normally five seconds after the last spell cast. This change increases the total time spent regenerating mana and therefore increases the total contribution from Spirit for mana-based classes.
              • Level 60 mounts purchased at vendors now have a whole new look. Faster undead mounts already have a different look and so have not changed. The new mounts can be seen standing near the mount vendors. If you have one of the old fast mounts, you can exchange it for one with a new look at the mount vendor.
              • Healing-over-time spells should now be improved by "+Healing" items when cast on other players.
              • Mind Controlled characters will no longer receive a durability penalty when they die.
              • When a non-Hunter resurrects a pet, the pet will no longer receive resurrection sickness.

              <p>
               PvP


              • A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:

                • Frost Shock
                • Entangling Roots
                • Frost Nova

              • Guard directions, signs and signposts have been added to point you toward the PvP Officer Lounges in Stormwind City (Champions' Hall) and Orgrimmar (Hall of Legends).

              <P>

               <b class="blood">Racial Traits


              • Blood Fury - Now increases base melee attack power by 25% for 15 seconds. When it fades base melee attack power is reduced by 25% for 45 seconds.
              • Perception - Increased detection bonus.
              • Berserking - Is now usable after being the target of a critical hit. Increases melee, ranged and spell casting speed by 25% but increases all damage taken by 10% for the duration.

              <p>

               Druids


              • Ravage and Shred now properly increase the attack power contribution by the percent modifier.
              • Shapeshifting into an animal form will now remove Polymorph effects.
              • Feral Charge - Fixed a bug where the ability cost 10 rage instead of five as intended. Should now cost five rage.
              • Entangling Roots - Now subject to diminishing returns in PvP. This is considered an immobilizing effect.

              <p>
               Hunters


              • A new Hunter epic quest series is now in the game and waiting to be found.
              • Scatter Shot (Talent) - Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power contribution by the percent modifier.
              • Highland Striders no longer have Cower (Rank 3) when tamed.
              • New Pet Ability: Dive - Increases movement speed for a short duration.
              • New Pet Ability: Dash - Increases movement speed for a short duration.
              • Freezing Trap - Visual changed.
              • Track Hidden - Increased stealth detection.
              • Scorpid Sting - Fixed a bug where it was not considered a poison. It can now be removed by poison curing effects.
              • Aspect of the Cheetah/Pack - These Aspects will now be canceled when mounted.
              • Viper Sting - This spell can no longer be used on warrior and rogue targets. In addition, while it can be used on a druid target at any time it will only drain mana when the druid is in caster form.

              <p>
               <b class="blood">Mages


              • Amplify Magic and Dampen Magic effects should now replace each other properly.
              • Improved Scorch (Talent) - Redesign. Scorch spells have a 20/40/60/80/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and can be stacked up to 5 times for a total of 10% increased Fire damage.
              • New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses the target's party with brilliance, increasing their Intellect.
              • Improved Mana Shield - Design changed. Instead of increasing the amount absorbed, it now decreases the mana lost per point of damage taken by 10/20%.
              • An error message is now displayed if you try to use Blink on boats and zeppelins.
              • Wand Specialization - Fixed a bug where the damage increase with this talent was higher than the listed amount.
              • Frost Nova - Now subject to diminishing returns in PvP. This is considered an immobilizing effect.
              • Pyroblast and Fireball damage over time will now stack together.

              <p>

                Paladins


              • Seal of Wisdom and Seal of Light should now replace each other properly as well as stack properly when used by different paladins.
              • Paladin Epic Mount quest added. To begin, talk to the paladin trainers Duthroian Rall or Brandur Ironhammer.
              • Paladins who have completed their Epic Mount quest can repeat the final event in Scholomance for fun (and loot) by speaking with Lord Grayson Shadowbreaker.
              • Sanctity Aura - Fixed a bug where the spell/talent was unlearned after logging out if learned before level 40.
              • Resistance Auras - Paladins should now be able to switch from a resistance aura to any other resistance aura without canceling the current one first.
              • Improved Seal of Justice - Fixed a bug that caused the talent to have no effect. It will now increase the frequency that the stun effect will land.

              <p>

                Priests


              • A new Priest epic quest series is now in the game and waiting to be found.
              • Levitate - Duration and mana cost increased.
              • Touch of Weakness - Should now be affected by the Blackout, Darkness, Force of Will, Shadow Focus, Shadow Weaving and Silent Resolve talents.
              • Starshards - Should now be affected by the Focused Casting, Force of Will, and Silent Resolve talents.
              • Holy Fire - Should now be affected by the Focused Casting talent.
              • Mind Flay - Should now be affected by the Focused Casting talent.
              • Desperate Prayer - Should now be affected by the Holy Specialization talents.
              • Vampiric Embrace - Active icon tooltip rewritten to be more clear.
              • Holy Nova - Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily.
              • Holy Fire - Several changes were made to Holy Fire in an effort to make this a more usable and efficient damage spell. The cast time was reduced from five seconds to four seconds, which reduces the damage caused. Therefore, the damage was increased and more of the spell's potency was shifted into the damage-over-time portion. The duration was also increased and mana cost and cooldown were both decreased. While the direct damage portion was reduced slightly from the previous version, each tick of damage should be unchanged, and the spell now delivers one additional tick of damage. In total, the relative damage and efficiency of the spell has been increased.
              • Wand Specialization - Fixed a bug where the damage increase with this talent was too high.

              <p>

               Rogues

              • Combo points will no longer be removed if the target is deselected. They will only be removed if a different target is selected.
              • Fixed a bug where combo points were not always being applied to the target when using Cheap Shot, Ambush and Garrote.
              • Vanish - Increased stealth bonus.
              • Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the attack power contribution by the percent modifier. Our goal is to make the dagger-based Backstab/Ambush build a viable alternative to the sword/mace-based Sinister Strike build. As a side effect, fixing this bug also increased maximum critical Ambush damage beyond our intentions. After considering a variety of balance changes (including reducing the percent modifier or base damage of Ambush, or reducing the Improved Ambush talents) we decided to change the Lethality talent to no longer affect Ambush. This does not counteract the DPS increase from the bug fix as Backstab is the primary source of DPS while Ambush is a source of high, one-time damage and cannot be used as consistent DPS. After all balance changes are considered, here are some details:

                  (Using a Barman Shanker with 2.0 weapon speed and between 500 and 800 attack power)

                • Ambush without the Lethality bonus and attack power bug fix (patch 1.4.0) causes between 4-12% more damage than - - - * Ambush with the Lethality bonus and attack power bug (patch 1.3.1).
                • Backstab (patch 1.4.0) causes between 9-13% more damage than Backstab (1.3.1).

              • The Kick ability prevents the target from casting spells in the same school when channeled casting is interrupted.
              • If using Gouge triggers the Stormshroud Armor lightning effect, the Gouge effect will no longer be instantly interrupted.
              • The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player.
              • Preparation - Will now clear the cooldown of the Blade Flurry ability.
              • Riposte - Fixed a bug that prevented the ability from being used when the target had no weapon or was already disarmed.

              <P>

               Shaman 

              • Earth Shock - The visual for ranks two through seven has been changed to be consistent with rank one.
              • Windfury - Fixed a bug that caused an additional attack beyond what was intended. In addition, fixed a bug that caused the next normal melee attack to happen sooner than intended.
              • Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar; there is a special quest for them involving a dreaded death knight who dwells in the depths of the Scholomance.
              • Frost Shock - Now subject to diminishing returns in PvP. This is considered a slowing effect.
              • Grounding Totem - Should no longer redirect area effect spells or be destroyed by area effects spells.

              <p>

               Warlocks

              • Warlock Epic Mount quest added. To begin, speak with a demon trainer in any of the capital cities: Kurgal, Martha Strain, Spackle Thornberry, or Jubahl Corpseeker.
              • The Warlock Infernal quest is now available and can be found in Felwood.
              • The Warlock Ritual of Doom quest is now available and can be found in the Tainted Scar.
              • The succubus model has been updated.
              • Paranoia (Felhunter) - Increased stealth detection.
              • Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns.

              <P>

               Warriors

              • Thunder Clap - Visual and animation changed.

              <P>

               Items


              • The following set items have had their art updated:

                • Devout Crown and Mantle, Magister's Crown, Circlet of Prophecy, all parts of the Warrior "Might" set, Lightforge Helm, Helm of Valor, Dreadmist Mask, Wildheart Cowl and Pauldrons, and Coif of Elements. Other class sets will receive updated art in future patches.

              • Random world items that had increased healing effects were mislabeled, and the amount of increased healing appeared to be half of what was actually occurring. The amount shown on the item is now an accurate representation of the healing increase.
              • The Celestial Orb and Robe of the Archmage will no longer trigger the cooldowns of a Mage's mana gems. Mana gems are now on their own unique cooldown category.
              • Tiny Black Whelping item changed to Dark Whelpling to reflect the name of the creature summoned.
              • Fixed a typo in the aura description for the Mighty Rage potion.
              • +Spell damage and +Healing effects have been increased in effectiveness to make them more attractive to players. Effects that increased damage and healing done by all magical spells received the largest increase, especially if the previous amount was small. We also fixed a couple bugs relating to these effects.
              • Pimgib's Collar is now unique.
              • Frayed Abomination Stichings are now considered to be uncommon items.
              • Fordring's Seal has been improved with additional Stamina and Intellect.
              • Ring of Protection's armor has been lowered, but the ring's Stamina has been increased.
              • Voodoo Band has been slightly improved.
              • Underworld Band is no longer unique.
              • Filling jars of ooze no longer puts you into combat.
              • The Rod of the Ogre Magi properly sheathes now.
              • Changed the tooltip of the Bloodfang Hood's effect to properly indicate the duration of the stun.
              • The Demon Forged Breastplate effect no longer requires channeling.
              • Tooltips for the Blazefury Medallion, Storm Gauntlets, Fiery Plate Gauntlets Blessed Sunfruit, Blessed Sunfruit Juice, and ragged John's Neverending Cup modified to more appropriately describe their effects.
              • The Amberseal Keeper's melee DPS has been reduced, but an additional +Spell Damage effect has been added instead.
              • Onyxia Hide Backpacks are now 18 slot containers.
              • Warstrike Shoulder Pads have been improved.
              • Living Leggings, Breastplate, and Shoulders now have Stamina, but had their Nature Resistance lowered.
              • Legplates and Legguards of the Chromatic Defier have been improved.
              • The drop rate of Essence of Undead has been lowered.
              • The drop rate for Gift of the Wild and Prayer of Fortitude has been considerably increased.
              • General Drakkisath will now drop 2-4 Blood of the Black Dragon Champion instead of 1.

              <P>

                Professions


              • A significant number of additional engineering devices have been added to the world both as new recipes on vendors and as drops on monsters in the higher level (50+) dungeons and in raids.
              • Seven new blacksmithing recipes are available to seasoned blacksmiths via a series of turn-in quests.
              • Three new armorsmithing recipes are available to master armorsmiths. All 3 recipes are gained via quest.
              • The Turtle Scale gloves recipe has been changed to have a white name rather than green since it can now be purchased at the store. Generally, recipes with white names are store-bought and ones with green or blue (or purple) names are drops from monsters.
              • Some Blasting Powder icons Changed.
              • Leatherworkers can now make throwing balls (as a toy).
              • Ghostweave Belt pattern is no longer bind on acquire.
              • Randal Worth in Stormwind now only teaches apprentice level leatherworking.
              • Expert Blacksmithing Trainers will now point you to the appropriate artisan smith when you get a high enough skill.
              • Bombs now cause a disorient effect when they go off, this was not working correctly previously.
              • Flame Deflector and Frost Deflector now do an elemental damage absorb rather than a resistance increase.
              • Minor Recombobulator now restores health and mana as well as removing polymorph effects.
              • Target Dummies now generate an initial taunt pulse so creatures will attack them for the first 5 seconds after they are dropped.
              • Gnomish Death Ray damage increased slightly and cooldown reduced to 5 minutes.
              • The level of the Mechanical Dragonlings, Battlechicken, and Bombs dropped by the Goblin Bomb Dropper now scale with your engineering skill, so they will be always useful against enemies. Their damage and health has remained the same.
              • Requirements to make the Helm of Fire were reduced.

              <P>

                Raids & Dungeons


              • Azuregos now has a new ability - Mark of Frost. A player who is hit with the Mark of Frost will be temporarily frozen in a block of ice should they attempt to re-engage Azuregos. Mark of Frost is extremely powerful and will persist through death and resurrection.
              • Bael'gar, Lord Incendius, and Golem Lord Argelmach are now slightly lower level than previously. This will provide a much better progression of creature and boss levels in Blackrock Depths.
              • The Baroness Anastari encounter has been changed. Players who become unpossessed will now have full health, and after the Baroness unpossesses a player there will be a much longer cooldown before she can cast possess again. These changes should make her a more balanced encounter for a 5 man group.
              • Lava Surgers no longer respawn once you kill Garr.
              • When Majordomo Executus submits, a chest is spawned next to him. This chest should only spawn the FIRST time he is defeated in a saved instance. If a guild tries him a second or third night, no chest should spawn.
              • Ragnaros now stays up 2 hours rather than 1 after being summoned.
              • The Golemagg and Shazzrah encounters in the Molten Core has undergone some changes.
              • Scholomance Itemization

                • 20 new Rare items have been added to Scholomance.
                • Several Uncommon items have been upgraded to Rare quality.
                • Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item.
                • Ras Frostwhisper will always drop at least two Rare items.

              • Stratholme Itemization

                • 26 new Rare items have been added to Stratholme.
                • Several Uncommon items have been upgraded to Rare quality.
                • Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the Pallid will now always drop at least one Rare item.

              • Raid Itemization

                • Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures have all received some new items on their loot tables.
                • Onyxia will once again drop two upper tier class set helms.
                • Most of the non-class set items that dropped from Molten Core and Onyxia have had their effective levels increased, resulting in higher DPS weapons, and/or better stats and effects.
                • Players who defeat the Majordomo Executus encounter will now be rewarded with new epic items. This reward will only be granted the first time the encounter is defeated during the 6 day lifespan of a Molten Core instance.
                • The loot tables for some of the Molten Core bosses have been improved so they drop an additional epic item per kill.
                • World bosses such as Onyxia, Azuregos, and Lord Kazzak will no longer drop random blue items of a level lower than 50.
                • Prior to this patch, Molten Core boss creatures could drop items from one of two different tiered sets for every character class. The loot tables have been changed so Molten Core bosses will now only drop items from the lower tier class sets. However, some of the items from those sets were not previously dropping in Molten Core. These missing class set items will now drop in Molten Core, allowing players to complete their lower tier class sets. The higher tier class set pieces that once dropped in Molten Core will be found once again in Blackwing Lair, the next raiding zone scheduled for release in a future patch.
                • Future patches will include even more item rewards for these raid encounters, as well as improvements to the statistics, effects, and set bonuses for both tiers of the raid armor sets.


              <P>

                Quests


              • Party quest share information is now working. If you mouse over a quest that multiple party members have, it will display a mouseover tooltip indicating what nearby party member are on that quest. Also, to the left of the quest name in your quest log it will list a number in parenthesis indicating how many other players in your party have that quest.
              • Quest givers who have repeatable quests now display with a blue question mark over their head instead of the standard yellow exclamation point/question mark.
              • The Molten Core discovery quest has had its objective moved from inside the Molten Core to Blackrock Depths.
              • Lunaclaw's spirit should stay around longer before despawning, and the spirit should simply despawn as oppose to "die".
              • The description text for both the Horde and Alliance versions of the "Rabine Saturna" quest have been clarified.
              • The reward text for the "Hive in the Tower" quest has been clarified.
              • Fixed the Resonite Crystal not spawning in the Stonetalon Quest "Earthen Arise."
              • Kinelory in Arathi Highlands is now PvP-enabling, so Horde players who attack her will be flagged for PvP.
              • Quickened Ana'thek the Cruel's (quest target in Stranglethorn) respawn rate. He and his entourage now spawn every 5-8 minutes.
              • Removed Stormwind Faction reward from the Greenwarden quest line in the Wetlands.
              • The time Decrepit Guardians stay spawned (they're the mobs trapping the Annals of Darrowshire in Andorhal) increased from 1 minute to 2 minutes.
              • The elementals in the plaguelands no longer attack the Spectral Defenders.
              • The "haunting" radius of Pamela's doll pieces in Darrowshire was reduced. You must now be closer to a doll piece before ghosts appear.
              • Increased the respawn time of Mok'rash in Stranglethorn Vale from 9 hours to 2 hours on average.
              • Fixed a bug that caused Razzle in Dun Morogh to become non-interactable.
              • Added text to the Fresh Zhevra Carcass to clarify it's use in the Ishamuhale quest.
              • Typos in various quests have been corrected.

              <P>

                User Interface


              • Temporary weapon enchantments will now display as buff icons to the right of your normal buff icons.
              • Recipes you already know will not show up in the auction listing if "Usable Items" is checked.
              • The mouseover UI in the bottom right corner will no longer overlay the extra action bars if you have them up.
              • If the subject line is not filled in when you put an item in a piece of mail, it will automatically be filled in with the item being sent.
              • Mousing over the interface options menu will no longer count as a mouseover on objects underneath the interface window (Thus making it hard to set your chat windows to be fully transparent among other things).

              <P>

                World Environment


              • Andorhal has been overhauled to improve framerate, navigability, and monster spawns.

                • Repositioned quest spawns in light of new city layout (tower marker indicators, silos, etc.).
                • Doubled the number of small lockboxes present for the "Counting Out Time" quest.
                • Araj should now spawn as a result of destroying the crystals in the towers of Andorhal.
                • Kardris Dreamseeker is now being addressed properly as a female, rather than a male.

              • There are new load screens for the Stratholme, Scholomance and Blackrock Depths instances. Additionally, many of the previous load screens throughout the world have been replaced with new art. Enjoy!
              • Bloodvenom Post - Crossroads (Horde) no longer flies you through a tree. Sorry for the scrapes and bruises.
              • Shalzaru's Lair on the Isle of Dread off the coast of Feralas now properly displays its name when you enter the cave.
              • The dragon bones just to the southwest of The Swarming Pillar in Silithus have been named the Bones of Grakkarond.
              • The levels of the NPCs in Camp Mojache have been raised to be commensurate with their counterparts at Feathermoon Stronghold.
              • Patrolling scouts that can see through stealth and invisibility have been added to Darnassus, Stormwind City, Undercity and Thunder Bluff.
              • The range of restock time for Argent Dawn vendors has been widened.
              • Cairne Bloodhoof is now a little more talkative.
              • High Priest Rohan is now properly associated with the Ironforge faction.
              • Grimand Elmore in Stormwind is more talkative.
              • Town Criers in all the major cities now have basic gossip text.
              • More references to the fictitious locale of "Chillwind Point" have been squashed in favor of the very real "Chillwind Camp".
              • Players will no longer get stuck in a location in the Ruins of Eldarath in Azshara.
              • Fires in Thunder Axe Fortress in Desolace now have proper names.
              • No longer a tree floating off the ground in the Sishir Canyon area of the Stonetalon Mountains.
              • There is no longer a floating tree in Westfall above the defias tower.
              • There are no longer fish flying around above the water line in Silverpine Forest.
              • Female orcs no longer get stuck in scaffolding in Lost Rigger Cove.
              • Removed a crate that was clipping through a tent/hut in Coldridge Valley.
              • Removed the terrain that popped in and out of the crevice in the entrance to Foothold Citadel on Theramore Isle.
              • Properly named the intact watchtower near Southshore.
              • The Rainsticks sign in Thunderbluff is no longer floating.
              • Removed floating object from Nijel's Point in Desolace.
              • Removed an invisible collision wall located in the Barrens near the Bramblescar area.
              • Players can no longer kill creatures with ranged attacks while the mobs are unable to damage the player when standing atop the cauldrons in Eastern Plaguelands.
              • Closed a hole in the world in the Searing Gorge.
              • There is no longer a hole in the world at Dun Garok.
              • The minimum level requirement on the Dire Maul meeting stone has been properly assigned.
              • The minimum level requirement on the Temple of Atal'Hakkar Meeting Stone has been properly assigned.
              • The minimum level requirement on the Blackrock Spire Meeting Stone has been properly assigned.
              • There is no longer a hole in the world in Raven Hill, Duskwood.
              • A tree located too far above the ground in Feralas has been "replanted".
              • The dock on the Forgotten Coast in Feralas is no longer partially floating above the ground.
              • There is no longer water missing from the pool by the Grimtotems in the Lower Wilds of Feralas.
              • A rock that was sitting above the ground at the top of one of the falls in Nighthaven has landed.
              • Players no longer will get stuck in a location at Gurubashi Arena in Stranglethorn Vale.
              • Major Mana potions buy/sell price slightly increased.
              • Aggro radius of Bears and Wolves in Silverpine have been reduced.
              • The Dry times in Ironforge have ended and the Stonefire Tavern in Ironforge now has alcohol again.
              • Fixed a grammatical error in one of Captain Kromcrush's yells in Dire Maul.
              • Mizzle the Crafty in Dire Maul shouldn't be so repetitive in proclaiming a new king if the player cycles through gossip too quickly.
              • Williden Marshal's gossip text has been polished.

              <P>

               Macs

              • The keyboard shortcut to quit the game has been changed to Command-Option-Q to work around an issue with PowerBooks.

              <P>


               Bug Fixes

              • Fixed a bug where weapon skills were inappropriately capped at 5 times level. Characters should now gain benefit from weapon skill bonuses beyond their normal cap.
              • Fixed portrait creation while alt-tabbed away from the game.
              • Fixed sorting items in the auction house by current bid.
              • Blessing of Sacrifice only transfers the damage dealt, up to the maximum listed in the tooltip.
              • The "created by" tags are visible again when you inspect someone.
              • Effects that indicated that they increased damage and healing by all magical spells were actually not improving healing. They now will properly increase healing by the listed the amount.
              • Extra attacks gained from spells and abilities are applied immediately and do not affect normal combat swing time.
              • Abilities which do an additional percentage of weapon damage now include attack power as part of the base weapon damage.
              • Fixed race condition where damage would sometimes be applied after Ice Block or Divine Shield are activated.
              • Ranged attacks use the target's defense skill instead of target's level to determine chance to hit.
              • Fixed bug where ranged attackers would run up and engage you in melee combat.
              • Pets and summons will now go with you if you use a hearthstone or other long range teleport.
              • Fixed mouse selection bug when opening bags while the auction interface is open.
              • There is no longer water missing on the shore of Jademir Lake in Oneiros in Feralas.
              • Fixed a typo in the tooltip for the Field Repair Bot 74A.
              • Fixed the geometry of the Branchclaw gloves.
              • Lost Souls will now drop their Wispy Cloaks and Tormented Spirits will drop their Ghostly Bracers every time they die now.
              • Whistle of the Mottled Red Raptor's buff icon now lists the mount as being a Mottled Red Raptor instead of a Crimson Raptor.
              • Ancona creature name changed to Ancona Chicken.
              • The wording of item resistance enchantments has been made more consistent.
              • Roast Raptor now has an more appropriate inventory sound.


              [edit] Patch 1.5 Notes

              World of Warcraft Client Patch 1.5.0 (2005-06-07)


              </font>

              </p>



              Battlegrounds arrive!


                The Warsong Gulch and Alterac Valley Battlegrounds are now available. The Warsong Gulch entrances may be found in the northern Barrens near the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in Ashenvale (Alliance). The Alterac Valley entrances may be found east of Sofera's Naze in Alterac (Horde) and in the Headlands of Alterac (Alliance).



              General


              • Wands - The Shoot Wand ability is now a toggle. While active, it will continue attacking with the equipped wand until cancelled (e.g. moving).
                </li>
              • Pet speeds have been increased when out of combat and following their master.
                </li>
              • Berserking (Troll Racial) - Updated tooltip to clarify ability only usable following a melee critical.
                </li>
              • Hardiness (Orc Racial) - Fixed a bug that caused many abilities to ignore the additional resistance.
                </li>
              • It should no longer be possible to disarm traps created by friendly players.
                </li>


              PvP


              • Honor system

                • Dishonorable kills - Gained by killing a trivial Civilian NPC. Now has a negative impact on a player's honor. Enough dishonorable kills will reduce a player's rank to zero.
                • Players will now see an "estimated honor point (formerly contribution point) value" in the combat log for an honorable kill. Note that this value does not take diminishing returns against the same player into account and is therefore "estimated."
                • "Team Contribution Points" has been renamed to "Honor"
                • Added tooltips to the different elements of the Honor System UI
                • Players will see their last week's kill data in the "Last Week" section of the Honor System UI even if they did not achieve the 25 honorable kills required to gain standing or rank.
                • Fixed a bug where the PvP trinket rewards which cleared incapacitating effects were not always usable while incapacitated (e.g. Polymorph, Fear, Stun).
                • Knight-Lieutenant's Lamellar Gauntlets effect changed to the originally intended effect for that item.
                • Sergeant Major's Leather Armsplints for Druids is now set to the appropriate level.

