There are several professions in World of Warcraft, many offer you new abilities, and can be a fun and exciting way to spend time on the game. Alot of professions benefit others, such as mining your ore to help your blacksmithing, this is a guide to them.

Professions start off very weak, and can be improved as you use them. The more you use a profession the higher your proficiency in that profession becomes - which allow you to work with increasingly more valuable/effective materials and to create increasingly more useful items.

The professions you choose determine in part some of the quests you must take in the World of Warcraft. They also affect your role in the world, and may also become a source of revenue at high levels when the materials you gather or the items you make from those materials become increasingly more rare and also useful for other characters.

Professions are split into two types: gathering of resources, or creating items out of resources. Most characters pair a resource gathering profession with a related item profession: eg Mining and Blacksmithing (because Blacksmiths use the resources gathered from mining to create items).

Like all things in WOW, before picking your professions and working hard to build them up it is worth doing a few things:

  1. Check your world to see what the abundance is of people in each profession. If there are MANY blacksmiths it might be worth it to become a leatherworker instead- remember, rarity determines VALUE of your profession as a money maker.
  2. Check the Auction house to see the value of the resources being sold. The low level resources are not a good indication, look for the higher level resources that only the highest level Skinners or Miners can acquire. The more expensive resources might indicate that there is either a higher demand of that type of profession or the supply is lower. Both are good signs!
  3. Look far into the progression path to see what items you can make and whether that would be useful to your friends and others. Some items created from high level professions are absolutely required for quests or as components in other items which are important to instances and other high level purposes.
  4. If you play with close personal friends that you intend on adventuring with constantly, you should have complementary professions. If you choose the SAME exact professions you are actually going to be competing with your friend to level up your skill.

As mentioned previously, you improve your skill by performing the profession. If you are a miner you increase your skill by mining ore from mine veins populating the world. Your level of skill determines WHAT you can do with the skill, and each time you successfully use your profession its skill increases. However, your skill can only rise so long as the use of the profession is of a certain difficulty relative to your skill. Just like in real life, if you keep practicing the basics and nothing else it won't turn you into a world class athlete.

In the mining example, you start off mining copper. Eventually your skill will improve enough for you to mine iron, and after that mining copper won't level up your profession at all. And so on and so forth for all professions.

You may only have two primary professions at any given 1 time. The maximum level for each profession is 375. (?)

    Mining is one of three gathering professions you can choose to master. Mining requires a pickaxe to mine veins in the world. This profession is commonly associated with blacksmithing and engineering. Skinning is the other gathering profession you may choose. It requires a skinning knife and you can only skin beasts that have been looted by you or another player. It is possible to skin beasts that you have no killed, as long as the person who did kill the beast looted that monster. This profession is commonly associated with leatherworking. Herbalism is the last of the gathering profession. It requires no item for you to pick an herb. This profession is commonly associated with alchemy. Jewelcrafters can create beautiful jewelry and trinkets from metals and rare gems. They can extract gems from various raw ore mined from deposits and mineral veins. The prospect ability that allows you to do so is trained when you have at least 20 skill. Those gems can be used in two ways: To make trinkets (gemmed figurines) and other items which provide their wearer with passive benefits or even short buffs to help in different situations. They can be cut in pieces for use in item socketing. If you are interested in learning more about this or want to try the Socketing Items demo, head to the official site right away and check it out. Socketed Items* At higher levels, socketed items and specially cut gems become highly important. Various socketed items, including armor and weapons, can be found in dungeons, but the expansion also introduces many new recipes for all the professions. These recipes allow leather-workers, blacksmiths and tailors to create socketed items. Socketed items can be of uncommon, rare or even epic quality. Each of an item's sockets can also have a specific color. You can put a gem into a socket and match that gem's color to the socket's color. If you use such color-matched gems in all of an item's sockets, the item acquires a special stat bonus beyond the individual gems' effects. However, you can also put gems of a different color in these sockets if you prefer a specific gem effect instead of the color-matching bonus. Any character can insert gems into an item's sockets: you do not need to be a jewelcrafter to do so. However, you will need to ask a jewelcrafter, or become one yourself, to obtain most of the gems you can socket. Several of the expansion's high-level bosses may also be a source of cut gems. There are rumors that these bosses hold stones with fantastic, untold powers.
    • The Socketed Items info was taken from the Game Manual.

Last edited by Fluroclad on 14 July 2010 at 01:52
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