                </li>
              • Sitting characters will now stand up immediately after an attack, even if stunned.
                </li>
              • Players can no longer swap inventory gear while dueling.
                </li>
              • Dueling is now allowed within Everlook.
                </li>


              Druids


              • Barkskin - Now has a new visual.
                </li>
              • Viper sting will not drain mana from Druids while they are shapeshifted.
                </li>


              Hunters


              • The Hunter Epic quest has had some of its Demonic Corrupters retuned. Players will no longer be able to bypass the single-player portion of the encounter by using another class to do their tasks.
                </li>
              • Tranquilizing Shot - Is now properly affected by Efficiency and Hawk Eye talents.
                </li>
              • Unleashed Fury - Fixed a bug where the damage increase was lower than stated in the tooltip. It should now increase damage by the listed amount.
                </li>
              • Growl - Rank 1 effect improved.
                </li>
              • Volley - Damage increased.
                </li>
              • Pet speeds have been increased when out of combat and following their master.
                </li>
              • Removing a dead pet from a stable no longer prevents the pet from being revived. Players also can no longer train more pets than the stable can hold.
                </li>
              • Spirit Guides in Battlegrounds will now summon/resurrect dead Hunters and their pets.
                </li>
              • Fixed a bug where magic shots were missing too frequently when used on a target with Blessing of Protection active.
                </li>


              Mages


              • Mage Armor - Now has a new, unique icon.
                </li>
              • Fixed the range for Arcane Missiles when used against large creatures.
                </li>


              Paladins


              • Fixed a bug where a Hunter's magic shots were missing too frequently when used on a target with Blessing of Protection active.
                </li>


              Priests


              • Inner Fire - Now stacks with other effects that increase attack power and armor.
                </li>
              • Holy Nova - Cooldown decreased.
                </li>
              • Feedback - Casting a higher rank of the spell will now replace an existing, lower-level effect.
                </li>
              • Unbreakable Will - Fixed a bug that caused many abilities to ignore the additional resistance.
                </li>


              Rogues


              • Riposte - Fixed a bug where the ability was not usable against a disarmed or unarmed target.
                </li>
              • Vanish - Should be a lot more responsive when used to avoid incoming attacks.
                </li>
              • Combo points are removed when your target is dead.
                </li>
              • You no longer lose combo points when your target is blinded in a duel.
                </li>


              Shaman


              • Fixed a bug where Fire Nova, Flametongue, Stoneclaw and Windfury Totems had incorrect level caps when cast by higher level Shaman. All totems should now be summoned at the level of the caster.
                </li>
              • Flametongue Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted.
                </li>
              • Windfury Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted.
                </li>
              • Fire Resistance Totem - New icon.
                </li>
              • Frost Resistance Totem - New icon.
                </li>
              • Grounding Totem - Fixed a bug that allowed some area of effect spells to be "grounded" and/or destroy the totem.
                </li>


              Warlocks


              • Improved Drain Mana - Damage caused is now considered Shadow damage and is no longer reduced by armor.
                </li>
              • Improved Voidwalker - Now increases the effectiveness of all Voidwalker spells (including Sacrifice) by 10/20/30%.
                </li>
              • Improved Succubus - Now increases the effectiveness of all Succubus spells by 10/20/30%.
                </li>
              • Master Summoner - In addition to decreasing casting time of summoning the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost by 20/40%.
                </li>
              • Improved Enslave Demon - In addition to reducing the attack speed and casting speed penalty of enslaved demons, it now reduces the resist chance of Enslave Demon by 2/4/6/8/10%.
                </li>
              • Demonic Sacrifice - Is now instant cast.
                </li>
              • Improved Firestone - Now also improves the bonus Fire spell damage of Firestones by 15/30%.
                </li>
              • Inferno - The summoned Infernal will now be enslaved for 5 minutes before turning on its summoner.
                </li>
              • Drain Mana - Targets with no mana will no longer be valid for Drain Mana (Rank 4), making it consistent with all other ranks of the spell.
                </li>
              • Improved Drain Mana - Damage caused by this talent is now improved by the Shadow Mastery talent.
                </li>
              • Conflagrate - Range increased.
                </li>
              • Siphon Life - Is now instant cast, damage increased.
                </li>
              • Siphon Life and Curse of Agony will now stack with similar spells cast by other warlocks.
                </li>
              • Paranoia - No longer causes threat when cast.
                </li>
              • War Stomp (Doomguard) - Now has a maximum of five targets.
                </li>
              • Pet speed has been increased when out of combat and following master.
                </li>
              • Honorable kills will now generate a Soul Shard when Drain Soul and Shadowburn are used.
                </li>
              • Spirit Guides in Battlegrounds will now resurrect your last Imp, Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal was the last active pet or the previous pet was killed before the Warlock, an Imp will be summoned.
                </li>
              • Improved Curse of Agony - Fixed a bug where Curse of Agony (rank 1) was not improved by the talent. The talent will now work properly with all ranks of Curse of Agony.
                </li>


              Warriors


              • Deathwish - Is now usable while under a Fear effect, and will also remove an existing Fear effect.
                </li>
              • Overpower - Fixed a bug where the ability was sometimes blocked.
                </li>
              • Improved Cleave - Now increases damage bonus by 40/80/120%.
                </li>
              • Blood Craze - Talent design changed. It now regenerates 1/2/3% of the Warrior's total health over six seconds after being the victim of a critical strike.
                </li>
              • New Fury Talent: Dual Wield Specialization - Increases damage with the off-hand weapon by 5/10/15/20/25%. Note: the additional damage also increases rage generation significantly.
                </li>
              • Iron Will - Fixed a bug that caused many abilities to ignore the additional resistance.
                </li>
              • Enrage - Increased the number of charges to 12. Decreased the duration to 12 seconds. The new duration is the limiting factor for slower weapons (e.g. Arcanite Reaper will typically get one less swing), while dual wielding and faster weapons will make better use of all of the charges over the duration of the ability.
                </li>
              • Concussion Blow - Changed to an instant, stunning attack and removed the damage portion.
                </li>
              • Shield Specialization - In addition to increasing % chance to block, it now gives the Warrior a 20/40/60/80/100% chance to generate one rage on a successful block.
                </li>
              • Deep Wounds can now be triggered by critical strikes from combat abilities.
                </li>


              Items


              • The following item sets have had their statistics, effects, and set bonuses updated:
                Arcanist, Netherwind, Prophecy, Transcendence, Felheart, Nemesis, Cenarion, Stormrage, Nightslayer, Bloodfang, Giantstalker, Dragonstalker, Earthfury, Ten Storms, Might, Wrath, Lawbringer, and Judgement.
                </li>
              • Mature Blue Dragon Sinew and The Eye of Shadow can both now drop off appropriate-level demonic and blue dragonkin monsters. It should be noted that both Lord Kazzak and Azuregos will guarantee a drop of the aforementioned items, but getting the items from the lesser creatures will be a much rarer occurrence.
                </li>
              • Essence of Eranikus now has a poison cloud graphic around it when used.
                </li>
              • Murloc Scale Belt and Breastplate recipes now are white items instead of green since they are vendor bought.
                </li>
              • Gryphon Mail Gauntlets now have a proper inventory icon.
                </li>
              • Ogre Toothpick Shooter now uses the proper attack animation.
                </li>
              • Distracting Dagger now sheathes properly.
                </li>
              • Mountain Giants in Feralas now drop loot more appropriate to their elite status.
                </li>
              • The Druid of the Claw quest in Teldrassil will now provide a weapon choice more appropriate for low-level Night Elves.
                </li>
              • The Dreadmist set now has a bonus for wearing all eight pieces of the set.
                </li>
              • Cutthroat's Loincloth name changed to Cutthroat's Pants.
                </li>
              • Ritual Kilt name changed to Ritual Leggings.
                </li>
              • Felstriker effect's name changed to Felstriker to reflect the previously patched item name change.
                </li>
              • Ogre Pocket Knife, Peacemaker, and Lok'delar, Stave of the Ancient Keepers now sheathe properly.
                </li>
              • Dragonbreath Chili's visual effect fixed.
                </li>
              • The Oblivion's Touch wand properly shoots now.
                </li>
              • Deepstrider Tumors are now a 100% drop off Deepstrider sea giants in Desolace.
                </li>
              • The Book of the Dead and Ancient Cornerstone Grimoire now summons a level 60 skeleton.
                </li>
              • Tome of Arcane Brilliance now appears as a rare item in your inventory.
                </li>
              • New art has been added for Nightslayer, Lawbringer, and Beaststalker's item sets.
                </li>
              • The Arcanist Crown has updated art.
                </li>
              • Spry Boots appearance fixed.
                </li>


              Professions


              • New engineering firework recipe added.
                </li>
              • Added leatherworking recipe for mid level blue bracers.
                </li>
              • The recipe for the World Enlarger now only makes a single enlarger instead of three.
                </li>
              • Dragonbreath Chili proc rate has been reduced.
                </li>
              • Restorative Elixir name changed to Resorative Potion with potion cooldown timer. Functionality has been changed so it should be more effective as it now dispels one harmful effect every five seconds for 30 seconds.
                </li>
              • Two new transporter recipes have been added, with one for gnomish and one for goblin engineers. Gnomish engineers can get their recipe from Gadgetzan, Goblin engineers from Everlook.
                </li>
              • Small Throrium Veins now sometimes will have Emeralds or Diamonds.
                </li>
              • Engineering vendors now sell Blacksmith's Hammers.
                </li>
              • Both types of the engineer-made Jumper Cables now share a cooldown. It was never intended to allow a player to use Jumper Cables XL and Jumper Cables within the same period of time.
                </li>
              • Solid Dynamite was inadvertently broken in the 1.4 patch to require harder materials than it should. This has been fixed.
                </li>
              • Wicked Leather Bracers Plan is no longer bind on acquire.
                </li>
              • Jumper Cables no longer have a chance to break when they fail.
                </li>
              • Elemental Flux added to blacksmith vendors.
                </li>


              Raids & Dungeons


              • Molten Core

                • Firesworns that are moved too far away from Garr will now become enraged until they move closer to Garr.
                • The eruptions from the lava in Ragnaros's Lair will now always happen while Ragnaros is in combat. However, these lava eruptions occur less frequently, do less damage, and the damage they inflict is now resistable.
                • The maximum range of the Wrath of Ragnaros spell has been increased.
                • Choker of the Fire Lord stats have been increased.

                </li>
              • Additional new raid items have been added to the treasure lists for Azuregos, Lord Kazzak, and bosses in Molten Core.
                </li>
              • Onyxia - Fixed a bug that was causing Onyxia's Tail sweep to no longer cause knockback.
                </li>


              Quests


              • Searing Gorge has a new quest hub for both Alliance and Horde players called Thorium Point. The supported level ranges are 45-52. Crafters will be happy to know that the Thorium Brotherhood has opened up many new opportunities to gain favor amongst their clan (even for level 60 players).
                </li>
              • The Hinterlands has a new Horde quest hub known as Revantusk Village, located on the eastern coastline. Horde players level 44-52 are encouraged to visit Revantusk Village and assist the Revantusk trolls with their myriad problems and tasks!
                </li>
              • All members of both the Horde and Alliance are reporting low stockpiles of various textile resources! Donations of cloth are now being accepted in the following locations: Darnassus, Stormwind, and Ironforge for the Alliance; Orgrimmar, Undercity, and Thunder Bluff for the Horde. Seek out an official Cloth Quartermaster for more information.
                </li>
              • Several quests have been added to Feralas for level 45-52 characters.
                </li>
              • Krueg Skullsplitter has moved from Thousand Needles to a more appropriate location at Camp Mojache in Feralas.
                </li>
              • Highlord Demitrian is back! For those players unraveling the mysteries of Thunderaan, you may once more speak with the Highlord.
                </li>
              • Dwarven Priests may now undertake the Molten Core discovery quest: "Attunement to the Core." In fixing this bug, we had to open the quest to all players once more. If you have already done the quest, you will not be required to do it again in order to access the Molten Core via the portal.
                </li>
              • Highlord Bolvar Fordragon should no longer despawn when "The Great Masquerade" is activated.
                </li>
              • Characters on the "A Strange Historian" quest are now correctly prompted to find Chromie in the northwest corner of Andorhal, where she and the ruined inn have been moved to.
                </li>
              • Musty Tomes now spawn on the ground in the town hall of Andorhal.
                </li>
              • New art given to the Roughshod Pike in lower Blackrock Spire, to coincide with Omokk's head on a pike in the Urok event.
                </li>
              • Sergeant Bly's health was increased.
                </li>
              • Changed the log text of the Continue to Stormwind tutorial quest, to better describe the location of Osric.
                </li>
              • The Gordok Courtyard Key and the Gordok Inner Door Key are now zone-bound items. These items only exist within the Dire Maul zone instance, and players will lose these keys from their inventory if they leave the zone.
                </li>
              • Everyone's favorite Alliance quest, "Deep Ocean, Vast Sea" now gives a substantial coin reward in addition to the choice of item.
                </li>
              • Rage Scar Yetis in Feralas no longer give the quest item for the "Mark of Quality" quest.
                </li>
              • Completing the "Mark of Quality" quest now gives Darnassus and Thunder Bluff faction increase where appropriate.
                </li>
              • Merideth Carlson should only hand out her free horse feed now to people who have already completed the quest for it.
                </li>
              • The "Unfinished Gordok Business" quest has been fixed to allow access to it for certain Human Priests that had previous difficulty accepting it.
                </li>
              • Sea Elementals and Sea Sprays in Feralas should now be giving out the proper version of Oglethorpe's distress beacon.
                </li>
              • The end of the Paladin Epic Mount quest "Grimand's Finest Work" now makes it clearer that Lord Shadowbreaker's acquisition of the Arcanite Barding is only temporary.
                </li>
              • Added log text to the Fragments of the Past quests, explaining where to complete the quest.
                </li>
              • Fire Tar, quest item for the Fire Tar quest, now drops off of any Razormane caster in the Barrens.
                </li>
              • Jeziba in the Ruins of Andorhal now faces the correct direction when pointing to his Catalogue of the Wayward.
                </li>
              • Fraggar Thundermantle now correctly tells you to return to him, and not his evil, two-eyed twin, Frobe Thundermantle when completing the Skull Rock Clean-up quest.
                </li>
              • The Branch of Cenarius no longer drops off of Prince Raze. It now properly only drops off of Geltharis for the quest, The Branch of Cenarius.
                </li>
              • Failed quests will now indicate (Failed) in the quest log so it is easier to see them.
                </li>
              • Typos fixed in the Paladin Epic Mount quests.
                </li>


              User Interface


              • Innkeepers around the world now have a gossip option that lets you join a meeting stone directly from the innkeeper rather than going to the location of the meeting stone. Also, these innkeepers will now have background lore about each of the dungeons.
                </li>
              • Levels requirements for meeting stones have been increased. The intent is that a group will not be grouped with party members that don't really have a good chance of completing the dungeon.
                </li>
              • Meeting stones have had their rules for grouping different classes of characters relaxed. This means groups who use meeting stones (or innkeepers) should have their groups formed much more quickly than was previously happening.
                </li>
              • Pets of other party members will now display in the party UI. You can see pet health and harmful effects on the pet. You can turn this functionality on and off in the Interface Options menu.
                </li>
              • Players can now target other players in a raid by clicking on their name in the raid window. Additional Raid UI improvements coming soon.
                </li>
              • Added visual effects for healing power and spell power enchantments.
                </li>
              • Your main action bar now displays the number of the bar that you are currently displaying.
                </li>
              • In master looter mode, items are no longer opened up for looting by all party members after the round-robin looter closes their loot window. The loot master always distributes items over the loot threshold.
                </li>
              • Rolling on items while charmed/hexed/etc. now works, as does /random and receiving items from the master looter.
                </li>
              • When a player dies in an instance and then uses the spirit healer, the body in the instance now turns to bones.
                </li>
              • Players can no longer mail or auction an item that they've just disenchanted.
                </li>
              • When a ghost player is resurrected into an instance that has become full, they no longer come to life wherever their ghost happens to be standing. Instead, they get ported to the closest graveyard.
                </li>
              • When a player places a bag into a purchased bank bag slot, it becomes a soulbound item.
                </li>
              • Items split from stacks can now be dropped directly into (or onto) bank bags without any mysterious error messages.
                </li>
              • Added a "Maximize" windowed video option, which maximizes the game window and removes the borders for a fullscreen experience. Windowed mode still remains though, so you can access other windows.
                </li>
              • Trying to use a hearthstone, consumable, etc. while logging out now displays a more appropriate message: "Another action is in progress."
                </li>
              • The login interface files are now checked to make sure they haven't been tampered with or corrupted. This is to improve account security in public game rooms.
                </li>
              • Added the function TargetNearestPartyMember() to the UI scripting system.
                </li>


              World Environment


              • The Thorium Brotherhood faction is now peaceful - players cannot go to war with them.
                </li>
              • The Wildhammer Clan in the Hinterlands is now a peaceful faction to the Alliance, meaning Alliance players cannot intentionally declare war on them.
                </li>
              • A new graveyard has been added near the east coast of the Hinterlands at the Overlook Cliffs.
                </li>
              • The two Hinterlands graveyards are now using a system that will ensure that the spirits of dead characters go to the closest graveyard.
                </li>
              • Buliwyf Stonehand, the dwarven weapon master in Ironforge, now properly tells you about the weapons that Woo Ping can train you in, instead of talking about himself. He does like going on about his own martial prowess.
                </li>
              • Krinkle Goodsteel of Gadgetzan submitted a complaint to the local Repairer's Union and has had his ability to repair durability reinstated.
                </li>
              • Brave Wildrunner of Bloodhoof Village in Mulgore no longer patrols through the kodo mounts.
                </li>
              • Added new load screens for Deadmines, Wailing Caverns, Uldaman, Razorfen Downs, and Zul Farrak.
                </li>
              • Discovering Valor's Rest now also reveals the Southwind Village puzzle
                </li>
              • Many of the epic mounts have gained eye glows and some have had other tweaks made to them to improve their appearance.
                </li>
              • Additional mithril nodes have been added in Un'Goro crater
                </li>
              • Genavie Callow in Undercity is now properly in the Undercity faction.
                </li>
              • The Grow effect that Bom'bay in Sen'jin Village would sometimes cast on characters was reduced from 100% to 50% growth.
                </li>
              • The Lazy Peons in The Valley of Trials now make a wood chopping sound when they are hacking at the trees.
                </li>
              • The Dark Summoners of the Eastern Plaguelands have finally fully materialized and are no longer ghostly in appearance.
                </li>
              • In Silverpine Forest on Fenris Island, moved a Rot Hide Plague Weaver's spawn point from inside a tree.
                </li>
              • Neeka Bloodscar of Kargath no longer speaks as if she is in the Barrens.
                </li>
              • All Forsaken NPCs are now correctly marked as humanoid to be consistent with Forsaken players.
                </li>


              Flight Paths


              • New Horde Flight Paths

                • Valormok in Azshara - Bloodvenom Post in Felwood
                • Kargath in Badlands - Thorium Point in Searing Gorge
                • Flame Crest in Burning Steppes - Thorium Point in Searing Gorge
                • Tarren Mill in Hillsbrad - Revantusk Village in Hinterlands
                • Undercity - Revantusk Village in Hinterlands

                </li>
              • New Alliance Flight Paths

                • Ironforge - Thorium Point in Searing Gorge
                • Morgan's Vigil in the Burning Steppes - Thorium Point in Searing Gorge

                </li>
              • The flight path from Undercity to Kargath no longer clips into the ground just south of Dalaran.
                </li>


              Bug Fixes


              • Fixed bug causing all tailoring recipes to show up as "orange."
                </li>
              • You will no longer be briefly flagged as in combat when enemy players release to the graveyard.
                </li>
              • Guards should no longer become permanently stuck in evade mode.
                </li>
              • The Mark of Frost is no longer cancelled by logging out.
                </li>
              • Recasting a channeled spell as it is running out will no longer cause the casting to be cancelled immediately.

                [edit] Patch 1.6 Notes

                Patch 1.6.1 Changes


                General


                • Spell casting is no longer interrupted when leaving combat.


                Warriors


                • Improved Shield Block - Fixed a bug where Rank 3 of the talent was not granting the extra block.
                • Bloodthirst - Damage bonus increased to 40% of attack power.

                <p>

                Items


                • The Oil of Immolation effect is no longer affected by bonuses to spell damage from items.

                <p>
                Raids & Dungeons

                • Blackwing Lair

                  • Several encounters in Blackwing Lair now cause the front gate to close, preventing players from zoning out or joining an in-progress battle.
                  • The Razorgore encounter has been changed slightly to make it less "random". The spawning should be more consistent throughout the fight.
                  • The timer for Vaelastrasz the Corrupt is now more persistent. You can no longer reset the one-hour time limit for beating him by leaving the instance. Also, Vaelastrasz the Corrupt will not respawn for 12 hours if he has not been beaten when the timer expires.
                  • The drakes in Blackwing Lair will no longer leave the lab.

                • Maraudon

                  • Lowered experience values for Creeping Sludge.


                <p>


                Macs


                • Increased the maximum number of sounds which can be played simultaneously. This will fix problems where some sounds could be dropped in very busy situations.
                • Fixed WoW Error Reporter so that it doesn't crash under Mac OS X 10.4 when trying to send an error report.
                • Worked around an issue where you would lose your Expose/Dashboard preferences if you crashed or asserted while in fullscreen mode on Mac OS X 10.4.
                • Fixed the "blockWidth", "srec", and "bitnum < m_numBits" assertions bugs that would crash the game.
                • Fixed a bug involving corpses near the player that could result in a crash ("BusError").

                </font>




                <img src = "/shared/wow-com/images/layout/hr.gif" width = "100%" height = "1">


                Patch 1.6.0 Changes


                <P>


                Blackwing Lair Released!


                  Nefarian's sanctum, Blackwing Lair, can be found at the very height of Blackrock Spire. It is there in the dark recesses of the mountain's peak that Nefarian has begun to unfold the final stages of his plan to destroy Ragnaros once and for all and lead his army to undisputed supremacy over all the races of Azeroth. Blackwing Lair is a max-level, 40-player raid dungeon, with many new encounters and tempting rewards awaiting the intrepid adventurer that dares enter its halls.

                <p>

                Darkmoon Faire!


                  A gathering of the exotic from around the world and beyond, Silas Darkmoon has brought together the Darkmoon Faire as a celebration of the wondrous and mysterious found in Azeroth. While the Faire spends most of their time in parts unknown, they do stop from time to time in Mulgore and Elwynn forest. When the faire is on its way barkers will stop by Ogrimmar and Ironforge to announce its arrival.

                <p>

                Battlemasters!


                  There is a new way to enter the battleground queues. Battlemasters! Located in each of the cities, right-clicking on a battlemaster will allow your character to enter a battleground queue just like you normally would if you touched that battleground's entrance portal. The functionality is exactly the same, so when it's your character's time to enter the chosen battleground, you will be teleported directly in. Local guards can give you directions on how to find the battlemaster that you're looking for.

                <p>


                General


                • There is a new option upon the login screen. If you click the "Remember Name" checkbox on the left side of the screen, the game will automatically fill in your account name when it starts up.
                • Will of the Forsaken (Undead Racial) - duration of the lasting immunity effect decreased to 5 seconds.
                • Cannibalize (Undead Racial) - Regeneration increased to 35% of a character's total health over 10 seconds.
                • Stoneform (Dwarf Racial) can now be used to cancel self-inflicted poison effects.
                • Fist Weapons will now have the normal chance to parry that all weapons use.
                • It will no longer be possible to swap any equipment while stunned.
                • Pets will now enter passive/follow mode when their masters mount.
                • The Dazed effect caused by NPCs will now stack with all other movement slowing effects. Note that the movement slowing effects will not stack, but the debuff icons will remain to ensure the full duration of these effects persist.
                • Damage caused by environmental effects will now cancel stealth (e.g. swimming in lava).
                • Several creature spells that silenced players are now properly flagged as silence effects, which will allow talents such as Unbreakable Will to provide a higher chance to resist the effects.
                • Spells that drain mana will now properly report the amount of mana gained in the combat log.
                • Clarified the error message when no corpses are available for the Cannibalize ability.
                • Clarified the error message when trying to attack while mounted.
                • Resurrection spells should now check range properly when used on targets that have released their spirit.
                • Spell reflection effects have greatly improved visuals and functionality.
                • Knockback effects are now synchronized with any associated missile impacts.
                • Special abilities which are parried will correctly activate abilities which are usable after parrying.
                • Damage shield spells no longer damage you if you use spells that damage both you and your enemies.
                • Fixed graphical anomalies when using channeled abilities in a group with a grounding totem.
                • Fixed the duration of Frostbite on pets which are dismissed and then recalled.
                • Fixed a bug where broken off-hand fist weapons would prevent main-hand dagger abilities from being usable.
                • Health leech effects no longer give you health while you are a ghost.
                • You no longer spout profanity when talking about sitting while drunk.
                • Damage absorption now absorbs damage from mana burn effects like Lava Shield.
                • If you resurrect after being killed by goblin guards, they will no longer re-attack.
                • Fixed race condition allowing hunters to control a charmed unit and a pet at the same time.
                • You no longer stay in combat while guards are assisting you.
                • Self-resurrection spells show their name on the button in the release spirit dialog.
                • Self-resurrection spells now have a priority system when more than one can be used.
                • Blessing of Sacrifice is no longer cancelled when you enter an instance, but will not have any effect unless the caster is in the instance with you.
                • The PvP flag is no longer cleared when you take a flight, if you have /pvp toggled on.

                <p>

                Macintosh


                • Some optimizations for terrain loading and rendering were added for the Macintosh build.
                • Enabled multisample support in the video options.
                • Fixed an issue where inspecting crafted items on other users could potentially show attributes that those items did not have.
                • Updated the Mac sound code to use memory more efficiently.
                • Fixed a Mac issue which caused some sounds to become slightly quieter after taking a gryphon ride.

                <p>

                PvP


                • Honor System

                  • There is now a progress bar on the Honor tab of your character window that displays how close you are to your next rank.
                  • The honor screen now displays a bar indicating how far along your current rank you are (Scout, Private, etc). This will let you know whether you are moving towards your next rank or falling back towards your previous rank. from week to week.
                  • There is a new "This Week" section of the Honor tab, which will display PvP accomplishments of the current week.
                  • The "This Session" section of the Honor tab has been changed to "Today", and will now display the entirety of your accomplishments for the day instead of the most recent session.
                  • Honor system reward items with a rank requirement will now require a lifetime "highest rank" of that rank, rather than requiring the character to currently have the required rank.
                  • Players rank 11 or higher can now chat in the WorldDefense channel.
                  • The WorldDefense and LocalDefense channels will now display your rank as well as your name when chatting.
                  • Battleground scoreboards now display the time elapsed in a battleground.

                • Warsong Gulch

                  • Warsong Gulch has new item rewards at the appropriate faction vendor near the entrances to the zone. These are available starting at Honored faction.
                  • Friendly flag carriers are now displayed on the overhead map in Warsong Gulch.
                  • Both the Warsong Outrider Supply Officer and the Silverwing Sentinel Supply Officer of Warsong Gulch now offer distinct tabards for purchase. Those heroes who are of Exalted status with one of these factions may purchase the tabard for 5 gold (discounts not included).
                  • Players now receive a faction bonus for completing the repeatable Warsong Gulch quests.

                • Alterac Valley

                  • Each team will now gain additional bonus honor if their towers are not destroyed by the end of the map. The more towers that remained intact, the more honor received.
                  • If you manage to keep your faction's Captain alive for the duration of a battle, you will be granted extra points upon victory.
                  • Several Alterac Valley vendor items are now bind on acquire.
                  • The respawn time for tower guards (assuming the tower has not been destroyed) has been greatly increased.
                  • Korrak the Bloodrager has gained immunities to many different spell and ability effects.
                  • The minimum reputation needed to send a cavalry charge has been reduced to Honored.
                  • Players of Revered or higher reputation may now call offensive air strikes if they have managed to rescue their respective Wing Commanders.
                  • Alterac Valley's guard spawn is now controlled via a more intuitive mechanism. Please check the Officer Supply vendors for your faction to read up on the changes.
                  • Fixed a bug that sometimes prevented the Alliance team from receiving honor for destroying towers.
                  • Fixed a bug that was not awarding Horde credit for owning a mine at the end of a game.

                • Dispel Magic can no longer be used on players participating in a duel unless the caster is in the duel.
                • You are considered in combat for the entire duration of a duel.
                • You can't assist players which are engaged in free-for-all PvP unless you are also in free-for-all PvP.
                • If you have PvP combat toggled on, it will no longer be cleared when taking a flight.
                • Hunter traps work properly in duels if the target is flagged for PvP and the hunter is not.
                • Removing an insignia in PvP no longer marks both players as being in combat.

                <p>

                Druids


                • Shapeshifting will now counteract the slowing effects of frost-based spells (Frostbolt, Frost Shock, Cone of Cold, etc.).
                • Feral Charge - Targets that are immune to immobilizing effects will no longer be affected by Feral Charge's immobilizing effect. The interrupt will still affect the target.
                • Shadowmeld (Night Elf Racial) - Now reports the correct error message when attempted in shapeshift form.
                • Druid shapeshift form buttons are no longer dimmed while under the effects of Polymorph.
                • Fixed a bug in aquatic form which sometimes prevented the Druid from returning to caster form upon exiting lava.

                <p>

                Hunters


                • Counterattack - Will now cause damage to targets immune to immobilizing effects.
                • Wing Clip - Will now cause damage to targets immune to immobilizing effects.
                • Explosive Trap - Fixed a bug where the trap's effects suffered inappropriate damage reduction against high level targets. In addition, damage caused by this trap should no longer kill opponents in duels.
                • Aspect of the Cheetah/Pack - Non-damaging spells and abilities will no longer cause the dazed effect. In addition, when switching between Pack and Cheetah, you should no longer receive the "A more powerful spell is already active" error message.
                • Beast Lore - Will no longer flag you for PvP or cause guard retaliation when used on an enemy faction target.

                <p>

                Mages


                • Frostbolt - Targets that are immune to movement slowing effects will no longer be affected by Frostbolt's movement slowing effect. Damage will still be caused.
                • Frost Nova - Will now cause damage to targets immune to immobilizing effects.
                • Blast Wave - Will now cause damage to targets immune to immobilizing effects.
                • Cone of Cold - Targets that are immune to movement slowing effects will no longer be affected by Cone of Cold's movement slowing effect. Damage will still be caused.
                • Detect Magic - will no longer cause guard retaliation in Goblin towns.
                • Ignite - Can now be dispelled by any effect that dispels magic effects.
                • Frost Armor/Ice Armor - Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.
                • Arcane Instability - Fixed a bug where rank 3 of this talent was not increasing the periodic damage of various spells by the correct amount (was increasing by 2% and should now properly increase by 3%).

                <p>

                Paladins


                • Blessing of Freedom - Will now counter the movement impairing effects of Frostbolt, Cone of Cold, Frost Shock. It will no longer prevent the damage taken by Frost Nova, Hamstring, Wing Clip, Mind Flay, Counterattack, or Blast Wave or the melee and ranged attack speed slowing effects of Cripple.
                • Consecration - No longer resets weapon timer when cast.
                • Improved Seal of Justice - Tooltip updated to be more clear.
                • Seal of Command - Should now correctly report damage in the overhead display and the combat log.
                • Summon Charger - New icon.
                • Fixed a bug where the Paladin did not always die when using the Divine Intervention spell.
                • Fixed a bug where Seal of Command prevented other On Hit weapon effects from occurring.

                <p>

                Priests


                • Mind Flay - Will now cause damage to targets immune to movement slowing effects.
                • Shadowform - Changed so all spells except Holy can be cast rather than only Shadow and Discipline spells. Tooltip updated. This fixes several bugs that prevented various actions (creating tradeskill items, mining, summoning a mount, using a hearthstone and many more).
                • Spirit of Redemption - Tooltip updated to be more clear.
                • Touch of Weakness - Stronger versions of this effect on enemy targets will no longer be replaced by weaker versions.

                <p>

                Rogues


                • Riposte - Targets immune to disarm effects will now take damage from Riposte.
                • Disarming an enemy faction hunter's trap will now flag the rogue for PvP.
                • Ghostly Strike no longer deals damage to you when you use it.
                • Premeditation - Fixed a bug where the combo points gained using the ability were not properly removed after the duration expired. Also increased range and duration.
                • Fixed a bug where the energy gained by Relentless Strikes in some cases was increased beyond the value listed in the tooltip.
                • The UI now properly shows that Preparation does not clear a Cold Blood setup.

                <p>

                Shaman


                • Frost Shock - Targets that are immune to movement slowing effects will no longer be affected by Frost Shock's movement slowing effect. Damage will still be caused.
                • Reincarnation will no longer be an option on death when a Soulstone effect is active on the Shaman. The Soulstone will be used as the higher priority effect.
                • Frostbrand Weapon - Targets that are immune to movement slowing effects will no longer be affected by Frostbrand Weapon's movement slowing effect. Damage will still be caused.
                • Call of Flame - Fixed a bug where the damage bonus did not always increase various totems.
                • Chain spells cast on PvP targets by an unflagged Shaman will now properly bounce to other PvP targets.
                • The tooltip for Fire Nova Totem now correctly reflects the damage the totems deal.

                <p>

                Warlocks


                • Due to significant talent changes, Warlocks will have all talent points refunded and can be respent.
                • Cripple (Doomguard) - Targets that are immune to movement slowing effects will no longer be affected by Cripple's movement slowing effect. Melee and ranged attack speed slowing effects will still affect these targets.
                • Demon Skin/Demon Armor - Now increases health regeneration at all times, as was always intended. Previously, the health regeneration only occurred out of combat. Tooltips updated.
                • Demonic Sacrifice - The sacrifice effects for the Voidwalker and Felhunter have changed. The Voidwalker will now regenerate 3% of your total health every 4 seconds. The Felhunter will now regenerate 2% of your total mana every 4 seconds.
                • Demonic Sacrifice now works properly on banished summons.
                • Summon Dreadsteed - New icon.
                • Dark Pact - Fixed a bug where the combat log was reporting an incorrect value of mana gained by the caster when there wasn't enough mana to drain from the pet.
                • Phase Shift (Imp) - While phase shifted, the imp is now targetable but will remain an invalid target for all spells and attacks except self-cast spells.
                • Improved Healthstone - The increased effect from this talent should now properly apply to other players that use the Warlock's Healthstones.
                • Ritual of Summoning - Fixed a bug where players could be summoned from outside the same instance as the warlock in some cases.
                • Unholy Power - No longer requires the Fel Stamina talent. Is now a tier 4 talent and is a prerequisite for the new Master Demonologist talent.
                • Master Conjuror - Talent replaced with a new talent called Master Demonlogist.
                • New Talent (Demonology): Master Demonologist - Grants both the Warlock and the summoned demon an effect as long as that demon is active. The effect granted depends on the type of demon summoned.
                • Unholy Power - No longer requires the Fel Stamina talent. It now requires the Master Demonologist talent.
                • Ritual of Doom - Should now display the cooldown.

                <p>

                Warriors


                • Due to significant talent changes, Warriors will have all talent points refunded and can be respent.
                • Hamstring - Will now cause damage to targets immune to movement slowing effects. Movement slowing effect improved.
                • Improved Hamstring - Design changed. No longer improves the movement slowing effect. It is now a 3 point talent that gives a 5/10/15% chance to immobilize the target for 5 seconds.
                • Booming Voice - In addition to increasing duration, this talent will now increase the area of effect of Battle Shout and Demoralizing Shout by 10/20/30/40/50%.
                • Battle Shout - Tooltip updated to display area of effect (in yards).
                • Demoralizing Shout - Tooltip updated to display area of effect (in yards).
                • Improved Berserker Rage - No longer increases the duration of the effect. The talent will now generate 5/10 rage when Berserker Rage is used.
                • Improved Demoralizing Shout - Effectiveness increase from talent increased to 8/16/24/32/40%.
                • Piercing Howl - No longer has a prerequisite (Improved Demoralizing Shout).
                • Deathwish - Is now usable while under a Fear effect, which will also remove the Fear effect.
                • Bloodthirst - Design changed. Bloodthirst is now an instant melee attack that causes damage equal to 30% of the warrior's attack power. In addition, the next 5 successful melee attacks will restore health.
                • Concussion Blow - No longer requires purchase of the Improved Revenge talent.
                • Shield Discipline - Removed and replaced by the new talent Shield Slam.
                • New Talent: Shield Slam - Slam the target with your shield, causing damage and has a 50% chance to dispel 1 magic effect on the target. Also causes a moderate amount of threat. Requires the purchase of the Concussion Blow talent.
                • Heroic Strike/Sunder Armor/Revenge/Mocking Blow - Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes to the amount of threat caused.

                <p>

                Items


                • Sets

                  • Felheart, Cenarion, Giantstalker's and Earthfury item sets now have updated art. The Felheart Skullcap is now also called something more appropriate to the new art.
                  • Grand Marshal and High Warlord PvP Honor rewards have been updated with improved statistics and new unique art.
                  • The Alliance Mail and Horde Leather and Mail Epic PvP Honor reward armor sets have received art updates.
                  • The stealth detection bonus on the Druid PvP set gloves has been changed to work in all forms, including caster form.
                  • The Feral Speed Increase ability of the PvP Reward Druid sets has been temporarily removed in this patch. The ability will be readded to the sets in a future patch.
                  • The set bonus for The Champion's Earthshaker has a revised tooltip to more clearly state that all Shock spells have an increased spell critical chance.
                  • The 8 piece set bonus for Dreadmist will now appropriately affect shadow spells.
                  • The tooltip for the improved feint effectiveness set bonus of the Bloodfang armor set has been corrected to show the actual percentage increase.
                  • When worn by female characters, the Beaststalker's Tunic had a missing texture piece last patch. This has been corrected.
                  • Set items which are broken no longer contribute to set bonus listings in the item tooltips.

                • The Horde and Alliance PvP Battle Standards may now only be used inside PvP Battlegrounds, but the cooldown has been reduced to 10 minutes.
                • The Rank 3 Stormpike Insignia now has the correct health regeneration effect.
                • The Carapace Spine Crossbow, Bloodseeker, and Ancient Bone Bow have had their damage variances altered to be more in line with other crossbows and bows. While the minimum and maximum damage values of the items have changed, the average DPS values of the weapons have not changed.
                • You can now only have one Flask affecting you at a time.
                • The Seal of the Dawn trinket now counts as though you were also wearing an Argent Dawn Commission trinket.
                • The Goblin Sapper Charge can now be used while moving.
                • Dark Iron Bomb tooltip text and stun effect radius has been corrected to be the appropriate 5 yards.
                • Librams are now considered to be Books when searching for these items in the Auction House.
                • The Discombobulator Ray's effect has been changed: it now reduces movement speed to 80% of normal and reduces the target's damage with both spells and melee by 40. The range is now 20 yards.
                • Snowblind Shoes are now properly marked as an Epic item.
                • Band of Sulfuras is now unique.
                • Fireguard Shoulders now have a graphic.
                • Flask of Forest Mojo can now be sold.
                • The Bloodseeker crossbow's firing animation has been corrected.
                • The damage from Smokey's Lighter will now show up appropriately in the combat log.
                • The water breathing ability of the Hydrocane will now continue to work if the player is shapeshifted.
                • Both helpful and harmful effects from the Deviate Fish will remain after logging out.
                • Dark Iron Bracers have been changed to Bind on Equip.
                • Set bonus for Stormshroud armor improved. It should be more compelling for rogues and druids now.
                • Winter's Might recipe now displays the correct +7 to spell damage instead of +5.
                • Fixed a typo in the item tooltip for the Alliance's Rune of Recall.
                • Several lootable items in Alterac Valley have had their stack limit changed.

                <p>

                Professions


                • Thorium Brotherhood now offers several new recipes. Additionally, several of the old recipes now have different faction requirements.
                • Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added to Timbermaw at Honored Reputation
                • Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added to Argent Dawn at Honored and Revered Reputation. Also new First Aid recipe added to Argent Dawn at Honored.
                • Lokhtos Darkbargainer in Blackrock Depths now has many additional recipes that can be learned at Honored, Revered and Exalted reputation. Recipes are available for Enchanting, Tailoring, Leatherworking (all three specialty types), Blacksmithing (Armorsmithing, and Weaponsmithing (all three specialty types).

                <p>

                Quest


                • There is now an access quest to gain entry to Blackwing Lair. Happy Hunting!
                • Shadow Priest Vandis at the Bulwark should now properly buff players who complete any step of the "Return to the Bulwark" quest in Western Plaguelands.
                • Fixed a typo in the Horde version of the quest "Reclaimed Treasures".
                • Imps during the Warlock Mount Ritual in Dire Maul will no longer get stuck at their spawn-in portals.
                • Using the Collectronic Module on frozen rookery eggs for the quest "Egg Collection" will correctly consume them.
                • Obtaining a set of Thieves' Tools in the quest "Tools of the Trade" no longer flags you for PvP.

                <p>

                Raids and Dungeons


                • Several spawns removed from Scholomance. This should make for a more enjoyable 5 player experience.
                • Several spawns removed from Stratholme. This should make for a more enjoyable 5 player experience. Also, you will now be able to make additional attempts at Ramstein and/or Baron Rivendare should your initial attempt fail.
                • The trapped chests in Stratholme will now show up for Detect Traps and can be disarmed. In addition, the number of creatures that come out of the trapped chests has been reduced.
                • Many creatures in Stratholme have gained Detect Invisibility/Stealth.
                • The loot tables in Molten Core have been revised slightly.
                • Characters that die and release in the Molten Core will now receive a minimap corpse marker and arrow that will lead them to the window next to Lothos Riftwaker in Blackrock Mountain.
                • Phase shifted imps are no longer hit by Magmadar's Lava Bomb.
                • Damage and resist messages from Magmadar's Lava Bomb shows up in the combat log.
                • Fixed a bug that was causing the Cache of the Firelord (Majordomo Loot chest), the Chest of the Seven (Blackrock Depths seven dwarves chest) and the Gordok Tribute Chest (Dire Maul) from despawning too soon.
                • The chance for an Epic quest item dropping from the Majordomo's chest has been increased to 100%.
                • The Corrupted Forces of Nature in Maraudon will now pursue correctly.
                • Dire Maul has had several spawn locations changed and a slight increase in population.
                • Crystal Fang, the rare spawn in Blackrock Spire, will now potentially appear.

                <p>

                User Interface


                • Raid UI has been significantly improved. You can now open the raid UI and drag the name of a class to your gamefield to have a listing of all players of that class be displayed on the game field. Likewise you can drag a group name to your playfield to have the players in that group displayed on your gamefield. In either case the display will show the health, mana and limited buffs or debuffs on each player in the group or class and you can click on a player listed this way to target that player. You can then right-click on the class or group UI element to make some modifications to how the UI displays or to remove the UI element.
                • If you cycle through targets with the Tab key, manually select a different target using another method, then quickly hit Tab again, your last Tab-selected target will be re-selected and you can continue Tab-selecting where you left off. Clearing your target will restart the Tab selection process.
                • Items on the action bar now remain there even after they are consumed.
                • If you shift-click on an item link while you are entering chat text, the item link will now be pasted into your text.
                • Mail recipient auto-completion will now use names from your guild as well as your friends list.
                • Hitting Escape will now cancel ranged weapon auto-shots.
                • The pet UI will now be greyed out while you are mounted to reflect the fact that you can't command your pet.
                • NPCs which give dishonorable kills have the rank of Civilian and show up with a white title background in the targeting frame.
                • The effect of damage resistance and vulnerability is now displayed in the combat log.\
                • Combat abilities which are fully blocked show up correctly in the combat log.
                • Crushing and glancing blows show more information in the combat log.
                • Damage from poisons and curses now shows up in the UI after the caster has been killed.
                • Players now receive an error message if they try to join a meeting stone queue and are in a raid or are not the party leader.
                • TargetUnitsPet() is obsolete and has been removed from the scripting system.
                • Added UnitInRaid(), TargetLastTarget() and TargetNearestRaidMember() to the scripting system.
                • The GetPlayerMapPosition() script function will only work for you, your party and raid.
                • Fixed an issue where chat window positions may not be restored to the correct positions when re-entering the world.
                • Fixed occasional crash when speech bubbles are enabled around NPCs that talk a lot.
                • Fixed occasional crash when listing a chat channel with a large numbers of players.
                • Fixed temporary lockup experienced by spell casting players when they are kicked.

                <p>

                World Environment


                • Flight Paths

                  • Added a Wind Rider Master to Camp Taurajo in The Barrens.
                  • New Horde Flight Paths --

                    • Camp Taurajo in The Barrens <-> Crossroads in The Barrens
                    • Camp Taurajo in The Barrens <-> Thunder Bluff in Mulgore
                    • Camp Taurajo in The Barrens <-> Freewind Post in Thousand Needles

                  • Fixed several problems with the flight path from Undercity to Hammerfall while passing through the Ruins of Andorhal.
                  • Fixed some problems with the Ironforge to Stormwind flight path.
                  • The Darkshire <-> Booty Bay flight paths no longer fly over the Gurubashi Arena in Stranglethorn Vale, and therefore no longer flag fliers as being in Free-for-All PvP. Also, they should no longer fly through the zeppelins coming in and out of the Grom'gol Base Camp.

                • Graveyards

                  • Feralas, Durotar, Mulgore, Darnassus, Tirisfal Glades (excluding the Bulwark graveyard), Elwynn Forest & the Eastern Plaguelands have now all been converted over to the new graveyard system. The system will place your character's spirit at the closest allowed graveyard in the zone. For example, an Alliance character dying closer to the new Darnassus graveyard, detailed below, will use that graveyard rather than the one located at Dolanaar.
                    Starting area graveyards are still reserved exclusively for characters of similar faction that die within their confines. For example, the spirit of a Horde character dying right outside of Deathknell will not use Deathknell graveyard, but will instead go to the next closest Tirisfal Glades graveyard.
                  • A Horde-only graveyard has been added in the northern section of Durotar, just to the south of Orgrimmar. In addition to serving northern Durotar, Horde characters dying in Orgrimmar, The Hall of Legends and Ragefire Chasm will use this new graveyard. Alliance characters dying in Durotar will continue to only use the Razor Hill graveyard.
                  • A Horde-only graveyard has been placed at the northern base of Thunder Bluff in Mulgore. Horde characters dying in Thunder Bluff will also use this new graveyard. Alliance characters dying in Mulgore will continue to only use the graveyard at Bloodhoof Village.
                  • An Alliance-only graveyard has been added at the eastern end of Darnassus. Alliance characters dying in Darnassus will use this new graveyard. Horde characters dying on Teldrassil will still only be able to use the graveyard at Dolanaar.
                  • An Alliance-only graveyard has been added just outside of Ironforge, around the side of the mountain. It is only for use by Alliance characters that die inside Ironforge and in the Gates of Ironforge sub-area of Dun Morogh. Horde characters dying therein will continue to only use the Kharanos graveyard.
                  • The Ruins of Lordaeron above Undercity now has a Horde-only graveyard. Horde characters dying inside the Undercity will use this new graveyard. Alliance characters will continue to solely use the Faol's Rest graveyard.
                  • A neutral graveyard has been added at the Eastvale Logging Camp in Elwynn Forest. The graveyard at Goldshire is now for use by the Alliance exclusively. Horde characters dying in Elwynn Forest and its sub-areas, as well as in Stormwind, The Stockade and the Deeprun Tram, will have their spirits travel to the new graveyard at the Eastvale Logging Camp.
                  • A neutral graveyard has been added on the island of Caer Darrow in Western Plaguelands. It will serve characters who die on Caer Darrow and in Scholomance.
                  • A neutral graveyard has been added in the Eastern Plaguelands near the northwestern shore of Blackwood Lake. Characters that die in The Fungal Vale will continue to use the Darrowshire graveyard due to the mountains between it and the new graveyard. Additionally, characters dying in Stratholme will now use the new Blackwood Lake graveyard.
                  • A neutral graveyard has been added in Feralas, just to the southwest of Dire Maul. Characters dying in Dire Maul will use this new graveyard.

                • Darkmoon Cards have been seen dropping from high level Humanoids around the world. Collect a set of them and bring them to the Darkmoon Faire when it is in town!
                • The "Human, Theramore" faction is now the "Theramore" faction. This faction is allied with the Alliance and is at war with the Horde.
                • High Elves now have their own distinct faction -- "Silvermoon Remnant". This faction is allied with the Alliance and is at war with the Horde. Not all High Elves are a part of this faction.
                • Several NPCs around the world are now associated with the proper faction.
                • Dimetradons in Un'Goro Crater should be found more regularly now.
                • Fire Elementals in Searing Gorge should be easier to find.
                • The pair of gryphons guarding the entrance to the Hinterlands have finally decided to stop staring at one another and will now wander around the entrance to the pass.
                • Rashona Straglash was moved to be with other cloth-centric citizens in Orgrimmar.
                • Several NPCs that were not marked as Civilians are now correctly labeled.
                • Dark Strand Cultist and Enforcers are now correctly labeled Humanoid.
                • Morbent Fel's level was slightly reduced to better fit the level range of Duskwood.
                • Brinna Valanaar in Azshara now sells higher level arrows.
                • Hadoken Swiftstrider of Camp Mojache, Feralas and Dinita Stonemantle in Ironforge received promotions; they are now significantly tougher than before.
                • Certain floating herbs, minerals, and chests should now be more down to earth.
                • The Barrens should now feel more alive.
                • Sickly Gazelles now have a sickly look to them.
                • Jarven Thunderbrew in Kharanos warns players in Common now, and not in Dwarvish.
                • The Wastewander Scufflaw of Tanaris now spells his own name correctly.
                • Swift Green Raptor has been renamed to Swift Olive Raptor for clarity.
                • An icon has been added at the Kalimdor continent map level for Revantusk Village.
                • Revantusk Village will now have an arrow pointing in its direction on the mini-map when you get close enough to it.
                • Fixed some typos in Gilnid's text in The Deadmines.
                • Fixed some typos in Supervisor Raelen's text in Elwynn Forest.


                [edit] Patch 1.7 Notes

                Patch 1.7 Changes


                Zul'Gurub


                  Hidden within the jungles of Stranglethorn, an ancient Troll city full of peril has been uncovered. Do you have what it takes to delve into its mysteries with a band of hardy explorers? There's only one way to find out! Zul'Gurub is a high-level, 20-man raid instance with 120 new rare and epic items to uncover. Adventure awaits!

                <p>

                Arathi Basin


                  Join the League of Arathor or the Forsaken Defilers as they battle for the precious resources stockpiled within the latest Battleground, Arathi Basin! Pitting 15 members of each faction against each other, the race is on to be the first to 2000 resources, capturing strategic landmarks around the Basin to increase your team's gain and cripple the enemy. With an all-new set of reputation-based rewards, there's never been a better time to join the war!

                <p>

                Stranglethorn Fishing Extravaganza


                  The Stranglethorn Fishing Extravaganza is a grand new event set along the coasts of Stranglethorn Vale. Early on the appointed day, friendly neighborhood goblins will visit Ironforge and Orgrimmar to inform aspiring anglers of the grand tournament and give instructions. At the appropriate time, the shout will ring out across Stranglethorn to bait your hooks and cast your lines!

                <p>


                General


                • The debuff limit has been increased to 16 (from 8). In addition, the client will now display all 16 debuffs.
                • Switching weapons in combat triggers a 1 second global cooldown for all abilities for rogues and a 1.5 second global cooldown for everyone else.
                • Possessed units (e.g. Mind Control, Eyes of the Beast etc...) can now cancel combat mode by clearing your current target. In addition, the UI will have a gold border when the possessed unit is actively in combat mode with the target.
                • Several stun spells and abilities that were previously unresistable can now be resisted as was always intended.
                • Damage absorption no longer protects against falling, drowning, or fatigue damage.
                • The targeting circles for area effect spells will no longer be cancelled when the caster moves.
                • Absorbed and resisted environmental damage is now shown in the combat log.
                • If an attack deals non-physical damage, the type of damage is now reported in the combat log.
                • Fixed bug where you could kill someone in a duel with spell reflection.
                • Auras and shapeshift forms can be cancelled while you are fleeing or confused.
                • Fixed bug where you couldn't right click to attack a hunter who is feigning death.
                • You can no longer unequip weapons while they are disarmed.
                • Debuffs and area effect spells now use their actual cast level rather than effective cast level for calculating periodic resistance.
                • Escape Artist works with Frost Nova and Frost Trap again.
                • Damage absorption is now applied before damage splitting effects.
                • Casting spells on your pets and summons will no longer cause guards in neutral towns to attack you.
                • Fixed a bug where mana was being regenerated while channelling spells that use mana.
                • Fixed a bug where the Dazed ability used by creatures when attacking targets from behind was countered/dispelled by some spells (e.g. Blessing of Freedom).
                • Fixed a bug where area of effect periodic damage spells were being resisted more frequently than they should have been when casting lower level ranks of the spell (affected spells were Blizzard, Consecration, Explosive Trap, Flamestrike, Hurricane, Rain of Fire and Volley).
                • Effects that make players immune to physical will no longer be immune to the "Recently Bandaged" effect from First Aid.
                • Made general improvements to the camera.
                • You are no longer able to kill players in duels with reflected DoT spells
                • Escape Artist works with Frost Nova and Frost Trap.
                • When you swap weapons in combat, you start your swing again, instead of continuing your last swing.
                • Fixed bug where self-inflicted damage, like Poisonous Blood, wouldn't break stealth.
                • When an attribute increasing effect (e.g. Arcane Intellect) is refreshed on a target, it will no longer reset the target's health or mana and then increase the total.
                • Spells and effects that reduce attack speed will no longer stack with each other. Some spells this change effects include Thunderclap, Frost Armor, the Doomguard's Cripple spell, the Icy Chill enchantment, and Hurricane.
                • Players who have died can now view the contents of their bags and view menus (ie the character sheet, quest log, etc). This change also applies to Hunters that are using Feign Death.
                • Pets now switch to a new target if possible when their current target is polymorphed.
                • Meeting Stones

                  • A number of miscellaneous improvements have been made that should allow for better group forming when using the meeting stones.
                  • You will no longer be kicked from the meeting stone queue when a player declines a group invite or when inviting someone that is already in a group.
                  • You will now be informed that you have left the meeting stone queue when the group leader logs out.
                  • Tanks and Healers will now be immediately added to the group by the meeting stone when they are the 5th member of the group.
                  • You can now be added to a group by the meeting stone when that group contains characters that have disconnected.


                <p>


                PvP


                • Battlegrounds

                  • Battleground "holidays" have been added to Warsong Gulch, Alterac Valley and Arathi Basin. Holidays occur during most weekends, starting on Thursday night at midnight and continuing until Tuesday morning. During a holiday, emmissaries from that Battleground will be found in the major cities, and honor/faction rewards for performing objectives in that battleground are increased.
                  • Warsong Gulch and Arathi Basin will now be level-banded as follows: 20-29, 30-39, 40-49, 50-59, 60
                  • System Messages have been added to Warsong Gulch to replace the heralds.
                  • Battleground queue functionality has been improved to eliminate certain types of "traffic jams" that could prevent instances from starting
                  • Losers of Warsong Gulch are now given a "Ribbon of Sacrifice" which they may turn in to Captain Shatterspear or Sentinel Farsong for a faction reward.
                  • Offensive use of damage immunities no longer causes the flag to drop in Warsong Gulch.
                  • In the Battlegrounds, you will now automatically be resurrected by Spirit Healers unless you choose to decline.
                  • A bug that allowed ghost players to pass through the Warsong Gulch starting gate has been fixed.
                  • Alterac Valley now correctly rewards honor for owning graveyards at the end of the game.
                  • Characters that use the Battlemaster to enter a Battleground will now port back to that Battlemaster when they leave the Battleground for any reason.
                  • Fixed range check for removing insignia from players in Battlegrounds.
                  • Fixed a bug that would cause players to stand up when a turnin was made in Alterac Valley.
                  • Players will no longer be able to gain health by repeatedly entering and leaving the effect of a Battle Standard.
                  • Entering a battleground now resets the timer for the AFK flag. This should prevent players being kicked by the AFK timer moments after they enter the Battleground instance.
                  • Using the /who command while in a Battleground instance will now only display players in your instance.
                  • The requirement to purchase special Food and Bandage consumables for Warsong Gulch and Arathi Basin has been lowered; they are now available for use at Friendly and Honored, respectively.

                • Consecration and other similar spells can no longer be used by non-PvP flagged players to damage PvP flagged enemies.
                • Racial "Leaders" have been strengthened, and are now worth slightly less honor.
                • Players may no longer purchase items that require a PvP rank unless they meet the rank requirement at the time of purchase.

                <p>

                Druids


                • Improved Starfire - The stun effect can now be resisted.
                • Druids should now be able to shapeshift back into caster form while Feared.
                • Cat Form - The base weapon damage of the form has been increased.
                • Cat Form - Each point of agility now adds 1 attack power.
                • Cat Form - Rip's damage per combo point has been increased.
                • Cat Form - Ferocious Bite's damage per combo point has been increased. In addition, extra energy now converts to damage at a higher rate.
                • Cat Form - Replaced global cooldown on Tiger's Fury with a 1 second self cooldown. In addition, its duration has been increased to 6 seconds.
                • Cat Form - Rake's damage has been increased.
                • Entangling Roots now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).

                <p>

                Hunters


                • Due to significant talent changes, Hunters will have all talent points refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
                • Survival and Beast Master talent trees have undergone major revisions in an effort to give Hunters additional, viable choices when selecting talents.
                • Deterrence - Will now increase parry chance when using Fist Weapons.
                • Deflection - Will now increase parry chance when using Fist Weapons.
                • Improved Concussive Shot - The stun effect can now be resisted.
                • Trueshot Aura - Attack Power and Ranged Attack Power bonus increased, mana cost decreased, area of effect increased.
                • Frost Trap - Updated tooltip to reflect duration of the Frost Trap Effect.
                • Aimed Shot - Fixed tooltip to correctly display shot time.
                • Auto Shot - Fixed a bug where switching targets would cancel Auto Shot. Switching targets should now continue firing on the newly acquired target.
                • Scatter Shot - Should now cancel combat mode when used.
                • Eyes of the Beast - Cast time reduced.
                • Flare - Fixed the tooltip to accurately reflect the actual radius of the effect.
                • Ranged Weapon Specialization - Now affects all ranged weapon attacks (e.g. Arcane Shot).
                • Improved Concussive Shot - Will now have a chance to stun targets that are afflicted with other slowing effects (e.g. Wing Clip).
                • Hawk Eye and Barrage have swapped locations, and we added 1 more rank to Barrage.
                • Freezing Trap now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).
                • The resist rate for hunter traps is now based on the hunter's skill rather than the level of the trap.
                • Pet Abilities

                  • Hunters now have the first round of pet customization available. New passive abilities include increased armor, stamina, Fire resistance, Frost resistance, Nature resistance, Shadow resistance, and Arcane resistance.
                  • All Hunter pets have their abilities unlearned. Training points have been fully refunded. (Abilities the Hunter has learned to teach their pets have not been lost. For example, if you have the ability to teach your pets "Claw 3", you will still be able to do so in this patch. However, your pet will have to be taught this ability again by using the Beast Training interface.)
                  • Hunter pets can now be untrained of all their skills from any beast trainer in the major cities. Similar to talents, untraining a specific pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping at 10 gold.
                  • Training point costs for all abilities have been rebalanced. You'll now be able to use all your pet's training points with meaningful choices. To help make "hunting" pets more viable in more situations, the Growl ability is now free to all pets.
                  • Hunter pets can now learn a maximum of four active abilities. Active abilities include Claw, Bite, Dash, Dive, Cower, Prowl, Screech, Scorpid Poison, Growl, and Furious Howl.
                  • Bats, owls, and carrion birds can now learn the Screech ability, a fast single-target attack that also lowers the attack power of all enemies within melee range of the pet.
                  • Cats can now learn Stealth. In addition to being unseen, they receive a damage bonus for their first attack coming out of stealth.
                  • Scorpids can now learn Scorpid Poison. The poison deals Nature damage over time and stacks up to five times on a single enemy.
                  • Wolves can now learn Furious Howl. The howl adds a flat amount of damage to all nearby party member's next attack (within 15 yards).

                • Hunter pets now gain experience based on the level difference between them and their target rather than the difference between the Hunters and their target. This will make it much easier to level up a low level pet. Keep in mind that the Hunter must still kill creatures from which he/she will gain experience.
                • The tooltips for quick Hunter shots have been updated to show them as instant abilities.
                • Feign death is no longer resisted by players.
                • Hunters are now able to name their pets while mounted.
                • Hunter's pets will be smarter about when to use Dash/Dive.
                • Fixed bug where Aimed Shot wouldn't cancel properly when the target moves out of range.
                • Fixed a bug where lower level versions of Immolation Trap and Explosive Trap were being resisted more than they should be.

                <p>

                Paladins


                • New Spell: Hammer of Wrath (Level 44) - Hurls a hammer that strikes an enemy for Holy damage. Only usable on a wounded target.
                • Blessing of Sacrifice no longer shares damage with dead Paladins (You can no longer kill Paladin Ghosts).
                • Paladins can no longer activate Divine Favor on the previously cast healing spell.
                • Seal of the Crusader - Fixed a bug that displayed the incorrect amount of attack power increased by ranks 2, 3 and 5 of the spell.

                <p>

                Priests


                • Focused Casting - Mana cost removed. Now no longer triggers the global cooldown on all other spells.
                • Vampiric Embrace - Now heals 20% of the damage actually caused (including critical hits, buffs etc...) but now only heals when shadow spells cause the damage.
                • Switching to Shadow Form no longer cancels Holy buffs on a priest.
                • You can cancel melee combat while mind controlling by clearing the target, like you can normally.
                • Blackout - Fixed a bug where rank 2 of the talent wasn't giving a chance to stun.

                <p>

                Rogues


                • Riposte - Will now initiate combat when used.
                • Deflection - Will now increase parry chance when using Fist Weapons.
                • Mace Specialization - The stun effect can now be resisted.
                • Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities.
                • The fire damage from the Blazefury Medallion and the Gutgore Ripper's effect should no longer immediately break Gouge.
                • Riposte - Fixed a bug where the ability was not usable when a special attack (e.g. Gouge) is parried.

                <p>


                Warlocks


                • Inferno - The stun effect can now be resisted. Tooltip updated to reflect enslave duration after the initial summon.
                • Spell Lock (Felhunter) - In addition to interrupting spellcasting, it will now silence the target for a short duration.
                • Benefits received from the old Master Conjuror talent should now be removed on all Warlocks.
                • Firestone - When a Firestone is equipped, it should no longer interrupt tradeskill creation.
                • Demonic Sacrifice - All effects gained from sacrificing the pet should no longer be dispellable.
                • Conflagrate - The Conflagrate spell is now instant cast. The damage and mana cost has been raised on all ranks of the spell.
                • Fear will now cause creatures to flee immediately, even if they are already moving.
                • Succubus pets will be smarter about when to use Seduction.
                • Succubus pets can now autocast Lesser Invisibility.
                • Fixed a bug where Fear and Curse of Recklessness, when used together, would prevent targets from casting spells.
                • Fixed a bug where Soul Link and Power Word: Sheild, when used together, would heal the Warlock instead of splitting or absorbing damage.
                • Demon Armor - The armor increase will now stack together with Scrolls of Protection.
                • The Improved Drain Mana talent no longer does additional damage from plus damage items. This bonus damage was unintended and was a bug.

                <p>

                Warriors


                • Deflection - Will now increase parry chance when using Fist Weapons.
                • Retaliation - Will now cause a maximum of 30 retaliatory strikes in 15 seconds. In addition, retaliatory strikes will not be possible while stunned.
                • Improved Revenge - The stun effect can now be resisted.
                • Mace Specialization - The stun effect can now be resisted.
                • Retaliation, Recklessness and Shield Wall will no longer be cancelled if you switch stances while the effect is active.
                • Shield Slam - Threat caused increased.
                • Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities.
                • Sweeping Strikes will now ignore dead targets, and will ignore PvP enabled targets if you are not PvP enabled

                <p>

                Items


                • We have determined that the defense statistic was being applied to items too liberally, causing those items to be stronger than they should have been relative to other items of the same level with different effects. As a result, we have reduced the amount of defense points on all items with bonuses to defense by approximately 33% in order to bring those items in line with other similar items.
                • Proficiency Bonuses have been added to the game. Some sets of equippable items have been added that will give bonus effects to the player only if they have a specific skill, such as Leatherworking.
                • With the new ability to train Hunter pets with considerable magical resistance, the amount of pet resistance granted by the set bonuses for the Giantstalker's and Dragonstalker's has been reduced while the pet health granted has been increased.
                • The Earthfury set bonus that increases the range of totems now works with the Mana Tide Totem.
                • The Giantstalker's set bonus that increases Volley damage now works properly.
                • The Lawbringer Paladin Set's Healing Circle effect now only affects your party, but the range of the heal has been increased to 30 yds.
                • The pants and gloves for the Dreadmist, Magister's and Devout sets have had their Agility removed, and other statistics slightly increased.
                • The free mana cost buff provided by the Mage's Netherwind armor set is now called "Netherwind Focus" and will be noted in your combat log.
                • The effect of the Judge's Gavel has been changed to a stun.
                • Flarecore Gloves now bind when equipped.
                • Flarecore Leggings and Robe now provide a damage bonus to all spells, not just fire spells.
                • The duration of the Bonereaver's Edge weapon debuff has been lowered, but the frequency of the effect has been raised.
                • The Polychromatic Visionwrap is now a cloth item with durability.
                • The Searing Needle's proc will now do the listed damage of the tooltip.
                • The Unstoppable Force now has a short duration stun instead of a knockback effect, and the stun will occur less frequently.
                • Changing stances no longer removes the Orb of Deception effect.
                • When you have more than one transformation aura (Orb of Deception, Noggenfogger, etc.), the last one applied is the one that is shown.
                • Several of the Molten Core Epic Weapons have been updated with new weapon glows.
                • Totems affected by the Earthfury set bonus no longer have their effect flicker when players are outside their normal radius.
                • Fixed bug preventing several items, such as the Goblin Jumper Cables, from being gift wrapped.
                • Fixed bug where equipping and unequipping set items and other items with the same bonus as the set bonus could reduce the affected stats twice until logout.
                • Sayge's Dark Fortune of Resistance now adds +25 to all schools instead of +10%.
                • PvP reward gloves that grant stealth detection have had the detection reduced somewhat.
                • There are now items in the game that have a duration on them that is measured in real time. For instance, there are fish that have a four-hour duration; they only last four hours regardless of whether or not the character is logged in.
                • Alterac Valley Spring Water now has a minimum level of 55.
                • The Lobotomizer's proc name has been changed to "Brain Damage".
                • Corrected the art for the Nether-lace Tunic.
                • The Marshal's Lamellar Legplates now have the proper strength bonus.
                • The Fire Runed Grimoire and Darkmoon Card: Heroism are now properly considered armor items.
                • The spirit buff from Bottled Alterac Spring Water should now work for shapeshifted druids.
                • The Marshal's Silk Gloves now has the Mana Shield improvement effect.
                • The effect tooltips for The Black Book, Gutgore Ripper, and Natural Alignment Crystal now properly list their duration.
                • Scout's Blade now properly sheathes at the hip.
                • A few items in the Alliance PvP Rogue and Druid sets were previously misnamed, this has been corrected.
                • The Cenarion and Earthfury Vestments now have proper durability values.
                • The Sergeant Major's Silk Cuffs and First Sergeant's Silk Cuffs now have the same amount of stamina.
                • The stun from the Tidal Charm trinket no longer breaks when damage is dealt to the stunned target.
                • The Fade effect on the Stealthblade will no longer trigger the cooldown for the Rogue's Feint ability.
                • The effect of Black Amnesty will now be noted in the combat log.
                • Rethban Ore, Black Diamonds, and Pristine Black Diamonds may now be found in the Miscellaneous Junk category of the Auction House.
                • Blue Wedding Hanbok name changed to reflect the actual color of the dress.
                • The minimum level 48 Lorekeeper's Ring and Advisor's Ring now properly consider their effects to be passive.
                • Hair should no longer stick through the Helm of Endless Rage.
                • Key to the City is now considered Uncommon loot.
                • The Amulet and Orb of the Darkmoon have had their stats improved and are now Epic (purple).
                • Fishing poles which provide the same bonuses as lures now get the extra bonus from the lure when it is applied.
                • Fixed bug where moving enchanted weapons from one hand to the other would remove the equipped enchantment benefit.
                • Fixed bug where swapping two equipped trinkets would remove one of the trinket's passive effects.
                • Night Dragon's Breath can now be used while silenced.
                • Texture for the Dragon's Touch wand corrected.
                • Bind on Equip Bracers and Belts in Molten Core now drop more often.
                • Cenarion Helm texture fixed.
                • Invulnerable Mail changed to a lower duration effect, but your own melee swings will not interrupt the invulnerability.
                • All item based self heals will no longer be effected by equipment that provides bonuses to healing. This change affects both the Arcanite Champion and the Crusader Enchantment.

                <p>

                Pets


                • You can now modify the auto-cast status of pet spells in the pet spellbook.

                <p>

                Professions


                • New crafted sets have been added that require reagents found only in Zul'Gurub or through the reputation gained from adventuring therein.
                • Only spells and abilities that target enemy units will cancel the World Enlarger effect.
                • Black Lotus is no longer soulbound.
                • Blackfury and Black Amnesty now bind when equipped.
                • Catseye Goggles have had their stealth detection increased somewhat.
                • The Mooncloth Robe pattern changed so it displays as white quality instead of blue since it is vendor purchased.
                • The Effects of Flasks will now persist through death.
                • Free Action potions can now be dispelled.
                • Wildvine potions have been improved.
                • Dreamless Sleep potions now take full effect in 12 seconds instead of 15.
                • There is now a Horde cooking recipe that uses Tender Crocolisk Meat found at Brackenwall Village.
                • Dark Iron Boots have been added as Blacksmithing plans that require Exalted reputation with the Thorium Brotherhood.
                • Timbermaw Reputation Recipes are no longer sold in limited quanities with a restock time. If you have the reputation, you will always be able to buy the recipe.
                • Significantly more Stranglekelp has started washing ashore to the beaches of the world.
                • Dark Iron mineral nodes will now sometimes appear in the Burning Steppes and Searing Gorge.
                • Enchanting an item with an enchantment that will cause the item to become soulbound will now prompt the enchanter with a warning message before the enchantment is cast.
                • The Gnomish Death Ray now only can be cast if the target is within 20 yards. Previously you could cast this on players outside that range, even though the spell immediately failed.
                • Cured Rugged hides now stack to 10 instead of 5.

                <p>

                Quest


                • A great number of quests and events added to Zul'Gurub.
                • A level 50 class quest has been added for the Rogue (Lord Ravenholdt in Ravenholdt Manor), Priest (Greta Mosshoof in Felwood), Mage (Archmage Xylem in Azshara), and Hunter (Ogtinc in Azshara).
                • Reputation gains given to a player on the Alliance, Horde, or Steamwheedle Cartel factions directly will now cascade down to member factions through the middle of the Exalted reputation level.
                • The summoning crystals of Andorhal have been removed; as a result, Araj the Summoner will behave like a normal spawn. The respawn time on Araj once he is slain is 10-15 minutes. It should be noted that the spawns surrounding where he holds dominion have been maintained; players seeking to defeat him should not be shy about bringing friends with them.
                • Araj the Summoner now has increased hit points and does increased melee damage.
                • Araj the Summoner no longer drops a Corruptor's Scourgestone 100% of the time when killed.
                • The text for the Horde and Alliance versions of "Araj's Scarab" now reflect the changes done to the Araj encounter.
                • The text for the Horde and Alliance versions of "Alas, Andorhal" now reflect the changes done to the Araj encounter.
                • The Argent Dawn quest "The Active Agent" now offers a choice of rewards: Seal of the Dawn and Rune of the Dawn. Both may be used just like an Argent Dawn Commission.
                • Players seeking to replace their Seal of the Dawn (or get a Rune of the Dawn instead) once they've finished "The Active Agent" quest should speak with Betina Bigglezink in Eastern Plaguelands.
                • The Seal of the Dawn is now unique, no longer has any cash value, and is no longer disenchantable.
                • The level 5 quests had the ranged weapon removed from their reward options. This was done to make sure hunters upgrade their melee damage in the levels before obtaining a pet.
                • Added text to the Test of Endurance quest to indicate you might need to bring some friends along.
                • The amount of XP and Stormwind reputation has been increased for completing "Hilary's Necklace" quest.
                • Torek in Ashenvale (the questgiver for Torek's Assault) is now PvP enabling.
                • Important Blackrock Documents for the Horde quest, "Warlord's Command," no longer despawn. They can still randomly spawn at one of four locations.
                • Two new quests have been added to Thorium Point in the Searing Gorge for Thorium Brotherhood reputation turnin for players with neutral faction. You will now be able to turn in Iron and Heavy Leather to increase your reputation with the Brotherhood.
                • "The Darkreaver Menace" quest has had its reward improved; any Shaman who has already completed the quest should speak to Sagorne Creststrider in Orgrimmar to get their new reward.
                • The Boulderslide Ravine quest in Stonetalon Mountains now more clearly points players to the Boulderslide Ravine.
                • The original Hakkar quest (the one that involved killing Hakkar's Avatar in the Sunken Temple) has been extended, and now offers a reward.
                • Completing the initial Magram or Gelkis quest in Desolace now gives appropriate positive and negative reputation gains.
                • The completion dialogue for the "A Rogue's Deal" quest has been clarified.
                • All 8 versions of the "A Donation of Runecloth" quest have had their quest text clarified.
                • Certain mobs and NPCs that erroneously had plus or minus reputation gains on kills for Horde or Alliance have been corrected.
                • Various quest typos fixed.

                <p>

                Raids and Dungeons


                • Characters will now receive an error when attempting to enter a raid dungeon if the reason they cannot enter is because they are not in a raid group.
                • Fixed a bug that was preventing Rallying Cry of the Dragon Slayer to fire when Onyxia's head was turned in (assuming a head was not already up).
                • You can now no longer avoid Onyxia's confuse effect by jumping or moving erratically.
                • Death Knight Darkreaver in Scholomance shouldn't be so noisy anymore.
                • The Ogre Tannin Basket in Dire Maul should stick around longer if someone opens it and does not initially loot the tannin from it.
                • A few Molten Core bosses now drop Fiery or Lava Cores.

                <p>

                User Interface


                • New "Dressing Room" Interface now available! If you control-left click on any item, item reference (vendors, quests) or item link (chat), a UI panel will appear showing your character wearing that item. You can then use the same command (control-left click) on additional items to add to the preview appearance. In addition, the Auction House now has a checkbox in the upper right-hand corner; if checked, any item you click on within the Auction House will automatically be previewed on your character.
                • Need Before Greed and Group Loot options have been improved. The rolling window that appears when an item of the threshold and above is looted now has three buttons: a Need button (the dice), a Greed button (the coin), and a close button. Any players who select Need will get a chance to roll first for the item, with the high roller winning. If no one selects Need, all characters who selected Greed will then roll, with the highest roll winning the item. If everyone closes the window, the item becomes lootable by anyone in the group.
                • You can now disable the slow scrolling of text when you are receiving a new quest.
                • Opening the overhead map will now "ping" your location your map (to make it easier to notice your location when there are many friendlies nearby on the overhead map).
                • The overhead map now displays a directional icon for your character.
                • Spell effects that stack multiple times on a character will now display a number in the bottom corner indicating how many times the effect has stacked. For example, if a player has had the Sunder Armor ability used on them three times, the Sunder Armor effect icon will display a 3 in the corner.
                • A confirmation dialog is now shown when you choose to make an Inn your home.
                • The tooltip for spells like Seal of the Crusader correctly reflects the benefit of the spell, instead of occasionally being off by one.
                • Using /random will now send the text to your party or raid wherever they are instead of the local area around the player that used /random.
                • When in a raid group, the group you are in will now appear above your name next to your portrait.
                • Mail recipient name completion now works with offline guild members even if you are not showing them in the guild UI.
                • Guild ranks and player notes are now filtered by the profanity filter.
                • The temporary mana cost reduction of Burst of Knowledge and similar effects is now reflected in tooltips.
                • Quest rewards are now linked in chat like other items gained.
                • You can auto-equip items while in flight by right clicking on them, as you would normally.
                • You can now use the Escape key to exit out of pop up dialogues.
                • Fixed bug preventing the Release Spirit dialog from showing if you die while jumping in lava.
                • Fixed lua error when relinking poor and standard quality items from loot messages.
                • Consumable items on the action bar will now always show the number remaining, even if there are none in your inventory.
                • You can create the directory Interface\Icons, and any 32x32 .blp or .tga files you put in there will be available in the icon list for your macros.
                • Pet spells in macros are now supported, both using /cast and using CastSpellByName().
                • If you omit the rank of a spell in /cast or CastSpellByName(), it will use the highest rank of the spell which you know.
                • While it will still be possible to override files in Interface/FrameXML, doing so is discouraged (and is likely to become impossible in a future release). Significant API additions are being made to eliminate the need for such direct FrameXML changes.
                • You will now be able to list .lua files directly in the addon .toc file.
                • The SetPoint() and SetAllPoints() script functions can take an actual frame instead of a frame name.
                • TargetNearest* script functions will only work in response to a button click or a key binding, to discourage addons which scan the battlefield for targets.
                • Addon-specific Saved Variables!

                  • Each addon's saved variables will be saved in the file WTF\Account\{accountname}\SavedVariables\{addonname}.lua, and will only be loaded when the addon is loaded.


                    IMPORTANT: The first time you enter the game with this change, you must make sure all your addons are enabled, or their saved variables will be lost! If you accidentally do this once, you can recover by quitting the game, moving your backup SavedVariables.lua into place and restarting the game with addons enabled.


                • Addon Loading On Demand!

                  • If you add the following line to your addon's .toc file, it will not be loaded at the normal load time, it will instead be dynamically loaded upon request:


                      1. LoadOnDemand: 1


                    You can query to see if an addon is loaded by using the new IsAddOnLoaded("addonname") function, and you can load an addon dynamically using the LoadAddOn("addonname") function. This function returns true if the addon is loaded successfully, and can be safely and efficiently called even if the addon is already loaded.


                    For your convenience, the function UIParentLoadAddOn("addonname") is provided which will attempt to load the addon and pop up an error message if it failed to load for any reason.


                    Once an addon is loaded, the ADDON_LOADED event is sent, with arg1 set to the name of the addon. An addon can listen for that event, and when it recieves that event with it's own name, it can safely access its saved variables.


                    An important thing to note is that when an addon is loaded dynamically, it doesn't have access to any of the virtual frame templates that are defined by FrameXML, including font definitions.


                • New Scripting Functions

                  • debugprofilestart() - starts a timer for profiling during debugging.
                  • millis = debugprofilestop() - return the time in milliseconds since the last call to debugprofilestart()

                • New UI Element Member Functions

                  • handlerFunction = Frame:GetScript("handler") - (for handlers like "OnShow", "OnEnter", etc) which returns the current event handler for a frame.
                  • Frame:SetScript("handler", function) - sets the action/event handler for a frame (or removes it with a nil function)
                  • Frame:SetBackdrop(nil) / Frame:SetBackdrop({bgFile = "bgFile", edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize = 32, insets = { left = 0, right = 0, top = 0, bottom = 0 }}) (Note: This is a table argument)
                  • FontString:SetFont("font", size [, "flags"]).
                  • StatusBar:SetStatusBarTexture("file" [, "layer"])
                  • lines = ScrollingMessageFrame:GetMaxLines()
                  • ScrollingMessageFrame:SetMaxLines(lines)
                  • ScrollingMessageFrame:EnableFading([isEnabled]) (Defaults to true)
                  • ScrollingMessageFrame:SetFadeDuration(seconds)
                  • ScrollingMessageFrame:SetTimeVisible(seconds)
                  • ScrollingMessageFrame:Clear()
                  • lines = EditBox:GetHistoryLines()
                  • EditBox:SetHistoryLines(lines)
                  • EditBox:SetIgnoreArrows([isIgnored]) (Defaults to true)
                  • r,g,b,a = FontString:GetTextColor()
                  • Frame:SetParent(nil, or "parent" or parentFrame)
                  • numChildren = Frame:GetNumChildren()
                  • child1, child2, child3, ... = Frame:GetChildren()

                • Addon Saved Variables

                  • SavedVariables will no longer drop stored numbers to single precision.
                  • Infinite/Nan values no longer cause corrupted SavedVariables.lua file. (Written as nils with comment)

                • Chat and Combat Logging

                  • The script functions ChatFrameLog() and ToggleCombatLogFileWrite() are obsolete.
                  • Added script function: isLogging=LoggingChat([newState]) (Returns new state (or current state if no argument))
                  • Added script function: isLogging=LoggingCombat([newState]) (Returns new state (or current state if no argument))
                  • New slash command /chatlog toggles chat logging (/combatlog toggles combat logging)
                  • The file for the chat log is Logs\WoWChatLog.txt and the file for the combat log is Logs\WoWCombatLog.txt
                  • Chat and combat log files will be appended to rather than overwritten.
                  • You now receive combat log messages and damage feedback when you are being attacked by creatures you can't see.
                  • If you call a tamed Deepmoss Hatchling, you are no longer notified that you hatched.
                  • Fixed disconnection caused by relinking an item in a different locale than that of your client.
                  • Looted items now always show their names in the appropriate quality color.
                  • You now get combat feedback when you take damage from unseen opponents, like the Unseen in Raven Hill.
                  • Fixed damage display on the character sheet when you have Fury of the Frostwolf or Stormpike's Salvation.


                <p>

                World Environment


                • The Ranazjar Isle sub-area has been added off the northwest coast of Desolace. The Ranazjar Isle puzzle piece now properly pops when you venture there.
                • Entering the zeppelin towers at Durotar and Grom'gol Base Camp no longer incorrectly flags you as being in the Valley of Strength.
                • Argent Dawn, Timbermaw, Zandalar and Arathi Basin vendors now show you their entire inventory regardless of current reputation, allowing players to peruse their full range of wares. The items in question now require the appropriate reputation level to make use of them.
                • Some of the ship and zeppelin paths have been modified.
                • Gor'tesh and Grol the Destroyer should no longer stay in evade mode indefinitely.
                • A new inn has been added to the Grom'gol Base Camp in Stranglethorn Vale at the base of the zeppelin tower.
                • The Champion's Hall and the Hall of Legends have new load screens.
                • Some Horde quest NPCs were moved to new locations to promote more intuitive quest flow: Storm Shadowhoof who was previously at Bloodvenom Falls in Felwood has been moved to Everlook. Witch Doctor Mau'ari who was previously in Orgrimmar has been moved to Everlook.
                • Scorpids above level 10 now drop more valuable parts than they did previously.
                • Rare Felwood creatures should now have loot.
                • Twilight's Hammer creatures in Silithus can now be pickpocketed.
                • Zone bound items, such as the Gordok Courtyard Key, will no longer leave your inventory if you are a ghost outside their intended zone. Reviving in a zone outside the item's listed zone binding will still cause the item to disappear, however.
                • Pelturas Whitemoon's faction has been fixed; the NPC is now properly associated with Darnassus.
                • Narm Faulk is now a part of the Ironforge Faction.
                • Hadoken Swiftstrider now has gossip text.
                • Ferra can now be skinned.
                • Fixed a typo in Ogunaro Wolfrunner's greeting to those who are not yet friendly with Orgrimmar.
                • Fixed a typo on a signpost in Western Plaguelands.
                • Sayge's buffs at the Darkmoon Faire are now exclusive to one another.
                • Onyxia no longer teleports from point to point while flying.


                [edit] Patch 1.8 Notes

                Patch 1.8 Changes


                <P>
                Disturbance at the Great Trees


                  Something is amiss in the Emerald Dream. Immense dragons with the shimmering emerald scales of the Green Dragonflight have been
                  sighted guarding the portals at the Great Trees... but these once-noble creatures crawl with a new, strange menace, not the peace for
                  which Ysera is known. Bring many allies should you dare to confront them; their powers are formidable and they will not hesitate to
                  crush any who draw near.

                <p>

                The Stirring of the Silithid


                  The arid sands of Silithus are shifting. Something is awakening beyond the wall to the south... Aid the Druids of the Cenarion Circle
                  as they delve into the mysteries of the desert. Seek answers behind the Twilight Hammer's presence. Discover more about the alien
                  creatures known as the Silithid as you explore their hives. Many new endeavors await the high-level adventurer!

                <p>

                Hallow's End


                  When the decorations of Hallow's End light up Azeroth's cities, you know there's mischief afoot! Seek special vendors in Orgrimmar or
                  Ironforge and get your hands on treats! Aid a sick orphan in a little trick-or-treating! Deathcaller Yanka, attending the Forsaken's
                  Wickerman Festival, and Sergeant Hartman of Southshore are seeking your aid in keeping the enemy out of their holiday affairs -- are
                  you up to the challenge?

                <p>

                General


                • Instant Attacks

                    The mechanics of most instant melee attacks have been modified to improve item balance. Previously, instant melee attacks did damage
                    based on the damage range of the weapon, plus a bonus for the player's attack power. This bonus was then multiplied by the speed of
                    the weapon. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players.
                    We have changed the way the attack power bonus is calculated for instant attacks. This change does NOT affect attack power
                    calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by
                    a fixed number pulled from the following table:

                    • Two-handed weapons: 3.3
                    • Daggers: 1.7
                    • All other one-handed weapons: 2.4

                    As a direct result of this, many weapons have shifted position in their relative power. In particular, many Epic (purple) quality

                    items are now more powerful than slower Superior (blue) weapons.

                    This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a

                    given level requirement, epic quality weapons should always be more powerful than superior quality weapons.

                    Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by

                    the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.

                • The cost per point of durability to repair plate, chain, and leather items has been reduced to be equal to the cost of repairing
                  cloth items of the same quality.
                • You can now repurchase up to 12 items that you have sold to a vendor. There is now a buyback tab on all merchants that you can
                  select to repurchase the last 12 items you sold since you last logged in. When your character leaves the game, this list of items
                  will be cleared, so if you have accidentally sold something, don�t wait to buy it back. Buy it back immediately.
                • Perception (Human Racial) is now usable while stealthed.
                • There is now a spell effect when you increase your reputation to a new level.
                • The loading screen upon login now displays gameplay tips.
                • Channeled spells that are cancelled by movement can no longer be cast while moving.
                • Fixed bug where the debuff Tetanus was reducing stamina by one more than it should.
                • Pets no longer break off attacks when their target is affected by Warlock Fear.
                • The "Knockout" mechanic has been renamed "Disorient" and all tooltips that referenced this mechanic should be updated.

                <p>


                PvP


                • Honor System
                  • The percentage of players that may reach ranks 6 through 14 has been increased.
                  • Lower-level players should advance in the Honor System more quickly than they had previously (although this change does not affect
                    the highest ranks they can achieve).

                • Battlegrounds
                  • Each Battleground has an individual turn-in quest associated with its related victory/loss condition. Upon completion of a
                    Battleground, the winning side will be awarded three Marks of Honor while the losing side will be awarded one Mark of Honor.
                    Three Marks of Honor may be turned in to the associated questgiver for Honor Points and faction increase. Should players
                    complete this turn-in quest, they will find that the bonus Honor Points for completion are twice that of normal turn-in conditions
                    (individual).
                  • Players of levels 10 - 19 will now be able to participate in the battle for Warsong Gulch.
                  • Alterac Valley has received an overhaul:

                    • In order to keep teams in Alterac Valley more numerically balanced, players will now enter Alterac Valley on a one-for-one basis
                      (i.e. if there are 30 players in the battleground for each side with 10 players in the Alliance queue and 2 players in the Horde queue,
                      only two players from each team will be added, bringing the total to 32 per side).
                    • The minimum number of players required to start a battle in Alterac Valley has been lowered to 20 (the maximum is still 40).
                    • Points for completing the map and winning have been slightly decreased.
                    • Graveyards and graveyard capture points are now at different locations. This was done to correct the negative behavior and tactics
                      associated with graveyard captures and the subsequent player swarming factor. Graveyards should be much more meaningful now to both
                      defense and offense.
                    • Several terrain changes were made to fix some geometry exploits as well as to adjust for the new graveyard mechanic.
                    • Iceblood Graveyard has been fortified.
                    • The Frostwolf Relief Hut now has appropriate guards.
                    • A great avalanche has closed off both the eastern and western segments of Alterac Valley. This has displaced the Syndicate, the
                      Woodpaw Gnolls, and many of the Winterax Trolls.
                    • Due to the avalanche, Korrak the Bloodrager and a small band of surviving Trolls have made the Snowfall Graveyard their new home.
                      Players will find that Snowfall is now under Korrak's control and they must defeat Korrak and his Troll guards if they wish to take
                      Snowfall.
                    • The quests Korrak the Bloodrager (Alliance), Korrak the Everliving (Alliance), The Legend of Korrak (Horde), and The Return of
                      Korrak (Horde) have been removed from the game. The rewards for the initial quest involving Korrak have been moved and can be acquired
                      by completing the quest associated with winning a match in Alterac Valley. We realize that some players may have had the Korrak quest
                      and never completed it. These players may have already completed the quest for killing the General and thus might not be able to
                      benefit from the rewards from the previous quest line. We have opted to add an extra quest step at the end of the General kill quests
                      to reward players that fall under such conditions.
                    • A new item has been added as one of the reward choices for the quests Hero of the Stormpike and Hero of the Frostwolf.
                    • NPC difficulty has been scaled down. All NPCs have had their power reduced by 15-30%.
                    • There is now a portcullis at the end of each of the entrance tunnels inside Alterac Valley. They will rise two minutes into the
                      battle.

                • The PvP Tier2 Alliance and Horde Cloth armor sets have new updated textures.

                <p>

                Druids


                • Due to significant talent changes, talent points for Druids have been refunded and can be respent. Training costs for all
                  talent spell/ability replacements have been significantly reduced.
                • Hurricane - No longer a talent. Now available to all Druids at level 40. Damage and Mana cost increased on all ranks. Spell is
                  now cast on a targeted area up to 30 yards away and affected by Nature's Reach. Multiple Druids casting Hurricane will no longer stack
                  the slowdown effect. Radius of effect decreased slightly.
                • Remove Curse - Updated tooltip to reflect that it's usable on friendly targets only.
                • Shapeshifting - Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting.
                • Swipe - Self cooldown removed.
                • Tranquility - Cooldown reduced to 5 minutes. Mana cost reduced by 25%.
                • Cat Form - The attack power bonus from the base cat form will now calculate correctly on zoning or logging in.

                <p>

                Hunters


                • Counterattack - Now properly sets its cooldown.
                • Throw - Use of this ability will no longer cause a global cooldown with all other abilities.
                • Auto-shot is now cancelled when you die.
                • Added Lightning Breath pet ability for Wind Serpents. This ability instantly hits a single target for Nature damage at medium
                  range.

                <p>

                Mages


                • Arcane Missiles - Should now properly report the correct "out of range" indicator on the action bar.

                <p>

                Paladins


                • Judgement of Light and Judgement of Wisdom will now benefit players that are immune to Holy effects (e.g. Divine Shield).

                <p>

                Priests


                • Psychic Scream - Updated tooltip to reflect that damage caused to the feared target may break the effect. Included radius in
                  tooltip.
                • Devouring Plague (Undead) - Will now properly consume the Inner Focus effect when cast.
                • Shadowguard (Troll) - Tooltip updated to reflect actual functionality.
                • Elune's Grace (Night Elf) - New icon.

                <p>

                Rogues


                • Vanish - Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when vanishing.
                • Parry - Minimum level to train this ability has been lowered to 12.
                • Blade Flurry - This ability will now trigger correctly off of special attacks such as Sinister Strike and Kick.
                • Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended.
                • Throw - Use of this ability will now only cause a cooldown with Shoot abilities.
                • Ambush - Now uses normalized attack power.
                • Backstab - Now uses normalized attack power.
                • Riposte - Now properly sets its cooldown.
                • Sinister Strike - Now uses normalized attack power.

                <p>

                Shaman


                • Lightning Shield - Tooltip updated to reflect actual functionality.
                • Ghost Wolf - Will now correctly have its cast time reduced by Nature's Swiftness.

                <p>


                Warlocks


                • Death Coil - Cooldown reduced, mana cost increased, and now causes a short Fear effect that is not diminished.
                • Corruption - Duration reduced and damage per tick increased. Total damage over duration approximately identical.
                • Curse of Agony - Duration reduced to 24 seconds and damage per tick increased. Total damage over duration approximately identical.
                • Conflagrate - Conflagrate will now correctly remove Immolate rank 4 from its victim when cast.
                • Bane - Now reduces casting time of the Soul Fire and Hellfire spells in addition to Immolate and Shadow Bolt.
                • Intensity - Now reduces chance to be interrupted during cast time of Rain of Fire, Hellfire and Soul Fire spells.
                • Pyroclasm - Now gives a chance to stun when Rain of Fire, Hellfire, and Soul Fire spells damage the target.
                • Soul Link - Percentage of damage split with pet has been reduced.
                • Ruin - Critical damage bonus reduced.
                • Summon Felhunter - Has a new, unique sound effect.
                • Improved Drain Mana - Damage caused by this talent will now cause 150% damage instead of 200% damage, which is now consistent with
                  other damage spells.
                • Lesser Invisibility (Succubus) - Tooltip updated to reflect actual functionality.
                • Fixed a bug that would cause the Master Demonologist buff to be removed if the pet was banished.

                <p>

                Warriors


                • Concussion Blow - Will now initiate combat when used.
                • Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended.
                • Throw - Use of this ability will now only cause a cooldown with Shoot abilities.
                • Mortal Strike - Now uses normalized attack power.
                • Overpower - Now uses normalized attack power.
                • Whirlwind - Now uses normalized attack power.
                • Warriors can immediately charge after using trinkets to remove immobilizing effects.
                • Camera angles when using Charge should be improved.

                <p>

                Items


                • Items which provide +hit chance will now be allowed to counteract the increased miss chance penalty of dual-wielding.
                • The 5-piece set bonus for the Warrior's Wrath set now works with Whirlwind and Retaliation.
                • The 5-piece set bonus for the Druid's Stormrage set now properly displays the reduction in casting time.
                • The Cenarion Druid set bonus that improves Thorns damage now properly works when Thorns is cast on other players.
                • Anathema, Benediction, Thunderstrike, and Shadowstrike will now remember the enchantments and durability data they possessed when
                  they transform.
                • The ability to transform Rhok'delar and Lok'delar has been removed, but you can talk to Vartrus the Ancient to receive the item you
                  currently don't possess.
                • The Drape of Benediction had the statistics and effects of a Superior quality item, but was an Epic item. The item has been
                  improved to have the proper Epic stats.
                • The effect of the Admiral's Hat has been changed. You can now click the Admiral's Hat to provide yourself with an aura that gives
                  you and your nearby party members a stamina increase. Taking the hat off will remove the effect. The Headmaster's Charge item has also
                  been changed in a similar manner.
                • Shard of the Flame and Shard of the Scale are now unique.
                • Rod of Resurgence now heals more health over time.
                • The Puncture Armor ability found on the Rivenspike, Bashguuder, Digmaster 5000, and Vibroblade will no longer stack with Faerie
                  Fire.
                • Chromatic Gauntlets no longer has a listed Holy Resistance bonus, since there is no actual Holy Resistance.
                • Ring of Binding and Blade of Eternal Darkness now have appropriate minimum levels.
                • Demonic Rune has been changed to a Good (green) item so it will display the bind on pickup dialogue when looted.
                • Invulnerability will no longer protect you from a Demonic Rune.
                • Deviate Fish changed to appear in the Trade Goods section of the Auction House.
                • Jadefire Pants texture fixed.
                • The icon for Flash Powder has been changed.
                • Shredder Operating Manual pages will no longer drop for the Alliance.
                • Gurubashi Helm now properly hides long hair.
                • The Sheen of Zanza has a tooltip typo fixed.

                <p>


                Professions


                • There is now Silithid armor that can be made by leatherworkers. The recipes require Cenarion Circle faction to learn.
                • Additional Tailoring and Blacksmithing recipes can be found in encoded messages found on the members of the Twilight's Hammer in
                  Silithus.
                • Two additional pieces of Dragonscale Leatherworking were added to the Dragonscale Leatherworking Trainer.
                • A Dragonscale Recipe has been added that requires killing the great Green Dragons.
                • The Blue, Green, and Black Dragonscale Leatherworking Armor pieces are now parts of sets and have set bonuses so they should be
                  significantly more desirable.
                • Green Dragonscale Armor has slightly reduced spirit and now has a stamina component.
                • Ironfeather Armor set bonus has been improved.
                • Leatherworking item Murloc Scale Belt improved.
                • Leatherworking pattern for Black Whelp Tunic added to vendor in Redridge Mountains.
                • All Wild Leather patterns for Leatherworking are now bind on acquire.
                • All Wild Leather patterns for Leatherworking no longer have cash value with vendors.
                • Enchanter-made wands are now Good (green) quality and have had their damage increased.
                • The minimum level for the Artisan First Aid, Artisan Fishing, and Artisan Cooking quest lines has been lowered to 35.
                • Water Breathing potions will no longer be overwritten by Shaman and Warlock Water Breathing spells if the potion has a longer
                  duration.
                • The Pet Healing effect of the Robe of the Void has been improved.
                • Expert Alchemy requires 125 skill now instead of 100 skill.
                • Free Action Potion text changed to clearly indicate that the potion is not retroactive. No actual change was made other than the
                  text.
                • Gnomish Mind Control Cap - Is now subject to diminishing returns in the Charm category.
                • Blindweed has been increased in size, making it easier to see.

                <p>

                Quests


                • Added level 50 class quests for the Warrior, Shaman, Paladin, and Warlock. Trainers in the major cities will let you know where to
                  start your quest.
                • A few new quests have been added in Tanaris. Head over to Steamwheedle Port to see if you can help out.
                • The Rin'ji's Secret quest line now has an ending and reward. If you previously finished the Rin'ji's Secret quest out of The
                  Hinterlands, speak with Oran Snakewrithe in the Magic Quarter of the Undercity and select the Oran's Gratitude quest.
                • The following repeatable quests have had their levels increased to 55: Morrowgrain to Darnassus, Morrowgrain to Feathermoon
                  Stronghold, and Morrowgrain to Thunder Bluff. The net result of this change is that level 56+ characters will notice an increased
                  amount of reputation when turning in Morrowgrain.
                • The Thistlewood Axe will no longer be an available option as a quest reward for the Webwood Venom quest.
                • The level 30 Mage class quest rewards are now Superior (blue) quality.

                <p>

                Raids and Dungeons


                • Azuregos is now properly resistant to Frost damage.
                • If you are in front of Chromaggus and can hit him with spells, his breath attack will hit you.
                • Razorgore now has the ability to summon players to him if he cannot reach them for a time.
                • Fixed a bug that was causing Broodlord Lashlayer to do less damage than intended with his Mortal Strike.
                • Fixed a bug that would cause the debuff "Burning Adrenaline" to be able to be removed if enough other debuffs were applied to the
                  target.
                • Fixed erratic taunt behavior for Ebonroc, Firemaw, and Flamegot in Blackwing Lair.
                • You now receive Core Leather when you skin Magmadar.
                • Fixed a bug that would cause High Priestess Jeklik to not be able to summon Frenzied Bloodseeker Bats.
                • Fixed a bug that would allow Hakkar's Corrupted Blood ability to target pets.

                <p>

                User Interface


                • To speed up game loading and reduce memory usage, several portions of the UI have been converted to add-ons. These are completely
                  transparent to the player, but custom add-ons may need to be updated.
                • You can now search for random suffixes such as "of the Monkey" in the Auction House.
                • Items that are in your action bar and are equipped will now display a green border around them so it's easy to tell which of your
                  action bar items are equipped and therefore usable.
                • The Reputation tab will now display on mouseover exactly how many reputation points you need to attain the next reputation level
                  with that faction.
                • When you gain reputation, the combat log message will now display the numeric value of how much reputation you gained as well as
                  the previous relative message.
                • There is now an option in the interface window to put a translucent pane behind the portraits and health/mana of other party
                  members for easier visibility.
                • When you place an auction up on the Auction House, the auctions tab now displays your minimum bid and buyout price even if there
                  are no bids on the item.
                • Players should no longer miss loot rolling messages when they're outside of the immediate area.

                <p>

                World Environment


                • The flight paths in Silithus have been moved from Valor's Rest to the new Cenarion Hold. Characters that previously discovered the
                  Valor's Rest flight path will be treated as having discovered the Cenarion Hold flight path.
                • A neutral graveyard has been added to Silithus at Cenarion Hold. With the addition of this graveyard, characters dying in Silithus
                  will be sent to whichever graveyard they are closer to when they die: Valor's Rest or Cenarion Hold.
                • Killing Twilight�s Hammer and Silithid enemies in Silithus now awards reputation increases with the Cenarion Circle. You may
                  increase your faction to the middle of Friendly with non-elite mobs and to the middle of Honored with elites.
                • Flamekin Imps (Ragers, Spitters and Sprites) in the Burning Steppes now drop Elemental Fire.
                • A new weapon merchant who can also repair durability damage on items has moved in to Talonbranch Glade in Felwood.
                • The Silithus area map has been modified and its scale has changed.
                • Modifications were made to several areas of Azeroth so that the undiscovered areas of the map are revealed easier.
                • The Woodpaw Hills sub-area of Feralas now properly grants discovery experience when you enter it for the first time.
                • Brackenwall Village now has an arrow on the minimap that points to it when you get within range.
                • Sayge's buffs at the Darkmoon Faire are now exclusive to one another.
                • Due to popular demand the general goods vendor in Undercity now sells Morning Glory Dew.
                • All graveyards that needed adjustment were changed so that a character's spirit comes into the world facing toward the Spirit
                  Healer.

                <p>

                Bug Fixes


                • You no longer become stuck and unable to loot if you try to open clams and chests while you are a ghost.
                • Fixed bug where players would get stuck in the falling animation if they cast an instant-cast spell while jumping.


                [edit] Patch 1.9 Notes


                <p>World of Warcraft Client Patch 1.9.4 (2006-02-14)</p>


                General


                • A new Guild Recruitment channel has been added. This channel will be
                  off by default.
                • Fixed a bug that could cause players to appear to be porting around
                  in a small area.

                Mac


                • Addresses a timing accuracy issue on Intel-Mac systems that affected
                  the perceived speed and/or progress of transports and other moving
                  objects in the world; PowerPC-Mac systems were not affected.







                <p>World of Warcraft Client Patch 1.9.3 (2006-02-07)</p>


                <p>
                Love is in the Air!


                  Are you looking for love? All of Azeroth soon will be! As winter draws to a close the races are starting to seek that special someone. Be on the lookout for amorous individuals! Put on that special perfume or cologne, express your love, and receive gifts in return! Prepare yourself... love will soon be in the air!
                  <p>
                  Mac

                  • Added native support for Intel-powered Macs such as the iMac (Core Duo) and MacBook Pro. World of Warcraft is now a Universal Application. Be advised that the minimum supported MacOS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older revisions of MacOS X.

                  <p>

                  <p>
                  Battlegrounds


                  • The default graveyards in Alterac Valley for each side were moved further up the tunnels away from the battlegroud exit. This should prevent accidentally leaving the battleground.
                  • The chokepoint building leading to the towers in the Horde base in Alterac Valley will no longer dismount players.

                  <p>


                  <p>
                  Paladin


                  • Eye for an Eye - This talent will now still do damage when the paladin is stunned. In addition, if the critical hit kills the paladin, damage will still be dealt to the spellcaster.
                  • Greater Blessing of Sanctuary - Paladins with Righteous Fury will now generate extra threat correctly when this Blessing procs.

                  <p>


                  <p>
                  Rogue


                  • Deadly Poison V - The charges were inadvertently not increased with the new rank of the ability. Increased from 105 to 120 charges.
                  • Slice and Dice - This ability should no longer miss.

                  <p>


                  <p>
                  Warrior


                  • Shield Block - This aura will now correctly be removed when the charges are all consumed. However, it is still possible when fighting multiple opponents to get extra blocks due to technical restrictions.

                  <p>

                  <p>
                  Items


                  • Arcanist Gloves were not receiving the intended spell damage bonus; this has been corrected.
                  • The Stamina and Intellect on Kezan's Unstoppable Taint were inadvertently flipped; this has been corrected.
                  • The Enigma's Answer and Stormcaller's Wrath effects now have tooltips.
                  • The mana regeneration effect from food no longer causes threat.
                  • Quicksand Waders are now Bind on Pickup.
                  • The Panther Hide Sack is now Superior Quality.
                  • The Slime-coated Leggings now have their proper nature resistance.
                  • Prophetic Aura, Mageblood Potion, Wizard Oils, and the Mana Regeneration bracer enchant no longer generate threat for the wearer, and should also provide the increased mana regeneration on normal ticks instead of every 5 seconds.
                  • The Ancient Hakkari Manslayer has the proper icon again.

                  <p>

                  <p>
                  Professions


                  • The Engineering schematic for the Tranquil Mechanical Yeti now requires a Cured Rugged Hide rather than Ice Thistle E'ko so that both Horde and Alliance Engineers can make the recipe.
                  • Stormshroud Gloves are now Bind on Equip.

                  <p>

                  <p>
                  Quests & Reputation


                  • Grammar fixed for gossip associated with the quest "Trial of the Sea Lion" in Moonglade.
                  • Fixed a bug with the quest "Glyphed Oaken Branch" that was having the quest become available sooner than it should have.
                  • The reputation modifier of Squire Leoren Mal'derath has been reduced.
                  • The at-war flag is now turned off any time a player crosses a threshold increasing their reputation.
                  • Zandalar Tribe reputation rewards for killing mobs in Zul'Gurub have been increased.
                  • Winterfall Spirit Beads and Deadwood Headdress Feathers now stack in quantities of 250.

                  <p>

                  <p>
                  Raid & Dungeons


                  • Various bugs have been rectified in the Ahn'Qiraj dungeons.
                  • Molten Core

                    • It should now be very difficult to remain out of combat while fighting the bosses in Molten Core.

                  • Zul'Gurub

                    • A small number of spawns have been removed from Zul'Gurub to allow for a slightly faster clearing time.
                    • Increased cooldown on Poison Bolt Volley of High Priestess Mar'li.
                    • Slightly reduced the melee damage of High Priestess Mar'li.
                    • The vengance effect gained by the death of the raptor Ohgan during the Bloodlord Mandokir fight has been increased in power.
                    • Reduced the overall damage of High Priest Thekal.
                    • Slowed the rate at which the panthers spawn during the High Priestess Arlokk fight.
                    • Hakkar:

                      • Melee damage reduced.
                      • Cause Insanity should now correctly target Hakkar's current target, rather than closest.
                      • Cause Insanity will no longer remove all threat gained.
                      • Reduced the damage dealt by Poisonous Blood Siphon.
                      • Increased cooldown on Blood Siphon.
                      • Gained an Enrage ability after 10 minutes in combat.
                      • No longer has the Slow ability.
                      • Corrupted Blood now deals direct damage with a following damage over time effect and no longer spreads to others in the raid.
                      • Fixed a bug that was causing Corrupted Blood to target the current target rather than the intended random target.

                    • Increased duration of Poisonous Cloud emitted by Sons of Hakkar.
                    • Shades of Jin'do are now considered Undead.

                  • Slightly increased the movement of Lethon's Spirit Shades.
                  • Reduced the duration of Lethon's Draw Spirit from 7 seconds to 5 seconds.
                  • Fixed a bug that would cause Lethon's Draw Spirit to spawn two spirits per person instead of one.
                  • King Gordok can no longer be seperated from Cho'Rush the Observer in Dire Maul.

                  <p>

                  <p>
                  World Environment


                  • Royal Dreadguards, Undercity Guardians, and Ironforge Guards will now detect enemy players at the same distance as the other cities' guards.
                  • Fixed a bug that would cause you to dismount in certain areas within the Undercity.

                  <p>



                <p>World of Warcraft Client Patch 1.9.2 (2006-01-11)</p>


                General


                • Characters should no longer appear to "pop" around terrain. Movement
                  should be smoother once again.



                <p>World of Warcraft Client Patch 1.9.1 (2006-01-10)</p>

                General


                • Various disconnection issues have been fixed.

                Druid


                • Heart of the Wild - Previously, when shifting to Bear Form or Dire
                  Bear Form, this talent would cause your current health to increase by
                  the same amount as your max health. Now it will cause your percentage
                  of max health to be the same before and after the shift, as well as
                  shifting back to humanoid form. As a result, shifting in and out of
                  these forms will no longer cause an increase in current health.
                • Druids with the Symbol of Unending Energy will now be properly
                  awarded 30 energy if their finishing move is dodged, parried, blocked,
                  or missed.
                • Feral Charge � Should no longer desync characters from the server
                  when charging from land to water.

                Paladin


                • Silence effects should now work properly with Improved Concentration
                  Aura.

                Priest


                • Mind Control - Now functions properly. Previously, the person who
                  was charmed did not appear to be moving on their screen or any other
                  local clients.

                Warrior


                • Charge � Should no longer desync characters from the server when
                  charging from land to water.

                Items


                • Elixir of Poison Resistance now removes up to 4 poison effects up to
                  level 60. The immunity effect has been removed.
                • The Winter Veil Disguise Kit now has a short casting time and can
                  only be used when not in combat.

                Quests & Reputation


                • Chapter 2 of the Twilight Lexicon for the quest "The Twilight Lexicon"
                  should again drop from the appropriate NPC.
                • The "Field Duty" quest for Alliance should now work properly.

                User Interface


                • Using the search feature "Usable Items" no longer causes all pages on
                  the auction house after the first to appear blank.
                • Various errors occurring during use of the default user interface
                  have been fixed.
                • The /split command has been disabled.



                <p>World of Warcraft Client Patch 1.9.0 (2006-01-03)</p>


                The Gates of Ahn'Qiraj


                  The Gates of Ahn'Qiraj will house two massive, unique dungeons -- the Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple of Ahn'Qiraj, a 40-man raid dungeon. As players delve deeper into the mysteries of Ahn'Qiraj, they will discover revelations of the Silithid infestation and their shadowy masters, the Qiraji. Players will have to complete a world event of massive proportions before they can open the Gates of Ahn'Qiraj on their realm.

                  ***During the public test of Ahn'Qiraj, the world event to open the gates will be accelerated to allow testing of the dungeon content.***

                <p>

                Linked Auction Houses


                  Players will now be able to buy and sell goods with greater effectiveness using the Linked Auction House system. Auction Houses in Orgrimmar, Undercity, and Thunder Bluff will now share the same pool of Horde player-created auctions, and Alliance players will find the same to be true when visiting Ironforge, Stormwind City, and Darnassus Auction Houses. This system has been expanded to support the neutral Auction Houses as well. Tanaris, Everlook, and Booty Bay will all be linked for players of both factions to access. In addition, the "Looking for Group" and "Trade" channels have been unified among the corresponding cities, meaning, for example, that you can trade your goods or look for groups in Ironforge while in Stormwind.

                <p>

                Multiple Battlegrounds Queues


                  Players will be able to enter multiple battleground queues. No longer must you make the hard decision of which queue to join -- when queued for all three, you can join the first one available or hold out for that particular battleground which you've really got your heart set on. Should a queue open while you are already in a battleground, you may switch to the new battle or remain in the current on.

                <p>

                Soul Shard Bags


                  Tailors now can make soul bags to hold soul shards. The smallest is a 20-slot bag, the recipe for which can be purchased in Gadgetzan. The recipe for a larger bag can be found in Scholomance, and one for an even larger bag can be found in Molten Core. In the main UI, these soul bags will display how many shards they contain. So long as the soul bags have room, any soul shards a warlock creates will automatically go into the bag.

                <p>

                Raid Calendar System


                  The raid-lockout system has undergone a significant change. The new system will have all instances reset at a certain server time, regardless of when you were actually saved to the instance. The reset schedule is as follows:

                  Molten Core: Every 7 Days, resetting during weekly maintenance.

                  Blackwing Lair: Every 7 Days, resetting during weekly maintenance

                  Onyxia: Every 5 Days

                  Zul'Gurub: Every 3 Days

                  Temple of Ahn'Qiraj (40-man): Every 7 Days, resetting during weekly maintenance

                  Ruins of Ahn'Qiraj (20-man): Every 3 Days

                  All resets will occur during off-hours, when the least amount of raids are active.

                <p>

                Important Note for Mac OS X Users


                  The minimum supported Mac OS X revision for WoW will be changed in a post-1.9.0 patch, from 10.3.5 to 10.3.9. If you are running 10.3.5 - 10.3.8 and need to get the free update, you can use Software Update or you can click <a href="http://www.apple.com/downloads/macosx/apple/macosxcombinedupdate1039.html">here for the direct download</a>. This change will make it easier for us to release future updates to the game, for example to support upcoming Mac models based on Intel processors.

                <p>

                General


                • All Disorient effects have been renamed Incapacitate effects. This includes Gouge, Sap, etc.
                • All Confusion effects have been renamed Disorient effects. This includes Blind, Scatter Shot, etc.
                • Food and Drink are now in separate categories, so you can only have one food effect and one drink effect on you at a time. The only effect should be that foods that used to stack with each other (you could have two food effects on you at once) no longer will stack.
                • On-next-swing abilities will no longer cause multiple weapon procs on a single swing.
                • It is now possible to change the game's priority and processor affinity through Task Manager.

                <p>


                PvP & Battlegrounds


                • The Defiler's Talisman and Talisman of Arathor are now available at Friendly reputation.
                • Level 48, 38, and 28 versions of the Defiler's Talisman and Talisman of Arathor have been added.
                • Two new rewards have been added for reaching Friendly reputation level with the Silverwing Sentinel and Warsong Outrider factions.
                • New caster ring reward added for reaching Exalted status with the Stormpike or Frostwolf factions.
                • When a player leaves a battleground before it concludes, they will be unable to re-enter any battleground queue for 15 minutes.
                • Several civilian NPCs, who previously would assist non-civilians, will no longer do so.
                • A bug has been fixed with the Warsong Gulch reward vendors that were allowing items achieved at reaching Friendly reputation to be purchased at lower reputation levels.
                • Reputation rewards for the PvP Battlegrounds have been adjusted:

                  • Superior Health Draughts, Superior Mana Draughts, and Battleground-specific bandages are now available uniformly at Friendly reputation.
                  • Major Health Draughts and Major Mana Draughts are now available uniformly at Honored reputation.
                  • Warsong Gulch and Arathi Basin now offer Battleground-specific rations at Friendly reputation.


                <p>


                Druids


                • Bear and Dire Bear form - Effects that lower armor will now lower armor by a percentage of the druid's full armor, rather than just base (caster form) armor. However, Enrage will still only remove 75% of base armor.
                • Omen of Clarity - Special attacks will no longer consume their own clearcasting state. All melee attacks will now be able to trigger the clearcasting state.
                • Nature's Grasp - This spell can now trigger from special melee attacks. It will no longer be possible to cast Entangling Roots at no mana cost immediately after Nature's Grasp procs.
                • Nature's Grace - The Nature's Grace buff will now appear on the player upon completion of casting, before the travel time of the spell. So, Wrath crits will now benefit the casting time of the next spell cast.
                • Insect Swarm - New icon.
                • Improved Starfire - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
                • Omen of Clarity - This spell now works correctly with Bash, Rip, Ferocious Bite, and Demoralizing Roar, granting a decrease in the cost of the ability. Ferocious Bite will still use the entire energy bar to generate additional damage.
                • Cat Form - Feline Swiftness will now regain its speed increase when moving from indoors to outdoors.
                • Cure Poison - Mana cost now based on a percentage of base mana.
                • Remove Curse - Mana cost now based on a percentage of base mana.
                • Abolish Poison - Mana cost now based on a percentage of base mana.

                <p>

                Hunters


                • Arcane Shot - Will no longer trigger two Judgement of Wisdom effects with one shot.
                • Aspect of the Pack and Aspect of the Cheetah - Periodic damage will no longer trigger the Dazed effect.
                • Aspect of the Wild - Radius increased. Tooltip updated to display radius.
                • Improved Concussive Shot - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
                • Tame Beast - The hunter will now turn to face the target during the taming process.
                • Bestial Wrath - Damage bonus reduced, duration increased. In addition, while enraged, the beast will be immune to Disorient effects (e.g. Scatter Shot, Blind, etc.)
                • Unleashed Fury - Damage bonus increased.
                • Pet Changes

                  • Base pet speed is now standardized for all pets, including legacy pets. Pet speed can still be modified through the talent Bestial Swiftness and pet abilities such as Charge, Dash, etc.
                  • All hunter pets will now always deal Physical damage for their base attack.
                  • Turtles can now eat raw and cooked fish.
                  • Turtles can now learn Shell Shield, allowing them to reduce all damage taken by 50% for 10 sec.
                  • Hunters can now tame Sons of Hakkar. Sons of Hakkar are in the Wind Serpent family and will know Lightning Breath (Rank 6).
                  • Boars can now learn Charge, an ability that allows them to charge to an enemy, immobilize that enemy for 1 second, and add a large amount of Attack Power to the boar's next attack.
                  • Gorillas can now learn Thunderstomp, an ability that causes high threat area Nature damage.


                <p>

                Mages


                • Impact - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
                • Netherwind Regalia - The 8-piece set bonus will now proc immediately upon completion of casting the spell, before travel time on the spell. This will allow the proc to affect the next spell cast as intended.
                • Arcane Concentration - Blizzard will now be able to gain a Clearcasting state from this talent.
                • Arcane Missles - Will now be able to trigger procs based on dealing damage.
                • Remove Lesser Curse - Mana cost now based on a percentage of base mana.
                • Blast Wave - Will now show spell data in the talent page.
                • Conjure Water (Rank 7) � Will now create ten waters instead of four.
                • Pyroblast � Damage bonus from + spell damage items increased.

                <p>

                Paladins


                • Due to significant talent changes, all Paladins' talent points will be refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
                • Paladins can now learn Greater Blessings for the following spells:

                  • Blessing of Might
                  • Blessing of Wisdom
                  • Blessing of Kings
                  • Blessing of Sanctuary
                  • Blessing of Salvation

                  Greater Blessings will cast the associated blessing on all raid members that share the same class as the target. For example, if you cast Greater Blessing of Might on a warrior in your raid, all warriors in the raid party will receive Blessing of Might from you. Additionally, Greater Blessings have an increased duration of 15 minutes. These blessings require twice as much mana as the single target version, as well as a reagent.
                  Paladins can purchase these new Greater Blessing spells from their class trainers.


                • Seals and Judgements - Added or increased damage per level so that these spells keep pace between replacements.
                • Judgements - Judgements that place a debuff on their victim will now all have their duration refreshed when the judging paladin strikes the victim with his or her melee swings. All these debuffs have had their duration decreased to 10 seconds. In addition, Judgements that place debuffs can no longer be resisted.
                • Seal of Righteousness - Now does holy damage on every swing. It can now proc correctly as well. The Judgement effect has been renamed "Judgement of Righteousness" to differentiate it from the Seal damage in the combat log.
                • Judgement of the Crusader - The holy damage bonus has been decreased as part of rebalancing paladin damage (which is still increased overall).
                • Seal of Command - The proc will occur more often, but will only do 70% of weapon-swing damage.
                • Judgement of Command - Instead of placing a debuff on the victim, this spell now does immediate damage. If the victim is not stunned, they only take 50% of the total damage. The damage on this Judgement was increased significantly.
                • Judgement of Wisdom - Arcane Shot will no longer cause this to proc twice on one shot. Channeling spells can now trigger this proc as well.
                • Vengeance - Special ability critical hits can now trigger Vengeance.
                • Judgement of Righteousness - The damage of this judgement was increased significantly. This judgement can now trigger procs. The bonus from spell damage items has been increased slightly.
                • Holy Shock - Now heals friendly targets and damages enemy targets. Mana cost reduced. Bonus from spell damage and healing items increased.
                • All Seals and Judgements have had their bonus coefficient from plus spell damage re-evaluated. Some holy damage effects had no coefficient before and now have a coefficient.
                • Vengeance - Clarified the tooltip to indicate procs will not trigger Vengeance.
                • Summon Warhorse - Mana cost reduced.
                • Summon Charger - Mana cost reduced.
                • Consecration - No longer displays a debuff icon on targets in the area of effect.
                • Updated Aura tooltips to be more clear (include radius, fix grammatical errors etc...).
                • Judgement - Range increased, cooldown decreased, mana cost decreased. Using Judgement will now initiate melee combat.
                • Exorcism - Now usable on Demon targets in addition to Undead targets.
                • Holy Wrath - Now usable on Demon targets in addition to Undead targets.
                • Seal of Justice - Mana cost slightly increased. The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
                • Seal of Righteousness - The damage bonus from +Holy damage has been reevaluated on this seal. Since the damage is delivered on every swing, the bonus has been reduced. However, paladins attacking with faster weapons should see an overall increase in the bonus from + spell damage gear. Mana Cost slightly increased.
                • Seal of Command - Damage bonus from +Holy damage items slightly increased.
                • Seal of the Crusader - Mana cost slightly increased.
                • Seal of Fury - The seal and judgement have been removed and replaced with a new self-buff, Righteous Fury, which will increase threat from holy damage.
                • Seal of Light - Mana cost slightly increased.
                • Seal of Wisdom - Mana cost slightly increased.
                • Seal of Command - Mana cost slightly increased.
                • Hammer of Wrath - Missile speed of the flying hammer increased.
                • Divine Protection, Divine Shield and Blessing of Protection - Targets of these spells will now receive the "Forbearance" effect, preventing another of these three spells from being applied to that target for one minute.
                • New Spell: Righteous Fury (level 16) - Increases the threat generated by the Paladin's Holy attacks by 60%. Lasts 30 minutes.
                • Blessing of Sanctuary - Now causes Holy damage to the attacker when the blessed target blocks an attack in addition to the current effect.
                • Hammer of Justice - Is now a Protection spell.
                • Repentance - Is now considered an Incapacitate effect.
                • Blessing of Wisdom - Mana regeneration over time will no longer generate threat.
                • Purify - Mana cost now based on a percentage of base mana.
                • Cleanse - Mana cost now based on a percentage of base mana.

                <p>

                Priests


                • Martyrdom - This talent will now trigger on melee special abilities as well as on melee swings. The tooltip has been clarified to indicate this ability only works on melee strikes.
                • Dispel Magic - Mana cost now based on a percentage of base mana.
                • Cure Disease - Mana cost now based on a percentage of base mana.
                • Abolish Disease - Mana cost now based on a percentage of base mana.
                • Mind Blast - Threat raised on ranks 7, 8, and 9. Incorrect data had been entered in those spells, resulting in less threat generated than designed.
                • Blackout - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).

                <p>

                Rogues


                • Sword Specialization - Special attacks such as Sinister Strike, and Mortal Strike now properly trigger the chance to gain an extra attack.
                • Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
                • Slice and Dice - This finisher can now trigger the Ruthlessness talent.

                <p>

                Shaman


                • Lightning Shield - This spell will now proc when the shaman is struck by elemental attacks.
                • Stormstrike - Earthbind and Stoneclaw totems will no longer use up charges of Stormstrike.
                • New Spell - Tranquil Air Totem. Creates a totem that reduces the threat caused by nearby party members by 20%.
                • Grounding Totem - This totem will no longer absorb the spell from Crippling Poison or Deadly Poison.
                • Purge - Mana cost now based on a percentage of base mana.
                • Cure Poison - Mana cost now based on a percentage of base mana.
                • Cure Disease - Mana cost now based on a percentage of base mana.
                • Poison Cleansing Totem - Mana cost now based on a percentage of base mana.
                • Disease Cleansing Totem - Mana cost now based on a percentage of base mana.

                <p>

                Warlocks


                • Searing Pain - Reduced mana cost by 10%.
                • Infernal and Doomguard - Increased armor 10% and damage 30% on both pets.
                • Soul Link - This spell can no longer be partially dispelled off the warlock. In addition, Soul Link can no longer be used on non-demon pets.
                • Hellfire - Victims of Hellfire are now able to resist properly. Warlocks continue (as designed) to be unable to resist their own damage.
                • Curse of Shadow and Curse of the Elements - These curses can no longer cause resistance to become negative. To compensate, both curses now increases the damage taken from the appropriate schools by a percentage.
                • Summon Felsteed - Mana cost reduced.
                • Summon Dreadsteed - Mana cost reduced.
                • Pyroclasm - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).

                <p>

                Warriors


                • Execute - Improved Execute and other discounts to the Execute ability will now correctly convert the resulting extra rage into damage.
                • Retaliation - This ability will no longer lose charges when the attacker is behind the warrior.
                • Sword Specialization - Special attacks such as Sinister Strike, and Mortal Strike now properly trigger the chance to gain an extra attack.
                • Sweeping Strikes - Whirlwind and Retaliation will now correctly consume the charges from Sweeping Strikes.
                • Bloodthirst - The damage component has been increased to 45% of attack power.
                • Enrage - The talent will now grant 5/10/15/20/25% extra damage when enraged, instead of 8/16/24/33/40%.
                • Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
                • Improved Revenge - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
                • Unbridled Wrath - Only normal melee swings will trigger the rage generation from this ability.

                <p>

                Racial Traits


                • Troll Racial Abilities

                  Troll Berserking

                  • New functionality: Berserking is now an activated ability that increases your melee, ranged, and casting speed by 10% to 30%. The value scales upwards towards 30% depending how low your health is when you activate the ability.
                  • Now lasts 10 seconds.
                  • Now requires a small amount of mana, rage, or energy (depending on your class) to activate.
                  • No longer requires being struck by a critical to activate.
                  • Now has a three minute cooldown, up from two minutes.
                  • No longer has a global cooldown.

                  Throwing Mastery


                  • Trolls now also receive a bonus to Bow weapons in addition to Throwing weapons.

                • Orc Racial Abilities

                  Blood Fury

                  • Now applies a healing effectiveness debuff on the user instead of the attack power penalty. The healing debuff is applied immediately upon using the ability.

                  Hardiness


                  • Resistance is now applied to just Stun mechanics.

                • Gnome Racial Abilities

                  Escape Artist

                  • Casting time lowered.

                • Dwarven Racial Abilities

                  Stoneform

                  • No longer snares the user.
                  • Armor bonus increased.
                  • Duration lowered.


                <p>

                Items


                • All of the Tier 2 Class Armor sets have been updated with new art.
                • The following weapons and shields have been updated with new art : Perdition's Blade, Obsidian Edged Blade, Gutgore Ripper, Core Hound Tooth, Aurastone Hammer, Drillborer Disk, Staff of Dominance.
                • Many of the pieces from the Tier 2 Armor sets have received updated statistics. The armor sets with the most extensive changes include the Netherwind, Nemesis, and Judgement sets. Other sets received fewer revisions, or none at all.
                • Slimes have been latching on to more valuable items and they will now be dropping better loot than they used to, including coin drops and special bags.
                • Drop rates of Darkmoon Cards 2-8 (Portals 2-8, etc..) have been reduced. Ace drop rates have been increased.
                • The drop rate of Shadowcat Hides has been increased.
                • The Lifestealing enchantment now does shadow damage rather than fire damage.
                • Manna Biscuits now have two separate spell effects so they stack correctly with other food and water.
                • Well Fed buffs from special foods will no longer stack with each other.
                • The enchanter-made wands are now correctly flagged as Bind on Equip.
                • Silithus air elementals have a slightly increased chance of dropping essence of air
                • Stormshroud Shoulders have been fixed to be a superior item and have had the stamina on them slightly increased as well.
                • Whistle of the Black War Raptor was changed to Bind on Acquire.
                • The Runed Stygian Belt is no longer Unique.
                • Bandages will now appears as "Consumable" in the auction house.
                • Jaedenar humanoids and demons in Felwood and Winterfall Furbolgs in Winterspring can now drop Runecloth.
                • Winterfall Furbolgs will not drop Winterfall Firewater as often.
                • The Seal of Wrynn, Nogg's Gold Ring, and Talvash's Gold Ring have been improved to be superior items.
                • All Giants in Azshara now drop cash and items appropriate for an elite creature.
                • The attack speed slowing effect from Thunderfury has been reduced to 20%, and no longer stacks with other such effects such as Thunderclap. The rate at which the weapon procs has also been lowered.
                • The Reckless Charge ability of the Goblin Rocket Helmet and Horned Viking Helmet is now considered an incapacitating effect instead of a sleep effect.
                • Flamewaker Legplates and Sash of Whispered Secrets improved to have the proper stats of an epic item.
                • Broken Silithid Chitin is now marked as a poor item.
                • Albino Crocscale Boots now has the appropriate geometry attached.
                • Darkshore Grouper now has an appropriate sound when moved in your inventory.
                • The effect of the Freezing Band is now considered a Freeze effect.
                • The Force Reactive Disk's and Cloak of Fire's effects will no longer gain a benefit from effects that increase spell damage.
                • The Insightful Hood and Southsea Head Bucket will now cover hair properly.
                • The proc ability of the Halberd of Smiting can no longer cause another proc.
                • The Glimmering Mithril Insignia will no longer make a player immune to Death Coil.
                • The Goblin Mortar's stun effect now has a description.
                • Six Demon Bag tooltip changed to note that the target must be in front of the caster.
                • The Fiery War Axe is now in fact, Fiery.
                • The Abyssal Plate Gauntlets are now Bind on Equip.
                • Items with the Frost Blast ability will now deal the correct damage listed.
                • Gauntlets of Shining Light is now spelled correctly.
                • The Pure Elementium Band now has a sell price.
                • The Mendicant's Slippers now have the proper amount of stamina for the level of the item.
                • Arcanist's Bindings had more resistances than proper for the item, and these were removed.
                • Alcor's Sunrazor is now Bind on Equip.
                • Transforming Thunderstrike and Shadowstrike will no longer consume additional copies of the item that might be in the inventory.
                • Added a note to the tooltip for the Healing and Mana Draughts available in Alterac Valley that informs the player they are only usable in Alterac Valley.
                • Incorrect amounts of abilities such as Attack Power, Increased Fire Damage, or Increased Healing Damage were being applied to all random item property world drops. Two handed weapons such as Staves had much lower amounts of these abilities, while ranged and one handed weapons had too much. All further drops of these items will have the correct amounts, but previously dropped items will not be affected by this change.
                • The Shardtooth Meat quest item can no longer be fed to a Hunter pet.
                • Blue Dragon Card - This trinket will no longer proc from non-combat abilities.
                • Shield Spikes - Shield Spike damage will no longer occur on ranged blocks.
                • The Gnomish Death Ray's backfire will now affect players even if they have an immunity effect, such as Divine Shield.
                • The Zandalarian shoulder enchantments now properly display their effects on the item enchanted.

                <p>

                Professions


                • An Alchemy recipe to Transmute Heart of Fire into three Elemental Fires has been added at the Friendly level of the Thorium Brotherhood.
                • Epic items that are level 51 and above will now disenchant into a Nexus Crystal. Also items that normally disenchant into Large Brilliant Shards have a very small chance of disenchanting into a Nexus Crystal. New more powerful enchanting recipes that require these Crystals can be found in the new Ahn'Qiraj content.
                • Enchanters can now turn some of their dusts and shards into magical oils. These oils when applied to weapons add a temporary bonus to magical damage or mana regeneration that stacks with permanent enchantments. The lower levels of these recipes are found on normal enchanting vendors. The higher level versions are found on special vendors and are rewards for high Zandalar faction.
                • The Enchanting Trainer in Cenarion Hold in Silithus sells some of both new types of enchanting formulae.
                • Schools of fish have appeared around the world that can be fished from a few times before being fished out. These schools tend to contain valuable fish types such as Oily Blackmouth or Firefin Snapper. In some places, wreckage can be fished from for even better rewards.
                • The cooking trainers around the world sell the recipe for Sagefish and Greater Sagefish. These two fish types can be found in schools in inland areas and provide health and mana regeneration as well as additional mana regeneration for 15 minutes after eating.
                • Engineers with skill 250 or greater, who have completed Umi Rumplesnicker's 'Are We There Yeti?' quest line, should seek her out again in Everlook.

                <p>

                Quests & Reputation


                • The Timbermaw Furbolgs have received a faction revamp!

                  • The Timbermaw Furbolg faction is now named "Timbermaw Hold."
                  • Certain named Deadwood and Winterfall Furbolgs are now giving more positive Timbermaw Hold faction when killed.
                  • Old quests have been revised, and several new quests involving the Timbermaw Furbolgs have been added.

                • Reputation caps for killing monsters now happen at the end of a level, rather than in the middle of it. For example: if reputation gains for killing a monster were previously capped at the middle of the range for Friendly on a monster, then they are now capped at the end of Friendly.
                • Reputation is now its own category in the chat window; you can change the color of reputation gains and losses as reported in chat without it affecting other miscellaneous information.
                • All Alliance versions of the quest "Heeding the Call" now give uniform reputation increases.
                • Warlock quests that teach imp summoning now all uniformly award reputation increases for respective racial factions.
                • Spells now may have a casting requirement of current reputation with a faction.
                • All versions of the quests "A Donation of Wool," "A Donation of Silk," and "A Donation of Mageweave" have had the level of the quest raised so that higher level characters performing them will be able to receive the full reputation gain. The minimum level requirement for the quests have not changed, though the amount of XP gained when completing any of these quests will be different than from before. Mageweave will continue to give more XP than Silk, and Silk more XP than Wool.
                • The quests "Morrowgrain to Darnassus" and "Morrowgrain to Thunder Bluff" now give increased reputation per turn-in to be in line with the amount given with "Morrowgrain to Feathermoon Stronghold."
                • The Alliance version of the quest "Centaur Bounty" now gives Stormwind faction for completion.
                • The Horde version of the quest "Centaur Bounty" now gives the same amount of XP as the Alliance version (which means it was increased).
                • The quest "Zaeldarr the Outcast" now gives an Argent Dawn reputation increase upon completion.
                • A bug with the reputation system has been fixed that was preventing some awards to Horde and Alliance factions from being shared properly amongst all member factions of the team.
                • The quest "Ledger from Tanaris" now gives a reputation reward for Gadgetzan upon completion.
                • The quest "Supplies for Nethergarde" now has an additional reward of increased Stormwind reputation.
                • Fixed typos in both quest versions of "All Along the Watchtower".
                • Fixed typos in both quest versions of "Lessons Anew".
                • A kobold has been moved away from Piznik so that it won't keep evading in the quest "Gerenzo's Orders".
                • Fixed typos in the quest "Signets of the Zandalar".
                • Fixed typos in the quest "Rotten Eggs".
                • The cleansed plants of Felwood have been modified:

                  • There is no longer a gossip option to interact with them; simply right click on the plant to receive your buff or fruits.
                  • The amount of items you get from plants has been adjusted.
                  • A corrupted whipper root plant was bugged to require one fewer plant salves than intended to be cleansed; it's now fixed to require the salves just like the other whipper roots.

                • Fixed two bugs where Pratt McGrubben in Feathermoon Stronghold was not offering to re-teach Wild Leather Shoulders and where he was not properly teaching Wild Leather Leggings.
                • Fixed typos in both quest versions of "Power over Poison".
                • The level of the quest "Piercing the Veil" has been increased from 3 to 4, bringing it in line with similar quests.
                • Sayge's Dark Fortune of Damage buff now only increases damage from a randomly determined range of 1-10%.
                • A coin reward has been added to the quest "Worth Its Weight in Gold".
                • Vahlarriel in the second part of the quest series "Vahlarriel's Search" now has something to say when returning with the pendant.
                • The level for the quest "Parts for Kravel" has been raised to bring it in line with the other quests of the Kravel series.
                • You now need fewer Scorpashi Venoms to complete the second quest of the "Reagents for Reclaimers Inc." quest series.
                • Baron Revilgaz now should be a little more vociferous.
                • Fixed a bug with the Horde Hallow's End quest "Ruined Kegs" that allowed the Alliance to interact with the keg.
                • Hallow's End Pumpkin Treats should no longer be on the same timer as combat-oriented potions. Really.
                • Xabraxxis' Demon Bag will now last slightly longer in the world once he is killed (3 minutes, up from 2).
                • The reward for the quest "An Audience with the King" "Seal of Wrynn - has been improved.
                • The reward for the quest "Gnome Improvement" "Talvash's Gold Ring " has been improved. XP and reputation rewards for the quest have also been increased.
                • The reward for the quest "Nogg's Ring Redo;" "Nogg's Gold Ring" has been improved. XP and reputation rewards for the quest have also been increased.
                • The Horde Quest "Material Assistance" should no longer auto-launch an incorrect (deprecated) quest.
                • The quest "Galen's Escape" now gives an additional coin reward upon completion, as well as an increase of reputation amongst the player's factional team.

                <p>

                Raids & Dungeons


                • Noxxion in Maraudon now has the correct immunities.
                • Noxxion is now social and will bring friends if pulled past other creatures.
                • Abyssal Templars are no longer marked as Humanoid.
                • Twilight Stonecallers in Silithus should now aggro properly.
                • Gordok Reavers and Warlocks now have a slightly larger radius for detection and "call for help."
                • Drop rate of Dark Runes in Scholomance has been reduced.
                • The Altar of the Deeps in Blackfathom Deeps will now give players the Blessing of the Deeps.
                • The abomination event in Stratholme was been reworked with new technology to insure there are no more premature resets.

                <p>

                User Interface


                • The Guild UI has been significantly improved. Now when you click on a guild member, it will open up a side panel with all the information about that member including their note and officer's note.
                • There is now a Guild Info panel for each guild. That panel allows a guild to enter long term information and messages about the guild that is too long for the message of the day. The guildmaster can use the guild control panel to determine who has access to change the text in this panel.
                • Options have been added that allow raiders to not display their base party UI when the Raid UI is up. Also, you can choose to only display effects on players that you can dispel or ones you can cast. This is all in the interface options pane.
                • A "tip of the day" feature has been added to loading screens within the game.
                • Under Video Options there is now a slider to control the detail of spell effects. Lower settings can help to improve performance.
                • Auction buyers/sellers will now receive a detailed invoice of the transaction.
                • The casting bar has been brightened back up, it was appearing darker than intended due to a bug.
                • A new option has been added to Interface options, "Sticky Targeting". When this is turned on, you will not deselect your current target when you click on empty space.
                • A new interface option, "Detailed Loot Information" has been added that defaults to 'on.' If you turn it off you will only see the roll and Need/Greed option of the player who won the item rather than information for every player.
                • Open bags that are in your bank will now have a bluish background to them to allow easy differentiation between inventory bags and bank bags.
                • The Friends List and Guild UI will now display when a person is AFK.
                • It is now possible to use the dressing room UI to model items that are being rolled for in the Group Lood/Need Before Greed Popup window.
                • Add-ons, Macros and Keybindings can now be saved on a per character basis, so you can have different characters load different add-ons/macros/keybindings.
                • The Ignore command will now ignore emotes.
                • The Interface Options Pane has been split up into a normal panel and an advanced panel.
                • In the initial loading screen there will be a tip displayed. This can be turned off from the interface options menu.
                • Any time an item is distributed using the "Master Looter" system and the item is quality epic or above there will be a confirmation dialogue to confirm that the item is going to the correct person.
                • Key bindings can now be saved either globally or on a per character basis.
                • Add-ons can now be saved either globally or on a per character basis.
                • In addition to the set of macros shared by all characters, each character gets an additional 18 macros available to them.
                • Added the ability to link enchanting recipes in chat.
                • Optimized UI event handling in raid situations.
                • Optimized UI layout engine to improve loading times.
                • The game will no longer accidentally load UI files that are dropped loose into the top level installation directory.
                • The EquipCursorItem() script function uses slot numbers consistent with the rest of the inventory functions. Any macros which use this function should be updated by adding one to the slot number used currently.
                • New TOC entry for dynamically loadable add-ons: ## LoadWith: Addon1, Addon2, etc. - Indicates that your add-on should be automatically loaded after ANY of the add-ons specified on the LoadWith line are loaded.
                • The 8th return value from GetItemInfo() is no longer be localized, instead is one of a number of INVTYPE_* tokens.
                • A new 9th return value from GetItemInfo() is the inventory icon for the item.
                • debugprofilestop() will now return sub-milisecond (floating point) values.
                • Added Texture:GetTexture() which returns the filename (without extension) of the file for the texture.
                • Added FontString:SetNonSpaceWrap(true|false)
                • Added Frame:GetFrameType() which returns the type of a frame.
                • Added Frame:IsFrameType("typeName") which returns true if the frame is of type typeName, or a subtype of typeName.
                • New 8-param form of Texture:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, LRx, LRy)
                • Parent frame scales are cumulative instead of overrides.
                • Textures and FontStrings now have IsVisible() and IsShown() functions with the same semantics as the frame functions of the same name.
                • Added Button:SetFont(), which works like the equivalent FontString function.
                • Added ScrollingMessageFrame:SetFont(), which works like the equivalent FontString function.
                • Special honor awards show up in the combat log.
                • Druids can preview different weapons in the dressing room while in moonkin form.
                • Emotes show up in the chat log file.
                • Combat messages no longer show up in the chat log file.
                • Resurrection spells will return pets to life with the appropriate amount of health and mana.
                • Talent improvements to buffs will persist across instance boundaries and logging out.

                <p>

                World Environment


                • Elven NPCs in Scholomance will now animate properly.
                • Players should no longer be able to walk on steep terrain.
                • Players should no longer be able to move slowly through some locked doors and gates.
                • Nida Winterhoof in Thunder Bluff now sells Flowers for the sensitive Horde player.
                • The Short John Mithril's chest in Stranglethorn Arena will now display an effect when it is being opened so its harder to open the chest unnoticed.
                • Night Elf food vendors have changed their supplies slightly.
                • Chests in Maraudon have been disabled for good.
                • In Wetlands, Bluegill Murlocs will now be more plentiful and several other Bluegill camps have been thinned.
                • All mount sounds, when standing and jumping, are now in place.
                • Tauren males now use their off-hand attack animation.
                • The Zeppelin's propeller from Under City should now animate properly.
                • Jesper and Spoops should no longer be lingering around once the Hallow�s End holiday period is over.
                • The Moonglade Wardens have received an increase in hit points and damage dealt, bringing them in line with their Steamwheedle Cartel bruiser counterparts.
                • Flight Paths

                  • New flight paths added between Ironforge and Chillwind Point. Also, between Chillwind Point and Light's Hope Chapel.
                  • Fixed a problem with the flight paths between The Crossroads in The Barrens and Zoram'gar Outpost in Ashenvale.
                  • Fixed the flight over Yojamba Isle from Booty Bay in Stranglethorn to Sentinel Hill in Westfall.


                <p>


                Bug Fixes


                • Fixed a bug that caused Crimson Templar to be doing much more damage with it's fireball attack than intended.
                • Fixed a bug that could cause Guard Slip'kik to move while trapped in ice.
                • Fixed a bug that caused Azure Templar, Earthen Templar, and Hoary Templar to be resistant to Fire.
                • Fixed a bug that would cause Time Lapse to cause hate reduction even if the target resisted the effect.
                • Fixed a bug that allowed pets to be targeted by "Wild Polymorph" during the Nefarian encounter.

                [edit] Patch 2.0.12

                World of Warcraft Client Patch 2.0.12 (04/3/2007)

                The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

                Mac

                   * Improved memory usage and stability under Mac OS X 10.4.9 using multi-threaded OpenGL 
                

                Bug Fixes

                   * Attempting to turn in a guild charter with a signature from a player that formed his own guild will no longer result in an inappropriate error message.
                   * Using the customer support "Auto-Unstuck" will now trigger the one-hour cooldown on the player's hearthstone.
                   * Arenas Players will no longer be able to see their opponents in the Combat Log of an Arena match-up before the game starts.
                   * Battlegrounds Eye of the Storm: Players should no longer be able to exit the bubble before the match starts.
                   * Mechanar The gate at the top of the elevator in Mechanar will now remain open while attempting the gauntlet and after Pathaleon the Calculator is killed.
                   * Caverns of Time: Old Hillsbrad The Escape from Durnholde event will no longer break during the church part of the encounter.
                   * Various localization fixes have been applied. 
                

                [edit] Patch 2.0.10

                World of Warcraft Client Patch 2.0.10 (03/6/2007)

                The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

                General

                   * Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
                   * Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
                   * More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
                   * The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
                   * The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
                   * Battle of the Crimson Watch
                         o Illidari Mind Breaker has been weakened.
                         o Illidari Highlords can now be CC'ed but not Charmed. 
                

                PvP

                   * Arenas
                         o The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
                         o The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
                         o The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
                         o The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
                         o The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
                         o The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
                         o The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
                         o The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
                         o The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
                         o The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
                         o The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
                         o The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
                         o The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
                         o The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
                         o The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
                         o The cost of the "Libram of Justice" has been decreased to 1000 arena points.
                         o The cost of the "totem of the Third Wind" has been decreased to 1000 arena points. 
                

                Druids

                   * When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
                   * "Bear Form" now grants 25% increased stamina instead of 25% increased health.
                   * "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
                   * The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
                   * "Savage Fury" no longer affects "Mangle (Bear)".
                   * "Savage Fury" no longer applies to "Maul" or "Swipe".
                   * The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
                   * "Improved Leader of the Pack" can no longer get critical heals.
                   * The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
                   * The rage normalization equation has been adjusted to grant more rage. 
                

                Mages

                   * Increased the chance Frozen effects are broken when the target is critically struck by a spell. 
                

                Paladins

                   * The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it. 
                

                Priests

                   * The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
                   * "Silent Resolve" no longer reduces threat generated by Shadow spells.
                   * Prayer of Mending now has a 10 second cooldown.
                   * Mass Dispel will now target immunity effects first.
                   * Circle of Healing mana cost reduced by 25%.
                   * The effectiveness of "Fade:Rank 7" has been increased by approximately 25%.
                   * The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%. 
                

                Shaman

                   * The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
                   * The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
                   * The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
                   * "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
                   * The bonus of the "Wrath of Air" totem now applies to healing spells as well. 
                

                Warlock

                   * "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage. 
                

                Warriors

                   * The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
                   * All warriors had their critical strike chance adjusted upward slightly (about 1%).
                   * "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
                   * The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
                   * "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
                   * Increased the health bonus from "Commanding Shout" by 50%.
                   * "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout". 
                

                Items

                   * The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
                   * The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
                   * "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
                   * The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
                   * Corrected many items that had incorrect stat values assigned to them.
                   * The rewards from the "Fel Embers" quest are now superior items as intended.
                   * Reduced the damage dealt by "The Lightning Capacitor".
                   * Corrected the level requirement of the "Fist of Reckoning".
                   * "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
                   * "Burnoose of Shifting Ages" can now be disenchanted.
                   * "Nethershrike" now has the proper sell value and can be disenchanted.
                   * Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
                   * The "Marksman's Bow" now has the proper damage range.
                   * "Hourglass of the Unraveller" will now properly increase ranged attack power.
                   * Corrected the socket bonus for "Soul-Collar of the Incarnate".
                   * Corrected a typo in the set bonus of "Warbringer Armor".
                   * "Ruby Slippers" now properly have a cast time.
                   * Corrected the min use level of "Terokk's Shadowstaff".
                   * "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
                   * "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
                   * "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
                   * "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
                   * "Aldor Guardian Rifle" now has a range correctly set on it.
                   * The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
                   * The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
                   * The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
                   * The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.
                   * The "Mark of Conquest" trinket now correctly triggers the mana regen effect. 
                

                Raids and Dungeons

                   * Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
                   * Hellfire Citadel:Shattered Halls
                         o Removed a problematic chest.
                         o The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
                         o Shattered Hand Gladiators will no longer break players' stealth when engaged in combat. 
                   * Serpentshrine Cavern
                         o Boss creatures have received additional tuning and polish. 
                   * Tempest Keep: Arcatraz
                         o Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
                         o Protean Spawn now deal less damage.
                         o The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and "Knock Away" abilities has been reduced. 
                   * Auchindoun: Shadow Labyrinth
                         o Cabal Zealots are now more threatening while under the effect of Shape of the Beast.
                         o Reduced the chance of a Cabal Assassin ambush. 
                   * Tempest Keep: Botanica
                         o Sunseeker Gene-Splicers' Death and Decay now deals significantly less damage and casts less frequently.
                         o Mutate Fleshlashers now deal less melee damage.
                         o Mutate Horrors and Fear-Shriekers now have less health.
                         o Sunseeker Researchers will now cast shocks less frequently.
                         o Sunseeker Chemists are now Paladin type instead of Warrior type.
                         o The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them.
                         o High Botanist Freywinn will now plant seedlings at a slightly reduced rate. 
                   * Tempest Keep: Mechanar
                         o Gatewatcher Iron-Hand now wields a Jackhammer.
                         o Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack.
                         o Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode. 
                   * Caverns of Time
                         o Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
                         o A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
                         o Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
                         o Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time. 
                   * Karazhan
                         o Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
                         o Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
                         o Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
                         o Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
                         o Nightbane's Restless Skeletons are now immune to non-holy magical damage.
                         o Restless Skeletons no longer have immolation.
                         o Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
                         o Some minor issues with the Library Tomes have been corrected.
                         o The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran's Flame Wreath.
                         o Restless Skeletons will now summon a player if they are unable to path to that player, and deal more melee damage.
                         o The cooldown of Bellowing Roar has been adjusted to be a more consistent value. 
                

                Bug Fixes

                   * Fixed the credits to display properly. 
                

                [edit] Patch 2.0.8

                World of Warcraft Client Patch 2.0.8 (02/15/2007)

                The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

                Bug Fixes

                   * Fixed several display issues with the arena battle final scoreboard. 
                

                [edit] Patch 2.0.7

                World of Warcraft Client Patch 2.0.7 (02/13/2007)

                The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

                General

                   * The amount of haste granted by a point of haste rating has been increased by about 50%.
                   * 20 slot bags are now bind on equip.
                   * Any effect which benefits the victim of a critical strike will now trigger even if resilience converted the attack from a critical strike to a normal strike; this applies to melee, ranged, and spell. The affected talents, abilities, and items are: "Eye for an Eye", "Blessed Resilience", "Enrage", "Martyrdom", "Blood Craze", "Eye of the Storm", and "Bonespike Shoulder".
                   * The Crust Bruster has had a loot icon and sound change.
                   * Players can no longer send gift wrapped packages via COD.
                   * When sharing a quest, the order logic has changed to check whether or not the player has completed or is ineligible for the quest before checking whether their quest log is full. 
                

                PvP

                   * Battlegrounds
                         o If Primalist Thurloga is attacked and pulled off her pathing on the way to summon Lokholar the Ice Lord, she will now properly path back to the summoning ring to complete the event.
                         o PVP flags and graveyard nodes can no longer be captured through collision. 
                

                Raids and Dungeons

                   * Players are no longer able to accept the quest "The Opening of the Dark Portal" while the Black Morass encounter is engaged.
                   * In the Black Morass, Chrono Lord Deja will now properly spawn during a Heroic Mode attempt.
                   * After completing the Black Morass encounter, all the additional mobs in the zone will no longer all aggro.
                   * Durnholde Lookouts will now properly despawn after all 5 of the Baracks in Caverns of Time: Escape from Durnholde are burned down.
                   * The items required to complete the Karazhan key quest can now only be looted by the first group in the instance to reach them.
                   * Berthold the Doorman will now have a gossip option to teleport players to the Shade of Aran's room. This gossip option only becomes available when players have defeated the Shade of Aran.
                   * The aggro range for players when under the effect of "Incite Chaos" while fighting Blackheart the Inciter in the Shadow Labrynth has been adjusted.
                   * Many creatures within Coilfang Resevoir have been slightly retuned.
                   * Many creatures within the Mana Tombs have been slightly retuned. 
                

                Mac

                   * Stability improvements in Multi-Threaded OpenGL support on future OS X releases. 
                

                Bug Fixes

                   * The talent "Combat Potency" no longer causes rogues to have a chance to gain energy when other players hit them with off-hand attacks.
                   * Players with multiple chat windows will no longer have fixed channels (ie. general, trade) added back to the main chat window every time they log on.
                   * Attempting to prospect less than 5 pieces of ore will no longer cause a game crash. (Spanish Only)
                   * The Fel Reaver for "It's A Fel Reaver, But With Heart" quest will now respawn properly if you wipe on the quest.
                   * Fixed a crash that could occur when on a flight path.
                   * Fixed the local defense channel so that it will properly change based on the player's zone. 
                

                [edit] Patch 2.0.6

                World of Warcraft Client Patch 2.0.6 (01/23/2007)

                The latest patch notes can always be found at http://worldofwarcraft.com/patchnotes/

                Hunters

                   * "Silencing Shot" now does only 50% of weapon damage instead of 75%.
                   * The base damage for "Arcane Shot" has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.
                   * The bonus damage for "Barrage" is now 4/8/12% for ranks 1/2/3.
                   * The bonus damage for "Improved Barrage" is now 4/8/12% for ranks 1/2/3. 
                

                Mages

                   * Each rank of "Improved Fireball" now reduces your spell damage coefficient by 2%.
                   * Each rank of "Improved Frostbolt" now reduces your spell damage coefficient by 2%.
                   * "Counterspell" no longer triggers the global cooldown.
                   * "Mana Shield" now absorbs magical damage as well as physical damage. 
                

                Priests

                   * The bonus coefficient for "Shadow Word: Pain" has been reduced by about 9%. This should result in about 5% less damage done by "Shadow Word: Pain" for the typical priest. 
                

                Bug Fixes

                   * The "Frozen Shadoweave Boots" will now properly increase shadow damage.
                   * Players will no longer lose control of their character if they try to talk to an NPC while mobs are aggro on them.
                   * The /equip command will now work on pieces of gear that are not in your primary bag.
                   * Fixed an issue that was causing some players to disconnect in Hellfire Citadel:Blood Furnace.
                   * The "Corruptor" 4 piece set bonus will now be properly applied.
                   * The Legion Fel Cannons at Forge Camp Anger in Blades Edge will now properly spawn above ground.
                   * The Arena queue tooltip will now show the arena that the player is queued for.
                   * Fixed an error that was causing players to disconnect if they tried to socket a gem that had been gift wrapped.
                   * Fixed an error that was causing players to disconnect forming a party with other members in the same area.
                   * Pet icons will now properly update in the Stables window.
                   * Improved the robustness of the pet action bar display. It is now less likely to be accidentally blocked by addons.
                   * Players will no longer hear the gong sound repeated after initially joining a queue for the battlegrounds.
                   * Having a group invite declined while queued via "Looking for More" will no longer remove you from the queue.
                   * Nethershards will no longer cost honor to purchase but will cost gold instead.
                   * Players will no longer be given access to both quest lines following the Declaration of Allegiance to the Scryers or Aldor in Shattrath City. 
                

                [edit] Patch 2.0.6

                World of Warcraft Client Patch 2.0.6 (01/23/2007)

                The latest patch notes can always be found at http://worldofwarcraft.com/patchnotes/

                Hunters

                   * "Silencing Shot" now does only 50% of weapon damage instead of 75%.
                   * The base damage for "Arcane Shot" has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.
                   * The bonus damage for "Barrage" is now 4/8/12% for ranks 1/2/3.
                   * The bonus damage for "Improved Barrage" is now 4/8/12% for ranks 1/2/3. 
                

                Mages

                   * Each rank of "Improved Fireball" now reduces your spell damage coefficient by 2%.
                   * Each rank of "Improved Frostbolt" now reduces your spell damage coefficient by 2%.
                   * "Counterspell" no longer triggers the global cooldown.
                   * "Mana Shield" now absorbs magical damage as well as physical damage. 
                

                Priests

                   * The bonus coefficient for "Shadow Word: Pain" has been reduced by about 9%. This should result in about 5% less damage done by "Shadow Word: Pain" for the typical priest. 
                

                Bug Fixes

                   * The "Frozen Shadoweave Boots" will now properly increase shadow damage.
                   * Players will no longer lose control of their character if they try to talk to an NPC while mobs are aggro on them.
                   * The /equip command will now work on pieces of gear that are not in your primary bag.
                   * Fixed an issue that was causing some players to disconnect in Hellfire Citadel:Blood Furnace.
                   * The "Corruptor" 4 piece set bonus will now be properly applied.
                   * The Legion Fel Cannons at Forge Camp Anger in Blades Edge will now properly spawn above ground.
                   * The Arena queue tooltip will now show the arena that the player is queued for.
                   * Fixed an error that was causing players to disconnect if they tried to socket a gem that had been gift wrapped.
                   * Fixed an error that was causing players to disconnect forming a party with other members in the same area.
                   * Pet icons will now properly update in the Stables window.
                   * Improved the robustness of the pet action bar display. It is now less likely to be accidentally blocked by addons.
                   * Players will no longer hear the gong sound repeated after initially joining a queue for the battlegrounds.
                   * Having a group invite declined while queued via "Looking for More" will no longer remove you from the queue.
                   * Nethershards will no longer cost honor to purchase but will cost gold instead.
                   * Players will no longer be given access to both quest lines following the Declaration of Allegiance to the Scryers or Aldor in Shattrath City. 
                

                World of Warcraft Client Patch 2.0.5 (01/14/2007)

                   * Increased the maximum number of realms that can be listed in the Realm List.
                   * Updated the Terms of Use.
                   * Created an option to disable UI Acceleration for users of select video cards experiencing graphical corruption of the User Interface. To utilize this option, enter the following line to the Config.wtf file, located in the WTF subfolder of the game:
                
                           Set UIFaster "x"
                
                           Where x equals:
                
                                 0 - This turns off all UI acceleration
                                 1 - For Internal Use Only - DO NOT USE!
                                 2 - Enables partial UI acceleration only.
                                 3 - Enables all UI acceleration. 
                
                           Example:
                
                           Set UIFaster "2"
                
                           Note: For users experiencing graphical corruption of the User Interface, it is recommended to try option 2 in order to correct the problem. If this does not solve the issue, then use option 0 to disable all UI Accleration. 
                

                World of Warcraft Client Patch 2.0.4 (01/12/2007)

                   * Fixed a bug where flags in Arathi Basin could be captured at extremely long distances.
                   * Fixed a bug where players who had set dungeons to Heroic difficulty level previous to patch 2.0.3 could no longer enter instances.
                   * Fixed a bug that was causing multiple LUA errors in the German and French battlegrounds. 
                

                World of Warcraft Client Patch 2.0.3 (01/09/2007)

                The latest patch notes can always be found at http://www.worldofwarcraft.com/info/underdev/implemented/

                The Burning Crusade

                     Several years have passed since the Burning Legion's defeat at the Battle of Mount Hyjal - and the races of Azeroth have continued to rebuild their once shattered kingdoms. With renewed strength, the heroes of the Horde and Alliance have begun to explore the broken lands beyond the Dark Portal. What dangers or rewards await mortal champions in Draenor? And what will the Alliance and Horde do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade? 
                

                General

                   * A stirring of events has begun throughout Azeroth and rumor points to the Dark Portal as its source.
                   * Mazk Snipeshot in Booty Bay now sells bullets.
                   * The Auction House now sorts by buyout price first, then by current price. This should filter all of the items with outlandish buyout prices to the bottom of the list.
                   * Players will now need to be level 58 to pass through the Dark Portal. (The Burning Crusade Expansion must be installed.)
                   * Collector Edition pets are now blue items and a confirmation dialogue will appear to prevent accidental deletion.
                   * Pets will no longer attack targets that are under the influence of crowd control (sheep, banish, etc.).
                   * The title "Scarab Lord" can now be chosen in game for select players. 
                

                PvP

                   * Players can use the /teamquit or /teamdisband command in order to leave an Arena team.
                   * A new bracket has been added to Alterac Valley for level 61-70.
                   * Added a sorting function so that the battleground and scoreboard can be sorted by any of the categories.
                   * Healthstones and summoned warlock pets will no longer cost a soulshard to summon in the Arena preparation area. All summoned items and pets will be dismissed on leaving the arena.
                   * The last pet a player had summoned will be resummoned outside the Arena upon leaving. 
                

                Druids

                   * Due to various talent changes, all Druids will have all their talent points refunded.
                   * "Feline Swiftness" has been renamed "Feral Swiftness". The dodge % increase now also applies to Bear and Dire Bear Forms.
                   * "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
                   * "Insect Swarm" has had its damage on all ranks increased. The mana cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5 and 6 has been decreased.
                   * "Nurturing Instinct" now grants its benefit at all times, but the bonus has been reduced to 25/50% of Strength.
                   * "Improved Starfire" has been renamed to "Celestial Focus" and now also increases the chance to resist casting pushback when casting Wrath by 25/50/70%.
                   * "Blood Frenzy" benefits have merged with "Primal Fury".
                   * "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total health healed.
                   * "Pounce" no longer requires the druid to be behind the target.
                   * "Barkskin" is now usable while stunned.
                   * Druids now need substantially less agility per dodge.
                   * "Dire Bear Form" armor bonus increased to 450% and health bonus changed to a 25% percent health increase instead of a flat increase.
                   * The Health bonus of "Bear Form" has changed to a 25% percent health increase instead of a flat increase.
                   * "Swipe" has had its threat bonus multiplier removed.
                   * "Maul" has had its threat bonus multiplier changed to a flat value similar in threat per time to "Heroic Strike".
                   * "Regrowth" has had its mana cost reduced by approximately 18%.
                   * "Tree of Life" healing bonus now increases the healing received by your party members instead of the healing dealt by your party members.
                   * The "Tranquility" base amount healed per second has increased by approximately 273%. The radius of effect has increased from 20 yards 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes to 10 minutes. The Duration has decreased from 10 seconds to 8 seconds.
                   * "Mangle" will not stack multiple copies from multiple forms or druids anymore. This was never intended behavior. The percentage modification on bleeds has increased from 25% to 30% and "Mangle" now increases the damage from "Shred" as well. In addition, "Mangle" will now benefit from the damage boost from "Tiger's Fury".
                   * "Enrage" will now show up in the combat log and in floating combat text.
                   * "Lifebloom" will now correctly consume clearcasting.
                   * "Predatory Instincts" has had its tooltip adjusted to indicate it only works in feral forms, and that it increases damage by a percent, not damage bonus by a percent.
                   * If a spell is resisted, it will no longer break stealth.
                   * "Tree of Life's" bonus healing aura will now reactivate correctly when "Banish" wears off.
                   * Shapeshifted druids will now be able to speak to npcs while shapeshifted. 
                

                Hunters

                   * "Multi-Shot" has had its mana cost adjusted back to a value closer to its pre 2.0.1 version.
                   * If your pet has been recently revived by using "Call Pet", it will no longer reset back to full health.
                   * If a Hunter "Wyvern Stings" an enemy already asleep from "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied correctly. 
                

                Mages

                   * "Frost Nova" (Water Elemental Spell) has been renamed to "Freeze".
                   * "Ice Lance" is now correctly affected by "Elemental Precision".
                   * "Ice Armor"is now correctly affected by "Elemental Precision".
                   * "Frost Armor" is now correctly affected by "Elemental Precision".
                   * Mages will no longer see line of sight errors if the target moves behind an obstacle after the spell "Arcane Missiles" has begun casting.
                   * "Blazing Speed" no longer PROCs while the caster is mounted. 
                

                Paladins

                   * "Blessing of Might" now also increases ranged attack power.
                   * "Improved Righteous Fury" now also reduces all damage taken while active by 2/4/6%.
                   * "Improved Divine Shield" (Protection Talent) has been renamed "Sacred Duty" and now also increases total Stamina by 3/6%.
                   * "Improved Resistance Auras" has been renamed "Spell Warding", reduces all spell damage taken by the Paladin and is no longer tied to Resistance Auras.
                   * We have fixed a bug where the damage bonus from "Holy Guidance" was being added to physical attacks.
                   * "Divine Illumination's" duration has been increased to 15 sec, from 10 sec.
                   * There will no longer be a slight delay on receiving the buff from "Light's Grace" when it occurs.
                   * The bonus "Avenger's Shield" receives from bonus spell damage effects has been increased. 
                

                Priests

                   * "Mass Dispel" will no longer cause stealthed Rogues and prowling Druids to lose stealth.
                   * "Surge of Light" (Holy Talent) can no longer be triggered by using items. 
                

                Rogues

                   * Due to various talent changes, Rogues will have all talent points refunded.
                   * "Evasion" (Rank 2) now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level 50.
                   * The "Cloak of Shadows" cooldown has been reduced to 1 min, from 2 min. Now a trainable ability at level 66.
                   * "Shadowstep" (New Subtlety Talent) attempts to step through the shadows and reappear behind your enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased by 20% and lasts 10 sec. This is only usable while stealthed.
                   * "Premeditation" (Subtlety Talent) has had its range increased to 30 yards.
                   * "Preparation" now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.
                   * "Wound Poison" now causes damage and reduces all healing by 10%, stacks up to 5 times.
                   * The Cooldown for "Blind" has been reduced to 3 min, from 5 min.
                   * There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
                   * Each rank of "Weapon Expertise"now provides 5 weapon skill.
                   * "Surprise Attacks" now increases the damage from "Sinister Strike", "Backstab", "Shiv" and "Gouge" by 10% instead of 8%.
                   * Resisted spells will no longer break "Stealth"/"Vanish".
                   * Combo points added to a target should not be reset until you add a combo point to a different target. 
                

                Shaman

                   * "Earth Shock" no longer causes increased threat.
                   * "Frost Shock" now causes increased threat.
                   * The training cost for "Strength of Earth Totem (Rank 5)" is now correct.
                   * "Nature's Guardian" will now work properly even when you don't have an enemy targeted. 
                

                Warlocks

                   * Melee damage of "Felguard" has been reduced.
                   * The damage increase component of "Soul Link" has been improved. The damage mitigation component has been reduced.
                   * The cooldown of "Shadowfury" has been reduced to 20 sec, from 1 min.
                   * The mana cost of "Soul Fire" has been reduced by approximately 45%.
                   * The feedback from dispelling "Unstable Affliction" is now affected by "Shadow Mastery".
                   * Pets will again have their mana reset to full in addition to their health when first summoned.
                   * "Demonic Resilience" will now properly reduce pet damage taken.
                   * Fire objects in the game world (bonfires, braziers) will no longer trigger "Nether Protection".
                   * When a Warlock is under the effects of "Backlash" and "Nightfall", only one of the effects will be consumed by a "Shadow Bolt" cast.
                   * The bonus that the spells "Corruption" and "Curse of Agony" receive from bonus spell damage effects has been decreased by approximately 10%. 
                

                Warriors

                   * "Weapon Mastery" Rank 2 of this talent now grants full immunity to "Disarm" mechanics, and will properly display "Immune" when a "Disarm" is attempted.
                   * "Slam's" swing time is no longer slowed by damage taken.
                   * "Rampage's" rage cost has been reduced to 20.
                   * The daze portion of "Piercing Howl" will now still land even if the target is already snared.
                   * The bonus threat of "Devastate" on all ranks has been increased. Bonus threat will no longer decrease as ranks increase. 
                

                Items

                   * The energy gained from "Thistle Tea" now decreases with levels past 40.
                   * "Idol of Ferocity" now increases "Claw" and "Rake" damage instead of reducing energy cost.
                   * "Idol of Brutality" now increases "Maul" and "Swipe" damage instead of reducing rage cost.
                   * "Idol of Health" now provides bonus healing on "Healing Touch" instead of reducing its cast time.
                   * The rage gained from "Gri'lek's Charm of Might" now decreases with levels past 60.
                   * The energy gained from "Renataki's Charm of Trickery" now decreases with levels past 60.
                   * "Renataki's Charm of Beasts" no longer resets the cooldown on Arcane Shot.
                   * "Wushoolay's Charm of Nature" now provides haste rating instead of reducing "Healing Touch" cast time.
                   * "Wushoolay's Charm of Spirits" now increases "Lightning Shield" damage by a flat amount instead of a percentage.
                   * "Hazza'rah's Charm of Destruction" now increases spell crit rating instead of spell crit percent.
                   * "Hazza'rah's Charm of Magic" now increases Arcane spell damage instead of providing a spell crit bonus.
                   * "Tidal Charm" Now has a chance of failure against targets over level 60.
                   * "The Black Book" now provides a flat amount of spell power, attack power, and armor to your pet, instead of by a percentage.
                   * "Rune of Metamorphosis" now reduces mana cost of shapeshifting by a flat amount, instead of by a percentage.
                   * "Lifegiving Gem" now provides 1500 healing and bonus max health instead of a percentage of your max health.
                   * "Venomous Totem" now increases damage dealt by "Instant Poison" and "Deadly Poison" instead of increasing poison land chance.
                   * "Natural Alignment Crystal" now increases Nature spell damage by a flat amount instead of by a percentage.
                   * "Pristine South Seas Kelp" now provides spell crit rating instead of spell crit chance.
                   * "Devilsaur Tooth" now grants your pet crit rating instead of a guaranteed crit.
                   * "Wail of the Banshee" now has a chance of failure against targets over level 60.
                   * The threat reduction from "Fetish of the Sand Reaver" now decreases with levels past 60.
                   * The threat reduction from "Eye of Diminution" now decreases with levels past 60.
                   * "Stygian Buckler" now has a chance of failure against targets over level 60.
                   * "Horned Viking Helmet" now has a chance of failure against targets over level 60.
                   * "Gnomish Mind Control Cap" now has a greater chance of failure against targets over level 60.
                   * "Goblin Rocket Helmet" now has a chance of failure against targets over level 60.
                   * "Clutch of Foresight" now has a chance of failure against targets over level 60.
                   * "Flash Bomb" now has a chance of failure against targets over level 60.
                   * The "Green Dragon Mail" Set +15% mana regenerationhas been replaced with 20 mana per 5 sec.
                   * The "Vestments of Transcendence" Set +15% mana regeneration has been replaced with 20 mana per 5 sec.
                   * The "Stormrage Raiment Set" +15% mana regeneration has been replaced with 20 mana per 5 sec.
                   * The Thunderclap set bonus for "Conqueror's Battlegear" is no longer cumulative with the "Thunderclap" talent.
                   * The reduction in cooldown on Rapid Fire from the "Striker's Garb" Set bonus is no longer cumulative with the "Rapid Killing" talent.
                   * The Paladin abilities Flash of Light and Holy Light will again correctly use charges from the "Zandalarian Hero Charm".
                   * The Paladin abilities Flash of Light and Holy Light will again correctly activate charges from the "Talisman of Ascendence". 
                

                Professions

                   * Enchantments
                         o The Crusader Enchantment now decreases in potency for wielders above level 60.
                         o The Icy Chill Enchantment now decreases in potency for wielders above level 60.
                         o The Lifestealing Enchantment now decreases in potency for wielders above level 60. 
                   * Blacksmithing/Leatherworking specialization has changed with specialization providing recipes to make powerful items that only you can wear. You can now unlearn a blacksmithing or leatherworking specialization and learn a different one by finding the appropriate NPC, paying the fee to unlearn your old specialization, and then find the new specialist to learn a new one. Also, all of the old blacksmithing/leatherworking recipes that required specialization no longer require it and can be learned by any blacksmith/leatherworker.
                   * Silver/Golden/Mystic/Runic Spellthread have been increased in power. 
                

                User Interface

                   * Added a new option to the Looking for Group and Looking for More panel to choose Heroic Mode Dungeons.
                   * Players will now be able to pull out a pet window to see all the pets in the raid.
                   * Added Ranged and Spell stats as a display option for the G15 keyboard.
                   * Updated the Sound Options menu to include a checkbox for Hardware Acceleration and a slider for Sound Channels.
                         o PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW".
                         o Players that experience poor system performance can set "Hardware Acceleration=OFF" which may improve performance but will disable any EAX (reverberation) effects supported by their sound card.
                         o Players with more powerful systems can raise the "Sound Channels" slider to increase the number of simultaneous sounds in the game, providing a more immersive soundscape.
                         o Mac users will not have a checkbox or slider available due to the Mac's default setting of "Hardware Acceleration = OFF" and the "Sound Channels = HIGH". 
                   * API Changes
                         o NEW: Dismount()
                         o NEW: equippable = IsEquippableItem(item)
                         o NEW: link = GetInboxItemLink(index)
                         o NEW: button = GetMouseButtonClicked() -- Returns the name of the button that triggered a mouse down/up/click/doubleclick event.
                         o NEW: hasMacro = CursorHasMacro()
                         o NEW: "item", itemID, link = GetCursorInfo() OR "spell", slot, "spell" or "pet" = GetCursorInfo() OR "macro", index = GetCursorInfo() OR "money", amount = GetCursorInfo() 
                   * Macro Features
                         o NEW: /dismount
                         o /castsequence will equip items if they need to be equipped, and use them otherwise.
                         o The following commands now support the [target=unit] macro option syntax: /startattack, /petattack, /target, /assist, /focus
                         o If you add a #showtooltip line to your macro, it will show the tooltip of the item or spell in addition to the normal visual feedback.
                         o A unit's name can be used anywhere a unit token can be used. e.g. if you had the player Desmondia in your party, /cast [target=Desmondia] Flash Heal, would cast Flash Heal on her. This will only work for the player, pet, party members and pets, and raid members and pets. You can use "-target" or "-pet" to indicate the target or pet of the named unit, e.g. /cast [target=Desmondia-target,harm] Shadow Word: Pain 
                   * Key Bindings
                         o Holding down ctrl, alt, shift, x will check keybindings in the following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X, ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X
                         o Key bindings that directly cast spells or use items now respect the self-cast modifier. 
                   * Frame Methods
                         o UPDATED: protected, explicit = Frame:IsProtected() -- New 'explicit' return value 
                   * Tooltip Methods
                         o NEW: isUnit = Tooltip:IsUnit("unit")
                         o NEW: name = Tooltip:GetUnit()
                         o NEW: name, link = Tooltip:GetItem()
                         o NEW: name, rank = Tooltip:GetSpell()
                         o Added several script handlers which are called when the tooltip is set to a unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem, OnTooltipSetSpell 
                   * Cooldown Indicators
                         o There's a new cooldown indicator frame that replaces the previous model file. The old syntax: <Model inherits="CooldownFrameTemplate"/> should be replaced by <Cooldown inherits="CooldownFrameTemplate"/> 
                   * Secure Templates
                         o Added an action type "attribute" to secure action buttons which sets an arbitrary attribute on an arbitrary frame.
                         o Added support for state header resizing and re-parenting on state changes. 
                   * Saved Variables
                         o Arrays that are stored as saved variables are now saved using lua's array initializer syntax for optimal memory usage and performance on load. 
                   * Bug Fixes
                         o Unit frames will respond to modified clicks by default.
                         o Action buttons no longer use shift-click to pick up actions, but instead use shift-drag. This frees up the shift modifier for use in macros or as a self-cast modifier.
                         o MovePad will work again.
                         o Fixed taint issues with the unit menus (dueling, dismissing pets, etc.)
                         o Fixed taint issues with CloseLoot()
                         o Fixed taint issues with PickupContainerItem()
                         o Fixed taint issue with raid UI not showing in combat (buttons in main raid UI are no longer secure unit buttons)
                         o Fixed /reply in macros
                         o Fixed a bug where /petattack would target the nearest unit, not the nearest live enemy unit.
                         o The macro "button:N" conditional will work with either the real button clicked or the state-header-remapped button that launched the macro.
                         o /click now works with secure action buttons
                         o Fixed issue whereby creating Textures/FontStrings from a template used the template name instead of the specified region name. 
                

                Mac

                   * The "Enable sound in background" option is now implemented, default on Mac is "on" as before.
                   * Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacro LUA functions.
                   * Addressed a graphics issue where changing the WorldFrame's coordinates would show a field of the fog color in the area outside of the world view instead of black, on NVIDIA GPU's, when indoors, with Full Screen Glow enabled.
                   * Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti GPU's when certain particle effects were visible on screen such as Naxxramas loot.
                   * Music looping is now fixed. 
                

                Bug Fixes

                   * Characters on your friends list that are deleted will now properly be removed from the friends list.
                   * Players will now be put back into the cross-realm battleground raid group after relogging from a force quit.
                   * You will now be able to remove players from other realms from your ignore list after leaving the battleground.
                   * Players who return from a disconnect in an Arena battle will now be correctly credited as being alive by the scoreboard.
                   * When you craft an item with a random property, it will now display it has random properties in the crafting UI.
                   * Characters will no longer be rooted in place until logout when being force-quit during the opening cinematic.
                   * Pet statistics will now appear in green when being buffed by an outside source.
                   * You should now get the mail indicator when your inventory is too full after leaving a battleground.
                   * Spell penetration should now properly update on the character sheet.
                   * Certain throwing weapons will no longer be consumed when used as a throwing weapon.
                   * Certain throwing weapons have had a damage range added to their tooltip.
                   * Reduced the cost of some battleground rewards.
                   * The druid Restoration Talent "Tree of Life" healing buff is no longer being removed from the Druid if afflicted by a "Banish" spell.
                   * "Moonkin Form" and "Tree of Life" form now have a casting animation for "Warstomp".
                   * The druid talent skill "Tree of Life" now has a swimming animation.
                   * Adjusted the tooltip for Barkskin to reflect the proper functionality.
                   * "Insect Swarm" Rank 6 will now benefit from the clearcasting effect from "Omen of Clarity".
                   * The hunter spell "Volley" has had its tooltip updated to reflect that it is channeled.
                   * The hunter spell "Flare" will now properly reveal Mages that used "Invisibility".
                   * The tooltip for the crit bonus granted to feral druid from the talent "Predatory Instincts" will now reflect the proper amount.
                   * The hunter Marksmanship ability "Silencing Shot" is now triggering the "Auto-Shot" ability after using the ability.
                   * "Misdirection" will now redirect the threat from "Distracting Shot".
                   * "Serpent Sting's" initial, non-threatening application no longer consumes a charge of Misdirection.
                   * "Disengage" now reduces threat on the misdirected target and also consumes one charge of "Misdirection".
                   * Hunter Survival talent "Wyvern Sting" at Rank 4 will now cause the correct amount of damage as indicated in the tooltip.
                   * The hunter Survival Talent "Readiness" will now finish the cooldown of the ability "Wyvern Sting".
                   * Mages using "Molten Armor" on themselves and being hit while casting "Arcane Missiles" or "Blizzard" will no longer cancel the spells.
                   * The mage spell "Ice Armor" will now be affected by the talent "Frost Warding".
                   * "Spellsteal" and "Detect Magic" now benefit from the mage talent Arcane Focus.
                   * The mage spell "Arcane Blast" will now receive the mana reduction benefits from "Clearcasting".
                   * The mage spell "Fire Ward" rank 6 will now properly overwrite previous ranks of "Fire Ward".
                   * "Ice block" will now make a mage immune to "Avenger's shield".
                   * "Blazing Speed" will now remove movement impairing effects when it procs.
                   * Casting "Ice Lance" will no longer consume the mage's talent "Presence of Mind" buff.
                   * "Arcane Missiles" will no longer continue to channel after the target is dead.
                   * "Ice Lance", "Frost Armor", and "Ice Armor" will now receive the benefits from the mage talent Elemental Precision.
                   * The mage Fire talent "Critical Mass" will now properly update on the character sheet UI.
                   * The paladin holy talent "Holy Guidance" will now effect damage from "Seal of Righteousness".
                   * "Benediction" will now decrease the mana cost of "Seal of Blood".
                   * "Shadow Word Death" will no longer do damage to the casting priest when resisted.
                   * "Holy Fire" (rank 9) cast time has been adjusted for consistency with all other ranks of "Holy Fire" to 3.5 seconds.
                   * The priest Discipline talent "Reflective Shield" will no longer cause the recipient of the shield to perform a cast animation every time the shield reflects damage.
                   * "Prayer of Mending" no longer procs the heal when all damage is absorbed.
                   * Priests backlash effect of "Shadow Word: Death" will now properly be applied and can no longer be resisted.
                   * The visual effect of "Shadowform" will no longer persist if disabled while mounted.
                   * Updated the tooltip on "Cloak of Shadows" with the additional line, "Does not remove effects that prevent you from using Cloak of Shadows."
                   * The rogue Assassination Talent "Quick Recovery" will no longer refund energy back to the Rogue if a finishing move is partially blocked.
                   * A "Vanished" rogue will no longer be taken out of their "vanished state" when they resist a spell.
                   * The rogue Assasination talent "Find Weakness" will now work properly with the finishing move "Deadly Throw".
                   * Using the rogue ability "Mutilate" when not behind your target will no longer initiate combat.
                   * The rogue ability "Slice and Dice" will no longer be reported twice in floating combat text when used.
                   * "Mind-Numbing Poison" will no longer stack with both "Curse of Tongues" and "Slow".
                   * The shaman talent "Totemic Mastery" will now increase "Wrath of Air Totem's" radius.
                   * The shaman talents "Elemental Mastery","Shamanistic Rage" and the troll racial "Berserking" can no longer be used in "Ghost Wolf" form.
                   * The shaman "Greater Fire Elemental" and "Greater Earth Elemental" will now spawn in with full health.
                   * The shaman abilities "Water Shield" and "Earth Shield" can no longer be over written by lower ranks.
                   * The shaman talent "Mental Quickness" will now properly reduce the casting cost of "Bloodlust" and "Heroism".
                   * The damage dealt from "Greater Fire Elemental" and "Greater Earth Elemental" is now displayed in the combat log.
                   * The shaman Restoration talent "Totemic Focus" will now be applied to "Earth Elemental Totem" and "Fire Elemental Totem".
                   * "Lightning Overload" no longer incorrectly charges mana for the free Lightning Bolt.
                   * "Rockbiter Weapon" no longer charges twice the listed mana when cast.
                   * The warlock talent "Demonic Resilience" does will now properly reduce the amount of damage pets are taking.
                   * "Unstable Affliction" is now improved by the talent "Shadow Mastery".
                   * Pyroclasm will now properly function with all ranks of "Soul Fire" and "Hellfire" rank 4.
                   * The warlock Demonology talent "Fel Intellect" (all ranks) will now properly affect Felhunter intellect.
                   * Crit chance of the spell "Incinerate" is now being affected by the 2nd rank of the Warlock Destruction talent "Devastation".
                   * Warlock pet "Felguard" will now use the appropriate sounds.
                   * Warlock pet "Imp" will now correctly receive their spell damage bonus.
                   * Using a grimoire to teach your demon pet a spell while it is under the effects of "Banish" will no longer consume the grimoire, but the pet is immune and will not learn the spell.
                   * Warriors with full "Weapon Mastery" talent will now be shown to have immunity towards disarm.
                   * The "Shield Bash" rank 4 daze effect will now properly slow the target and has had its tooltip updated.
                   * Warriors will no longer being re-entered into a combat state if the character switches stances after killing a mob.
                   * "Second Wind" will no longer improperly proc off of a mob's daze. 
                

                World of Warcraft Client Patch "Before the Storm" (12/5/2006)

                The latest patch notes can always be found at http://www.worldofwarcraft.com/info/underdev/implemented/

                Looking for Group Interface Tool

                A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.

                http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html


                General

                   * All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
                   * All pets will now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.
                   * Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
                   * HoTs, DoTs, and channeled spells have been re-balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
                   * HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
                   * New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
                   * Weapon Skill now does the following:
                         o Weapon skill will no longer reduce the percentage damage lost due to glancing.
                         o The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level. 
                   * When casting a buff on a low level target, the appropriate rank of the buff will automatically be applied.
                   * In PvP, Crowd Control effects will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
                   * Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.
                   * Several improvements have been made to the Macintosh client, including support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher. 
                


                PvP

                   * Honor System Revamp
                         o Current honor totals have been reset.
                         o Players may display their highest lifetime rank title (accessible from character sheet).
                         o Honor points earned each day may now be spent as a form of currency.
                         o Check the PvP tab of your character sheet to see your honor information.
                         o PvP rewards are no longer unique. 
                   * Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.
                   * Two New Arenas are now available in three different modes.
                         o 2v2, 3v3, and 5v5 matches
                         o Players may queue up at Goblin NPC's in Stormwind, Ironforge,
                         o Orgrimmar, Undercity, and Gadgetzan 
                


                Druids

                   * The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".
                   * "Omen of Clarity's" duration has been increased to 30 min.
                

                Hunters

                   * Traps can be set while in combat, but require a 2 second arming time.
                   * "Auto shot" will be automatically enabled if the Hunter steps out of melee range while in combat with target.
                   * 1 Agility will now grant 1 Ranged Attack Power.
                   * "Auto shot" is now reset when casting Aimed Shot.
                   * "The Beast Within's" Bonus damage caused has been reduced to 10%, but now also reduces the mana cost of all spells by 20%.
                   * Freezing Traps will now cancel combat when cast. 
                

                Mages

                   * "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze". 
                

                Shaman

                   * Shaman with the appropriate talent spec are now able to dual-wield.
                         o Self-weapon buffs such as Windfury Weapon can be applied to both main and off-hand weapons. 
                   * Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
                   * Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it. 
                


                Warlocks

                   * The range of "Drain Life" and "Drain Mana" spells have been increased. 
                


                Warriors

                   * Rage generation from dealing damage has been normalized.
                         o All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed). 
                


                Items

                   * The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."
                   * Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkle's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.
                   * Items that give bonuses, such as critical strike percentage, have been modified to adhere to a combat rating system.
                   * All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.
                   * Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.
                   * The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.
                   * Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.
                   * Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.
                   * The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".
                   * The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.
                   * The Backfire effect on the "Net-O-Matic" will no longer break on damage. 
                


                Professions

                   * All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.
                   * Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.
                         o New Max times required.
                               + Level 31+ Green Items at least 8 sec
                               + Level 31+ Blue Items at least 15 sec
                               + Level 31+ Purple Items at least 25 sec 
                   * Skill level now determines what items you can disenchant.
                         o Skill 1= Level 1-20
                         o Skill 25= Level 20-25
                         o Skill 50= Level 25-30
                         o Skill 75= Level 30-35
                         o Skill 100= Level 35-40
                         o Skill 125= Level 40-45
                         o Skill 150= Level 45-50
                         o Skill 175= Level 50-55
                         o Skill 200= Level 55-60
                         o Skill 225= Level 60-65 
                   * Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears. 
                


                User Interface

                   * Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.
                   * Sound Preferences Window
                         o Enable Sound in Background has been added as an option.
                         o A Sound Channels slider has been added with Low to High setting options. A default setting of "Low" has been set for PC s and a setting of "High" has been set for Macs. 
                   * LFG/LFM UI
                         o Tips have been added to Loading Screen tips and new player tips
                         o Meeting Stones now function similar to a Warlock Summon spell.
                               + Players select party member to be summoned and right click the stone. A second party member then clicks the portal to summon. 
                   * Enchanting UI has been vastly improved.
                   * Raid UI now supports frame for Main Tank.
                   * Spell Alert (Enemy Cast bar)
                         o Defaults to off
                         o Enabled through Interface Options
                         o Displays targeted enemy's cast bar when they are casting.
                         o May also be displayed with "V" key functionality. 
                   * Auto-loot may be enabled with just one click in the Interface Options.
                   * Character sheet UI now displays more precise melee, ranged, and spell stats.
                   * Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.
                   * Semi-charged items can no longer be placed in the Auction House.
                   * A knowledge base has been added to the in-game UI.
                         o Searchable database of FAQ's and common support issues. 
                   * Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.
                   * The Hunter ability, "Mend Pet," will now turn red when a pet is out of range.
                   * Players will now be able to disable ability messages in the floating combat text.
                   * Players will now be able to scroll down their ignore list if it extends beyond one page.
                   * The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.
                   * Significant changes have been made to User Interface customization.
                         o For specific details, please visit http://forums.worldofwarcraft.com/thread.html?topicId=36975623&sid=1. 
                


                Bugs

                   * The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.
                   * Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.
                   * Fixed an issue where effects with 100% chance to be applied were being resisted.
                   * Fixed an issue where high level players were not being properly credited the right amount of faction reputation.
                   * Party members will now be properly credited for completing the "Dead Man's Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.
                   * Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.
                   * Fixed an issue where players were re-taining talent based abilities even after re-training.
                   * Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming two Soul Shards.
                   * Fixed an issue where players were unable to click on anything if they had any add-ons installed.
                   * Fixed an issue where players were able to use "Mana Burn" on mobs and players without mana.
                   * Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.
                   * Fixed many interface overlapping graphic issues.
                   * Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.
                   * Blood Elf mobs in Azshara will now have the correct model.
                   * Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.
                   * Fixed an issue that was putting Hunters back into combat when they have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
                   * Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.
                   * Fixed an issue where players interrupted while casting would have a longer cast time than normal.
                   * Fixed an issue where players could not see enchants when inspecting another player.
                   * Fixed an issue where extra attacks from "Windfury Weapon" would not proc "Flurry" when they crit.
                   * Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.
                   * Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul Shard"in the Battlegrounds.
                   * Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an equipped weapon.
                   * Fixed an issue where players were able to consume a Mana Emerald at full mana.
                   * The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.
                   * Fixed an issue where Warrior "Battle Shout" was causing too much threat.
                   * Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.
                   * Fixed an issue where the Warlock spell "Death Coil" gained double the benefit from the talent "Shadow Mastery".
                   * Player pets will no longer attack CC'ed targets while in Passive mode.
                   * "Prayer of Spirit" will no longer cast on the user if there is no other target selected.
                   * "Lightning Shield" will now have the appropriate cool-down time between uses.
                   * Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.
                   * The Hunter, "Auto Shot," ability will no longer activate on resurrection.
                   * Fixed a bug where "Inner Focus" was not being consumed when using "Mind Soothe."
                   * Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when not facing their target.
                   * Warlock pet dismiss sounds will now play properly.
                   * Fixed an issue where Fist weapons were sheathing improperly.
                   * Bags will no longer overlap the Bank UI when the game window is resized.
                   * Players will no longer be able to whisper to enemy players in Battlegrounds.
                   * The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.
                   * Players will no longer be able to jump onto the top of the Dun Baldar Fortress in Alterac Valley and get behind the terrain to attack other players.
                   * Shapeshifting will now break "Nogginfogger Elixir" effect.
                   * You will no longer die when Feign Death is finished channeling.
                   * "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect.
                   * "Aspect of the Cheetah" will now properly trigger with absorbed damage.
                   * Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.
                   * The talent, "Master of Elements," will now properly proc off of totems.
                   * Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.
                   * "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party.
                   * The talent, "Improved Chain Heal," will now properly add to the base healing done.
                   * "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent, "Healing Way."
                   * "Improved Curse of Agony" will now properly increase the base and spell power.
                   * Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.
                   * Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.
                   * Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.
                   * Casting "Dark Pact" after exiting combat will no longer put you back in combat.
                   * The tool tip for the "Great Staff of the Guardian" now shows the proper increase of 28 to the party spell critical rating.
                   * Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
                   * Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.
                   * "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets.
                   * Fixed a bug where you can end up with overlapping bags after resizing the window.
                   * Various graphical errors will be noticeable while viewing maps. 
                


                Mac

                   * Added support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher. Depending on hardware, scene and graphical settings, this can raise frame rates up to a factor of 2X.
                   * Improved video hardware detection and default settings, especially with Intel video.
                   * Vertex Animation Shaders have been disabled for systems with Intel video.
                   * Improved iTunes key-binding feature for smoothness and track name display.
                   * Fixed a bug where Tutorial Tips would not be marked as viewed correctly on PowerPC Macs.
                   * Fixed a rare crash bug in the audio code.
                   * Improved support for Weather Shaders.
                   * Added support for changing the mouse sensitivity in WoW. Previously, the Mac version ignored the value from the slider in the Interface Options dialog.
                

Last edited by Fluroclad on 3 August 2010 at 07:13
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